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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "pipe/p_util.h"
#include "draw_private.h"
#include "draw_context.h"
#include "draw_prim.h"
#define RP_NONE 0
#define RP_POINT 1
#define RP_LINE 2
#define RP_TRI 3
static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
RP_POINT,
RP_LINE,
RP_LINE,
RP_LINE,
RP_TRI,
RP_TRI,
RP_TRI,
RP_TRI,
RP_TRI,
RP_TRI
};
void draw_flush( struct draw_context *draw )
{
struct draw_stage *first = draw->pipeline.first;
unsigned i;
/* Make sure all vertices are available:
*/
assert(draw->vs_flush);
draw->vs_flush( draw );
switch (draw->reduced_prim) {
case RP_TRI:
for (i = 0; i < draw->pq.queue_nr; i++) {
if (draw->pq.queue[i].reset_line_stipple)
first->reset_stipple_counter( first );
first->tri( first, &draw->pq.queue[i] );
}
break;
case RP_LINE:
for (i = 0; i < draw->pq.queue_nr; i++) {
if (draw->pq.queue[i].reset_line_stipple)
first->reset_stipple_counter( first );
first->line( first, &draw->pq.queue[i] );
}
break;
case RP_POINT:
first->reset_stipple_counter( first );
for (i = 0; i < draw->pq.queue_nr; i++)
first->point( first, &draw->pq.queue[i] );
break;
}
draw->pq.queue_nr = 0;
draw->vcache.referenced = 0;
draw->vcache.overflow = 0;
}
void draw_invalidate_vcache( struct draw_context *draw )
{
unsigned i;
assert(draw->pq.queue_nr == 0);
assert(draw->vs.queue_nr == 0);
assert(draw->vcache.referenced == 0);
for (i = 0; i < Elements( draw->vcache.idx ); i++)
draw->vcache.idx[i] = ~0;
}
/* Return a pointer to a freshly queued primitive header. Ensure that
* there is room in the vertex cache for a maximum of "nr_verts" new
* vertices. Flush primitive and/or vertex queues if necessary to
* make space.
*/
static struct prim_header *get_queued_prim( struct draw_context *draw,
unsigned nr_verts )
{
if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW)
draw_flush( draw );
/* The vs queue is sized so that this can never happen:
*/
assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
return &draw->pq.queue[draw->pq.queue_nr++];
}
/* Check if vertex is in cache, otherwise add it. It won't go through
* VS yet, not until there is a flush operation or the VS queue fills up.
*/
static struct vertex_header *get_vertex( struct draw_context *draw,
unsigned i )
{
unsigned slot = (i + (i>>5)) & 31;
/* Cache miss?
*/
if (draw->vcache.idx[slot] != i) {
/* If slot is in use, use the overflow area:
*/
if (draw->vcache.referenced & (1 << slot))
slot = VCACHE_SIZE + draw->vcache.overflow++;
draw->vcache.idx[slot] = i;
/* Add to vertex shader queue:
*/
draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
draw->vs.queue[draw->vs.queue_nr].elt = i;
draw->vs.queue_nr++;
}
/* Mark slot as in-use:
*/
if (slot < VCACHE_SIZE)
draw->vcache.referenced |= (1 << slot);
return draw->vcache.vertex[slot];
}
static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
unsigned i )
{
const unsigned *elts = (const unsigned *)draw->elts;
return get_vertex( draw, elts[i] );
}
static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
unsigned i )
{
const ushort *elts = (const ushort *)draw->elts;
return get_vertex( draw, elts[i] );
}
static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
