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|
/*
* Copyright © 2015 Intel Corporation
* Copyright © 2014-2015 Broadcom
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/glsl/list.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "util/ralloc.h"
#include "prog_to_nir.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
#include "program.h"
/**
* \file prog_to_nir.c
*
* A translator from Mesa IR (prog_instruction.h) to NIR. This is primarily
* intended to support ARB_vertex_program, ARB_fragment_program, and fixed-function
* vertex processing. Full GLSL support should use glsl_to_nir instead.
*/
struct ptn_compile {
const struct gl_program *prog;
nir_builder build;
bool error;
nir_variable *parameters;
nir_variable *input_vars[VARYING_SLOT_MAX];
nir_variable *output_vars[VARYING_SLOT_MAX];
nir_variable *sampler_vars[32]; /* matches number of bits in TexSrcUnit */
nir_register **output_regs;
nir_register **temp_regs;
nir_register *addr_reg;
};
#define SWIZ(X, Y, Z, W) \
(unsigned[4]){ SWIZZLE_##X, SWIZZLE_##Y, SWIZZLE_##Z, SWIZZLE_##W }
#define ptn_channel(b, src, ch) nir_swizzle(b, src, SWIZ(ch, ch, ch, ch), 1, true)
static nir_ssa_def *
ptn_src_for_dest(struct ptn_compile *c, nir_alu_dest *dest)
{
nir_builder *b = &c->build;
nir_alu_src src;
memset(&src, 0, sizeof(src));
if (dest->dest.is_ssa)
src.src = nir_src_for_ssa(&dest->dest.ssa);
else {
assert(!dest->dest.reg.indirect);
src.src = nir_src_for_reg(dest->dest.reg.reg);
src.src.reg.base_offset = dest->dest.reg.base_offset;
}
for (int i = 0; i < 4; i++)
src.swizzle[i] = i;
return nir_fmov_alu(b, src, 4);
}
static nir_alu_dest
ptn_get_dest(struct ptn_compile *c, const struct prog_dst_register *prog_dst)
{
nir_alu_dest dest;
memset(&dest, 0, sizeof(dest));
switch (prog_dst->File) {
case PROGRAM_TEMPORARY:
dest.dest.reg.reg = c->temp_regs[prog_dst->Index];
break;
case PROGRAM_OUTPUT:
dest.dest.reg.reg = c->output_regs[prog_dst->Index];
break;
case PROGRAM_ADDRESS:
assert(prog_dst->Index == 0);
dest.dest.reg.reg = c->addr_reg;
break;
case PROGRAM_UNDEFINED:
break;
}
dest.write_mask = prog_dst->WriteMask;
dest.saturate = false;
assert(!prog_dst->RelAddr);
return dest;
}
static nir_ssa_def *
ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src)
{
nir_builder *b = &c->build;
nir_alu_src src;
memset(&src, 0, sizeof(src));
switch (prog_src->File) {
case PROGRAM_UNDEFINED:
return nir_imm_float(b, 0.0);
case PROGRAM_TEMPORARY:
assert(!prog_src->RelAddr && prog_src->Index >= 0);
src.src.reg.reg = c->temp_regs[prog_src->Index];
break;
case PROGRAM_INPUT: {
/* ARB_vertex_program doesn't allow relative addressing on vertex
* attributes; ARB_fragment_program has no relative addressing at all.
*/
assert(!prog_src->RelAddr);
assert(prog_src->Index >= 0 && prog_src->Index < VARYING_SLOT_MAX);
nir_variable *var = c->input_vars[prog_src->Index];
src.src = nir_src_for_ssa(nir_load_var(b, var));
break;
}
case PROGRAM_STATE_VAR:
case PROGRAM_CONSTANT: {
/* We actually want to look at the type in the Parameters list for this,
* because it lets us upload constant builtin uniforms as actual
* constants.
