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|
/*
* Mesa 3-D graphics library
* Version: 7.5
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "program.h"
#include "prog_instruction.h"
#include "prog_optimize.h"
#include "prog_print.h"
#define MAX_LOOP_NESTING 50
static GLboolean dbg = GL_FALSE;
/**
* In 'prog' remove instruction[i] if removeFlags[i] == TRUE.
* \return number of instructions removed
*/
static GLuint
remove_instructions(struct gl_program *prog, const GLboolean *removeFlags)
{
GLint i, removeEnd = 0, removeCount = 0;
GLuint totalRemoved = 0;
/* go backward */
for (i = prog->NumInstructions - 1; i >= 0; i--) {
if (removeFlags[i]) {
totalRemoved++;
if (removeCount == 0) {
/* begin a run of instructions to remove */
removeEnd = i;
removeCount = 1;
}
else {
/* extend the run of instructions to remove */
removeCount++;
}
}
else {
/* don't remove this instruction, but check if the preceeding
* instructions are to be removed.
*/
if (removeCount > 0) {
GLint removeStart = removeEnd - removeCount + 1;
_mesa_delete_instructions(prog, removeStart, removeCount);
removeStart = removeCount = 0; /* reset removal info */
}
}
}
return totalRemoved;
}
/**
* Remap register indexes according to map.
* \param prog the program to search/replace
* \param file the type of register file to search/replace
* \param map maps old register indexes to new indexes
*/
static void
replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[])
{
GLuint i;
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
GLuint j;
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == file) {
GLuint index = inst->SrcReg[j].Index;
ASSERT(map[index] >= 0);
inst->SrcReg[j].Index = map[index];
}
}
if (inst->DstReg.File == file) {
const GLuint index = inst->DstReg.Index;
ASSERT(map[index] >= 0);
inst->DstReg.Index = map[index];
}
}
}
/**
* Consolidate temporary registers to use low numbers. For example, if the
* shader only uses temps 4, 5, 8, replace them with 0, 1, 2.
*/
static void
_mesa_consolidate_registers(struct gl_program *prog)
{
GLboolean tempUsed[MAX_PROGRAM_TEMPS];
GLint tempMap[MAX_PROGRAM_TEMPS];
GLuint tempMax = 0, i;
if (dbg) {
_mesa_printf("Optimize: Begin register consolidation\n");
}
memset(tempUsed, 0, sizeof(tempUsed));
for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
tempMap[i] = -1;
}
/* set tempUsed[i] if temporary [i] is referenced */
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
GLuint j;
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
ASSERT(index < MAX_PROGRAM_TEMPS);
tempUsed[index] = GL_TRUE;
tempMax = MAX2(tempMax, index);
break;
}
}
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
const GLuint index = inst->DstReg.Index;
ASSERT(index < MAX_PROGRAM_TEMPS);
tempUsed[index] = GL_TRUE;
tempMax = MAX2(tempMax, index);
}
}
/* allocate a new index for each temp that's used */
{
GLuint freeTemp = 0;
for (i = 0; i <= tempMax; i++) {
if (tempUsed[i]) {
tempMap[i] = freeTemp++;
/*_mesa_printf("replace %u with %u\n", i, tempMap[i]);*/
}
}
if (freeTemp == tempMax + 1) {
/* no consolidation possible */
return;
}
if (dbg) {
_mesa_printf("Replace regs 0..%u with 0..%u\n", tempMax, freeTemp-1);
}
}
replace_regs(prog, PROGRAM_TEMPORARY, tempMap);
if (dbg) {
_mesa_printf("Optimize: End register consolidation\n");
}
}
/**
* Remove dead instructions from the given program.
* This is very primitive for now. Basically look for temp registers
* that are written to but never read. Remove any instructions that
* write to such registers. Be careful with condition code setters.
