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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2011 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texstorage.c
* GL_ARB_texture_storage functions
*/
#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "imports.h"
#include "macros.h"
#include "teximage.h"
#include "texobj.h"
#include "texstorage.h"
#include "mtypes.h"
/**
* Check if the given texture target is a legal texture object target
* for a glTexStorage() command.
* This is a bit different than legal_teximage_target() when it comes
* to cube maps.
*/
static GLboolean
legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
{
switch (dims) {
case 1:
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
return GL_TRUE;
default:
return GL_FALSE;
}
case 2:
switch (target) {
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
return GL_TRUE;
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_RECTANGLE:
return ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_1D_ARRAY:
return ctx->Extensions.EXT_texture_array;
default:
return GL_FALSE;
}
case 3:
switch (target) {
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return GL_TRUE;
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
return ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
default:
return GL_FALSE;
}
default:
_mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
return GL_FALSE;
}
}
/**
* Compute the size of the next mipmap level.
*/
static void
next_mipmap_level_size(GLenum target,
GLint *width, GLint *height, GLint *depth)
{
if (*width > 1) {
*width /= 2;
}
if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
*height /= 2;
}
if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
*depth /= 2;
}
}
/** Helper to get a particular texture image in a texture object */
static struct gl_texture_image *
get_tex_image(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLuint face, GLuint level)
{
const GLenum faceTarget =
(texObj->Target == GL_TEXTURE_CUBE_MAP ||
texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
}
static GLboolean
initialize_texture_fields(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLint levels,
GLsizei width, GLsizei height, GLsizei depth,
GLenum internalFormat, gl_format texFormat)
{
const GLenum target = texObj->Target;
const GLuint numFaces = _mesa_num_tex_faces(target);
GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
GLuint face;
/* Set up all the texture object's gl_texture_images */
for (level = 0; level < levels; level++) {
for (face = 0; face < numFaces; face++) {
struct gl_texture_image *texImage =
get_tex_image(ctx, texObj, face, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
return GL_FALSE;
}
_mesa_init_teximage_fields(ctx, texImage,
levelWidth, levelHeight, levelDepth,
0, internalFormat, texFormat);
}
next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
}
return GL_TRUE;
}
/**
* Clear all fields of texture object to zeros. Used for proxy texture tests.
* Used for proxy texture tests (and to clean up when a texture memory
* allocation fails).
*/
static void
clear_texture_fields(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
const GLenum target = texObj->Target;
const GLuint numFaces = _mesa_num_tex_faces(target);
GLint level;
GLuint face;
for (level = 0; level < Elements(texObj->Image[0]); level++) {
for (face = 0; face < numFaces; face++) {
struct gl_texture_image *texImage =
get_tex_image(ctx, texObj, face, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
return;
}
_mesa_init_teximage_fields(ctx, texImage,
0, 0, 0, 0, /* w, h, d, border */
GL_NONE, MESA_FORMAT_NONE);
}
}
}
GLboolean
_mesa_is_legal_tex_storage_format(struct gl_context *ctx, GLenum internalformat)
{
/* check internal format - note that only sized formats are allowed */
switch (internalformat) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_RGBA:
case GL_BGRA:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL:
case GL_COMPRESSED_ALPHA:
case GL_COMPRESSED_LUMINANCE_ALPHA:
case GL_COMPRESSED_LUMINANCE:
case GL_COMPRESSED_INTENSITY:
case GL_COMPRESSED_RGB:
case GL_COMPRESSED_RGBA:
case GL_COMPRESSED_SRGB:
case GL_COMPRESSED_SRGB_ALPHA:
case GL_COMPRESSED_SLUMINANCE:
case GL_COMPRESSED_SLUMINANCE_ALPHA:
case GL_RED_INTEGER:
case GL_GREEN_INTEGER:
case GL_BLUE_INTEGER:
case GL_ALPHA_INTEGER:
case GL_RGB_INTEGER:
case GL_RGBA_INTEGER:
case GL_BGR_INTEGER:
case GL_BGRA_INTEGER:
case GL_LUMINANCE_INTEGER_EXT:
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
/* these unsized formats are illegal */
return GL_FALSE;
default:
return _mesa_base_tex_format(ctx, internalformat) > 0;
}
}
/**
* Default ctx->Driver.AllocTextureStorage() handler.
