summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/i915simple/i915_state_dynamic.c
blob: e648357754f5d78b2b9ab1b4695693ee8ed28936 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

#include "i915_batch.h"
#include "i915_state_inlines.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_state.h"
#include "pipe/p_util.h"

#define FILE_DEBUG_FLAG DEBUG_STATE

/* State that we have chosen to store in the DYNAMIC segment of the
 * i915 indirect state mechanism.  
 *
 * Can't cache these in the way we do the static state, as there is no
 * start/size in the command packet, instead an 'end' value that gets
 * incremented.
 *
 * Additionally, there seems to be a requirement to re-issue the full
 * (active) state every time a 4kb boundary is crossed.
 */

static inline void set_dynamic_indirect( struct i915_context *i915,
					 unsigned offset,
					 const unsigned *src,
					 unsigned dwords )
{
   int i;

   for (i = 0; i < dwords; i++)
      i915->current.dynamic[offset + i] = src[i];

   i915->hardware_dirty |= I915_HW_DYNAMIC;
}


/***********************************************************************
 * Modes4: stencil masks and logicop 
 */
static void upload_MODES4( struct i915_context *i915 )
{
   unsigned modes4 = 0;

   /* I915_NEW_STENCIL */
   {
      int testmask = i915->stencil.value_mask[0] & 0xff;
      int writemask = i915->stencil.write_mask[0] & 0xff;

      modes4 |= (_3DSTATE_MODES_4_CMD |
		 ENABLE_STENCIL_TEST_MASK |
		 STENCIL_TEST_MASK(testmask) |
		 ENABLE_STENCIL_WRITE_MASK |
		 STENCIL_WRITE_MASK(writemask));
   }

   /* I915_NEW_BLEND */
   {
      modes4 |= (_3DSTATE_MODES_4_CMD |
		 ENABLE_LOGIC_OP_FUNC |
		 LOGIC_OP_FUNC(i915_translate_logic_op(i915->blend.logicop_func)));
   }
   
   /* Always, so that we know when state is in-active: 
    */
   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_MODES4,
			 &modes4,
			 1 );
}

const struct i915_tracked_state i915_upload_MODES4 = {
   .dirty = I915_NEW_BLEND | I915_NEW_STENCIL,
   .update = upload_MODES4
};




/***********************************************************************
 */

static void upload_BFO( struct i915_context *i915 )
{
   unsigned bf[2];

   memset( bf, 0, sizeof(bf) );

   /* _NEW_STENCIL 
    */
   if (i915->stencil.back_enabled) {
      int test  = i915_translate_compare_func(i915->stencil.back_func);
      int fop   = i915_translate_stencil_op(i915->stencil.back_fail_op);
      int dfop  = i915_translate_stencil_op(i915->stencil.back_zfail_op);
      int dpop  = i915_translate_stencil_op(i915->stencil.back_zpass_op);
      int ref   = i915->stencil.ref_value[1] & 0xff;
      int tmask = i915->stencil.value_mask[1] & 0xff;
      int wmask = i915->stencil.write_mask[1] & 0xff;
      
      bf[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
	       BFO_ENABLE_STENCIL_FUNCS |
	       BFO_ENABLE_STENCIL_TWO_SIDE |
	       BFO_ENABLE_STENCIL_REF |
	       BFO_STENCIL_TWO_SIDE |
	       (ref  << BFO_STENCIL_REF_SHIFT) |
	       (test << BFO_STENCIL_TEST_SHIFT) |
	       (fop  << BFO_STENCIL_FAIL_SHIFT) |
	       (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
	       (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));

      bf[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
	       BFM_ENABLE_STENCIL_TEST_MASK |
	       BFM_ENABLE_STENCIL_WRITE_MASK |
	       (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
	       (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
   }
   else {
      /* This actually disables two-side stencil: The bit set is a
       * modify-enable bit to indicate we are changing the two-side
       * setting.  Then there is a symbolic zero to show that we are
       * setting the flag to zero/off.
       */
      bf[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
	       BFO_ENABLE_STENCIL_TWO_SIDE |
	       0);
      bf[1] = 0;
   }      

   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_BFO_0,
			 &bf[0],
			 2 );
}

const struct i915_tracked_state i915_upload_BFO = {
   .dirty = I915_NEW_STENCIL,
   .update = upload_BFO
};


/***********************************************************************
 */


static void upload_BLENDCOLOR( struct i915_context *i915 )
{
   unsigned bc[2];

   memset( bc, 0, sizeof(bc) );

   /* I915_NEW_BLEND {_COLOR} 
    */
   {
      const float *color = i915->blend_color.color;

      bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
      bc[1] = pack_ui32_float4( color[0],
				color[1],
				color[2], 
				color[3] );
   }

   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_BC_0,
			 bc,
			 2 );
}

const struct i915_tracked_state i915_upload_BLENDCOLOR = {
   .dirty = I915_NEW_BLEND,
   .update = upload_BLENDCOLOR
};

