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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file xm_dd.h
* General device driver functions for Xlib driver.
*/
#include "glxheader.h"
#include "bufferobj.h"
#include "buffers.h"
#include "context.h"
#include "colormac.h"
#include "depth.h"
#include "drawpix.h"
#include "extensions.h"
#include "framebuffer.h"
#include "macros.h"
#include "image.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
#include "texobj.h"
#include "teximage.h"
#include "texstore.h"
#include "texformat.h"
#include "xmesaP.h"
#include "pipe/softpipe/sp_context.h"
#include "state_tracker/st_public.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_draw.h"
/*
* Dithering kernels and lookup tables.
*/
const int xmesa_kernel8[DITH_DY * DITH_DX] = {
0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
};
const short xmesa_HPCR_DRGB[3][2][16] = {
{
{ 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
{-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
},
{
{-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
{ 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
},
{
{ 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
{ -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
}
};
const int xmesa_kernel1[16] = {
0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
6*47, 2*47, 14*47, 8*47,
10*47, 1*47, 5*47, 11*47,
7*47, 13*47, 3*47, 15*47
};
static void
finish_or_flush( GLcontext *ctx )
{
#ifdef XFree86Server
/* NOT_NEEDED */
#else
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
if (xmesa) {
_glthread_LOCK_MUTEX(_xmesa_lock);
XSync( xmesa->display, False );
_glthread_UNLOCK_MUTEX(_xmesa_lock);
}
#endif
abort();
}
/**********************************************************************/
/*** glClear implementations ***/
/**********************************************************************/
/**
* Clear the front or back color buffer, if it's implemented with a pixmap.
*/
static void
clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
assert(xmbuf);
assert(xrb->pixmap);
assert(xmesa);
assert(xmesa->display);
assert(xrb->pixmap);
assert(xmbuf->cleargc);
XMesaSetForeground( xmesa->display, xmbuf->cleargc, value );
XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
x, xrb->St.Base.Height - y - height,
width, height );
}
static void
clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
GLint i;
for (i = 0; i < height; i++) {
GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
MEMSET( ptr, xmesa->clearpixel, width );
}
}
static void
clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
GLint i;
for (i = y; i < y + height; i++) {
GLubyte *ptr = PIXEL_ADDR1( xrb, x, i );
int j;
const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
if (i & 1) {
sptr += 16;
}
for (j = x; j < x + width; j++) {
*ptr = sptr[j&15];
ptr++;
}
}
}
static void
clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
GLint i, j;
if (xmesa->swapbytes) {
value = ((value >> 8) & 0x00ff) | ((value << 8) & 0xff00);
}
for (j = 0; j < height; j++) {
GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j);
for (i = 0; i < width; i++) {
ptr2[i] = value;
}
}
}
/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
static void
clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value)
{
const GLubyte r = (value ) & 0xff;
const GLubyte g = (value >> 8) & 0xff;
const GLubyte b = (value >> 16) & 0xff;
if (r == g && g == b) {
/* same value for all three components (gray) */
GLint j;
for (j = 0; j < height; j++) {
bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
MEMSET(ptr3, r, 3 * width);
}
}
else {
/* non-gray clear color */
GLint i, j;
for (j = 0; j < height; j++) {
bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
for (i = 0; i < width; i++) {
ptr3->r = r;
ptr3->g = g;
ptr3->b = b;
ptr3++;
}
}
}
}
static void
clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value)
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
if (!xrb->ximage)
return;
if (xmesa->swapbytes) {
value = ((value >> 24) & 0x000000ff)
| ((value >> 8) & 0x0000ff00)
| ((value << 8) & 0x00ff0000)
| ((value << 24) & 0xff000000);
}
if (width == xrb->St.Base.Width && height == xrb->St.Base.Height) {
/* clearing whole buffer */
const GLuint n = xrb->St.Base.Width * xrb->St.Base.Height;
GLuint *ptr4 = (GLuint *) xrb->ximage->data;
if (value == 0) {
/* common case */
_mesa_memset(ptr4, value, 4 * n);
}
else {
GLuint i;
for (i = 0; i < n; i++)
ptr4[i] = value;
}
}
else {
/* clearing scissored region */
GLint i, j;
for (j = 0; j < height; j++) {
GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j);
for (i = 0; i < width; i++) {
ptr4[i] = value;
}
}
}
}
static void
clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
GLint x, GLint y, GLint width, GLint height, GLuint value)
{
XMesaImage *img = xrb->ximage;
GLint i, j;
/* TODO: optimize this */
y = YFLIP(xrb, y);
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
XMesaPutPixel(img, x+i, y-j, value);
}
}
}
void
xmesa_clear_buffers(GLcontext *ctx, GLbitfield buffers, GLuint value)
{
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - x;
const GLint height = ctx->DrawBuffer->_Ymax - y;
/* we can't handle color or index masking */
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (buffers & BUFFER_BIT_FRONT_LEFT) {
/* clear front color buffer */
struct gl_renderbuffer *frontRb
= ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
if (b->frontxrb == xmesa_renderbuffer(frontRb)) {
/* renderbuffer is not wrapped - great! */
b->frontxrb->clearFunc(ctx, b->frontxrb, x, y, width, height, value);
buffers &= ~BUFFER_BIT_FRONT_LEFT;
}
else {
/* we can't directly clear an alpha-wrapped color buffer */
}
}
if (buffers & BUFFER_BIT_BACK_LEFT) {
/* clear back color buffer */
struct gl_renderbuffer *backRb
= ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
if (b->backxrb == xmesa_renderbuffer(backRb)) {
/* renderbuffer is not wrapped - great! */
b->backxrb->clearFunc(ctx, b->backxrb, x, y, width, height, value);
buffers &= ~BUFFER_BIT_BACK_LEFT;
}
}
}
}
}
/*
* We implement the glEnable function only because we care about
* dither enable/disable.
