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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Private data structures, etc for the draw module.
*/
/**
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#ifndef DRAW_PRIVATE_H
#define DRAW_PRIVATE_H
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#ifdef MESA
#include "vf/vf.h"
#else
/* XXX these are temporary */
struct vf_attr_map {
unsigned attrib;
unsigned format;
unsigned offset;
};
#define VF_ATTRIB_POS 0
#define VF_ATTRIB_COLOR0 3
#define VF_ATTRIB_COLOR1 4
#define VF_ATTRIB_BFC0 25
#define VF_ATTRIB_BFC1 26
#define VF_ATTRIB_CLIP_POS 27
#define VF_ATTRIB_VERTEX_HEADER 28
#define VF_ATTRIB_MAX 29
#define EMIT_1F 0
#define EMIT_4F 3
#define EMIT_4F_VIEWPORT 6
#define FRAG_ATTRIB_MAX 13
#endif
/**
* Basic vertex info.
* Carry some useful information around with the vertices in the prim pipe.
*/
struct vertex_header {
unsigned clipmask:12;
unsigned edgeflag:1;
unsigned pad:19;
float clip[4];
float data[][4]; /* Note variable size */
};
#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(float))
/**
* Basic info for a point/line/triangle primitive.
*/
struct prim_header {
float det; /**< front/back face determinant */
unsigned reset_line_stipple:1;
unsigned edgeflags:3;
unsigned pad:28;
struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */
};
struct draw_context;
/**
* Base class for all primitive drawing stages.
*/
struct draw_stage
{
struct draw_context *draw; /**< parent context */
struct draw_stage *next; /**< next stage in pipeline */
struct vertex_header **tmp;
unsigned nr_tmps;
void (*begin)( struct draw_stage * );
void (*point)( struct draw_stage *,
struct prim_header * );
void (*line)( struct draw_stage *,
struct prim_header * );
void (*tri)( struct draw_stage *,
struct prim_header * );
void (*end)( struct draw_stage * );
void (*reset_stipple_counter)( struct draw_stage * );
};
#define PRIM_QUEUE_LENGTH 16
#define VCACHE_SIZE 32
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
/**
* Private context for the drawing module.
*/
struct draw_context
{
/** Drawing/primitive pipeline stages */
struct {
struct draw_stage *first; /**< one of the following */
/* stages (in logical order) */
struct draw_stage *flatshade;
struct draw_stage *clip;
struct draw_stage *cull;
struct draw_stage *twoside;
struct draw_stage *offset;
struct draw_stage *unfilled;
struct draw_stage *setup; /* aka render/rasterize */
} pipeline;
/* pipe state that we need: */
struct pipe_setup_state setup;
struct pipe_viewport_state viewport;
const struct pipe_vertex_buffer *vertex_buffer; /**< note: pointer */
const struct pipe_vertex_element *vertex_element; /**< note: pointer */
/** need to know the pipe for vertex flushing/transformation: */
struct pipe_context *pipe;
/* Clip derived state:
*/
float plane[12][4];
unsigned nr_planes;
/*
* Vertex attribute info
*/
unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX];
struct vf_attr_map attrs[VF_ATTRIB_MAX];
unsigned nr_attrs;
unsigned vertex_size; /**< in bytes */
unsigned nr_vertices;
/** Pointer to vertex element/index buffer */
unsigned eltSize; /**< bytes per index (0, 1, 2 or 4) */
void *elts;
unsigned prim; /**< current prim type: PIPE_PRIM_x */
unsigned reduced_prim;
void (*vs_flush)( struct draw_context *draw );
struct vertex_header *(*get_vertex)( struct draw_context *draw,
unsigned i );
/* Post-tnl vertex cache:
*/
struct {
unsigned referenced;
unsigned idx[VCACHE_SIZE + VCACHE_OVERFLOW];
struct vertex_header *vertex[VCACHE_SIZE + VCACHE_OVERFLOW];
unsigned overflow;
} vcache;
/* Vertex shader queue:
*/
struct {
struct {
unsigned elt;
struct vertex_header *dest;
} queue[VS_QUEUE_LENGTH];
unsigned queue_nr;
} vs;
/* Prim pipeline queue:
*/
struct {
/* Need to queue up primitives until their vertices have been
* transformed by a vs queue flush.
*/
struct prim_header queue[PRIM_QUEUE_LENGTH];
unsigned queue_nr;
} pq;
/* Misc for draw_vb.c (XXX temporary)
*/
#ifdef MESA
GLvector4f header;
#endif
ubyte *verts;
boolean in_vb;
struct vertex_fetch *vf;
/* Misc for sp_draw_arrays.c (temporary?) */
void *mapped_vbuffer;
};
extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
extern struct draw_stage *draw_offset_stage( struct draw_context *context );
extern struct draw_stage *draw_clip_stage( struct draw_context *context );
extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
extern struct draw_stage *draw_cull_stage( struct draw_context *context );
extern void draw_free_tmps( struct draw_stage *stage );
extern void draw_alloc_tmps( struct draw_stage *stage, unsigned nr );
/**
* Get a writeable copy of a vertex.
* \param stage drawing stage info
* \param vert the vertex to copy (source)
* \param idx index into stage's tmp[] array to put the copy (dest)
* \return pointer to the copied vertex
*/
static INLINE struct vertex_header *
dup_vert( struct draw_stage *stage,
const struct vertex_header *vert,
unsigned idx )
{
struct vertex_header *tmp = stage->tmp[idx];
memcpy(tmp, vert, stage->draw->vertex_size );
return tmp;
}
#endif /* DRAW_PRIVATE_H */
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