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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
#include "main/mtypes.h"
#include "p_state.h"
/* Kludge:
*/
extern struct pipe_context *softpipe_create( void );
/* Drawing currently kludged up via the existing tnl/ module.
*/
struct vertex_buffer;
/**
* Software pipeline rendering context. Basically a collection of
* state setting functions, plus VBO drawing entrypoint.
*/
struct pipe_context {
void (*destroy)( struct pipe_context * );
/*
* Drawing
*/
void (*draw_vb)( struct pipe_context *pipe,
struct vertex_buffer *VB );
/** Clear framebuffer */
void (*clear)(struct pipe_context *pipe, GLboolean color, GLboolean depth,
GLboolean stencil, GLboolean accum);
/** occlusion counting (XXX this may be temporary - we should probably
* have generic query objects with begin/end methods)
*/
void (*reset_occlusion_counter)(struct pipe_context *pipe);
GLuint (*get_occlusion_counter)(struct pipe_context *pipe);
/*
* State functions
*/
void (*set_alpha_test_state)( struct pipe_context *,
const struct pipe_alpha_test_state * );
void (*set_blend_state)( struct pipe_context *,
const struct pipe_blend_state * );
void (*set_blend_color)( struct pipe_context *,
const struct pipe_blend_color * );
void (*set_clip_state)( struct pipe_context *,
const struct pipe_clip_state * );
void (*set_clear_color_state)( struct pipe_context *,
const struct pipe_clear_color_state * );
void (*set_depth_state)( struct pipe_context *,
const struct pipe_depth_state * );
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
void (*set_fs_state)( struct pipe_context *,
const struct pipe_fs_state * );
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );
void (*set_setup_state)( struct pipe_context *,
const struct pipe_setup_state * );
void (*set_scissor_state)( struct pipe_context *,
const struct pipe_scissor_state * );
void (*set_stencil_state)( struct pipe_context *,
const struct pipe_stencil_state * );
void (*set_sampler_state)( struct pipe_context *,
GLuint unit,
const struct pipe_sampler_state * );
void (*set_texture_state)( struct pipe_context *,
GLuint unit,
struct pipe_texture_object * );
void (*set_viewport_state)( struct pipe_context *,
const struct pipe_viewport_state * );
/*
* Memory region functions
* Some of these may go away...
*/
struct pipe_region *(*region_alloc)(struct pipe_context *pipe,
GLuint cpp, GLuint pitch, GLuint height);
void (*region_release)(struct pipe_context *pipe, struct pipe_region **r);
struct pipe_region *(*region_create_static)(struct pipe_context *pipe,
GLuint mem_type,
GLuint offset,
void *virtual,
GLuint cpp, GLuint pitch,
GLuint height);
void (*region_update_static)(struct pipe_context *pipe,
struct pipe_region *region,
GLuint mem_type,
GLuint offset,
void *virtual,
GLuint cpp, GLuint pitch, GLuint height);
void (*region_idle)(struct pipe_context *pipe, struct pipe_region *region);
GLubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r);
void (*region_unmap)(struct pipe_context *pipe, struct pipe_region *r);
void (*region_data)(struct pipe_context *pipe,
struct pipe_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
const void *src, GLuint src_stride,
GLuint srcx, GLuint srcy, GLuint width, GLuint height);
void (*region_copy)(struct pipe_context *pipe,
struct pipe_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
const struct pipe_region *src,
GLuint src_offset,
GLuint srcx, GLuint srcy, GLuint width, GLuint height);
void (*region_fill)(struct pipe_context *pipe,
struct pipe_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
GLuint width, GLuint height, GLuint color);
void (*region_cow)(struct pipe_context *pipe, struct pipe_region *region);
void (*region_attach_pbo)(struct pipe_context *pipe,
struct pipe_region *region,
struct intel_buffer_object *pbo);
void (*region_release_pbo)(struct pipe_context *pipe,
struct pipe_region *region);
struct _DriBufferObject *(*region_buffer)(struct pipe_context *pipe,
struct pipe_region *region,
GLuint flag);
void *screen; /**< temporary */
};
static INLINE void
pipe_region_reference(struct pipe_region **dst, struct pipe_region *src)
{
assert(*dst == NULL);
if (src) {
src->refcount++;
*dst = src;
}
}
#endif /* PIPE_CONTEXT_H */
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