aboutsummaryrefslogtreecommitdiffstats
path: root/docs/relnotes/9.1.2.html
blob: 885457af255c67ec283ba080743c17aa83aa045c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 9.1.2 Release Notes / April 30th, 2013</h1>

<p>
Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>

<h2>MD5 checksums</h2>
<pre>
df2aab86ff4a510ce5b0d074caa0a59f  MesaLib-9.1.2.tar.bz2
415c2bc3a9eb571aafbfa474ebf5a2e0  MesaLib-9.1.2.tar.gz
b1ae5a4d9255953980bc9254f5323420  MesaLib-9.1.2.zip
</pre>

<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44567">Bug 44567</a> - [965gm] green artifacts when using GLSL in XBMC</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">Bug 59238</a> - many new symbols in libxatracker after recent automake work</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59445">Bug 59445</a> - [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59495">Bug 59495</a> - [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">Bug 60503</a> - [r300g] Unigine Heaven 3.0: all objects are black</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60510">Bug 60510</a> - Firefox 18.0.2 Crash On Nvidia GeForce2</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61197">Bug 61197</a> - [SNB Bisected] kwin_gles screen corruption</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug 61947</a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug 62357</a> - llvmpipe: Fragment Shader with &quot;return&quot; in main causes back output</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li>

<li><a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>

<li><a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>

</ul>

<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-9.1.1..mesa-9.1.2
</pre>

<p>Adam Jackson (2):</p>
<ul>
  <li>glx: Build with VISIBILITY_CFLAGS in automake</li>
  <li>linux: Don't emit a .note.ABI-tag section anymore (#26663)</li>
</ul>

<p>Alan Hourihane (3):</p>
<ul>
  <li>Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions</li>
  <li>Unreference sampler object when it's currently bound to texture unit.</li>
  <li>mesa: fix glGetInteger*(GL_SAMPLER_BINDING).</li>
</ul>

<p>Alex Deucher (1):</p>
<ul>
  <li>r600g: disable hyperz by default on 9.1</li>
</ul>

<p>Andreas Boll (5):</p>
<ul>
  <li>radeon/llvm: Link against libgallium.la to fix an undefined symbol</li>
  <li>mesa: use ieee fp on s390 and m68k</li>
  <li>build: Enable x86 assembler on Hurd.</li>
  <li>osmesa: fix out-of-tree build</li>
  <li>gallium/egl: fix out-of-tree build</li>
</ul>

<p>Anuj Phogat (1):</p>
<ul>
  <li>mesa: Fix FB blitting in case of zero size src or dst rect</li>
</ul>

<p>Brian Paul (4):</p>
<ul>
  <li>mesa: flush current state when querying GL_EDGE_FLAG</li>
  <li>vbo: fix crash found with shared display lists</li>
  <li>llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE</li>
  <li>llvmpipe: add some scene limit sanity check assertions</li>
</ul>

<p>Carl Worth (1):</p>
<ul>
  <li>i965: Avoid segfault in gen6_upload_state</li>
</ul>

<p>Chris Forbes (1):</p>
<ul>
  <li>i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex</li>
</ul>

<p>Christoph Bumiller (4):</p>
<ul>
  <li>nv50: fix 3D render target setup</li>
  <li>nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit</li>
  <li>nv50,nvc0: fix 3d blits, restore viewport after blit</li>
  <li>nvc0: fix for 2d engine R source formats writing RRR1 and not R001</li>
</ul>

<p>Eric Anholt (5):</p>
<ul>
  <li>i965/fs: Fix register allocation for uniform pull constants in 16-wide.</li>
  <li>i965/fs: Fix broken rendering in large shaders with UBO loads.</li>
  <li>i965/fs: Also do the gen4 SEND dependency workaround against other SENDs.</li>
  <li>i965: Add definitions for gen7+ data cache messages.</li>
  <li>mesa: Disable validate_ir_tree() on release builds.</li>
</ul>

<p>Ian Romanick (5):</p>
<ul>
  <li>docs: Add 9.1.1 release md5sums</li>
  <li>mesa: Add previously picked commit to .cherry-ignore</li>
  <li>glsl: Add missing bool case in glsl_type::get_scalar_type</li>
  <li>mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch</li>
  <li>mesa: Bump version to 9.1.2</li>
</ul>

<p>Jan de Groot (1):</p>
<ul>
  <li>dri/nouveau: fix crash in nouveau_flush</li>
</ul>

<p>José Fonseca (3):</p>
<ul>
  <li>autotools: Add missing top-level include dir.</li>
  <li>mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.</li>
  <li>include: Fix build with VS 11 (i.e, 2012).</li>
</ul>

<p>Kenneth Graunke (4):</p>
<ul>
  <li>i965: Fix INTEL_DEBUG=shader_time for Haswell.</li>
  <li>i965: Specialize SURFACE_STATE creation for shader time.</li>
  <li>i965: Make INTEL_DEBUG=shader_time use the RAW surface format.</li>
  <li>i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.</li>
</ul>