*/
struct gl_program_parameter_list *plist = c->prog->Parameters;
gl_register_file file = prog_src->RelAddr ? prog_src->File :
plist->Parameters[prog_src->Index].Type;
switch (file) {
case PROGRAM_CONSTANT:
if ((c->prog->arb.IndirectRegisterFiles &
(1 << PROGRAM_CONSTANT)) == 0) {
unsigned pvo = plist->ParameterValueOffset[prog_src->Index];
float *v = (float *) plist->ParameterValues + pvo;
src.src = nir_src_for_ssa(nir_imm_vec4(b, v[0], v[1], v[2], v[3]));
break;
}
/* FALLTHROUGH */
case PROGRAM_STATE_VAR: {
assert(c->parameters != NULL);
nir_deref_instr *deref = nir_build_deref_var(b, c->parameters);
nir_ssa_def *index = nir_imm_int(b, prog_src->Index);
if (prog_src->RelAddr)
index = nir_iadd(b, index, nir_load_reg(b, c->addr_reg));
deref = nir_build_deref_array(b, deref, nir_channel(b, index, 0));
src.src = nir_src_for_ssa(nir_load_deref(b, deref));
break;
}
default:
fprintf(stderr, "bad uniform src register file: %s (%d)\n",
_mesa_register_file_name(file), file);
abort();
}
break;
}
default:
fprintf(stderr, "unknown src register file: %s (%d)\n",
_mesa_register_file_name(prog_src->File), prog_src->File);
abort();
}
nir_ssa_def *def;
if (!HAS_EXTENDED_SWIZZLE(prog_src->Swizzle) &&
(prog_src->Negate == NEGATE_NONE || prog_src->Negate == NEGATE_XYZW)) {
/* The simple non-SWZ case. */
for (int i = 0; i < 4; i++)
src.swizzle[i] = GET_SWZ(prog_src->Swizzle, i);
def = nir_fmov_alu(b, src, 4);
if (prog_src->Negate)
def = nir_fneg(b, def);
} else {
/* The SWZ instruction allows per-component zero/one swizzles, and also
* per-component negation.
*/
nir_ssa_def *chans[4];
for (int i = 0; i < 4; i++) {
int swizzle = GET_SWZ(prog_src->Swizzle, i);
if (swizzle == SWIZZLE_ZERO) {
chans[i] = nir_imm_float(b, 0.0);
} else if (swizzle == SWIZZLE_ONE) {
chans[i] = nir_imm_float(b, 1.0);
} else {
assert(swizzle != SWIZZLE_NIL);
nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov);
nir_ssa_dest_init(&mov->instr, &mov->dest.dest, 1, 32, NULL);
mov->dest.write_mask = 0x1;
mov->src[0] = src;
mov->src[0].swizzle[0] = swizzle;
nir_builder_instr_insert(b, &mov->instr);
chans[i] = &mov->dest.dest.ssa;
}
if (prog_src->Negate & (1 << i))
chans[i] = nir_fneg(b, chans[i]);
}
def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]);
}
return def;
}
static void
ptn_alu(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src)
{
unsigned num_srcs = nir_op_infos[op].num_inputs;
nir_alu_instr *instr = nir_alu_instr_create(b->shader, op);
unsigned i;
for (i = 0; i < num_srcs; i++)
instr->src[i].src = nir_src_for_ssa(src[i]);
instr->dest = dest;
nir_builder_instr_insert(b, &instr->instr);
}
static void
ptn_move_dest_masked(nir_builder *b, nir_alu_dest dest,
nir_ssa_def *def, unsigned write_mask)
{
if (!(dest.write_mask & write_mask))
return;
nir_alu_instr *mov = nir_alu_instr_create(b->shader, nir_op_fmov);
if (!mov)
return;
mov->dest = dest;
mov->dest.write_mask &= write_mask;
mov->src[0].src = nir_src_for_ssa(def);
for (unsigned i = def->num_components; i < 4; i++)
mov->src[0].swizzle[i] = def->num_components - 1;
nir_builder_instr_insert(b, &mov->instr);
}
static void
ptn_move_dest(nir_builder *b, nir_alu_dest dest, nir_ssa_def *def)
{
ptn_move_dest_masked(b, dest, def, WRITEMASK_XYZW);
}
static void