*/
static void
_mesa_remove_dead_code(struct gl_program *prog)
{
GLboolean tempWritten[MAX_PROGRAM_TEMPS], tempRead[MAX_PROGRAM_TEMPS];
GLboolean *removeInst; /* per-instruction removal flag */
GLuint i, rem;
memset(tempWritten, 0, sizeof(tempWritten));
memset(tempRead, 0, sizeof(tempRead));
if (dbg) {
_mesa_printf("Optimize: Begin dead code removal\n");
/*_mesa_print_program(prog);*/
}
removeInst = (GLboolean *)
_mesa_calloc(prog->NumInstructions * sizeof(GLboolean));
/* Determine which temps are read and written */
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
GLuint j;
/* check src regs */
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
ASSERT(index < MAX_PROGRAM_TEMPS);
if (inst->SrcReg[j].RelAddr) {
if (dbg)
_mesa_printf("abort remove dead code (indirect temp)\n");
return;
}
tempRead[index] = GL_TRUE;
}
}
/* check dst reg */
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
const GLuint index = inst->DstReg.Index;
ASSERT(index < MAX_PROGRAM_TEMPS);
if (inst->DstReg.RelAddr) {
if (dbg)
_mesa_printf("abort remove dead code (indirect temp)\n");
return;
}
tempWritten[index] = GL_TRUE;
if (inst->CondUpdate) {
/* If we're writing to this register and setting condition
* codes we cannot remove the instruction. Prevent removal
* by setting the 'read' flag.
*/
tempRead[index] = GL_TRUE;
}
}
}
if (dbg) {
for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
if (tempWritten[i] && !tempRead[i])
_mesa_printf("Remove writes to tmp %u\n", i);
}
}
/* find instructions that write to dead registers, flag for removal */
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
GLint index = inst->DstReg.Index;
removeInst[i] = (tempWritten[index] && !tempRead[index]);
if (dbg && removeInst[i]) {
_mesa_printf("Remove inst %u: ", i);
_mesa_print_instruction(inst);
}
}
}
/* now remove the instructions which aren't needed */
rem = remove_instructions(prog, removeInst);
_mesa_free(removeInst);
if (dbg) {
_mesa_printf("Optimize: End dead code removal. %u instructions removed\n", rem);
/*_mesa_print_program(prog);*/
}
}
enum temp_use
{
READ,
WRITE,
FLOW,
END
};
/**
* Scan forward in program from 'start' for the next occurance of TEMP[index].
* Return READ, WRITE, FLOW or END to indicate the next usage or an indicator
* that we can't look further.
*/
static enum temp_use
find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index)
{
GLuint i;
for (i = start; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
switch (inst->Opcode) {
case OPCODE_BGNLOOP:
case OPCODE_ENDLOOP:
case OPCODE_BGNSUB:
case OPCODE_ENDSUB:
return FLOW;
default:
{
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
GLuint j;
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY &&
inst->SrcReg[j].Index == index)
return READ;
}
if (inst->DstReg.File == PROGRAM_TEMPORARY &&
inst->DstReg.Index == index)
return WRITE;
}
}
}
return END;
}
/**
* Try to remove extraneous MOV instructions from the given program.