<p>Maarten Lankhorst (2):</p>
<ul>
  <li>gallium/build: Fix visibility CFLAGS in automake</li>
  <li>radeon/llvm: Do not link against libgallium when building statically.</li>
</ul>

<p>Marcin Slusarz (1):</p>
<ul>
  <li>dri/nouveau: NV17_3D class is not available for NV1a chipset</li>
</ul>

<p>Marek Olšák (3):</p>
<ul>
  <li>mesa: don't allocate a texture if width or height is 0 in CopyTexImage</li>
  <li>gallium/tgsi: fix valgrind warning</li>
  <li>mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba</li>
</ul>

<p>Martin Andersson (1):</p>
<ul>
  <li>r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end</li>
</ul>

<p>Matt Turner (3):</p>
<ul>
  <li>configure.ac: Don't check for X11 unconditionally.</li>
  <li>configure.ac: Remove stale comment about --x-* arguments.</li>
  <li>mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.</li>
</ul>

<p>Michel Dänzer (1):</p>
<ul>
  <li>radeonsi: Emit pixel shader state even when only the vertex shader changed</li>
</ul>

<p>Paul Berry (1):</p>
<ul>
  <li>i965: Apply depthstencil alignment workaround when doing fast clears.</li>
</ul>

<p>Roland Scheidegger (1):</p>
<ul>
  <li>gallivm: fix return opcode handling in main function of a shader</li>
</ul>

<p>Tapani Pälli (1):</p>
<ul>
  <li>intel: Fix regression in intel_create_image_from_name stride handling</li>
</ul>

<p>Tom Stellard (1):</p>
<ul>
  <li>r300g: Fix bug in OMOD optimization</li>
</ul>

</div>
</body>
</html>
' href='#n908'>908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459
/* $Id: teximage.c,v 1.69 2000/12/26 05:09:29 keithw Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "state.h"
#include "teximage.h"
#include "texstate.h"
#include "mtypes.h"
#include "swrast/s_span.h" /* XXX SWRAST hack */
#endif


/*
 * NOTES:
 *
 * Mesa's native texture datatype is GLchan.  Native formats are
 * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
 * and GL_COLOR_INDEX.
 * Device drivers are free to implement any internal format they want.
 */


#ifdef DEBUG
static void PrintTexture(const struct gl_texture_image *img)
{
  int i, j, c;
  GLchan *data = img->Data;

  if (!data) {
     printf("No texture data\n");
     return;
  }

  switch (img->Format) {
     case GL_ALPHA:
     case GL_LUMINANCE:
     case GL_INTENSITY:
     case GL_COLOR_INDEX:
        c = 1;
        break;
     case GL_LUMINANCE_ALPHA:
        c = 2;
        break;
     case GL_RGB:
        c = 3;
        break;
     case GL_RGBA:
        c = 4;
        break;
     default:
        gl_problem(NULL, "error in PrintTexture\n");
        return;
  }


  for (i = 0; i < img->Height; i++) {
    for (j = 0; j < img->Width; j++) {
      if (c==1)
        printf("%02x  ", data[0]);
      else if (c==2)
        printf("%02x%02x  ", data[0], data[1]);
      else if (c==3)
        printf("%02x%02x%02x  ", data[0], data[1], data[2]);
      else if (c==4)
        printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
      data += c;
    }
    printf("\n");
  }
}
#endif



/*
 * Compute log base 2 of n.
 * If n isn't an exact power of two return -1.
 * If n<0 return -1.
 */
static int
logbase2( int n )
{
   GLint i = 1;
   GLint log2 = 0;

   if (n<0) {
      return -1;
   }

   while ( n > i ) {
      i *= 2;
      log2++;
   }
   if (i != n) {
      return -1;
   }
   else {
      return log2;
   }
}