ptn_arl(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_f2i32(b, nir_ffloor(b, src[0])));
}
/* EXP - Approximate Exponential Base 2
* dst.x = 2^{\lfloor src.x\rfloor}
* dst.y = src.x - \lfloor src.x\rfloor
* dst.z = 2^{src.x}
* dst.w = 1.0
*/
static void
ptn_exp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
nir_ssa_def *srcx = ptn_channel(b, src[0], X);
ptn_move_dest_masked(b, dest, nir_fexp2(b, nir_ffloor(b, srcx)), WRITEMASK_X);
ptn_move_dest_masked(b, dest, nir_fsub(b, srcx, nir_ffloor(b, srcx)), WRITEMASK_Y);
ptn_move_dest_masked(b, dest, nir_fexp2(b, srcx), WRITEMASK_Z);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W);
}
/* LOG - Approximate Logarithm Base 2
* dst.x = \lfloor\log_2{|src.x|}\rfloor
* dst.y = |src.x| * 2^{-\lfloor\log_2{|src.x|}\rfloor}}
* dst.z = \log_2{|src.x|}
* dst.w = 1.0
*/
static void
ptn_log(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
nir_ssa_def *abs_srcx = nir_fabs(b, ptn_channel(b, src[0], X));
nir_ssa_def *log2 = nir_flog2(b, abs_srcx);
nir_ssa_def *floor_log2 = nir_ffloor(b, log2);
ptn_move_dest_masked(b, dest, floor_log2, WRITEMASK_X);
ptn_move_dest_masked(b, dest,
nir_fmul(b, abs_srcx,
nir_fexp2(b, nir_fneg(b, floor_log2))),
WRITEMASK_Y);
ptn_move_dest_masked(b, dest, log2, WRITEMASK_Z);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W);
}
/* DST - Distance Vector
* dst.x = 1.0
* dst.y = src0.y \times src1.y
* dst.z = src0.z
* dst.w = src1.w
*/
static void
ptn_dst(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_X);
ptn_move_dest_masked(b, dest, nir_fmul(b, src[0], src[1]), WRITEMASK_Y);
ptn_move_dest_masked(b, dest, nir_fmov(b, src[0]), WRITEMASK_Z);
ptn_move_dest_masked(b, dest, nir_fmov(b, src[1]), WRITEMASK_W);
}
/* LIT - Light Coefficients
* dst.x = 1.0
* dst.y = max(src.x, 0.0)
* dst.z = (src.x > 0.0) ? max(src.y, 0.0)^{clamp(src.w, -128.0, 128.0))} : 0
* dst.w = 1.0
*/
static void
ptn_lit(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_XW);
ptn_move_dest_masked(b, dest, nir_fmax(b, ptn_channel(b, src[0], X),
nir_imm_float(b, 0.0)), WRITEMASK_Y);
if (dest.write_mask & WRITEMASK_Z) {
nir_ssa_def *src0_y = ptn_channel(b, src[0], Y);
nir_ssa_def *wclamp = nir_fmax(b, nir_fmin(b, ptn_channel(b, src[0], W),
nir_imm_float(b, 128.0)),
nir_imm_float(b, -128.0));
nir_ssa_def *pow = nir_fpow(b, nir_fmax(b, src0_y, nir_imm_float(b, 0.0)),
wclamp);
nir_ssa_def *z;
if (b->shader->options->native_integers) {
z = nir_bcsel(b,
nir_fge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)),
nir_imm_float(b, 0.0),
pow);
} else {
z = nir_fcsel(b,
nir_sge(b, nir_imm_float(b, 0.0), ptn_channel(b, src[0], X)),
nir_imm_float(b, 0.0),
pow);
}
ptn_move_dest_masked(b, dest, z, WRITEMASK_Z);
}
}
/* SCS - Sine Cosine
* dst.x = \cos{src.x}
* dst.y = \sin{src.x}
* dst.z = 0.0
* dst.w = 1.0
*/
static void
ptn_scs(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest_masked(b, dest, nir_fcos(b, ptn_channel(b, src[0], X)),
WRITEMASK_X);
ptn_move_dest_masked(b, dest, nir_fsin(b, ptn_channel(b, src[0], X)),
WRITEMASK_Y);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 0.0), WRITEMASK_Z);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W);
}
/**
* Emit SLT. For platforms with integers, prefer b2f(flt(...)).
