1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file programopt.c
* Vertex/Fragment program optimizations and transformations for program
* options, etc.
*
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "program.h"
#include "programopt.h"
#include "program_instruction.h"
/**
* This is used for helping with position-invariant vertex programs.
* It appends extra instructions to the given program to do the
* vertex position transformation (multiply by the MVP matrix).
*/
void
_mesa_append_modelview_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction newInst[5];
const GLuint origLen = vprog->Base.NumInstructions;
GLuint i;
/*
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
static const GLint mvpState[4][5] = {
{ STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
{ STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
{ STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
{ STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
};
GLint mvpRef[4];
for (i = 0; i < 4; i++) {
mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
mvpState[i]);
}
/*
* Generated instructions:
* newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
* newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
* newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
* newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
* newInst[4] = END;
*/
for (i = 0; i < 4; i++) {
_mesa_init_instruction(newInst + i);
newInst[i].Opcode = OPCODE_DP4;
newInst[i].DstReg.File = PROGRAM_OUTPUT;
newInst[i].DstReg.Index = VERT_RESULT_HPOS;
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[0].Index = mvpRef[i];
newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
newInst[i].SrcReg[1].File = PROGRAM_INPUT;
newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
}
newInst[4].Opcode = OPCODE_END;
/*
* Append new instructions onto program.
*/
vprog->Base.Instructions
= _mesa_realloc_instructions(vprog->Base.Instructions,
origLen, origLen + 4);
if (!vprog->Base.Instructions) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glProgramString(generating position transformation code)");
return;
}
/* subtract one to overwrite original program's END instruction */
_mesa_memcpy(vprog->Base.Instructions + origLen - 1,
newInst, sizeof(newInst));
vprog->Base.NumInstructions = origLen + 4;
vprog->Base.InputsRead |= VERT_BIT_POS;
vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
}
/**
* Append extra instructions onto the given fragment program to implement
* the fog mode specified by program->FogOption.
* XXX incomplete.
*/
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
struct prog_instruction newInst[10];
switch (fprog->FogOption) {
case GL_LINEAR:
/* lerp */
break;
case GL_EXP:
break;
case GL_EXP2:
break;
case GL_NONE:
/* no-op */
return;
default:
_mesa_problem(ctx, "Invalid fog option");
return;
}
(void) newInst;
}
|