summaryrefslogtreecommitdiffstats
path: root/src/mesa/program/register_allocate.c
blob: 95a9bde401a8bafd2b5bbc687b8bf7f7317e6b09 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file register_allocate.c
 *
 * Graph-coloring register allocator.
 */

#include <ralloc.h>

#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "register_allocate.h"

struct ra_reg {
   GLboolean *conflicts;
   unsigned int *conflict_list;
   unsigned int conflict_list_size;
   unsigned int num_conflicts;
};

struct ra_regs {
   struct ra_reg *regs;
   unsigned int count;

   struct ra_class **classes;
   unsigned int class_count;
};

struct ra_class {
   GLboolean *regs;

   /**
    * p_B in Runeson/Nyström paper.
    *
    * This is "how many regs are in the set."
    */
   unsigned int p;

   /**
    * q_B,C in Runeson/Nyström paper.
    */
   unsigned int *q;
};

struct ra_node {
   GLboolean *adjacency;
   unsigned int *adjacency_list;
   unsigned int class;
   unsigned int adjacency_count;
   unsigned int reg;
   GLboolean in_stack;
   float spill_cost;
};

struct ra_graph {
   struct ra_regs *regs;
   /**
    * the variables that need register allocation.
    */
   struct ra_node *nodes;
   unsigned int count; /**< count of nodes. */

   unsigned int *stack;
   unsigned int stack_count;
};

struct ra_regs *
ra_alloc_reg_set(unsigned int count)
{
   unsigned int i;
   struct ra_regs *regs;

   regs = rzalloc(NULL, struct ra_regs);
   regs->count = count;
   regs->regs = rzalloc_array(regs, struct ra_reg, count);

   for (i = 0; i < count; i++) {
      regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count);
      regs->regs[i].conflicts[i] = GL_TRUE;

      regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4);
      regs->regs[i].conflict_list_size = 4;
      regs->regs[i].conflict_list[0] = i;
      regs->regs[i].num_conflicts = 1;
   }

   return regs;
}

static void
ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2)
{
   struct ra_reg *reg1 = &regs->regs[r1];

   if (reg1->conflict_list_size == reg1->num_conflicts) {
      reg1->conflict_list_size *= 2;
      reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list,
				     unsigned int, reg1->conflict_list_size);
   }
   reg1->conflict_list[reg1->num_conflicts++] = r2;
   reg1->conflicts[r2] = GL_TRUE;
}

void
ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2)
{
   if (!regs->regs[r1].conflicts[r2]) {
      ra_add_conflict_list(regs, r1, r2);
      ra_add_conflict_list(regs, r2, r1);
   }
}

unsigned int
ra_alloc_reg_class(struct ra_regs *regs)
{
   struct ra_class *class;

   regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *,
			    regs->class_count + 1);

   class = rzalloc(regs, struct ra_class);
   regs->classes[regs->class_count] = class;

   class->regs = rzalloc_array(class, GLboolean, regs->count);

   return regs->class_count++;
}

void
ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r)
{
   struct ra_class *class = regs->classes[c];

   class->regs[r] = GL_TRUE;
   class->p++;
}

/**
 * Must be called after all conflicts and register classes have been
 * set up and before the register set is used for allocation.
 */
void
ra_set_finalize(struct ra_regs *regs)
{
   unsigned int b, c;

   for (b = 0; b < regs->class_count; b++) {
      regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count);
   }

   /* Compute, for each class B and C, how many regs of B an
    * allocation to C could conflict with.
    */
   for (b = 0; b < regs->class_count; b++) {
      for (c = 0; c < regs->class_count; c++) {
	 unsigned int rc;
	 int max_conflicts = 0;

	 for (rc = 0; rc < regs->count; rc++) {
	    int conflicts = 0;
	    int i;

	    if (!regs->classes[c]->regs[rc])
	       continue;

	    for (i = 0; i < regs->regs[rc].num_conflicts; i++) {
	       unsigned int rb = regs->regs[rc].conflict_list[i];
	       if (regs->classes[b]->regs[rb])
		  conflicts++;
	    }
	    max_conflicts = MAX2(max_conflicts, conflicts);
	 }
	 regs->classes[b]->q[c] = max_conflicts;
      }
   }
}

static void
ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2)
{
   g->nodes[n1].adjacency[n2] = GL_TRUE;
   g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2;
   g->nodes[n1].adjacency_count++;
}

struct ra_graph *
ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
{
   struct ra_graph *g;
   unsigned int i;

   g = rzalloc(regs, struct ra_graph);
   g->regs = regs;
   g->nodes = rzalloc_array(g, struct ra_node, count);
   g->count = count;

   g->stack = rzalloc_array(g, unsigned int, count);

   for (i = 0; i < count; i++) {
      g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count);
      g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count);
      g->nodes[i].adjacency_count = 0;
      ra_add_node_adjacency(g, i, i);
      g->nodes[i].reg = ~0;
   }

   return g;
}

void
ra_set_node_class(struct ra_graph *g,
		  unsigned int n, unsigned int class)
{
   g->nodes[n].class = class;
}

void
ra_add_node_interference(struct ra_graph *g,
			 unsigned int n1, unsigned int n2)
{
   if (!g->nodes[n1].adjacency[n2]) {
      ra_add_node_adjacency(g, n1, n2);
      ra_add_node_adjacency(g, n2, n1);
   }
}