*/
static void
ptn_slt(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
if (b->shader->options->native_integers) {
ptn_move_dest(b, dest, nir_b2f32(b, nir_flt(b, src[0], src[1])));
} else {
ptn_move_dest(b, dest, nir_slt(b, src[0], src[1]));
}
}
/**
* Emit SGE. For platforms with integers, prefer b2f(fge(...)).
*/
static void
ptn_sge(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
if (b->shader->options->native_integers) {
ptn_move_dest(b, dest, nir_b2f32(b, nir_fge(b, src[0], src[1])));
} else {
ptn_move_dest(b, dest, nir_sge(b, src[0], src[1]));
}
}
static void
ptn_xpd(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest_masked(b, dest,
nir_fsub(b,
nir_fmul(b,
nir_swizzle(b, src[0], SWIZ(Y, Z, X, W), 3, true),
nir_swizzle(b, src[1], SWIZ(Z, X, Y, W), 3, true)),
nir_fmul(b,
nir_swizzle(b, src[1], SWIZ(Y, Z, X, W), 3, true),
nir_swizzle(b, src[0], SWIZ(Z, X, Y, W), 3, true))),
WRITEMASK_XYZ);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W);
}
static void
ptn_dp2(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_fdot2(b, src[0], src[1]));
}
static void
ptn_dp3(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_fdot3(b, src[0], src[1]));
}
static void
ptn_dp4(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_fdot4(b, src[0], src[1]));
}
static void
ptn_dph(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_fdph(b, src[0], src[1]));
}
static void
ptn_cmp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
if (b->shader->options->native_integers) {
ptn_move_dest(b, dest, nir_bcsel(b,
nir_flt(b, src[0], nir_imm_float(b, 0.0)),
src[1], src[2]));
} else {
ptn_move_dest(b, dest, nir_fcsel(b,
nir_slt(b, src[0], nir_imm_float(b, 0.0)),
src[1], src[2]));
}
}
static void
ptn_lrp(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest(b, dest, nir_flrp(b, src[2], src[1], src[0]));
}
static void
ptn_kil(nir_builder *b, nir_ssa_def **src)
{
nir_ssa_def *cmp = b->shader->options->native_integers ?
