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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADEROBJECTS_H
#define SHADEROBJECTS_H
#include "context.h"
#if FEATURE_ARB_shader_objects
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
*/
enum gl2_uiid
{
UIID_UNKNOWN, /* supported by all objects */
UIID_GENERIC, /* generic object */
UIID_CONTAINER, /* contains generic objects */
UIID_SHADER, /* shader object */
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */
UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
UIID_DEBUG /* debug object */
};
struct gl2_unknown_intf
{
GLvoid (* AddRef) (struct gl2_unknown_intf **);
GLvoid (* Release) (struct gl2_unknown_intf **);
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
};
struct gl2_generic_intf
{
struct gl2_unknown_intf _unknown;
GLvoid (* Delete) (struct gl2_generic_intf **);
GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
};
struct gl2_container_intf
{
struct gl2_generic_intf _generic;
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
};
struct gl2_shader_intf
{
struct gl2_generic_intf _generic;
GLenum (* GetSubType) (struct gl2_shader_intf **);
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
GLvoid (* Compile) (struct gl2_shader_intf **);
};
struct gl2_program_intf
{
struct gl2_container_intf _container;
GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
const GLvoid *data, GLenum type);
GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
GLfloat *data);
GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
};
struct gl2_fragment_shader_intf
{
struct gl2_shader_intf _shader;
};
struct gl2_vertex_shader_intf
{
struct gl2_shader_intf _shader;
};
struct gl2_3dlabs_shhandle_intf
{
struct gl2_unknown_intf _unknown;
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
struct gl2_debug_intf
{
struct gl2_generic_intf _generic;
GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
};
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
extern void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum);
extern void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
extern void GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void);
extern void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB);
extern void GLAPIENTRY
_mesa_Uniform1fARB (GLint, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void GLAPIENTRY
_mesa_Uniform1iARB (GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform2iARB (GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
extern void GLAPIENTRY
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
extern void GLAPIENTRY
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
extern void GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
extern void GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
extern void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
#if FEATURE_ARB_vertex_shader
extern void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
extern void GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
#endif /* FEATURE_ARB_vertex_shader */
/* 2.0 */
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);
extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj);
extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint program);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint shader);
/* 2.1 */
extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
#endif /* FEATURE_ARB_shader_objects */
extern void
_mesa_init_shaderobjects (GLcontext *ctx);
#endif /* SHADEROBJECTS_H */
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