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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file
* Vertex buffer drawing stage.
*
* \author Jos� Fonseca <jrfonsec@tungstengraphics.com>
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
#include <assert.h>
#include "pipe/draw/draw_vbuf.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"
#include "pipe/p_util.h"
/**
* Vertex buffer emit stage.
*/
struct vbuf_stage {
struct draw_stage stage; /**< This must be first (base class) */
struct vbuf_render *render;
/** Vertex size in bytes */
unsigned vertex_size;
/* FIXME: we have no guarantee that 'unsigned' is 32bit */
/** Vertices in hardware format */
unsigned *vertices;
unsigned *vertex_ptr;
unsigned max_vertices;
unsigned nr_vertices;
/** Indices */
ushort *indices;
unsigned max_indices;
unsigned nr_indices;
/** Pipe primitive */
unsigned prim;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct vbuf_stage *
vbuf_stage( struct draw_stage *stage )
{
assert(stage);
return (struct vbuf_stage *)stage;
}
static void vbuf_flush_indices( struct draw_stage *stage );
static void vbuf_flush_vertices( struct draw_stage *stage,
unsigned new_vertex_size );
static INLINE boolean
overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
{
unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
return (used + bytes) > bufsz;
}
static INLINE void
check_space( struct vbuf_stage *vbuf, unsigned nr )
{
if (vbuf->nr_vertices + nr > vbuf->max_vertices )
vbuf_flush_vertices(&vbuf->stage, vbuf->vertex_size );
if (vbuf->nr_indices + nr > vbuf->max_indices )
vbuf_flush_indices(&vbuf->stage);
}
/**
* Extract the needed fields from vertex_header and emit i915 dwords.
* Recall that the vertices are constructed by the 'draw' module and
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here.
*/
static INLINE void
emit_vertex( struct vbuf_stage *vbuf,
struct vertex_header *vertex )
{
const struct vertex_info *vinfo = vbuf->render->get_vertex_info(vbuf->render);
uint i;
uint count = 0; /* for debug/sanity */
// fprintf(stderr, "emit vertex %d to %p\n",
// vbuf->nr_vertices, vbuf->vertex_ptr);
if(vertex->vertex_id != UNDEFINED_VERTEX_ID) {
if(vertex->vertex_id < vbuf->nr_vertices)
return;
else
fprintf(stderr, "Bad vertex id 0x%04x (>= 0x%04x)\n",
vertex->vertex_id, vbuf->nr_vertices);
return;
}
vertex->vertex_id = vbuf->nr_vertices++;
for (i = 0; i < vinfo->num_attribs; i++) {
switch (vinfo->format[i]) {
case FORMAT_OMIT:
/* no-op */
break;
case FORMAT_1F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
count++;
break;
case FORMAT_2F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
count += 2;
break;
case FORMAT_3F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
count += 3;
break;
case FORMAT_4F:
*vbuf->vertex_ptr++ = fui(vertex->data[i][0]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][1]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][2]);
*vbuf->vertex_ptr++ = fui(vertex->data[i][3]);
count += 4;
break;
case FORMAT_4UB:
*vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[i][2] ),
float_to_ubyte( vertex->data[i][1] ),
float_to_ubyte( vertex->data[i][0] ),
float_to_ubyte( vertex->data[i][3] ));
count += 1;
break;
default:
assert(0);
}
}
assert(count == vinfo->size);
}
static void
vbuf_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 3 );
for (i = 0; i < 3; i++) {
emit_vertex( vbuf, prim->v[i] );
vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id;
}
}
static void
vbuf_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
check_space( vbuf, 2 );
for (i = 0; i < 2; i++) {
emit_vertex( vbuf, prim->v[i] );
vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id;
}
}
static void
vbuf_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
check_space( vbuf, 1 );
emit_vertex( vbuf, prim->v[0] );
vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[0]->vertex_id;
}
static void
vbuf_first_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( stage );
stage->tri = vbuf_tri;
stage->tri( stage, prim );
vbuf->prim = PIPE_PRIM_TRIANGLES;
vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_TRIANGLES);
}
static void
vbuf_first_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( stage );
stage->line = vbuf_line;
stage->line( stage, prim );
vbuf->prim = PIPE_PRIM_LINES;
vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_LINES);
}
static void
vbuf_first_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
vbuf_flush_indices( stage );
stage->point = vbuf_point;
stage->point( stage, prim );
vbuf->prim = PIPE_PRIM_POINTS;
vbuf->render->set_primitive(vbuf->render, PIPE_PRIM_POINTS);
}
static void
vbuf_flush_indices( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if(!vbuf->nr_indices)
return;
assert(vbuf->vertex_ptr - vbuf->vertices ==
vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
switch(vbuf->prim) {
case PIPE_PRIM_POINTS:
break;
case PIPE_PRIM_LINES:
assert(vbuf->nr_indices % 2 == 0);
break;
case PIPE_PRIM_TRIANGLES:
assert(vbuf->nr_indices % 3 == 0);
break;
default:
assert(0);
}
vbuf->render->draw( vbuf->render,
vbuf->prim,
vbuf->indices,
vbuf->nr_indices,
vbuf->vertices,
vbuf->nr_vertices,
vbuf->vertex_size );
vbuf->nr_indices = 0;
}
/**
* Flush existing vertex buffer and allocate a new one.
*
* XXX: We separate flush-on-index-full and flush-on-vb-full, but may
* raise issues uploading vertices if the hardware wants to flush when
* we flush.
*/
static void
vbuf_flush_vertices( struct draw_stage *stage,
unsigned new_vertex_size )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if(vbuf->vertices) {
vbuf_flush_indices(stage);
/* Reset temporary vertices ids */
if(vbuf->nr_vertices)
draw_reset_vertex_ids( vbuf->stage.draw );
/* Free the vertex buffer */
vbuf->render->release_vertices(vbuf->render,
vbuf->vertices,
vbuf->vertex_size,
vbuf->nr_vertices);
vbuf->nr_vertices = 0;
vbuf->vertex_ptr = vbuf->vertices = NULL;
}
assert(!vbuf->nr_indices);
/* Allocate a new vertex buffer */
vbuf->vertex_size = new_vertex_size;
vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
vbuf->vertices = vbuf->render->allocate_vertices(vbuf->render,
vbuf->vertex_size,
vbuf->max_vertices) ;
vbuf->vertex_ptr = vbuf->vertices;
}
static void
vbuf_begin( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage(stage);
const struct vertex_info *vinfo = vbuf->render->get_vertex_info(vbuf->render);
unsigned vertex_size = vinfo->size * sizeof(float);
if(vbuf->vertex_size != vertex_size)
vbuf_flush_vertices(&vbuf->stage, vertex_size);
}
static void
vbuf_end( struct draw_stage *stage )
{
/* XXX: Overkill */
vbuf_flush_indices( stage );
stage->point = vbuf_first_point;
stage->line = vbuf_first_line;
stage->tri = vbuf_first_tri;
}
static void
vbuf_reset_stipple_counter( struct draw_stage *stage )
{
}
static void vbuf_destroy( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
align_free( vbuf->indices );
FREE( stage );
}
/**
* Create a new primitive vbuf/render stage.
*/
struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
struct vbuf_render *render )
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
vbuf->stage.draw = draw;
vbuf->stage.begin = vbuf_begin;
vbuf->stage.point = vbuf_first_point;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
vbuf->stage.end = vbuf_end;
vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
vbuf->stage.destroy = vbuf_destroy;
vbuf->render = render;
assert(render->max_indices < UNDEFINED_VERTEX_ID);
vbuf->max_indices = render->max_indices;
vbuf->indices = align_malloc( vbuf->max_indices, 16 );
vbuf->vertices = NULL;
vbuf->vertex_ptr = vbuf->vertices;
return &vbuf->stage;
}
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