static GLboolean pq_test(struct ra_graph *g, unsigned int n)
{
   unsigned int j;
   unsigned int q = 0;
   int n_class = g->nodes[n].class;

   for (j = 0; j < g->nodes[n].adjacency_count; j++) {
      unsigned int n2 = g->nodes[n].adjacency_list[j];
      unsigned int n2_class = g->nodes[n2].class;

      if (n != n2 && !g->nodes[n2].in_stack) {
	 q += g->regs->classes[n_class]->q[n2_class];
      }
   }

   return q < g->regs->classes[n_class]->p;
}

/**
 * Simplifies the interference graph by pushing all
 * trivially-colorable nodes into a stack of nodes to be colored,
 * removing them from the graph, and rinsing and repeating.
 *
 * Returns GL_TRUE if all nodes were removed from the graph.  GL_FALSE
 * means that either spilling will be required, or optimistic coloring
 * should be applied.
 */
GLboolean
ra_simplify(struct ra_graph *g)
{
   GLboolean progress = GL_TRUE;
   int i;

   while (progress) {
      progress = GL_FALSE;

      for (i = g->count - 1; i >= 0; i--) {
	 if (g->nodes[i].in_stack)
	    continue;

	 if (pq_test(g, i)) {
	    g->stack[g->stack_count] = i;
	    g->stack_count++;
	    g->nodes[i].in_stack = GL_TRUE;
	    progress = GL_TRUE;
	 }
      }
   }

   for (i = 0; i < g->count; i++) {
      if (!g->nodes[i].in_stack)
	 return GL_FALSE;
   }

   return GL_TRUE;
}

/**
 * Pops nodes from the stack back into the graph, coloring them with
 * registers as they go.
 *
 * If all nodes were trivially colorable, then this must succeed.  If
 * not (optimistic coloring), then it may return GL_FALSE;
 */
GLboolean
ra_select(struct ra_graph *g)
{
   int i;

   while (g->stack_count != 0) {
      unsigned int r;
      int n = g->stack[g->stack_count - 1];
      struct ra_class *c = g->regs->classes[g->nodes[n].class];

      /* Find the lowest-numbered reg which is not used by a member
       * of the graph adjacent to us.
       */
      for (r = 0; r < g->regs->count; r++) {
	 if (!c->regs[r])
	    continue;

	 /* Check if any of our neighbors conflict with this register choice. */
	 for (i = 0; i < g->nodes[n].adjacency_count; i++) {
	    unsigned int n2 = g->nodes[n].adjacency_list[i];

	    if (!g->nodes[n2].in_stack &&
		g->regs->regs[r].conflicts[g->nodes[n2].reg]) {
	       break;
	    }
	 }
	 if (i == g->nodes[n].adjacency_count)
	    break;
      }
      if (r == g->regs->count)
	 return GL_FALSE;

      g->nodes[n].reg = r;
      g->nodes[n].in_stack = GL_FALSE;
      g->stack_count--;
   }

   return GL_TRUE;
}

/**
 * Optimistic register coloring: Just push the remaining nodes
 * on the stack.  They'll be colored first in ra_select(), and
 * if they succeed then the locally-colorable nodes are still
 * locally-colorable and the rest of the register allocation
 * will succeed.
 */
void
ra_optimistic_color(struct ra_graph *g)
{
   unsigned int i;

   for (i = 0; i < g->count; i++) {
      if (g->nodes[i].in_stack)
	 continue;

      g->stack[g->stack_count] = i;
      g->stack_count++;
      g->nodes[i].in_stack = GL_TRUE;
   }
}

GLboolean
ra_allocate_no_spills(struct ra_graph *g)
{
   if (!ra_simplify(g)) {
      ra_optimistic_color(g);
   }
   return ra_select(g);
}

unsigned int
ra_get_node_reg(struct ra_graph *g, unsigned int n)
{
   return g->nodes[n].reg;
}

static float
ra_get_spill_benefit(struct ra_graph *g, unsigned int n)
{
   int j;
   float benefit = 0;
   int n_class = g->nodes[n].class;

   /* Define the benefit of eliminating an interference between n, n2
    * through spilling as q(C, B) / p(C).  This is similar to the
    * "count number of edges" approach of traditional graph coloring,
    * but takes classes into account.
    */
   for (j = 0; j < g->nodes[n].adjacency_count; j++) {
      unsigned int n2 = g->nodes[n].adjacency_list[j];
      if (n != n2) {
	 unsigned int n2_class = g->nodes[n2].class;
	 benefit += ((float)g->regs->classes[n_class]->q[n2_class] /
		     g->regs->classes[n_class]->p);
      }
   }

   return benefit;
}

/**
 * Returns a node number to be spilled according to the cost/benefit using
 * the pq test, or -1 if there are no spillable nodes.
 */
int
ra_get_best_spill_node(struct ra_graph *g)
{
   unsigned int best_node = -1;
   unsigned int best_benefit = 0.0;
   unsigned int n;

   for (n = 0; n < g->count; n++) {
      float cost = g->nodes[n].spill_cost;
      float benefit;

      if (cost <= 0.0)
	 continue;

      benefit = ra_get_spill_benefit(g, n);

      if (benefit / cost > best_benefit) {
	 best_benefit = benefit / cost;
	 best_node = n;
      }
   }

   return best_node;
}

/**
 * Only nodes with a spill cost set (cost != 0.0) will be considered
 * for register spilling.
 */
void
ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost)
{
   g->nodes[n].spill_cost = cost;
}