*/
static void
enable( GLcontext *ctx, GLenum pname, GLboolean state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
switch (pname) {
case GL_DITHER:
if (state)
xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
else
xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
break;
default:
; /* silence compiler warning */
}
}
static void
clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
/* black is black */
MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
}
else {
/* build clear pattern */
for (i=0; i<16; i++) {
xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] =
DITHER_HPCR(i, 0,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
xmesa->clearcolor[2]);
xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] =
DITHER_HPCR(i, 1,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
xmesa->clearcolor[2]);
}
}
}
static void
clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
{
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
/* black is black */
for (i=0; i<16; i++) {
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0);
}
}
else {
for (i=0; i<16; i++) {
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0,
DITHER_HPCR(i, 0,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
xmesa->clearcolor[2]));
XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1,
DITHER_HPCR(i, 1,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
xmesa->clearcolor[2]));
}
}
/* change tile pixmap content */
XMesaPutImage(xmesa->display,
(XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap,
XMESA_BUFFER(ctx->DrawBuffer)->cleargc,
xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
}
/**
* Called when the driver should update its state, based on the new_state
* flags.
*/
void
xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
{
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
st_invalidate_state( ctx, new_state );
if (ctx->DrawBuffer->Name != 0)
return;
/*
* GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
* renderbuffer span/clear funcs.
*/
if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) {
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
struct xmesa_renderbuffer *front_xrb, *back_xrb;
front_xrb = xmbuf->frontxrb;
if (front_xrb) {
xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat,
xmesa->xm_visual->BitsPerPixel);
front_xrb->clearFunc = clear_pixmap;
}
back_xrb = xmbuf->backxrb;
if (back_xrb) {
xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat,
xmesa->xm_visual->BitsPerPixel);
if (xmbuf->backxrb->pixmap) {
back_xrb->clearFunc = clear_pixmap;
}
else {
switch (xmesa->xm_visual->BitsPerPixel) {
case 8:
if (xmesa->xm_visual->hpcr_clear_flag) {
back_xrb->clearFunc = clear_HPCR_ximage;
}
else {
back_xrb->clearFunc = clear_8bit_ximage;
}
break;
case 16:
back_xrb->clearFunc = clear_16bit_ximage;
break;
case 24:
back_xrb->clearFunc = clear_24bit_ximage;
break;
case 32:
back_xrb->clearFunc = clear_32bit_ximage;
break;
default:
back_xrb->clearFunc = clear_nbit_ximage;
break;
}
}
}
}
if (xmesa->xm_visual->hpcr_clear_flag) {
/* this depends on whether we're drawing to the front or back buffer */
/* XXX FIX THIS! */
#if 0
if (pixmap) {
ctx->Driver.ClearColor = clear_color_HPCR_pixmap;
}
else {
ctx->Driver.ClearColor = clear_color_HPCR_ximage;
}
#else
(void) clear_color_HPCR_pixmap;
(void) clear_color_HPCR_ximage;
#endif
}
}
/**
* Called by glViewport.
* This is a good time for us to poll the current X window size and adjust
* our renderbuffers to match the current window size.
* Remember, we have no opportunity to respond to conventional
* X Resize/StructureNotify events since the X driver has no event loop.
* Thus, we poll.
* Note that this trick isn't fool-proof. If the application never calls
* glViewport, our notion of the current window size may be incorrect.
* That problem led to the GLX_MESA_resize_buffers extension.
*/
static void
xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
XMesaContext xmctx = XMESA_CONTEXT(ctx);
XMesaBuffer xmdrawbuf = XMESA_BUFFER(ctx->WinSysDrawBuffer);
XMesaBuffer xmreadbuf = XMESA_BUFFER(ctx->WinSysReadBuffer);
xmesa_check_and_update_buffer_size(xmctx, xmdrawbuf);
xmesa_check_and_update_buffer_size(xmctx, xmreadbuf);
(void) x;
(void) y;
(void) w;
(void) h;
}
/**
* Initialize the device driver function table with the functions
* we implement in this driver.
*/
void
xmesa_init_driver_functions( XMesaVisual xmvisual,
struct dd_function_table *driver )
{
driver->UpdateState = xmesa_update_state;
driver->GetBufferSize = NULL; /* OBSOLETE */
driver->Flush = finish_or_flush;
driver->Finish = finish_or_flush;
driver->Enable = enable;
#if 0
driver->Clear = xmesa_clear_buffers;
#endif
driver->Viewport = xmesa_viewport;
}
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