/*
 * Given an internal texture format enum or 1, 2, 3, 4 return the
 * corresponding _base_ internal format:  GL_ALPHA, GL_LUMINANCE,
 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
 * Return -1 if invalid enum.
 */
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint format )
{
  /*
   * Ask the driver for the base format, if it doesn't
   * know, it will return -1;
   */
   if (ctx->Driver.BaseCompressedTexFormat) {
      GLint ifmt = (*ctx->Driver.BaseCompressedTexFormat)(ctx, format);
      if (ifmt >= 0) {
         return ifmt;
      }
   }
   switch (format) {
      case GL_ALPHA:
      case GL_ALPHA4:
      case GL_ALPHA8:
      case GL_ALPHA12:
      case GL_ALPHA16:
         return GL_ALPHA;
      case 1:
      case GL_LUMINANCE:
      case GL_LUMINANCE4:
      case GL_LUMINANCE8:
      case GL_LUMINANCE12:
      case GL_LUMINANCE16:
         return GL_LUMINANCE;
      case 2:
      case GL_LUMINANCE_ALPHA:
      case GL_LUMINANCE4_ALPHA4:
      case GL_LUMINANCE6_ALPHA2:
      case GL_LUMINANCE8_ALPHA8:
      case GL_LUMINANCE12_ALPHA4:
      case GL_LUMINANCE12_ALPHA12:
      case GL_LUMINANCE16_ALPHA16:
         return GL_LUMINANCE_ALPHA;
      case GL_INTENSITY:
      case GL_INTENSITY4:
      case GL_INTENSITY8:
      case GL_INTENSITY12:
      case GL_INTENSITY16:
         return GL_INTENSITY;
      case 3:
      case GL_RGB:
      case GL_R3_G3_B2:
      case GL_RGB4:
      case GL_RGB5:
      case GL_RGB8:
      case GL_RGB10:
      case GL_RGB12:
      case GL_RGB16:
         return GL_RGB;
      case 4:
      case GL_RGBA:
      case GL_RGBA2:
      case GL_RGBA4:
      case GL_RGB5_A1:
      case GL_RGBA8:
      case GL_RGB10_A2:
      case GL_RGBA12:
      case GL_RGBA16:
         return GL_RGBA;
      case GL_COLOR_INDEX:
      case GL_COLOR_INDEX1_EXT:
      case GL_COLOR_INDEX2_EXT:
      case GL_COLOR_INDEX4_EXT:
      case GL_COLOR_INDEX8_EXT:
      case GL_COLOR_INDEX12_EXT:
      case GL_COLOR_INDEX16_EXT:
         return GL_COLOR_INDEX;
      default:
         return -1;  /* error */
   }
}



/*
 * Given an internal texture format enum or 1, 2, 3, 4 return the
 * corresponding _base_ internal format:  GL_ALPHA, GL_LUMINANCE,
 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.  Return the
 * number of components for the format.  Return -1 if invalid enum.
 */
static GLint
components_in_intformat( GLint format )
{
   switch (format) {
      case GL_ALPHA:
      case GL_ALPHA4:
      case GL_ALPHA8:
      case GL_ALPHA12:
      case GL_ALPHA16:
         return 1;
      case 1:
      case GL_LUMINANCE:
      case GL_LUMINANCE4:
      case GL_LUMINANCE8:
      case GL_LUMINANCE12:
      case GL_LUMINANCE16:
         return 1;
      case 2:
      case GL_LUMINANCE_ALPHA:
      case GL_LUMINANCE4_ALPHA4:
      case GL_LUMINANCE6_ALPHA2:
      case GL_LUMINANCE8_ALPHA8:
      case GL_LUMINANCE12_ALPHA4:
      case GL_LUMINANCE12_ALPHA12:
      case GL_LUMINANCE16_ALPHA16:
         return 2;
      case GL_INTENSITY:
      case GL_INTENSITY4:
      case GL_INTENSITY8:
      case GL_INTENSITY12:
      case GL_INTENSITY16:
         return 1;
      case 3:
      case GL_RGB:
      case GL_R3_G3_B2:
      case GL_RGB4:
      case GL_RGB5:
      case GL_RGB8:
      case GL_RGB10:
      case GL_RGB12:
      case GL_RGB16:
         return 3;
      case 4:
      case GL_RGBA:
      case GL_RGBA2:
      case GL_RGBA4:
      case GL_RGB5_A1:
      case GL_RGBA8:
      case GL_RGB10_A2:
      case GL_RGBA12:
      case GL_RGBA16:
         return 4;
      case GL_COLOR_INDEX:
      case GL_COLOR_INDEX1_EXT:
      case GL_COLOR_INDEX2_EXT:
      case GL_COLOR_INDEX4_EXT:
      case GL_COLOR_INDEX8_EXT:
      case GL_COLOR_INDEX12_EXT:
      case GL_COLOR_INDEX16_EXT:
         return 1;
      default:
         return -1;  /* error */
   }
}


/*
 * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
 * otherwise.
 */
static GLboolean
is_compressed_format(GLcontext *ctx, GLenum internalFormat)
{
    if (ctx->Driver.IsCompressedFormat) {
        return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat);
    }
    return GL_FALSE;
}



/*
 * Examine the texImage->Format field and set the Red, Green, Blue, etc
 * texel component sizes to default values.
 * These fields are set only here by core Mesa but device drivers may
 * overwritting these fields to indicate true texel resolution.
 */
static void
set_teximage_component_sizes( struct gl_texture_image *texImage )
{
   switch (texImage->Format) {
      case GL_ALPHA:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 8;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_LUMINANCE:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 8;
         texImage->IndexBits = 0;
         break;
      case GL_LUMINANCE_ALPHA:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 8;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 8;
         texImage->IndexBits = 0;
         break;
      case GL_INTENSITY:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 8;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_RED:
         texImage->RedBits = 8;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_GREEN:
         texImage->RedBits = 0;
         texImage->GreenBits = 8;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_BLUE:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 8;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_RGB:
      case GL_BGR:
         texImage->RedBits = 8;
         texImage->GreenBits = 8;
         texImage->BlueBits = 8;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_RGBA:
      case GL_BGRA:
      case GL_ABGR_EXT:
         texImage->RedBits = 8;
         texImage->GreenBits = 8;
         texImage->BlueBits = 8;
         texImage->AlphaBits = 8;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 0;
         break;
      case GL_COLOR_INDEX:
         texImage->RedBits = 0;
         texImage->GreenBits = 0;
         texImage->BlueBits = 0;
         texImage->AlphaBits = 0;
         texImage->IntensityBits = 0;
         texImage->LuminanceBits = 0;
         texImage->IndexBits = 8;
         break;
      default:
         gl_problem(NULL, "unexpected format in set_teximage_component_sizes");
   }
}