*/
static void
_mesa_remove_extra_moves(struct gl_program *prog)
{
GLboolean *removeInst; /* per-instruction removal flag */
GLuint i, rem, loopNesting = 0, subroutineNesting = 0;
if (dbg) {
_mesa_printf("Optimize: Begin remove extra moves\n");
_mesa_print_program(prog);
}
removeInst = (GLboolean *)
_mesa_calloc(prog->NumInstructions * sizeof(GLboolean));
/*
* Look for sequences such as this:
* FOO tmpX, arg0, arg1;
* MOV tmpY, tmpX;
* and convert into:
* FOO tmpY, arg0, arg1;
*/
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
switch (inst->Opcode) {
case OPCODE_BGNLOOP:
loopNesting++;
break;
case OPCODE_ENDLOOP:
loopNesting--;
break;
case OPCODE_BGNSUB:
subroutineNesting++;
break;
case OPCODE_ENDSUB:
subroutineNesting--;
break;
case OPCODE_MOV:
if (i > 0 &&
loopNesting == 0 &&
subroutineNesting == 0 &&
inst->SrcReg[0].File == PROGRAM_TEMPORARY &&
inst->SrcReg[0].Swizzle == SWIZZLE_XYZW) {
/* see if this MOV can be removed */
const GLuint tempIndex = inst->SrcReg[0].Index;
struct prog_instruction *prevInst;
GLuint prevI;
/* get pointer to previous instruction */
prevI = i - 1;
while (removeInst[prevI] && prevI > 0)
prevI--;
prevInst = prog->Instructions + prevI;
if (prevInst->DstReg.File == PROGRAM_TEMPORARY &&
prevInst->DstReg.Index == tempIndex &&
prevInst->DstReg.WriteMask == WRITEMASK_XYZW) {
enum temp_use next_use =
find_next_temp_use(prog, i + 1, tempIndex);
if (next_use == WRITE || next_use == END) {
/* OK, we can safely remove this MOV instruction.
* Transform:
* prevI: FOO tempIndex, x, y;
* i: MOV z, tempIndex;
* Into:
* prevI: FOO z, x, y;
*/
/* patch up prev inst */
prevInst->DstReg.File = inst->DstReg.File;
prevInst->DstReg.Index = inst->DstReg.Index;
/* flag this instruction for removal */
removeInst[i] = GL_TRUE;
if (dbg) {
_mesa_printf("Remove MOV at %u\n", i);
_mesa_printf("new prev inst %u: ", prevI);
_mesa_print_instruction(prevInst);
}
}
}
}
break;
default:
; /* nothing */
}
}
/* now remove the instructions which aren't needed */
rem = remove_instructions(prog, removeInst);
if (dbg) {
_mesa_printf("Optimize: End remove extra moves. %u instructions removed\n", rem);
/*_mesa_print_program(prog);*/
}
}
/** A live register interval */
struct interval
{
GLuint Reg; /** The temporary register index */
GLuint Start, End; /** Start/end instruction numbers */
};
/** A list of register intervals */
struct interval_list
{
GLuint Num;
struct interval Intervals[MAX_PROGRAM_TEMPS];
};
static void
append_interval(struct interval_list *list, const struct interval *inv)
{
list->Intervals[list->Num++] = *inv;
}
/** Insert interval inv into list, sorted by interval end */
static void
insert_interval_by_end(struct interval_list *list, const struct interval *inv)
{
/* XXX we could do a binary search insertion here since list is sorted */
GLint i = list->Num - 1;
while (i >= 0 && list->Intervals[i].End > inv->End) {
list->Intervals[i + 1] = list->Intervals[i];
i--;
}
list->Intervals[i + 1] = *inv;
list->Num++;
#ifdef DEBUG
{
GLuint i;
for (i = 0; i + 1 < list->Num; i++) {
ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End);
}
}
#endif
}
/** Remove the given interval from the interval list */
static void
remove_interval(struct interval_list *list, const struct interval *inv)
{
/* XXX we could binary search since list is sorted */
GLuint k;
for (k = 0; k < list->Num; k++) {
if (list->Intervals[k].Reg == inv->Reg) {
/* found, remove it */
ASSERT(list->Intervals[k].Start == inv->Start);
ASSERT(list->Intervals[k].End == inv->End);
while (k < list->Num - 1) {
list->Intervals[k] = list->Intervals[k + 1];
k++;
}
list->Num--;
return;
}
}
}
/** called by qsort() */
static int
compare_start(const void *a, const void *b)
{
const struct interval *ia = (const struct interval *) a;
const struct interval *ib = (const struct interval *) b;
if (ia->Start < ib->Start)
return -1;
else if (ia->Start > ib->Start)
return +1;
else
return 0;
}
/** sort the interval list according to interval starts */
static void
sort_interval_list_by_start(struct interval_list *list)
{
qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start);
#ifdef DEBUG
{
GLuint i;
for (i = 0; i + 1 < list->Num; i++) {
ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start);
}
}
#endif
}
/**
* Update the intermediate interval info for register 'index' and
* instruction 'ic'.
