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path: root/src/mesa/pipe/softpipe/sp_state_derived.c
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/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "pipe/p_util.h"

#include "pipe/draw/draw_context.h"

#include "sp_context.h"
#include "sp_state.h"


/* XXX: copied from vf.h */
enum {
   VF_ATTRIB_POS = 0,
   VF_ATTRIB_WEIGHT = 1,
   VF_ATTRIB_NORMAL = 2,
   VF_ATTRIB_COLOR0 = 3,
   VF_ATTRIB_COLOR1 = 4,
   VF_ATTRIB_FOG = 5,
   VF_ATTRIB_COLOR_INDEX = 6,
   VF_ATTRIB_EDGEFLAG = 7,
   VF_ATTRIB_TEX0 = 8,
   VF_ATTRIB_TEX1 = 9,
   VF_ATTRIB_TEX2 = 10,
   VF_ATTRIB_TEX3 = 11,
   VF_ATTRIB_TEX4 = 12,
   VF_ATTRIB_TEX5 = 13,
   VF_ATTRIB_TEX6 = 14,
   VF_ATTRIB_TEX7 = 15,
   VF_ATTRIB_VAR0 = 16,
   VF_ATTRIB_VAR1 = 17,
   VF_ATTRIB_VAR2 = 18,
   VF_ATTRIB_VAR3 = 19,
   VF_ATTRIB_VAR4 = 20,
   VF_ATTRIB_VAR5 = 21,
   VF_ATTRIB_VAR6 = 22,
   VF_ATTRIB_VAR7 = 23,
   VF_ATTRIB_POINTSIZE = 24,
   VF_ATTRIB_BFC0 = 25,
   VF_ATTRIB_BFC1 = 26,
   VF_ATTRIB_CLIP_POS = 27,
   VF_ATTRIB_VERTEX_HEADER = 28,
   VF_ATTRIB_MAX = 29
};

/* XXX: copied from config.h */
#define MAX_VARYING 8

/* XXX: copied from mtypes.h */
enum
{
   FRAG_ATTRIB_WPOS = 0,
   FRAG_ATTRIB_COL0 = 1,
   FRAG_ATTRIB_COL1 = 2,
   FRAG_ATTRIB_FOGC = 3,
   FRAG_ATTRIB_TEX0 = 4,
   FRAG_ATTRIB_TEX1 = 5,
   FRAG_ATTRIB_TEX2 = 6,
   FRAG_ATTRIB_TEX3 = 7,
   FRAG_ATTRIB_TEX4 = 8,
   FRAG_ATTRIB_TEX5 = 9,
   FRAG_ATTRIB_TEX6 = 10,
   FRAG_ATTRIB_TEX7 = 11,
   FRAG_ATTRIB_VAR0 = 12,  /**< shader varying */
   FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
};

#define FRAG_BIT_COL0  (1 << FRAG_ATTRIB_COL0)
#define FRAG_BIT_COL1  (1 << FRAG_ATTRIB_COL1)




#define EMIT_ATTR( VF_ATTR, FRAG_ATTR, INTERP )			\
do {								\
   slot_to_vf_attr[softpipe->nr_attrs] = VF_ATTR;		\
   softpipe->vf_attr_to_slot[VF_ATTR] = softpipe->nr_attrs;	\
   softpipe->fp_attr_to_slot[FRAG_ATTR] = softpipe->nr_attrs;	\
   softpipe->interp[softpipe->nr_attrs] = INTERP;		\
   softpipe->nr_attrs++;					\
   attr_mask |= (1 << (VF_ATTR));				\
} while (0)


static const unsigned frag_to_vf[PIPE_ATTRIB_MAX] = 
{
   VF_ATTRIB_POS,
   VF_ATTRIB_COLOR0,
   VF_ATTRIB_COLOR1,
   VF_ATTRIB_FOG,
   VF_ATTRIB_TEX0,
   VF_ATTRIB_TEX1,
   VF_ATTRIB_TEX2,
   VF_ATTRIB_TEX3,
   VF_ATTRIB_TEX4,
   VF_ATTRIB_TEX5,
   VF_ATTRIB_TEX6,
   VF_ATTRIB_TEX7,
   VF_ATTRIB_VAR0,
   VF_ATTRIB_VAR1,
   VF_ATTRIB_VAR2,
   VF_ATTRIB_VAR3,
   VF_ATTRIB_VAR4,
   VF_ATTRIB_VAR5,
   VF_ATTRIB_VAR6,
   VF_ATTRIB_VAR7,
};


/**
 * Determine which post-transform / pre-rasterization vertex attributes
 * we need.
 * Derived from:  fs, setup states.
 */
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
   const unsigned inputsRead = softpipe->fs.inputs_read;
   unsigned slot_to_vf_attr[VF_ATTRIB_MAX];
   unsigned attr_mask = 0x0;
   unsigned i;