static void
set_tex_image(struct gl_texture_object *tObj,
              GLenum target, GLint level,
              struct gl_texture_image *texImage)
{
   ASSERT(tObj);
   ASSERT(texImage);
   switch (target) {
      case GL_TEXTURE_2D:
         tObj->Image[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
         tObj->Image[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
         tObj->NegX[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
         tObj->PosY[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
         tObj->NegY[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
         tObj->PosZ[level] = texImage;
         return;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
         tObj->NegZ[level] = texImage;
         return;
      default:
         gl_problem(NULL, "bad target in set_tex_image()");
         return;
   }
}


/*
 * Return new gl_texture_image struct with all fields initialized to zero.
 */
struct gl_texture_image *
_mesa_alloc_texture_image( void )
{
   return CALLOC_STRUCT(gl_texture_image);
}



/*
 * Initialize most fields of a gl_texture_image struct.
 */
static void
init_texture_image( GLcontext *ctx,
                    struct gl_texture_image *img,
                    GLsizei width, GLsizei height, GLsizei depth,
                    GLint border, GLenum internalFormat )
{
   ASSERT(img);
   ASSERT(!img->Data);
   img->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
   set_teximage_component_sizes( img );
   img->IntFormat = (GLenum) internalFormat;
   img->Border = border;
   img->Width = width;
   img->Height = height;
   img->Depth = depth;
   img->WidthLog2 = logbase2(width - 2 * border);
   if (height == 1)  /* 1-D texture */
      img->HeightLog2 = 0;
   else
      img->HeightLog2 = logbase2(height - 2 * border);
   if (depth == 1)   /* 2-D texture */
      img->DepthLog2 = 0;
   else
      img->DepthLog2 = logbase2(depth - 2 * border);
   img->Width2 = 1 << img->WidthLog2;
   img->Height2 = 1 << img->HeightLog2;
   img->Depth2 = 1 << img->DepthLog2;
   img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
   img->IsCompressed = is_compressed_format(ctx, internalFormat);
}



void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
   if (teximage->Data) {
      FREE( teximage->Data );
      teximage->Data = NULL;
   }
   FREE( teximage );
}



/*
 * Return number of bytes of storage needed to store a compressed texture
 * image.  Only the driver knows for sure.  If the driver can't help us,
 * we must return 0.
 */
GLuint
_mesa_compressed_image_size(GLcontext *ctx,
                            GLenum internalFormat,
                            GLint numDimensions,
                            GLint width,
                            GLint height,
                            GLint depth)
{
   if (ctx->Driver.CompressedImageSize) {
      return (*ctx->Driver.CompressedImageSize)(ctx, internalFormat,
                                                numDimensions,
                                                width, height, depth);
   }
   else {
      /* Shouldn't this be an internal error of some sort? */
      return 0;
   }
}



/*
 * Given a texture unit and a texture target, return the corresponding
 * texture object.
 */
struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
                        GLenum target)
{
   switch (target) {
      case GL_TEXTURE_1D:
         return texUnit->Current1D;
      case GL_PROXY_TEXTURE_1D:
         return ctx->Texture.Proxy1D;
      case GL_TEXTURE_2D:
         return texUnit->Current2D;
      case GL_PROXY_TEXTURE_2D:
         return ctx->Texture.Proxy2D;
      case GL_TEXTURE_3D:
         return texUnit->Current3D;
      case GL_PROXY_TEXTURE_3D:
         return ctx->Texture.Proxy3D;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
         return ctx->Extensions.ARB_texture_cube_map
                ? texUnit->CurrentCubeMap : NULL;
      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
         return ctx->Extensions.ARB_texture_cube_map
                ? ctx->Texture.ProxyCubeMap : NULL;
      default:
         gl_problem(NULL, "bad target in _mesa_select_tex_object()");
         return NULL;
   }
}


/*
 * Return the texture image struct which corresponds to target and level
 * for the given texture unit.
 */
struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
                       GLenum target, GLint level)
{
   ASSERT(texUnit);
   switch (target) {
      case GL_TEXTURE_1D:
         return texUnit->Current1D->Image[level];
      case GL_PROXY_TEXTURE_1D:
         return ctx->Texture.Proxy1D->Image[level];
      case GL_TEXTURE_2D:
         return texUnit->Current2D->Image[level];
      case GL_PROXY_TEXTURE_2D:
         return ctx->Texture.Proxy2D->Image[level];
      case GL_TEXTURE_3D:
         return texUnit->Current3D->Image[level];
      case GL_PROXY_TEXTURE_3D:
         return ctx->Texture.Proxy3D->Image[level];
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->Image[level];
         else
            return NULL;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->NegX[level];
         else
            return NULL;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->PosY[level];
         else
            return NULL;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->NegY[level];
         else
            return NULL;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->PosZ[level];
         else
            return NULL;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return texUnit->CurrentCubeMap->NegZ[level];
         else
            return NULL;
      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
         if (ctx->Extensions.ARB_texture_cube_map)
            return ctx->Texture.ProxyCubeMap->Image[level];
         else
            return NULL;
      default:
         gl_problem(ctx, "bad target in _mesa_select_tex_image()");
         return NULL;
   }
}