*/
static void
update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic)
{
ASSERT(index < MAX_PROGRAM_TEMPS);
if (intBegin[index] == -1) {
ASSERT(intEnd[index] == -1);
intBegin[index] = intEnd[index] = ic;
}
else {
intEnd[index] = ic;
}
}
/**
* Find the live intervals for each temporary register in the program.
* For register R, the interval [A,B] indicates that R is referenced
* from instruction A through instruction B.
* Special consideration is needed for loops and subroutines.
* \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason
*/
static GLboolean
find_live_intervals(struct gl_program *prog,
struct interval_list *liveIntervals)
{
struct loop_info
{
GLuint Start, End; /**< Start, end instructions of loop */
};
struct loop_info loopStack[MAX_LOOP_NESTING];
GLuint loopStackDepth = 0;
GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS];
GLuint i;
/*
* Note: we'll return GL_FALSE below if we find relative indexing
* into the TEMP register file. We can't handle that yet.
* We also give up on subroutines for now.
*/
if (dbg) {
_mesa_printf("Optimize: Begin find intervals\n");
}
for (i = 0; i < MAX_PROGRAM_TEMPS; i++){
intBegin[i] = intEnd[i] = -1;
}
/* Scan instructions looking for temporary registers */
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
if (inst->Opcode == OPCODE_BGNLOOP) {
loopStack[loopStackDepth].Start = i;
loopStack[loopStackDepth].End = inst->BranchTarget;
loopStackDepth++;
}
else if (inst->Opcode == OPCODE_ENDLOOP) {
loopStackDepth--;
}
else if (inst->Opcode == OPCODE_CAL) {
return GL_FALSE;
}
else {
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
GLuint j;
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
const GLuint index = inst->SrcReg[j].Index;
if (inst->SrcReg[j].RelAddr)
return GL_FALSE;
update_interval(intBegin, intEnd, index, i);
if (loopStackDepth > 0) {
/* extend temp register's interval to end of loop */
GLuint loopEnd = loopStack[loopStackDepth - 1].End;
update_interval(intBegin, intEnd, index, loopEnd);
}
}
}
if (inst->DstReg.File == PROGRAM_TEMPORARY) {
const GLuint index = inst->DstReg.Index;
if (inst->DstReg.RelAddr)
return GL_FALSE;
update_interval(intBegin, intEnd, index, i);
if (loopStackDepth > 0) {
/* extend temp register's interval to end of loop */
GLuint loopEnd = loopStack[loopStackDepth - 1].End;
update_interval(intBegin, intEnd, index, loopEnd);
}
}
}
}
/* Build live intervals list from intermediate arrays */
liveIntervals->Num = 0;
for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
if (intBegin[i] >= 0) {
struct interval inv;
inv.Reg = i;
inv.Start = intBegin[i];
inv.End = intEnd[i];
append_interval(liveIntervals, &inv);
}
}
/* Sort the list according to interval starts */
sort_interval_list_by_start(liveIntervals);
if (dbg) {
/* print interval info */
for (i = 0; i < liveIntervals->Num; i++) {
const struct interval *inv = liveIntervals->Intervals + i;
_mesa_printf("Reg[%d] live [%d, %d]:",
inv->Reg, inv->Start, inv->End);
if (1) {
int j;
for (j = 0; j < inv->Start; j++)
_mesa_printf(" ");
for (j = inv->Start; j <= inv->End; j++)
_mesa_printf("x");
}
_mesa_printf("\n");
}
}
return GL_TRUE;
}
static GLuint
alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS])
{
GLuint k;
for (k = 0; k < MAX_PROGRAM_TEMPS; k++) {
if (!usedRegs[k]) {
usedRegs[k] = GL_TRUE;
return k;
}
}
return MAX_PROGRAM_TEMPS;
}
/**
* This function implements "Linear Scan Register Allocation" to reduce
* the number of temporary registers used by the program.
