blob: 5f34f5f1b34f8d0c3a4c54d3fe18f5cd65c40c07 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
#include "sp_context.h"
void
sp_build_quad_pipeline(struct softpipe_context *sp)
{
/* build up the pipeline in reverse order... */
sp->quad.first = sp->quad.output;
if (sp->blend.colormask != 0xf) {
sp->quad.colormask->next = sp->quad.first;
sp->quad.first = sp->quad.colormask;
}
if (sp->blend.blend_enable) {
sp->quad.blend->next = sp->quad.first;
sp->quad.first = sp->quad.blend;
}
if (sp->framebuffer.num_cbufs == 1) {
/* the usual case: write to exactly one colorbuf */
sp->cbuf = sp->framebuffer.cbufs[0];
}
else {
/* insert bufloop stage */
sp->quad.bufloop->next = sp->quad.first;
sp->quad.first = sp->quad.bufloop;
}
if ( sp->stencil.front_enabled
|| sp->stencil.front_enabled) {
sp->quad.stencil_test->next = sp->quad.first;
sp->quad.first = sp->quad.stencil_test;
}
else if (sp->depth_test.enabled) {
sp->quad.depth_test->next = sp->quad.first;
sp->quad.first = sp->quad.depth_test;
}
if (sp->alpha_test.enabled) {
sp->quad.alpha_test->next = sp->quad.first;
sp->quad.first = sp->quad.alpha_test;
}
/* XXX always enable shader? */
if (1) {
sp->quad.shade->next = sp->quad.first;
sp->quad.first = sp->quad.shade;
}
if (sp->setup.poly_stipple_enable) {
sp->quad.polygon_stipple->next = sp->quad.first;
sp->quad.first = sp->quad.polygon_stipple;
}
}
|