/*
 * Calling glTexImage and related functions when convolution is enabled
 * with GL_REDUCE border mode causes some complications.
 * The incoming image must be extra large so that the post-convolution
 * image size is reduced to a power of two size (plus 2 * border).
 * This function adjusts a texture width and height accordingly if
 * convolution with GL_REDUCE is enabled.
 */
static void
adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions,
                                    GLsizei *width, GLsizei *height)
{
   if (ctx->Pixel.Convolution1DEnabled
       && dimensions == 1
       && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) {
      *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1);
   }
   else if (ctx->Pixel.Convolution2DEnabled
            && dimensions > 1
            && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) {
      *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1);
      *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1);
   }
   else if (ctx->Pixel.Separable2DEnabled
            && dimensions > 1
            && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) {
      *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1);
      *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1);
   }
}



/*
 * This function is used to move user image data into a texture image.
 * We handle full texture images and subtexture images.  We also take
 * care of all image transfer operations here, including convolution.
 * Input:
 *         dstXoffset, dstYoffset, dstZoffset - offsets in pixels
 *         dstRowStride, dstImageStride - strides in GLchan's
 */
static void
fill_texture_image( GLcontext *ctx, GLuint dimensions,
                    GLenum texFormat, GLchan *texAddr,
                    GLint srcWidth, GLint srcHeight, GLint srcDepth,
                    GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
                    GLint dstRowStride, GLint dstImageStride,
                    GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr,
                    const struct gl_pixelstore_attrib *srcPacking)
{
   GLint texComponents;

   ASSERT(ctx);
   ASSERT(dimensions >= 1 && dimensions <= 3);
   ASSERT(texAddr);
   ASSERT(srcWidth >= 1);
   ASSERT(srcHeight >= 1);
   ASSERT(srcDepth >= 1);
   ASSERT(dstXoffset >= 0);
   ASSERT(dstYoffset >= 0);
   ASSERT(dstZoffset >= 0);
   ASSERT(dstRowStride >= 0);
   ASSERT(dstImageStride >= 0);
   ASSERT(srcAddr);
   ASSERT(srcPacking);

   texComponents = components_in_intformat(texFormat);

   /* try common 2D texture cases first */
   if (!ctx->_ImageTransferState && dimensions == 2
       && srcType == GL_UNSIGNED_BYTE) {

      if (srcFormat == texFormat) {
         /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
          * GL_LUMINANCE_ALPHA, etc. texture formats.  Use memcpy().
          */
         const GLchan *src = (const GLchan *) _mesa_image_address(
                                   srcPacking, srcAddr, srcWidth, srcHeight,
                                   srcFormat, srcType, 0, 0, 0);
         const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
                                               srcWidth, srcFormat, srcType);
         const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan);
         GLchan *dst = texAddr + dstYoffset * dstRowStride
                      + dstXoffset * texComponents;
         if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) {
            MEMCPY(dst, src, srcHeight * widthInBytes);
         }
         else {
            GLint i;
            for (i = 0; i < srcHeight; i++) {
               MEMCPY(dst, src, widthInBytes);
               src += srcRowStride;
               dst += dstRowStride;
            }
         }
         return;  /* all done */
      }
      else if (srcFormat == GL_RGBA && texFormat == GL_RGB) {
         /* commonly used by Quake */
         const GLchan *src = (const GLchan *) _mesa_image_address(
                                   srcPacking, srcAddr, srcWidth, srcHeight,
                                   srcFormat, srcType, 0, 0, 0);
         const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
                                               srcWidth, srcFormat, srcType);
         GLchan *dst = texAddr + dstYoffset * dstRowStride
                      + dstXoffset * texComponents;
         GLint i, j;
         for (i = 0; i < srcHeight; i++) {
            const GLchan *s = src;
            GLchan *d = dst;
            for (j = 0; j < srcWidth; j++) {
               *d++ = *s++;  /*red*/
               *d++ = *s++;  /*green*/
               *d++ = *s++;  /*blue*/
               s++;          /*alpha*/
            }
            src += srcRowStride;
            dst += dstRowStride;
         }
         return;  /* all done */
      }
   }