unsigned i )
{
const ubyte *elts = (const ubyte *)draw->elts;
return get_vertex( draw, elts[i] );
}
static void do_point( struct draw_context *draw,
unsigned i0 )
{
struct prim_header *prim = get_queued_prim( draw, 1 );
prim->reset_line_stipple = 0;
prim->edgeflags = 1;
prim->pad = 0;
prim->v[0] = draw->get_vertex( draw, i0 );
}
static void do_line( struct draw_context *draw,
boolean reset_stipple,
unsigned i0,
unsigned i1 )
{
struct prim_header *prim = get_queued_prim( draw, 2 );
prim->reset_line_stipple = reset_stipple;
prim->edgeflags = 1;
prim->pad = 0;
prim->v[0] = draw->get_vertex( draw, i0 );
prim->v[1] = draw->get_vertex( draw, i1 );
}
static void do_triangle( struct draw_context *draw,
unsigned i0,
unsigned i1,
unsigned i2 )
{
struct prim_header *prim = get_queued_prim( draw, 3 );
prim->reset_line_stipple = 1;
prim->edgeflags = ~0;
prim->pad = 0;
prim->v[0] = draw->get_vertex( draw, i0 );
prim->v[1] = draw->get_vertex( draw, i1 );
prim->v[2] = draw->get_vertex( draw, i2 );
}
static void do_ef_triangle( struct draw_context *draw,
boolean reset_stipple,
unsigned ef_mask,
unsigned i0,
unsigned i1,
unsigned i2 )
{
struct prim_header *prim = get_queued_prim( draw, 3 );
struct vertex_header *v0 = draw->get_vertex( draw, i0 );
struct vertex_header *v1 = draw->get_vertex( draw, i1 );
struct vertex_header *v2 = draw->get_vertex( draw, i2 );
prim->reset_line_stipple = reset_stipple;
prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
(v1->edgeflag << 1) |
(v2->edgeflag << 2));
prim->pad = 0;
prim->v[0] = v0;
prim->v[1] = v1;
prim->v[2] = v2;
}
static void do_quad( struct draw_context *draw,
unsigned v0,
unsigned v1,
unsigned v2,
unsigned v3 )
{
const unsigned omitEdge2 = ~(1 << 1);
const unsigned omitEdge3 = ~(1 << 2);
do_ef_triangle( draw, 1, omitEdge2, v0, v1, v3 );
do_ef_triangle( draw, 0, omitEdge3, v1, v2, v3 );
}
/**
* Main entrypoint to draw some number of points/lines/triangles
*/
void
draw_prim( struct draw_context *draw, unsigned start, unsigned count )
{
unsigned i;
// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
switch (draw->prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < count; i ++) {
do_point( draw,
start + i );
}
break;
case PIPE_PRIM_LINES:
for (i = 0; i+1 < count; i += 2) {
do_line( draw,
TRUE,
start + i + 0,
start + i + 1);
}
break;
case PIPE_PRIM_LINE_LOOP:
if (count >= 2) {
for (i = 1; i < count; i++) {
do_line( draw,
i == 1, /* XXX: only if vb not split */
start + i - 1,
start + i );
}
do_line( draw,
0,
start + count - 1,
start + 0 );
}
break;
case PIPE_PRIM_LINE_STRIP:
if (count >= 2) {
for (i = 1; i < count; i++) {
do_line( draw,
i == 1,
start + i - 1,
start + i );
}
}
break;
case PIPE_PRIM_TRIANGLES:
for (i = 0; i+2 < count; i += 3) {
do_ef_triangle( draw,
1,
~0,
start + i + 0,
start + i + 1,
start + i + 2 );
}
break;
case PIPE_PRIM_TRIANGLE_STRIP:
for (i = 0; i+2 < count; i++) {
if (i & 1) {
do_triangle( draw,
start + i + 1,
start + i + 0,
start + i + 2 );
}
else {
do_triangle( draw,
start + i + 0,
start + i + 1,
start + i + 2 );
}
}
break;
case PIPE_PRIM_TRIANGLE_FAN:
if (count >= 3) {
for (i = 0; i+2 < count; i++) {
do_triangle( draw,
start + 0,
start + i + 1,
