summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/draw/draw_arrays.c
blob: fe9ec444252c694344b5fdd51cdc7bf0d29a5528 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/* Author:
 *    Brian Paul
 *    Keith Whitwell
 */


#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "pipe/p_winsys.h"
#include "pipe/p_util.h"

#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_prim.h"

#include "pipe/tgsi/core/tgsi_exec.h"
#include "pipe/tgsi/core/tgsi_build.h"
#include "pipe/tgsi/core/tgsi_util.h"


#if defined __GNUC__
#define ALIGN16_DECL(TYPE, NAME, SIZE)  TYPE NAME[SIZE] __attribute__(( aligned( 16 ) ))
#define ALIGN16_ASSIGN(P) P
#else
#define ALIGN16_DECL(TYPE, NAME, SIZE)  TYPE NAME[SIZE + 1]
#define ALIGN16_ASSIGN(P) align16(P)
#endif



static INLINE unsigned
compute_clipmask(float cx, float cy, float cz, float cw)
{
   unsigned mask;
#if defined(macintosh) || defined(__powerpc__)
   /* on powerpc cliptest is 17% faster in this way. */
   mask =  (((cw <  cx) << CLIP_RIGHT_SHIFT));
   mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
   mask |= (((cw <  cy) << CLIP_TOP_SHIFT));
   mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
   mask |= (((cw <  cz) << CLIP_FAR_SHIFT));
   mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
#else /* !defined(macintosh)) */
   mask = 0x0;
   if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
   if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
   if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
   if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
   if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
   if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
#endif /* defined(macintosh) */
   return mask;
}


/**
 * Fetch a float[4] vertex attribute from memory, doing format/type
 * conversion as needed.
 * XXX this might be a temporary thing.
 */
static void
fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
{
   /* defaults */
   attrib[1] = 0.0;
   attrib[2] = 0.0;
   attrib[3] = 1.0;
   switch (format) {
   case PIPE_FORMAT_R32G32B32A32_FLOAT:
      attrib[3] = ((float *) ptr)[3];
      /* fall-through */
   case PIPE_FORMAT_R32G32B32_FLOAT:
      attrib[2] = ((float *) ptr)[2];
      /* fall-through */
   case PIPE_FORMAT_R32G32_FLOAT:
      attrib[1] = ((float *) ptr)[1];
      /* fall-through */
   case PIPE_FORMAT_R32_FLOAT:
      attrib[0] = ((float *) ptr)[0];
      break;
   default:
      assert(0);
   }
}


/**
 * Transform vertices with the current vertex program/shader
 * Up to four vertices can be shaded at a time.
 * \param vbuffer  the input vertex data
 * \param elts  indexes of four input vertices
 * \param count  number of vertices to shade [1..4]
 * \param vOut  array of pointers to four output vertices
 */
static void
run_vertex_program(struct draw_context *draw,
                   unsigned elts[4], unsigned count,
                   struct vertex_header *vOut[])
{
   struct tgsi_exec_machine machine;
   unsigned int j;

   ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
   ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
   const float *scale = draw->viewport.scale;
   const float *trans = draw->viewport.translate;

   assert(count <= 4);

#ifdef DEBUG
   memset( &machine, 0, sizeof( machine ) );
#endif

   /* init machine state */
   tgsi_exec_machine_init(&machine,
                          draw->vertex_shader.tokens,
                          PIPE_MAX_SAMPLERS,
                          NULL /*samplers*/ );

   /* Consts does not require 16 byte alignment. */
   machine.Consts = draw->vertex_shader.constants->constant;

   machine.Inputs = ALIGN16_ASSIGN(inputs);
   machine.Outputs = ALIGN16_ASSIGN(outputs);


   if (0)
   {
      unsigned attr;
      for (attr = 0; attr < 16; attr++) {
         if (draw->vertex_shader.inputs_read & (1 << attr)) {
            printf("attr %d: buf_off %d  src_off %d  pitch %d\n",
                   attr, 
                   draw->vertex_buffer[attr].buffer_offset,
                   draw->vertex_element[attr].src_offset,
                   draw->vertex_buffer[attr].pitch);
         }
      }
   }

   /* load machine inputs */
   for (j = 0; j < count; j++) {
      unsigned attr;
      for (attr = 0; attr < 16; attr++) {
         if (draw->vertex_shader.inputs_read & (1 << attr)) {
            unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
            const void *src
               = (const void *) ((const ubyte *) draw->mapped_vbuffer[buf]
                                 + draw->vertex_buffer[buf].buffer_offset
                                 + draw->vertex_element[attr].src_offset
                                 + elts[j] * draw->vertex_buffer[buf].pitch);
            float p[4];

            fetch_attrib4(src, draw->vertex_element[attr].src_format, p);

            machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/
            machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/
            machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/
            machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/
#if 0
            if (attr == 0) {
               printf("Input vertex %d: %f %f %f\n",
                      j, p[0], p[1], p[2]);
            }
#endif
         }
      }
   }

#if 0
   printf("Consts:\n");
   for (i = 0; i < 4; i++) {
      printf(" %d: %f %f %f %f\n", i,
             machine.Consts[i][0],
             machine.Consts[i][1],
             machine.Consts[i][2],
             machine.Consts[i][3]);
   }
#endif

   /* run shader */
   tgsi_exec_machine_run( &machine );