nir_bany(b, nir_flt(b, src[0], nir_imm_float(b, 0.0))) :
nir_fany_nequal4(b, nir_slt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_float(b, 0.0));
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
discard->src[0] = nir_src_for_ssa(cmp);
nir_builder_instr_insert(b, &discard->instr);
}
static void
ptn_tex(struct ptn_compile *c, nir_alu_dest dest, nir_ssa_def **src,
struct prog_instruction *prog_inst)
{
nir_builder *b = &c->build;
nir_tex_instr *instr;
nir_texop op;
unsigned num_srcs;
switch (prog_inst->Opcode) {
case OPCODE_TEX:
op = nir_texop_tex;
num_srcs = 1;
break;
case OPCODE_TXB:
op = nir_texop_txb;
num_srcs = 2;
break;
case OPCODE_TXD:
op = nir_texop_txd;
num_srcs = 3;
break;
case OPCODE_TXL:
op = nir_texop_txl;
num_srcs = 2;
break;
case OPCODE_TXP:
op = nir_texop_tex;
num_srcs = 2;
break;
default:
fprintf(stderr, "unknown tex op %d\n", prog_inst->Opcode);
abort();
}
if (prog_inst->TexShadow)
num_srcs++;
instr = nir_tex_instr_create(b->shader, num_srcs);
instr->op = op;
instr->dest_type = nir_type_float;
instr->is_shadow = prog_inst->TexShadow;
instr->texture_index = prog_inst->TexSrcUnit;
instr->sampler_index = prog_inst->TexSrcUnit;
switch (prog_inst->TexSrcTarget) {
case TEXTURE_1D_INDEX:
instr->sampler_dim = GLSL_SAMPLER_DIM_1D;
break;
case TEXTURE_2D_INDEX:
instr->sampler_dim = GLSL_SAMPLER_DIM_2D;
break;
case TEXTURE_3D_INDEX:
instr->sampler_dim = GLSL_SAMPLER_DIM_3D;
break;
case TEXTURE_CUBE_INDEX:
instr->sampler_dim = GLSL_SAMPLER_DIM_CUBE;
break;
case TEXTURE_RECT_INDEX:
instr->sampler_dim = GLSL_SAMPLER_DIM_RECT;
break;
default:
fprintf(stderr, "Unknown texture target %d\n", prog_inst->TexSrcTarget);
abort();
}
switch (instr->sampler_dim) {
case GLSL_SAMPLER_DIM_1D:
case GLSL_SAMPLER_DIM_BUF:
instr->coord_components = 1;
break;
case GLSL_SAMPLER_DIM_2D:
case GLSL_SAMPLER_DIM_RECT:
case GLSL_SAMPLER_DIM_EXTERNAL:
case GLSL_SAMPLER_DIM_MS:
instr->coord_components = 2;
break;
case GLSL_SAMPLER_DIM_3D:
case GLSL_SAMPLER_DIM_CUBE:
instr->coord_components = 3;
break;
case GLSL_SAMPLER_DIM_SUBPASS:
case GLSL_SAMPLER_DIM_SUBPASS_MS:
unreachable("can't reach");
}
if (!c->sampler_vars[prog_inst->TexSrcUnit]) {
const struct glsl_type *type =
glsl_sampler_type(instr->sampler_dim, false, false, GLSL_TYPE_FLOAT);
nir_variable *var =
nir_variable_create(b->shader, nir_var_uniform, type, "sampler");
var->data.binding = prog_inst->TexSrcUnit;
c->sampler_vars[prog_inst->TexSrcUnit] = var;
}
unsigned src_number = 0;
instr->src[src_number].src =
nir_src_for_ssa(nir_swizzle(b, src[0], SWIZ(X, Y, Z, W),
instr->coord_components, true));
instr->src[src_number].src_type = nir_tex_src_coord;
src_number++;
if (prog_inst->Opcode == OPCODE_TXP) {
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W));
instr->src[src_number].src_type = nir_tex_src_projector;
src_number++;
}
if (prog_inst->Opcode == OPCODE_TXB) {
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W));
instr->src[src_number].src_type = nir_tex_src_bias;
src_number++;