   /*
    * General case solutions
    */
   if (texFormat == GL_COLOR_INDEX) {
      /* color index texture */
      const GLenum texType = GL_UNSIGNED_BYTE;
      GLint img, row;
      GLchan *dest = texAddr + dstZoffset * dstImageStride
                    + dstYoffset * dstRowStride
                    + dstXoffset * texComponents;
      for (img = 0; img < srcDepth; img++) {
         GLchan *destRow = dest;
         for (row = 0; row < srcHeight; row++) {
            const GLvoid *src = _mesa_image_address(srcPacking,
                srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
            _mesa_unpack_index_span(ctx, srcWidth, texType, destRow,
                                    srcType, src, srcPacking,
                                    ctx->_ImageTransferState);
            destRow += dstRowStride;
         }
         dest += dstImageStride;
      }
   }
   else {
      /* regular, color texture */
      if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) ||
          (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) ||
          (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) {
         /*
          * Fill texture image with convolution
          */
         GLint img, row;
         GLint convWidth = srcWidth, convHeight = srcHeight;
         GLfloat *tmpImage, *convImage;
         tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
         if (!tmpImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
            return;
         }
         convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat));
         if (!convImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
            FREE(tmpImage);
            return;
         }

         for (img = 0; img < srcDepth; img++) {
            const GLfloat *srcf;
            GLfloat *dstf = tmpImage;
            GLchan *dest;

            /* unpack and do transfer ops up to convolution */
            for (row = 0; row < srcHeight; row++) {
               const GLvoid *src = _mesa_image_address(srcPacking,
                                              srcAddr, srcWidth, srcHeight,
                                              srcFormat, srcType, img, row, 0);
               _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf,
                          srcFormat, srcType, src, srcPacking,
                          ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
                          GL_TRUE);
               dstf += srcWidth * 4;
            }

            /* convolve */
            if (dimensions == 1) {
               ASSERT(ctx->Pixel.Convolution1DEnabled);
               _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
            }
            else {
               if (ctx->Pixel.Convolution2DEnabled) {
                  _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
                                          tmpImage, convImage);
               }
               else {
                  ASSERT(ctx->Pixel.Separable2DEnabled);
                  _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
                                           tmpImage, convImage);
               }
            }

            /* packing and transfer ops after convolution */
            srcf = convImage;
            dest = texAddr + (dstZoffset + img) * dstImageStride
                 + dstYoffset * dstRowStride;
            for (row = 0; row < convHeight; row++) {
               _mesa_pack_float_rgba_span(ctx, convWidth,
                                          (const GLfloat (*)[4]) srcf,
                                          texFormat, GL_UNSIGNED_BYTE,
                                          dest, &_mesa_native_packing,
                                          ctx->_ImageTransferState
                                          & IMAGE_POST_CONVOLUTION_BITS);
               srcf += convWidth * 4;
               dest += dstRowStride;
            }
         }

         FREE(convImage);
         FREE(tmpImage);
      }
      else {
         /*
          * no convolution
          */
         GLint img, row;
         GLchan *dest = texAddr + dstZoffset * dstImageStride
                       + dstYoffset * dstRowStride
                       + dstXoffset * texComponents;
         for (img = 0; img < srcDepth; img++) {
            GLchan *destRow = dest;
            for (row = 0; row < srcHeight; row++) {
               const GLvoid *srcRow = _mesa_image_address(srcPacking,
                                              srcAddr, srcWidth, srcHeight,
                                              srcFormat, srcType, img, row, 0);
               _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow,
                                       srcFormat, srcType, srcRow, srcPacking,
                                       ctx->_ImageTransferState);
               destRow += dstRowStride;
            }
            dest += dstImageStride;
         }
      }
   }
}



/* Need this to prevent an out-of-bounds memory access when using
 * X86 optimized code.
 */
#ifdef USE_X86_ASM
#  define EXTRA_BYTE sizeof(GLchan)
#else
#  define EXTRA_BYTE 0
#endif



/*
 * Called by glTexImage[123]D.  Fill in a texture image with data given
 * by the client.  All pixel transfer and unpack modes are handled here.
 * Input:  dimensions (1, 2, or 3)
 *         texImage - destination texture image (we'll malloc the memory)
 *         width, height, depth - size of source image
 *         srcFormat, srcType - source image format and type
 *         pixels - source image data
 *         srcPacking - source image packing parameters
 *
 * NOTE: All texture image parameters should have already been error checked.
 *
 * NOTE: the texImage dimensions and source image dimensions must be correct
 * with respect to convolution with border mode = reduce.
 */
static void
make_texture_image( GLcontext *ctx, GLuint dimensions,
                    struct gl_texture_image *texImage,
                    GLint width, GLint height, GLint depth,
                    GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
                    const struct gl_pixelstore_attrib *srcPacking)
{
   const GLint internalFormat = texImage->IntFormat;
   const GLint components = components_in_intformat(internalFormat);
   GLint convWidth = width, convHeight = height;

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
      adjust_texture_size_for_convolution(ctx, dimensions,
                                          &convWidth, &convHeight);
   }

   texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth
                                 * components * sizeof(GLchan) + EXTRA_BYTE);
   if (!texImage->Data)
      return;      /* out of memory */

   fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data,
                      width, height, depth, 0, 0, 0,
                      convWidth * components * sizeof(GLchan),
                      convWidth * convHeight * components * sizeof(GLchan),
                      srcFormat, srcType, pixels, srcPacking);
}