   /* Need Z if depth test is enabled or the fragment program uses the
    * fragment position (XYZW).
    */
   if (softpipe->depth_test.enabled ||
       (inputsRead & (1 << FRAG_ATTRIB_WPOS)))
      softpipe->need_z = TRUE;
   else
      softpipe->need_z = FALSE;

   /* Need W if we do any perspective-corrected interpolation or the
    * fragment program uses the fragment position.
    */
   if (inputsRead & (1 << FRAG_ATTRIB_WPOS))
      softpipe->need_w = TRUE;
   else
      softpipe->need_w = FALSE;


   softpipe->nr_attrs = 0;
   memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr));

   memset(softpipe->fp_attr_to_slot, 0, sizeof(softpipe->fp_attr_to_slot));
   memset(softpipe->vf_attr_to_slot, 0, sizeof(softpipe->vf_attr_to_slot));

   /* TODO - Figure out if we need to do perspective divide, etc.
    */
   EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR);
      
   /* Pull in the rest of the attributes.  They are all in float4
    * format.  Future optimizations could be to keep some attributes
    * as fixed point or ubyte format.
    */
   for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
      if (inputsRead & (1 << i)) {
         assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
         if (softpipe->setup.flatshade
             && (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1))
            EMIT_ATTR(frag_to_vf[i], i, INTERP_CONSTANT);
         else
            EMIT_ATTR(frag_to_vf[i], i, INTERP_LINEAR);
      }
   }

   for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
      if (inputsRead & (1 << i)) {
         assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
         EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
         softpipe->need_w = TRUE;
      }
   }

   softpipe->nr_frag_attrs = softpipe->nr_attrs;

   /* Additional attributes required for setup: Just twosided
    * lighting.  Edgeflag is dealt with specially by setting bits in
    * the vertex header.
    */
   if (softpipe->setup.light_twoside) {
      if (inputsRead & FRAG_BIT_COL0) {
	 EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */
      }
	    
      if (inputsRead & FRAG_BIT_COL1) {
	 EMIT_ATTR(VF_ATTRIB_BFC1, FRAG_ATTRIB_MAX, 0); /* XXX: discard after setup */
      }
   }

   /* If the attributes have changed, tell the draw module (which in turn
    * tells the vf module) about the new vertex layout.
    */
   if (attr_mask != softpipe->attr_mask) {
      softpipe->attr_mask = attr_mask;

#define USE_NEW_DRAW 01
#if USE_NEW_DRAW
      draw_set_vertex_attributes2( softpipe->draw,
				  slot_to_vf_attr,
				  softpipe->nr_attrs );
#else
      draw_set_vertex_attributes( softpipe->draw,
				  slot_to_vf_attr,
				  softpipe->nr_attrs );
#endif
   }
}


/**
 * Recompute cliprect from scissor bounds, scissor enable and surface size.
 */
static void
compute_cliprect(struct softpipe_context *sp)
{
   unsigned surfWidth, surfHeight;

   if (sp->framebuffer.num_cbufs > 0) {
      surfWidth = sp->framebuffer.cbufs[0]->width;
      surfHeight = sp->framebuffer.cbufs[0]->height;
   }
   else {
      /* no surface? */
      surfWidth = sp->scissor.maxx;
      surfHeight = sp->scissor.maxy;
   }

   if (sp->setup.scissor) {
      /* clip to scissor rect */
      sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
      sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
      sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
      sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
   }
   else {
      /* clip to surface bounds */
      sp->cliprect.minx = 0;
      sp->cliprect.miny = 0;
      sp->cliprect.maxx = surfWidth;
      sp->cliprect.maxy = surfHeight;
   }
}


/* Hopefully this will remain quite simple, otherwise need to pull in
 * something like the state tracker mechanism.
 */
void softpipe_update_derived( struct softpipe_context *softpipe )
{
   if (softpipe->dirty & (SP_NEW_SETUP | SP_NEW_FS))
      calculate_vertex_layout( softpipe );

   if (softpipe->dirty & (SP_NEW_SCISSOR |
                          SP_NEW_STENCIL |
                          SP_NEW_FRAMEBUFFER))
      compute_cliprect(softpipe);

   if (softpipe->dirty & (SP_NEW_BLEND |
                          SP_NEW_DEPTH_TEST |
                          SP_NEW_ALPHA_TEST |
                          SP_NEW_FRAMEBUFFER |
                          SP_NEW_STENCIL |
                          SP_NEW_SETUP |
                          SP_NEW_FS))
      sp_build_quad_pipeline(softpipe);

   softpipe->dirty = 0;
}