aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/uniforms.h
blob: 77f55d47d49892be01b10bf52c90160053ea9d76 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef UNIFORMS_H
#define UNIFORMS_H

#include "glheader.h"
#include "program/prog_parameter.h"

struct gl_program;
struct _glapi_table;

extern void GLAPIENTRY
_mesa_Uniform1fARB(GLint, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);

extern void GLAPIENTRY
_mesa_Uniform1iARB(GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform2iARB(GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);

extern void GLAPIENTRY
_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);

extern void GLAPIENTRY
_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);

extern void GLAPIENTRY
_mesa_Uniform1ui(GLint location, GLuint v0);

extern void GLAPIENTRY
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);

extern void GLAPIENTRY
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);

extern void GLAPIENTRY
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);

extern void GLAPIENTRY
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);

extern void GLAPIENTRY
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);

extern void GLAPIENTRY
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);

extern void GLAPIENTRY
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);


extern void GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);

extern void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);

extern void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                         const GLfloat *value);


extern void GLAPIENTRY
_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
                          GLint *, GLenum *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);

extern void GLAPIENTRY
_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);

extern void GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);

extern void GLAPIENTRY
_mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *);

extern void GLAPIENTRY
_mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *);

extern void GLAPIENTRY
_mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *);

extern void GLAPIENTRY
_mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *);

extern void GLAPIENTRY
_mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);

extern GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);

GLint
_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
			   const GLchar *name);

void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
	      GLint location, GLsizei count,
              const GLvoid *values, GLenum type);

void
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
		     GLint cols, GLint rows,
                     GLint location, GLsizei count,
                     GLboolean transpose, const GLfloat *values);

extern void
_mesa_update_shader_textures_used(struct gl_program *prog);


extern void
_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);

extern const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index);

struct gl_builtin_uniform_element {
   const char *field;
   int tokens[STATE_LENGTH];
   int swizzle;
};

struct gl_builtin_uniform_desc {
   const char *name;
   struct gl_builtin_uniform_element *elements;
   unsigned int num_elements;
};

extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];

#endif /* UNIFORMS_H */