/*
 * glTexImage[123]D can accept a NULL image pointer.  In this case we
 * create a texture image with unspecified image contents per the OpenGL
 * spec.  This function creates an empty image for the given texture image.
 */
static void
make_null_texture( struct gl_texture_image *texImage )
{
   GLint components;
   GLint numPixels;

   ASSERT(texImage);
   ASSERT(!texImage->Data);

   components = components_in_intformat(texImage->IntFormat);
   numPixels = texImage->Width * texImage->Height * texImage->Depth;

   texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan)
                                       + EXTRA_BYTE );

   /*
    * Let's see if anyone finds this.  If glTexImage2D() is called with
    * a NULL image pointer then load the texture image with something
    * interesting instead of leaving it indeterminate.
    */
   if (texImage->Data) {
      static const char message[8][32] = {
         "   X   X  XXXXX   XXX     X    ",
         "   XX XX  X      X   X   X X   ",
         "   X X X  X      X      X   X  ",
         "   X   X  XXXX    XXX   XXXXX  ",
         "   X   X  X          X  X   X  ",
         "   X   X  X      X   X  X   X  ",
         "   X   X  XXXXX   XXX   X   X  ",
         "                               "
      };

      GLchan *imgPtr = texImage->Data;
      GLint i, j, k;
      for (i = 0; i < texImage->Height; i++) {
         GLint srcRow = 7 - i % 8;
         for (j = 0; j < texImage->Width; j++) {
            GLint srcCol = j % 32;
            GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70;
            for (k=0;k<components;k++) {
               *imgPtr++ = (GLchan) texel;
            }
         }
      }
   }
}



/*
 * This is called when a proxy texture test fails, we set all the
 * image members (except DriverData) to zero.
 */
static void
clear_proxy_teximage(struct gl_texture_image *img)
{
   ASSERT(img);
   img->Format = 0;
   img->IntFormat = 0;
   img->RedBits = 0;
   img->GreenBits = 0;
   img->BlueBits = 0;
   img->AlphaBits = 0;
   img->IntensityBits = 0;
   img->LuminanceBits = 0;
   img->IndexBits = 0;
   img->Border = 0;
   img->Width = 0;
   img->Height = 0;
   img->Depth = 0;
   img->Width2 = 0;
   img->Height2 = 0;
   img->Depth2 = 0;
   img->WidthLog2 = 0;
   img->HeightLog2 = 0;
   img->DepthLog2 = 0;
   img->Data = NULL;
   img->IsCompressed = 0;
   img->CompressedSize = 0;
}



/*
 * Test glTexImage[123]D() parameters for errors.
 * Input:
 *         dimensions - must be 1 or 2 or 3
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
                     GLint level, GLint internalFormat,
                     GLenum format, GLenum type,
                     GLuint dimensions,
                     GLint width, GLint height,
                     GLint depth, GLint border )
{
   GLboolean isProxy;
   GLint iformat;

   if (dimensions == 1) {
      isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
      if (target != GL_TEXTURE_1D && !isProxy) {
         gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 2) {
      isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
      if (target != GL_TEXTURE_2D && !isProxy &&
          !(ctx->Extensions.ARB_texture_cube_map &&
            target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
            target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
          gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
          return GL_TRUE;
      }
   }
   else if (dimensions == 3) {
      isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
      if (target != GL_TEXTURE_3D && !isProxy) {
         gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
         return GL_TRUE;
      }
   }
   else {
      gl_problem( ctx, "bad dims in texture_error_check" );
      return GL_TRUE;
   }

   /* Border */
   if (border != 0 && border != 1) {
      if (!isProxy) {
         char message[100];
         sprintf(message, "glTexImage%dD(border=%d)", dimensions, border);
         gl_error(ctx, GL_INVALID_VALUE, message);
      }
      return GL_TRUE;
   }

   /* Width */
   if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
       || logbase2( width - 2 * border ) < 0) {
      if (!isProxy) {
         char message[100];
         sprintf(message, "glTexImage%dD(width=%d)", dimensions, width);
         gl_error(ctx, GL_INVALID_VALUE, message);
      }
      return GL_TRUE;
   }

   /* Height */
   if (dimensions >= 2) {
      if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
          || logbase2( height - 2 * border ) < 0) {
         if (!isProxy) {
            char message[100];
            sprintf(message, "glTexImage%dD(height=%d)", dimensions, height);
            gl_error(ctx, GL_INVALID_VALUE, message);
         }
         return GL_TRUE;
      }
   }

   /* For cube map, width must equal height */
   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
      if (width != height) {
         if (!isProxy) {
            gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
         }
         return GL_TRUE;
      }
   }

   /* Depth */
   if (dimensions >= 3) {
      if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
          || logbase2( depth - 2 * border ) < 0) {
         if (!isProxy) {
            char message[100];
            sprintf(message, "glTexImage3D(depth=%d)", depth );
            gl_error( ctx, GL_INVALID_VALUE, message );
         }
         return GL_TRUE;
      }
   }