}
if (prog_inst->Opcode == OPCODE_TXL) {
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W));
instr->src[src_number].src_type = nir_tex_src_lod;
src_number++;
}
if (instr->is_shadow) {
if (instr->coord_components < 3)
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], Z));
else
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W));
instr->src[src_number].src_type = nir_tex_src_comparator;
src_number++;
}
assert(src_number == num_srcs);
nir_ssa_dest_init(&instr->instr, &instr->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &instr->instr);
/* Resolve the writemask on the texture op. */
ptn_move_dest(b, dest, &instr->dest.ssa);
}
static const nir_op op_trans[MAX_OPCODE] = {
[OPCODE_NOP] = 0,
[OPCODE_ABS] = nir_op_fabs,
[OPCODE_ADD] = nir_op_fadd,
[OPCODE_ARL] = 0,
[OPCODE_CMP] = 0,
[OPCODE_COS] = 0,
[OPCODE_DDX] = nir_op_fddx,
[OPCODE_DDY] = nir_op_fddy,
[OPCODE_DP2] = 0,
[OPCODE_DP3] = 0,
[OPCODE_DP4] = 0,
[OPCODE_DPH] = 0,
[OPCODE_DST] = 0,
[OPCODE_END] = 0,
[OPCODE_EX2] = 0,
[OPCODE_EXP] = 0,
[OPCODE_FLR] = nir_op_ffloor,
[OPCODE_FRC] = nir_op_ffract,
[OPCODE_LG2] = 0,
[OPCODE_LIT] = 0,
[OPCODE_LOG] = 0,
[OPCODE_LRP] = 0,
[OPCODE_MAD] = 0,
[OPCODE_MAX] = nir_op_fmax,
[OPCODE_MIN] = nir_op_fmin,
[OPCODE_MOV] = nir_op_fmov,
[OPCODE_MUL] = nir_op_fmul,
[OPCODE_POW] = 0,
[OPCODE_RCP] = 0,
[OPCODE_RSQ] = 0,
[OPCODE_SCS] = 0,
[OPCODE_SGE] = 0,
[OPCODE_SIN] = 0,
[OPCODE_SLT] = 0,
[OPCODE_SSG] = nir_op_fsign,
[OPCODE_SUB] = nir_op_fsub,
[OPCODE_SWZ] = 0,
[OPCODE_TEX] = 0,
[OPCODE_TRUNC] = nir_op_ftrunc,
[OPCODE_TXB] = 0,
[OPCODE_TXD] = 0,
[OPCODE_TXL] = 0,
[OPCODE_TXP] = 0,
[OPCODE_XPD] = 0,
};
static void
ptn_emit_instruction(struct ptn_compile *c, struct prog_instruction *prog_inst)
{
nir_builder *b = &c->build;
unsigned i;
const unsigned op = prog_inst->Opcode;
if (op == OPCODE_END)
return;
nir_ssa_def *src[3];
for (i = 0; i < 3; i++) {
src[i] = ptn_get_src(c, &prog_inst->SrcReg[i]);
}
nir_alu_dest dest = ptn_get_dest(c, &prog_inst->DstReg);
if (c->error)
return;
switch (op) {
case OPCODE_RSQ:
ptn_move_dest(b, dest,
nir_frsq(b, nir_fabs(b, ptn_channel(b, src[0], X))));
break;
case OPCODE_RCP:
ptn_move_dest(b, dest, nir_frcp(b, ptn_channel(b, src[0], X)));
break;
case OPCODE_EX2:
ptn_move_dest(b, dest, nir_fexp2(b, ptn_channel(b, src[0], X)));
break;
case OPCODE_LG2:
ptn_move_dest(b, dest, nir_flog2(b, ptn_channel(b, src[0], X)));
break;
case OPCODE_POW:
ptn_move_dest(b, dest, nir_fpow(b,
ptn_channel(b, src[0], X),
ptn_channel(b, src[1], X)));
break;
case OPCODE_COS:
ptn_move_dest(b, dest, nir_fcos(b, ptn_channel(b, src[0], X)));
break;
case OPCODE_SIN:
ptn_move_dest(b, dest, nir_fsin(b, ptn_channel(b, src[0], X)));
break;
case OPCODE_ARL:
ptn_arl(b, dest, src);
break;
case OPCODE_EXP:
ptn_exp(b, dest, src);
break;
case OPCODE_LOG:
ptn_log(b, dest, src);
break;
case OPCODE_LRP:
ptn_lrp(b, dest, src);
break;
case OPCODE_MAD:
ptn_move_dest(b, dest, nir_fadd(b, nir_fmul(b, src[0], src[1]), src[2]));
break;