*
* We compute the "live interval" for all temporary registers then
* examine the overlap of the intervals to allocate new registers.
* Basically, if two intervals do not overlap, they can use the same register.
*/
static void
_mesa_reallocate_registers(struct gl_program *prog)
{
struct interval_list liveIntervals;
GLint registerMap[MAX_PROGRAM_TEMPS];
GLboolean usedRegs[MAX_PROGRAM_TEMPS];
GLuint i;
GLuint maxTemp = 0;
if (dbg) {
_mesa_printf("Optimize: Begin live-interval register reallocation\n");
_mesa_print_program(prog);
}
for (i = 0; i < MAX_PROGRAM_TEMPS; i++){
registerMap[i] = -1;
usedRegs[i] = GL_FALSE;
}
if (!find_live_intervals(prog, &liveIntervals)) {
if (dbg)
_mesa_printf("Aborting register reallocation\n");
return;
}
{
struct interval_list activeIntervals;
activeIntervals.Num = 0;
/* loop over live intervals, allocating a new register for each */
for (i = 0; i < liveIntervals.Num; i++) {
const struct interval *live = liveIntervals.Intervals + i;
if (dbg)
_mesa_printf("Consider register %u\n", live->Reg);
/* Expire old intervals. Intervals which have ended with respect
* to the live interval can have their remapped registers freed.
*/
{
GLint j;
for (j = 0; j < activeIntervals.Num; j++) {
const struct interval *inv = activeIntervals.Intervals + j;
if (inv->End >= live->Start) {
/* Stop now. Since the activeInterval list is sorted
* we know we don't have to go further.
*/
break;
}
else {
/* Interval 'inv' has expired */
const GLint regNew = registerMap[inv->Reg];
ASSERT(regNew >= 0);
if (dbg)
_mesa_printf(" expire interval for reg %u\n", inv->Reg);
/* remove interval j from active list */
remove_interval(&activeIntervals, inv);
j--; /* counter-act j++ in for-loop above */
/* return register regNew to the free pool */
if (dbg)
_mesa_printf(" free reg %d\n", regNew);
ASSERT(usedRegs[regNew] == GL_TRUE);
usedRegs[regNew] = GL_FALSE;
}
}
}
/* find a free register for this live interval */
{
const GLuint k = alloc_register(usedRegs);
if (k == MAX_PROGRAM_TEMPS) {
/* out of registers, give up */
return;
}
registerMap[live->Reg] = k;
maxTemp = MAX2(maxTemp, k);
if (dbg)
_mesa_printf(" remap register %d -> %d\n", live->Reg, k);
}
/* Insert this live interval into the active list which is sorted
* by increasing end points.
*/
insert_interval_by_end(&activeIntervals, live);
}
}
if (maxTemp + 1 < liveIntervals.Num) {
/* OK, we've reduced the number of registers needed.
* Scan the program and replace all the old temporary register
* indexes with the new indexes.
*/
replace_regs(prog, PROGRAM_TEMPORARY, registerMap);
prog->NumTemporaries = maxTemp + 1;
}
if (dbg) {
_mesa_printf("Optimize: End live-interval register reallocation\n");
_mesa_printf("Num temp regs before: %u after: %u\n",
liveIntervals.Num, maxTemp + 1);
_mesa_print_program(prog);
}
}
/**
* Apply optimizations to the given program to eliminate unnecessary
* instructions, temp regs, etc.
*/
void
_mesa_optimize_program(GLcontext *ctx, struct gl_program *program)
{
if (1)
_mesa_remove_dead_code(program);
if (0) /* not tested much yet */
_mesa_remove_extra_moves(program);
if (0)
_mesa_consolidate_registers(program);
else
_mesa_reallocate_registers(program);
}
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