*
* The driver can override this with a more specific implementation if it
* desires, but this can be used to get the texture images allocated using the
* usual texture image handling code. The immutability of
* GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
* checks at glTexImage* time.
*/
GLboolean
_mesa_alloc_texture_storage(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth)
{
const int numFaces = _mesa_num_tex_faces(texObj->Target);
int face;
int level;
for (face = 0; face < numFaces; face++) {
for (level = 0; level < levels; level++) {
struct gl_texture_image *const texImage = texObj->Image[face][level];
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
return GL_FALSE;
}
}
return GL_TRUE;
}
/**
* Do error checking for calls to glTexStorage1/2/3D().
* If an error is found, record it with _mesa_error(), unless the target
* is a proxy texture.
* \return GL_TRUE if any error, GL_FALSE otherwise.
*/
static GLboolean
tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
struct gl_texture_object *texObj;
if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(internalformat = %s)", dims,
_mesa_lookup_enum_by_nr(internalformat));
return GL_TRUE;
}
/* size check */
if (width < 1 || height < 1 || depth < 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexStorage%uD(width, height or depth < 1)", dims);
return GL_TRUE;
}
/* target check */
if (!legal_texobj_target(ctx, dims, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(illegal target=%s)",
dims, _mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
/* levels check */
if (levels < 1) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
dims);
return GL_TRUE;
}
/* check levels against maximum (note different error than above) */
if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(levels too large)", dims);
return GL_TRUE;
}
/* check levels against width/height/depth */
if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(too many levels for max texture dimension)",
dims);
return GL_TRUE;
}
/* non-default texture object check */
texObj = _mesa_get_current_tex_object(ctx, target);
if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(texture object 0)", dims);
return GL_TRUE;
}
/* Check if texObj->Immutable is set */
if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
dims);
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Helper used by _mesa_TexStorage1/2/3D().
*/
static void
texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
struct gl_texture_object *texObj;
GLboolean sizeOK, dimensionsOK;
gl_format texFormat;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
dims,
_mesa_lookup_enum_by_nr(target), levels,
_mesa_lookup_enum_by_nr(internalformat),
width, height, depth);
if (tex_storage_error_check(ctx, dims, target, levels,
internalformat, width, height, depth)) {
return; /* error was recorded */
}
texObj = _mesa_get_current_tex_object(ctx, target);
assert(texObj);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
internalformat, GL_NONE, GL_NONE);
assert(texFormat != MESA_FORMAT_NONE);
/* check that width, height, depth are legal for the mipmap level */
dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
width, height, depth, 0);
sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
width, height, depth, 0);
if (_mesa_is_proxy_texture(texObj->Target)) {
if (dimensionsOK && sizeOK) {
initialize_texture_fields(ctx, texObj, levels, width, height, depth,
internalformat, texFormat);
}
else {
/* clear all image fields for [levels] */
clear_texture_fields(ctx, texObj);
}
}
else {
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexStorage%uD(invalid width, height or depth)", dims);
return;
}
if (!sizeOK) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glTexStorage%uD(texture too large)", dims);
}
assert(levels > 0);
assert(width > 0);
assert(height > 0);
assert(depth > 0);
if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
internalformat, texFormat)) {
return;
}
/* Do actual texture memory allocation */
if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
width, height, depth)) {
/* Reset the texture images' info to zeros.
* Strictly speaking, we probably don't have to do this since
* generating GL_OUT_OF_MEMORY can leave things in an undefined
* state but this puts things in a consistent state.
*/
clear_texture_fields(ctx, texObj);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
return;
}
texObj->Immutable = GL_TRUE;
texObj->ImmutableLevels = levels;
}
}
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width)
{
texstorage(1, target, levels, internalformat, width, 1, 1);
}
void GLAPIENTRY
_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height)
{
texstorage(2, target, levels, internalformat, width, height, 1);
}
void GLAPIENTRY
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
texstorage(3, target, levels, internalformat, width, height, depth);
}
/*
* Note: we don't support GL_EXT_direct_state_access and the spec says
* we don't need the following functions. However, glew checks for the
* presence of all six functions and will say that GL_ARB_texture_storage
* is not supported if these functions are missing.
*/
void GLAPIENTRY
_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width)
{
/* no-op */
}
void GLAPIENTRY
_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height)
{
/* no-op */
}
void GLAPIENTRY
_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
/* no-op */
}
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