case OPCODE_DST:
ptn_dst(b, dest, src);
break;
case OPCODE_LIT:
ptn_lit(b, dest, src);
break;
case OPCODE_XPD:
ptn_xpd(b, dest, src);
break;
case OPCODE_DP2:
ptn_dp2(b, dest, src);
break;
case OPCODE_DP3:
ptn_dp3(b, dest, src);
break;
case OPCODE_DP4:
ptn_dp4(b, dest, src);
break;
case OPCODE_DPH:
ptn_dph(b, dest, src);
break;
case OPCODE_KIL:
ptn_kil(b, src);
break;
case OPCODE_CMP:
ptn_cmp(b, dest, src);
break;
case OPCODE_SCS:
ptn_scs(b, dest, src);
break;
case OPCODE_SLT:
ptn_slt(b, dest, src);
break;
case OPCODE_SGE:
ptn_sge(b, dest, src);
break;
case OPCODE_TEX:
case OPCODE_TXB:
case OPCODE_TXD:
case OPCODE_TXL:
case OPCODE_TXP:
ptn_tex(c, dest, src, prog_inst);
break;
case OPCODE_SWZ:
/* Extended swizzles were already handled in ptn_get_src(). */
ptn_alu(b, nir_op_fmov, dest, src);
break;
case OPCODE_NOP:
break;
default:
if (op_trans[op] != 0) {
ptn_alu(b, op_trans[op], dest, src);
} else {
fprintf(stderr, "unknown opcode: %s\n", _mesa_opcode_string(op));
abort();
}
break;
}
if (prog_inst->Saturate) {
assert(prog_inst->Saturate);
assert(!dest.dest.is_ssa);
ptn_move_dest(b, dest, nir_fsat(b, ptn_src_for_dest(c, &dest)));
}
}
/**
* Puts a NIR intrinsic to store of each PROGRAM_OUTPUT value to the output
* variables at the end of the shader.
*
* We don't generate these incrementally as the PROGRAM_OUTPUT values are
* written, because there's no output load intrinsic, which means we couldn't
* handle writemasks.
*/
static void
ptn_add_output_stores(struct ptn_compile *c)
{
nir_builder *b = &c->build;
nir_foreach_variable(var, &b->shader->outputs) {
nir_ssa_def *src = nir_load_reg(b, c->output_regs[var->data.location]);
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
var->data.location == FRAG_RESULT_DEPTH) {
/* result.depth has this strange convention of being the .z component of
* a vec4 with undefined .xyw components. We resolve it to a scalar, to
* match GLSL's gl_FragDepth and the expectations of most backends.
*/
src = nir_channel(b, src, 2);
}
unsigned num_components = glsl_get_vector_elements(var->type);
nir_store_var(b, var, src, (1 << num_components) - 1);
}
}
static void
setup_registers_and_variables(struct ptn_compile *c)
{
nir_builder *b = &c->build;
struct nir_shader *shader = b->shader;
/* Create input variables. */
const int num_inputs = util_last_bit64(c->prog->info.inputs_read);
for (int i = 0; i < num_inputs; i++) {
if (!(c->prog->info.inputs_read & BITFIELD64_BIT(i)))
continue;
nir_variable *var =
nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(),
ralloc_asprintf(shader, "in_%d", i));
var->data.location = i;
var->data.index = 0;
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
if (i == VARYING_SLOT_POS) {
var->data.origin_upper_left = c->prog->OriginUpperLeft;
var->data.pixel_center_integer = c->prog->PixelCenterInteger;
} else if (i == VARYING_SLOT_FOGC) {
/* fogcoord is defined as <f, 0.0, 0.0, 1.0>. Make the actual
* input variable a float, and create a local containing the
* full vec4 value.