/***********************************************************************
 */


static void upload_IAB( struct i915_context *i915 )
{
   unsigned iab = 0;

   {
      unsigned eqRGB  = i915->blend.rgb_func;
      unsigned srcRGB = i915->blend.rgb_src_factor;
      unsigned dstRGB = i915->blend.rgb_dst_factor;

      unsigned eqA    = i915->blend.alpha_func;
      unsigned srcA   = i915->blend.alpha_src_factor;
      unsigned dstA   = i915->blend.alpha_dst_factor;

      /* Special handling for MIN/MAX filter modes handled at
       * state_tracker level.
       */

      if (srcA != srcRGB ||
	  dstA != dstRGB ||
	  eqA != eqRGB) {

	 iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |    
		IAB_MODIFY_ENABLE |
		IAB_ENABLE |
		IAB_MODIFY_FUNC | 
		IAB_MODIFY_SRC_FACTOR | 
		IAB_MODIFY_DST_FACTOR |
		SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
		DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
		(i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
      }	 
      else {
	 iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |    
		IAB_MODIFY_ENABLE |
		0);
      }
   }


   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_IAB,
			 &iab,
			 1 );
}

const struct i915_tracked_state i915_upload_IAB = {
   .dirty = I915_NEW_BLEND,
   .update = upload_IAB
};


/***********************************************************************
 */



static void upload_DEPTHSCALE( struct i915_context *i915 )
{
   union { float f; unsigned u; } ds[2];

   memset( ds, 0, sizeof(ds) );
   
   /* I915_NEW_SETUP
    */
   ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
   ds[1].f = i915->setup.offset_scale;

   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_DEPTHSCALE_0,
			 &ds[0].u,
			 2 );
}

const struct i915_tracked_state i915_upload_DEPTHSCALE = {
   .dirty = I915_NEW_SETUP,
   .update = upload_DEPTHSCALE
};



/***********************************************************************
 * Polygon stipple
 *
 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
 * Fortunately stipple is usually a repeating pattern.
 *
 * XXX: does stipple pattern need to be adjusted according to
 * the window position?
 *
 * XXX: possibly need workaround for conform paths test. 
 */

static void upload_STIPPLE( struct i915_context *i915 )
{
   unsigned st[2];

   st[0] = _3DSTATE_STIPPLE;
   st[1] = 0;
   
   /* I915_NEW_SETUP 
    */
   if (i915->setup.poly_stipple_enable) {
      st[1] |= ST1_ENABLE;
   }


   /* I915_NEW_STIPPLE
    */
   {
      const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
      ubyte p[4];

      p[0] = mask[12] & 0xf;
      p[1] = mask[8] & 0xf;
      p[2] = mask[4] & 0xf;
      p[3] = mask[0] & 0xf;

      /* Not sure what to do about fallbacks, so for now just dont:
       */
      st[1] |= ((p[0] << 0) |
		(p[1] << 4) |
		(p[2] << 8) | 
		(p[3] << 12));
   }


   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_STP_0,
			 &st[0],
			 2 );
}


const struct i915_tracked_state i915_upload_STIPPLE = {
   .dirty = I915_NEW_SETUP | I915_NEW_STIPPLE,
   .update = upload_STIPPLE
};



/***********************************************************************
 * Scissor.  
 */
static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
{
   unsigned sc[1];

   if (i915->setup.scissor) 
      sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
   else
      sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;

   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_SC_ENA_0,
			 &sc[0],
			 1 );
}

const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
   .dirty = I915_NEW_SETUP,
   .update = upload_SCISSOR_ENABLE
};



static void upload_SCISSOR_RECT( struct i915_context *i915 )
{
   unsigned x1 = i915->scissor.minx;
   unsigned y1 = i915->scissor.miny;
   unsigned x2 = i915->scissor.maxx;
   unsigned y2 = i915->scissor.maxy;
   unsigned sc[3];
 
   sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
   sc[1] = (y1 << 16) | (x1 & 0xffff);
   sc[2] = (y2 << 16) | (x2 & 0xffff);

   set_dynamic_indirect( i915, 
			 I915_DYNAMIC_SC_RECT_0,
			 &sc[0],
			 3 );
}


const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
   .dirty = I915_NEW_SCISSOR,
   .update = upload_SCISSOR_RECT
};






static const struct i915_tracked_state *atoms[] = {
   &i915_upload_MODES4,
   &i915_upload_BFO,
   &i915_upload_BLENDCOLOR,
   &i915_upload_IAB,
   &i915_upload_DEPTHSCALE,
   &i915_upload_STIPPLE,
   &i915_upload_SCISSOR_ENABLE,
   &i915_upload_SCISSOR_RECT
};

/* These will be dynamic indirect state commands, but for now just end
 * up on the batch buffer with everything else.
 */
void i915_update_dynamic( struct i915_context *i915 )
{
   int i;

   for (i = 0; i < Elements(atoms); i++)
      if (i915->dirty & atoms[i]->dirty)
	 atoms[i]->update( i915 );
}