summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/p_state.h
blob: c4bf0d21958ce14324f4795350abb7c7192c5004 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#ifndef PIPE_STATE_H
#define PIPE_STATE_H

#include "mtypes.h"
#include "vf/vf.h"

#define WINDING_NONE 0
#define WINDING_CW   1
#define WINDING_CCW  2
#define WINDING_BOTH (WINDING_CW | WINDING_CCW)

#define FILL_POINT 1
#define FILL_LINE  2
#define FILL_TRI   3

struct pipe_setup_state {
   GLuint flatshade:1;
   GLuint light_twoside:1;

   GLuint front_winding:2;

   GLuint cull_mode:2;

   GLuint fill_cw:2;
   GLuint fill_ccw:2;

   GLuint offset_cw:1;
   GLuint offset_ccw:1;

   GLuint scissor:1;
   GLuint poly_stipple:1;

   GLuint pad:18;

   GLfloat offset_units;
   GLfloat offset_scale;
};

struct pipe_poly_stipple {
   GLuint stipple[32];
};


struct pipe_viewport {
   GLfloat scale[4];
   GLfloat translate[4];
};

struct pipe_scissor_rect {
   GLshort minx;
   GLshort miny;
   GLshort maxx;
   GLshort maxy;
};


#define PIPE_MAX_CLIP_PLANES 6

struct pipe_clip_state {
   GLfloat ucp[PIPE_MAX_CLIP_PLANES][4];
   GLuint nr;
};

struct pipe_fs_state {
   struct gl_fragment_program *fp;
};

#define PIPE_MAX_CONSTANT 32

struct pipe_constant_buffer {
   GLfloat constant[PIPE_MAX_CONSTANT][4];
   GLuint nr_constants;
};


struct pipe_depth_state
{
   GLuint enabled:1;   /**< depth test enabled? */
   GLuint writemask:1; /**< allow depth buffer writes? */
   GLuint func:3;      /**< depth test func (PIPE_FUNC_x) */
   GLfloat clear;      /**< Clear value in [0,1] (XXX correct place?) */
};

struct pipe_alpha_test_state {
   GLuint enable:1;
   GLuint func:3;    /**< PIPE_FUNC_x */
   GLfloat ref;      /**< reference value */
};

struct pipe_blend_state {
   GLuint blend_enable:1;

   GLuint rgb_func:3;
   GLuint rgb_src_factor:5;
   GLuint rgb_dst_factor:5;

   GLuint alpha_func:3;
   GLuint alpha_src_factor:5;
   GLuint alpha_dst_factor:5;

   GLuint logicop_enable:1;
   GLuint logicop_func:4;
};

struct pipe_blend_color {
   GLfloat color[4];
};

struct pipe_clear_color_state
{
   GLfloat color[4];
};

struct pipe_line_state
{
   GLuint smooth:1;
   GLuint stipple:1;
   GLushort stipple_pattern;
   GLint stipple_factor;
   GLfloat width;
};

struct pipe_point_state
{
   GLuint smooth:1;
   GLfloat size;
   GLfloat min_size, max_size;
   GLfloat attenuation[3];
};

struct pipe_polygon_state {
   GLuint cull_mode:2;     /**< PIPE_POLYGON_CULL_x */
   GLuint front_winding:1; /**< PIPE_POLYGON_FRONT_CCW,CW */
   GLuint front_mode:2;    /**< PIPE_POLYGON_MODE_x */
   GLuint back_mode:2;     /**< PIPE_POLYGON_MODE_x */
   GLuint stipple:1;       /**< enable */
   GLuint smooth:1;        /**< enable */
   /* XXX Polygon offset? */
};

struct pipe_stencil_state {
   GLuint front_enabled:1;
   GLuint front_func:3;     /**< PIPE_FUNC_x */
   GLuint front_fail_op:3;  /**< PIPE_STENCIL_OP_x */
   GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
   GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
   GLuint back_enabled:1;
   GLuint back_func:3;
   GLuint back_fail_op:3;
   GLuint back_zpass_op:3;
   GLuint back_zfail_op:3;
   GLubyte ref_value[2];      /**< [0] = front, [1] = back */
   GLubyte value_mask[2];
   GLubyte write_mask[2];
   GLubyte clear_value;
};


/* This will change for hardware pipes...
 */
struct pipe_surface
{
   GLuint width, height;
   GLubyte *ptr;
   GLint stride;
   GLuint cpp;
   GLuint format;
};


struct pipe_framebuffer_state
{
   GLuint num_cbufs;               /**< Number of color bufs to draw to */
   struct pipe_surface *cbufs[4];  /**< OpenGL can write to as many as
                                        4 color buffers at once */
   struct pipe_surface *zbuf;      /**< Z buffer */
   struct pipe_surface *sbuf;      /**< Stencil buffer */
   struct pipe_surface *abuf;      /**< Accum buffer */
};


/**
 * Texture sampler state.
 */
struct pipe_sampler_state
{
   GLuint wrap_s:3;        /**< PIPE_TEX_WRAP_x */
   GLuint wrap_t:3;        /**< PIPE_TEX_WRAP_x */
   GLuint wrap_r:3;        /**< PIPE_TEX_WRAP_x */
   GLuint min_filter:3;    /**< PIPE_TEX_FILTER_x */
   GLuint mag_filter:1;    /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
   GLfloat min_lod;
   GLfloat max_lod;
   GLfloat lod_bias;
#if 0 /* need these? */
   GLint BaseLevel;     /**< min mipmap level, OpenGL 1.2 */
   GLint MaxLevel;      /**< max mipmap level, OpenGL 1.2 */
#endif
   GLfloat max_anisotropy;
   GLuint compare:1;       /**< shadow/depth compare enabled? */
   GLenum compare_mode:1;  /**< PIPE_TEX_COMPARE_x */
   GLenum compare_func:3;  /**< PIPE_FUNC_x */
   GLfloat shadow_ambient; /**< shadow test fail color/intensity */
};

#endif