*/
var->type = glsl_float_type();
nir_variable *fullvar =
nir_local_variable_create(b->impl, glsl_vec4_type(),
"fogcoord_tmp");
nir_store_var(b, fullvar,
nir_vec4(b, nir_load_var(b, var),
nir_imm_float(b, 0.0),
nir_imm_float(b, 0.0),
nir_imm_float(b, 1.0)),
WRITEMASK_XYZW);
/* We inserted the real input into the list so the driver has real
* inputs, but we set c->input_vars[i] to the temporary so we use
* the splatted value.
*/
c->input_vars[i] = fullvar;
continue;
}
}
c->input_vars[i] = var;
}
/* Create output registers and variables. */
int max_outputs = util_last_bit(c->prog->info.outputs_written);
c->output_regs = rzalloc_array(c, nir_register *, max_outputs);
for (int i = 0; i < max_outputs; i++) {
if (!(c->prog->info.outputs_written & BITFIELD64_BIT(i)))
continue;
/* Since we can't load from outputs in the IR, we make temporaries
* for the outputs and emit stores to the real outputs at the end of
* the shader.
*/
nir_register *reg = nir_local_reg_create(b->impl);
reg->num_components = 4;
nir_variable *var = rzalloc(shader, nir_variable);
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH)
var->type = glsl_float_type();
else
var->type = glsl_vec4_type();
var->data.mode = nir_var_shader_out;
var->name = ralloc_asprintf(var, "out_%d", i);
var->data.location = i;
var->data.index = 0;
c->output_regs[i] = reg;
exec_list_push_tail(&shader->outputs, &var->node);
c->output_vars[i] = var;
}
/* Create temporary registers. */
c->temp_regs = rzalloc_array(c, nir_register *,
c->prog->arb.NumTemporaries);
nir_register *reg;
for (unsigned i = 0; i < c->prog->arb.NumTemporaries; i++) {
reg = nir_local_reg_create(b->impl);
if (!reg) {
c->error = true;
return;
}
reg->num_components = 4;
c->temp_regs[i] = reg;
}
/* Create the address register (for ARB_vertex_program). */
reg = nir_local_reg_create(b->impl);
if (!reg) {
c->error = true;
return;
}
reg->num_components = 1;
c->addr_reg = reg;
}
struct nir_shader *
prog_to_nir(const struct gl_program *prog,
const nir_shader_compiler_options *options)
{
struct ptn_compile *c;
struct nir_shader *s;
gl_shader_stage stage = _mesa_program_enum_to_shader_stage(prog->Target);
c = rzalloc(NULL, struct ptn_compile);
if (!c)
return NULL;
c->prog = prog;
nir_builder_init_simple_shader(&c->build, NULL, stage, options);
/* Copy the shader_info from the gl_program */
c->build.shader->info = prog->info;
s = c->build.shader;
if (prog->Parameters->NumParameters > 0) {
c->parameters = rzalloc(s, nir_variable);
c->parameters->type =
glsl_array_type(glsl_vec4_type(), prog->Parameters->NumParameters, 0);
c->parameters->name = "parameters";
c->parameters->data.read_only = true;
c->parameters->data.mode = nir_var_uniform;
exec_list_push_tail(&s->uniforms, &c->parameters->node);
}
setup_registers_and_variables(c);
if (unlikely(c->error))
goto fail;
for (unsigned int i = 0; i < prog->arb.NumInstructions; i++) {
ptn_emit_instruction(c, &prog->arb.Instructions[i]);
if (unlikely(c->error))
break;
}
ptn_add_output_stores(c);
s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
s->info.num_textures = util_last_bit(prog->SamplersUsed);
s->info.num_ubos = 0;
s->info.num_abos = 0;
s->info.num_ssbos = 0;
s->info.num_images = 0;
s->info.uses_texture_gather = false;
s->info.clip_distance_array_size = 0;
s->info.cull_distance_array_size = 0;
s->info.separate_shader = false;
fail:
if (c->error) {
ralloc_free(s);
s = NULL;
}
ralloc_free(c);
return s;
}
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