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/* $Id: varray.h,v 1.3 1999/10/08 09:27:11 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VARRAY_H
#define VARRAY_H
#include "types.h"
extern void gl_VertexPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_NormalPointer( GLcontext *ctx,
GLenum type, GLsizei stride, const GLvoid *ptr );
extern void gl_ColorPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_IndexPointer( GLcontext *ctx,
GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_TexCoordPointer( GLcontext *ctx,
GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr );
extern void gl_EdgeFlagPointer( GLcontext *ctx,
GLsizei stride, const GLboolean *ptr );
extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
extern void gl_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void gl_save_DrawArrays( GLcontext *ctx,
GLenum mode, GLint first, GLsizei count );
extern void gl_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_save_DrawElements( GLcontext *ctx,
GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
extern void gl_save_InterleavedArrays( GLcontext *ctx,
GLenum format, GLsizei stride,
const GLvoid *pointer );
extern void gl_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type,
const GLvoid *indices );
extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode,
GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
extern void gl_exec_array_elements( GLcontext *ctx,
struct immediate *IM );
extern void gl_update_client_state( GLcontext *ctx );
#endif
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