#if 0
   printf("VS result: %f %f %f %f\n",
          outputs[0].xyzw[0].f[0],
          outputs[0].xyzw[1].f[0],
          outputs[0].xyzw[2].f[0],
          outputs[0].xyzw[3].f[0]);
#endif

   /* store machine results */
   assert(draw->vertex_shader.outputs_written & (1 << VERT_RESULT_HPOS));
   for (j = 0; j < count; j++) {
      unsigned attr, slot;
      float x, y, z, w;

      /* Handle attr[0] (position) specially: */
      x = vOut[j]->clip[0] = outputs[0].xyzw[0].f[j];
      y = vOut[j]->clip[1] = outputs[0].xyzw[1].f[j];
      z = vOut[j]->clip[2] = outputs[0].xyzw[2].f[j];
      w = vOut[j]->clip[3] = outputs[0].xyzw[3].f[j];

      vOut[j]->clipmask = compute_clipmask(x, y, z, w);
      vOut[j]->edgeflag = 1;

      /* divide by w */
      w = 1.0 / w;
      x *= w;
      y *= w;
      z *= w;

      /* Viewport mapping */
      vOut[j]->data[0][0] = x * scale[0] + trans[0];
      vOut[j]->data[0][1] = y * scale[1] + trans[1];
      vOut[j]->data[0][2] = z * scale[2] + trans[2];
      vOut[j]->data[0][3] = w;
#if 0
      printf("wincoord: %f %f %f\n",
             vOut[j]->data[0][0],
             vOut[j]->data[0][1],
             vOut[j]->data[0][2]);
#endif

      /* remaining attributes: */
      /* pack into sequential post-transform attrib slots */
      slot = 1;
      for (attr = 1; attr < VERT_RESULT_MAX; attr++) {
         if (draw->vertex_shader.outputs_written & (1 << attr)) {
            assert(slot < draw->nr_attrs);
            vOut[j]->data[slot][0] = outputs[attr].xyzw[0].f[j];
            vOut[j]->data[slot][1] = outputs[attr].xyzw[1].f[j];
            vOut[j]->data[slot][2] = outputs[attr].xyzw[2].f[j];
            vOut[j]->data[slot][3] = outputs[attr].xyzw[3].f[j];
            slot++;
         }
      }
   }

#if 0
   memcpy(
      quad->outputs.color,
      &machine.Outputs[1].xyzw[0].f[0],
      sizeof( quad->outputs.color ) );
#endif
}


/**
 * Called by the draw module when the vertx cache needs to be flushed.
 * This involves running the vertex shader.
 */
static void vs_flush( struct draw_context *draw )
{
   unsigned i, j;

   /* run vertex shader on vertex cache entries, four per invokation */
   for (i = 0; i < draw->vs.queue_nr; i += 4) {
      struct vertex_header *dests[4];
      unsigned elts[4];
      int n;

      for (j = 0; j < 4; j++) {
         elts[j] = draw->vs.queue[i + j].elt;
         dests[j] = draw->vs.queue[i + j].dest;
      }

      n = MIN2(4, draw->vs.queue_nr - i);
      assert(n > 0);
      assert(n <= 4);

      run_vertex_program(draw, elts, n, dests);
   }

   draw->vs.queue_nr = 0;
}


void draw_set_mapped_vertex_buffer(struct draw_context *draw,
                                   unsigned attr, const void *buffer)
{
   draw->mapped_vbuffer[attr] = buffer;
}


/**
 * Draw vertex arrays
 * This is the main entrypoint into the drawing module.
 * \param prim  one of PIPE_PRIM_x
 * \param start  index of first vertex to draw
 * \param count  number of vertices to draw
 */
void
draw_arrays(struct draw_context *draw, unsigned prim,
            unsigned start, unsigned count)
{
   /* tell drawing pipeline we're beginning drawing */
   draw->pipeline.first->begin( draw->pipeline.first );

   draw->vs_flush = vs_flush;

   draw_invalidate_vcache( draw );

   draw_set_prim( draw, prim );

   /* drawing done here: */
   draw_prim(draw, start, count);

   /* draw any left-over buffered prims */
   draw_flush(draw);

   /* tell drawing pipeline we're done drawing */
   draw->pipeline.first->end( draw->pipeline.first );
}


/* XXX move this into draw_context.c? */

#define EMIT_ATTR( VF_ATTR, STYLE, SIZE )			\
do {								\
   if (draw->nr_attrs >= 2)					\
      draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2;	\
   draw->attrs[draw->nr_attrs].attrib = VF_ATTR;		\
   draw->attrs[draw->nr_attrs].format = STYLE;			\
   draw->nr_attrs++;						\
   draw->vertex_size += SIZE;					\
} while (0)


/**
 * XXX very similar to same func in draw_vb.c (which will go away)
 */
void
draw_set_vertex_attributes( struct draw_context *draw,
                            const unsigned *slot_to_vf_attr,
                            unsigned nr_attrs )
{
   unsigned i;

   memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
   draw->nr_attrs = 0;
   draw->vertex_size = 0;

   /*
    * First three attribs are always the same: header, clip pos, winpos
    */
   EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F, 1);
   EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F, 4);

   assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
   EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT, 4);

   /*
    * Remaining attribs (color, texcoords, etc)
    */
   for (i = 1; i < nr_attrs; i++) 
      EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4);

   draw->vertex_size *= 4; /* floats to bytes */
}