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path: root/src/mesa/pipe/i915simple/i915_state_derived.c
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/**************************************************************************
 * 
 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "pipe/p_util.h"
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_vertex.h"
#include "i915_context.h"
#include "i915_state.h"
#include "i915_reg.h"
#include "i915_fpc.h"
#include "pipe/tgsi/exec/tgsi_token.h"


/**
 * Determine which post-transform / pre-rasterization vertex attributes
 * we need.
 * Derived from:  fs, setup states.
 */
static void calculate_vertex_layout( struct i915_context *i915 )
{
   const struct pipe_shader_state *fs = i915->fs;
   const interp_mode colorInterp = i915->rasterizer->color_interp;
   struct vertex_info vinfo;
   uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
   boolean needW = 0;
   uint i;
   boolean texCoords[8];

   memset(texCoords, 0, sizeof(texCoords));
   memset(&vinfo, 0, sizeof(vinfo));

   /* pos */
   draw_emit_vertex_attr(&vinfo, FORMAT_3F, INTERP_LINEAR);
   /* Note: we'll set the S4_VFMT_XYZ[W] bits below */

   for (i = 0; i < fs->num_inputs; i++) {
      switch (fs->input_semantic_name[i]) {
      case TGSI_SEMANTIC_POSITION:
         break;
      case TGSI_SEMANTIC_COLOR:
         if (fs->input_semantic_index[i] == 0) {
            front0 = draw_emit_vertex_attr(&vinfo, FORMAT_4UB, colorInterp);
            vinfo.hwfmt[0] |= S4_VFMT_COLOR;
         }
         else {
            assert(fs->input_semantic_index[i] == 1);
            front1 = draw_emit_vertex_attr(&vinfo, FORMAT_4UB, colorInterp);
            vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
         }
         break;
      case TGSI_SEMANTIC_GENERIC:
         /* usually a texcoord */
         {
            const uint unit = fs->input_semantic_index[i];
            uint hwtc;
            texCoords[unit] = TRUE;
            draw_emit_vertex_attr(&vinfo, FORMAT_4F, INTERP_PERSPECTIVE);
            hwtc = TEXCOORDFMT_4D;
            needW = TRUE;
            vinfo.hwfmt[1] |= hwtc << (unit * 4);
         }
         break;
      case TGSI_SEMANTIC_FOG:
         fprintf(stderr, "i915 fogcoord not implemented yet\n");
         draw_emit_vertex_attr(&vinfo, FORMAT_1F, INTERP_PERSPECTIVE);
         break;
      default:
         assert(0);
      }

   }

   /* finish up texcoord fields */
   for (i = 0; i < 8; i++) {
      if (!texCoords[i]) {
         const uint hwtc = TEXCOORDFMT_NOT_PRESENT;
         vinfo.hwfmt[1] |= hwtc << (i* 4);
      }
   }

   /* go back and fill in the vertex position info now that we have needW */
   if (needW) {
      vinfo.hwfmt[0] |= S4_VFMT_XYZW;
      vinfo.format[0] = FORMAT_4F;
   }
   else {
      vinfo.hwfmt[0] |= S4_VFMT_XYZ;
      vinfo.format[0] = FORMAT_3F;
   }

   /* Additional attributes required for setup: Just twosided
    * lighting.  Edgeflag is dealt with specially by setting bits in
    * the vertex header.
    */
   if (i915->rasterizer->light_twoside) {
      if (front0) {
         back0 = draw_emit_vertex_attr(&vinfo, FORMAT_OMIT, colorInterp);
      }
      if (back0) {
         back1 = draw_emit_vertex_attr(&vinfo, FORMAT_OMIT, colorInterp);
      }
   }

   draw_compute_vertex_size(&vinfo);

   if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
      /* If the attributes have changed, tell the draw module about the new
       * vertex layout.  We'll also update the hardware vertex format info.
       */
      draw_set_vertex_attributes( i915->draw,
                                  NULL,/*vinfo.slot_to_attrib,*/
                                  vinfo.interp_mode,
                                  vinfo.num_attribs);
      
      draw_set_twoside_attributes(i915->draw,
                                  front0, back0, front1, back1);

      /* Need to set this flag so that the LIS2/4 registers get set.
       * It also means the i915_update_immediate() function must be called
       * after this one, in i915_update_derived().
       */
      i915->dirty |= I915_NEW_VERTEX_FORMAT;

      memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo));
   }
}




/* Hopefully this will remain quite simple, otherwise need to pull in
 * something like the state tracker mechanism.
 */
void i915_update_derived( struct i915_context *i915 )
{
   if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS))
      calculate_vertex_layout( i915 );

   if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_TEXTURE))
      i915_update_samplers(i915);

   if (i915->dirty & I915_NEW_TEXTURE)
      i915_update_textures(i915);

   if (i915->dirty)
      i915_update_immediate( i915 );

   if (i915->dirty)
      i915_update_dynamic( i915 );

   if (i915->dirty & I915_NEW_FS) {
      i915_translate_fragment_program(i915);
      i915->hardware_dirty |= I915_HW_PROGRAM; /* XXX right? */
   }

   /* HW emit currently references framebuffer state directly:
    */
   if (i915->dirty & I915_NEW_FRAMEBUFFER)
      i915->hardware_dirty |= I915_HW_STATIC;

   i915->dirty = 0;
}