start + i + 2 );
}
}
break;
case PIPE_PRIM_QUADS:
for (i = 0; i+3 < count; i += 4) {
do_quad( draw,
start + i + 0,
start + i + 1,
start + i + 2,
start + i + 3);
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 0; i+3 < count; i += 2) {
do_quad( draw,
start + i + 2,
start + i + 0,
start + i + 1,
start + i + 3);
}
break;
case PIPE_PRIM_POLYGON:
if (count >= 3) {
unsigned ef_mask = (1<<2) | (1<<0);
for (i = 0; i+2 < count; i++) {
if (i + 3 >= count)
ef_mask |= (1<<1);
do_ef_triangle( draw,
i == 0,
ef_mask,
start + i + 1,
start + i + 2,
start + i + 0);
ef_mask &= ~(1<<2);
}
}
break;
default:
assert(0);
break;
}
}
void
draw_set_prim( struct draw_context *draw, unsigned prim )
{
assert(prim >= PIPE_PRIM_POINTS);
assert(prim <= PIPE_PRIM_POLYGON);
if (reduced_prim[prim] != draw->reduced_prim) {
draw_flush( draw );
draw->reduced_prim = reduced_prim[prim];
}
draw->prim = prim;
}
/**
* Tell the drawing context about the index/element buffer to use
* (ala glDrawElements)
* If no element buffer is to be used (i.e. glDrawArrays) then this
* should be called with eltSize=0 and elements=NULL.
*
* \param draw the drawing context
* \param eltSize size of each element (1, 2 or 4 bytes)
* \param elements the element buffer ptr
*/
void
draw_set_mapped_element_buffer( struct draw_context *draw,
unsigned eltSize, void *elements )
{
/* choose the get_vertex() function to use */
switch (eltSize) {
case 0:
draw->get_vertex = get_vertex;
break;
case 1:
draw->get_vertex = get_ubyte_elt_vertex;
break;
case 2:
draw->get_vertex = get_ushort_elt_vertex;
break;
case 4:
draw->get_vertex = get_uint_elt_vertex;
break;
default:
assert(0);
}
draw->elts = elements;
draw->eltSize = eltSize;
}
unsigned
draw_prim_info(unsigned prim, unsigned *first, unsigned *incr)
{
assert(prim >= PIPE_PRIM_POINTS);
assert(prim <= PIPE_PRIM_POLYGON);
switch (prim) {
case PIPE_PRIM_POINTS:
*first = 1;
*incr = 1;
return 0;
case PIPE_PRIM_LINES:
*first = 2;
*incr = 2;
return 0;
case PIPE_PRIM_LINE_STRIP:
*first = 2;
*incr = 1;
return 0;
case PIPE_PRIM_LINE_LOOP:
*first = 2;
*incr = 1;
return 1;
case PIPE_PRIM_TRIANGLES:
*first = 3;
*incr = 3;
return 0;
case PIPE_PRIM_TRIANGLE_STRIP:
*first = 3;
*incr = 1;
return 0;
case PIPE_PRIM_TRIANGLE_FAN:
case PIPE_PRIM_POLYGON:
*first = 3;
*incr = 1;
return 1;
case PIPE_PRIM_QUADS:
*first = 4;
*incr = 4;
return 0;
case PIPE_PRIM_QUAD_STRIP:
*first = 4;
*incr = 2;
return 0;
default:
assert(0);
*first = 1;
*incr = 1;
return 0;
}
}
unsigned
draw_trim( unsigned count, unsigned first, unsigned incr )
{
if (count < first)
return 0;
else
return count - (count - first) % incr;
}
/**
* Allocate space for temporary post-transform vertices, such as for clipping.
*/
void draw_alloc_tmps( struct draw_stage *stage, unsigned nr )
{
stage->nr_tmps = nr;
if (nr) {
ubyte *store = (ubyte *) malloc(MAX_VERTEX_SIZE * nr);
unsigned i;
stage->tmp = (struct vertex_header **) malloc(sizeof(struct vertex_header *) * nr);
for (i = 0; i < nr; i++)
stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
}
}
void draw_free_tmps( struct draw_stage *stage )
{
if (stage->tmp) {
free(stage->tmp[0]);
free(stage->tmp);
}
}
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