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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_DEFINES_H
#define PIPE_DEFINES_H
#define PIPE_BLENDFACTOR_ONE 0x1
#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
#define PIPE_BLENDFACTOR_DST_COLOR 0x5
#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
#define PIPE_BLENDFACTOR_ZERO 0x11
#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define PIPE_BLEND_ADD 0
#define PIPE_BLEND_SUBTRACT 1
#define PIPE_BLEND_REVERSE_SUBTRACT 2
#define PIPE_BLEND_MIN 3
#define PIPE_BLEND_MAX 4
#define PIPE_LOGICOP_CLEAR 0
#define PIPE_LOGICOP_NOR 1
#define PIPE_LOGICOP_AND_INVERTED 2
#define PIPE_LOGICOP_COPY_INVERTED 3
#define PIPE_LOGICOP_AND_REVERSE 4
#define PIPE_LOGICOP_INVERT 5
#define PIPE_LOGICOP_XOR 6
#define PIPE_LOGICOP_NAND 7
#define PIPE_LOGICOP_AND 8
#define PIPE_LOGICOP_EQUIV 9
#define PIPE_LOGICOP_NOOP 10
#define PIPE_LOGICOP_OR_INVERTED 11
#define PIPE_LOGICOP_COPY 12
#define PIPE_LOGICOP_OR_REVERSE 13
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
*/
#define PIPE_FUNC_NEVER 0
#define PIPE_FUNC_LESS 1
#define PIPE_FUNC_EQUAL 2
#define PIPE_FUNC_LEQUAL 3
#define PIPE_FUNC_GREATER 4
#define PIPE_FUNC_NOTEQUAL 5
#define PIPE_FUNC_GEQUAL 6
#define PIPE_FUNC_ALWAYS 7
/** Polygon fill mode */
#define PIPE_POLYGON_MODE_FILL 0
#define PIPE_POLYGON_MODE_LINE 1
#define PIPE_POLYGON_MODE_POINT 2
/** Polygon front/back window, also for culling */
#define PIPE_WINDING_NONE 0
#define PIPE_WINDING_CW 1
#define PIPE_WINDING_CCW 2
#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
/** Stencil ops */
#define PIPE_STENCIL_OP_KEEP 0
#define PIPE_STENCIL_OP_ZERO 1
#define PIPE_STENCIL_OP_REPLACE 2
#define PIPE_STENCIL_OP_INCR 3
#define PIPE_STENCIL_OP_DECR 4
#define PIPE_STENCIL_OP_INCR_WRAP 5
#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
#define PIPE_TEX_FILTER_NEAREST 0
#define PIPE_TEX_FILTER_LINEAR 1
#define PIPE_TEX_FILTER_NEAREST_MIPMAP_NEAREST 2
#define PIPE_TEX_FILTER_NEAREST_MIPMAP_LINEAR 3
#define PIPE_TEX_FILTER_LINEAR_MIPMAP_NEAREST 4
#define PIPE_TEX_FILTER_LINEAR_MIPMAP_LINEAR 5
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
/**
* Texture/surface image formats (preliminary)
*/
#define PIPE_FORMAT_U_R8_G8_B8_A8 0 /**< ubyte[4] RGBA */
#define PIPE_FORMAT_U_A8_R8_G8_B8 1 /**< ubyte[4] ARGB */
#define PIPE_FORMAT_U_R5_G6_B5 2 /**< 5/6/5 RGB */
#define PIPE_FORMAT_U_L8 3 /**< ubyte luminance */
#define PIPE_FORMAT_U_A8 4 /**< ubyte alpha */
#define PIPE_FORMAT_U_I8 5 /**< ubyte intensity */
#define PIPE_FORMAT_U_L8_A8 6 /**< ubyte luminance, alpha */
#define PIPE_FORMAT_U_Z16 7 /**< ushort Z/depth */
#define PIPE_FORMAT_F_Z32 8 /**< float Z/depth */
#define PIPE_FORMAT_YCBCR 9
#define PIPE_FORMAT_YCBCR_REV 10
#define PIPE_FORMAT_S8 11 /**< 8-bit stencil */
#define PIPE_FORMAT_Z24_S8 12 /**< 24-bit Z + 8-bit stencil */
/**
* Texture typess
*/
#define PIPE_TEXTURE_1D 0
#define PIPE_TEXTURE_2D 1
#define PIPE_TEXTURE_3D 2
#define PIPE_TEXTURE_CUBE 3
/**
* Buffer mapping access modes
*/
#define PIPE_MAP_READ 1
#define PIPE_MAP_WRITE 2
#define PIPE_MAP_READ_WRITE 3
#endif
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