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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/*
 * Functions for specifying the post-transformation vertex layout.
 *
 * Author:
 *    Brian Paul
 *    Keith Whitwell
 */


#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"


static INLINE void
emit_vertex_attr(struct vertex_info *vinfo,
                 enum attrib_format format, enum interp_mode interp)
{
   const uint n = vinfo->num_attribs;
   vinfo->interp_mode[n] = interp;
   vinfo->format[n] = format;
   vinfo->num_attribs++;
}


/**
 * Compute the size of a vertex, in dwords/floats, to update the
 * vinfo->size field.
 */
void
draw_compute_vertex_size(struct vertex_info *vinfo)
{
   uint i;

   vinfo->size = 0;
   for (i = 0; i < vinfo->num_attribs; i++) {
      switch (vinfo->format[i]) {
      case FORMAT_OMIT:
         break;
      case FORMAT_4UB:
         /* fall-through */
      case FORMAT_1F:
         vinfo->size += 1;
         break;
      case FORMAT_2F:
         vinfo->size += 2;
         break;
      case FORMAT_3F:
         vinfo->size += 3;
         break;
      case FORMAT_4F:
         vinfo->size += 4;
         break;
      default:
         assert(0);
      }
   }

   assert(vinfo->size * 4 <= MAX_VERTEX_SIZE);
}


/**
 * Tell the drawing module about the contents of post-transformation vertices.
 * Note that the vertex attribute format info isn't used by 'draw'; all
 * attributes are handled as float[4].  But when the driver emits vertices
 * it'll use that info.
 * We _do_ care about the number of attributes and their interpolation modes.
 */
void
draw_set_vertex_info( struct draw_context *draw,
                      const struct vertex_info *info)
{
   assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */
   assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS);

   memcpy(&draw->vertex_info, info, sizeof(*info));

   /* Need to know vertex size (in words) for vertex copying elsewhere.
    * Four words per attribute, plus vertex header (uint) and clip
    * position (float[4]).
    */
   draw->vertex_info.size = draw->vertex_info.num_attribs * 4 + 5;
}


/**
 * This function is used to tell the draw module about attributes
 * (like colors) that need to be selected based on front/back face
 * orientation.
 *
 * The logic is:
 *    if (polygon is back-facing) {
 *       vertex->attrib[front0] = vertex->attrib[back0];
 *       vertex->attrib[front1] = vertex->attrib[back1];
 *    }
 *
 * \param front0  first attrib to replace if the polygon is back-facing
 * \param back0  first attrib to copy if the polygon is back-facing
 * \param front1  second attrib to replace if the polygon is back-facing
 * \param back1  second attrib to copy if the polygon is back-facing
 *
 * Pass -1 to disable two-sided attributes.
 */
void
draw_set_twoside_attributes(struct draw_context *draw,
                            uint front0, uint back0,
                            uint front1, uint back1)
{
   /* XXX we could alternately pass an array of front/back attribs if there's
    * ever need for more than two.  One could imagine a shader extension
    * that allows arbitrary attributes to be selected based on polygon
    * orientation...
    */
   draw->attrib_front0 = front0;
   draw->attrib_back0 = back0;
   draw->attrib_front1 = front1;
   draw->attrib_back1 = back1;
}