   /* Level */
   if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
      if (!isProxy) {
         char message[100];
         sprintf(message, "glTexImage%dD(level=%d)", dimensions, level);
         gl_error(ctx, GL_INVALID_VALUE, message);
      }
      return GL_TRUE;
   }

   iformat = _mesa_base_tex_format( ctx, internalFormat );
   if (iformat < 0) {
      if (!isProxy) {
         char message[100];
         sprintf(message, "glTexImage%dD(internalFormat=0x%x)", dimensions,
                 internalFormat);
         gl_error(ctx, GL_INVALID_VALUE, message);
      }
      return GL_TRUE;
   }

   if (!is_compressed_format(ctx, internalFormat)) {
      if (!_mesa_is_legal_format_and_type( format, type )) {
         /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
          * is a type/format mismatch.  See 1.2 spec page 94, sec 3.6.4.
          */
         if (!isProxy) {
            char message[100];
            sprintf(message, "glTexImage%dD(format or type)", dimensions);
            gl_error(ctx, GL_INVALID_OPERATION, message);
         }
         return GL_TRUE;
      }
   }

   /* if we get here, the parameters are OK */
   return GL_FALSE;
}



/*
 * Test glTexSubImage[123]D() parameters for errors.
 * Input:
 *         dimensions - must be 1 or 2 or 3
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean
subtexture_error_check( GLcontext *ctx, GLuint dimensions,
                        GLenum target, GLint level,
                        GLint xoffset, GLint yoffset, GLint zoffset,
                        GLint width, GLint height, GLint depth,
                        GLenum format, GLenum type )
{
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   struct gl_texture_image *destTex;

   if (dimensions == 1) {
      if (target != GL_TEXTURE_1D) {
         gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 2) {
      if (ctx->Extensions.ARB_texture_cube_map) {
         if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
              target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
             target != GL_TEXTURE_2D) {
            gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
            return GL_TRUE;
         }
      }
      else if (target != GL_TEXTURE_2D) {
         gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 3) {
      if (target != GL_TEXTURE_3D) {
         gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
         return GL_TRUE;
      }
   }
   else {
      gl_problem( ctx, "bad dims in texture_error_check" );
      return GL_TRUE;
   }

   if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
      char message[100];
      sprintf(message, "glTexSubImage2D(level=%d)", level);
      gl_error(ctx, GL_INVALID_ENUM, message);
      return GL_TRUE;
   }

   if (width < 0) {
      char message[100];
      sprintf(message, "glTexSubImage%dD(width=%d)", dimensions, width);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }
   if (height < 0 && dimensions > 1) {
      char message[100];
      sprintf(message, "glTexSubImage%dD(height=%d)", dimensions, height);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }
   if (depth < 0 && dimensions > 2) {
      char message[100];
      sprintf(message, "glTexSubImage%dD(depth=%d)", dimensions, depth);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   destTex = texUnit->Current2D->Image[level];
   if (!destTex) {
      gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D");
      return GL_TRUE;
   }

   if (xoffset < -((GLint)destTex->Border)) {
      gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)");
      return GL_TRUE;
   }
   if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) {
      gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)");
      return GL_TRUE;
   }
   if (dimensions > 1) {
      if (yoffset < -((GLint)destTex->Border)) {
         gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)");
         return GL_TRUE;
      }
      if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) {
         gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)");
         return GL_TRUE;
      }
   }
   if (dimensions > 2) {
      if (zoffset < -((GLint)destTex->Border)) {
         gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
         return GL_TRUE;
      }
      if (zoffset + depth  > (GLint) (destTex->Depth+destTex->Border)) {
         gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
         return GL_TRUE;
      }
   }

   if (!is_compressed_format(ctx, destTex->IntFormat)) {
      if (!_mesa_is_legal_format_and_type(format, type)) {
         char message[100];
         sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
         gl_error(ctx, GL_INVALID_ENUM, message);
         return GL_TRUE;
      }
   }

   return GL_FALSE;
}


/*
 * Test glCopyTexImage[12]D() parameters for errors.
 * Input:  dimensions - must be 1 or 2 or 3
 * Return:  GL_TRUE = an error was detected, GL_FALSE = no errors
 */
static GLboolean
copytexture_error_check( GLcontext *ctx, GLuint dimensions,
                         GLenum target, GLint level, GLint internalFormat,
                         GLint width, GLint height, GLint border )
{
   GLint iformat;

   if (dimensions == 1) {
      if (target != GL_TEXTURE_1D) {
         gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 2) {
      if (ctx->Extensions.ARB_texture_cube_map) {
         if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
              target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
             target != GL_TEXTURE_2D) {
            gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
            return GL_TRUE;
         }
      }
      else if (target != GL_TEXTURE_2D) {
         gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
         return GL_TRUE;
      }
   }

   /* Border */
   if (border!=0 && border!=1) {
      char message[100];
      sprintf(message, "glCopyTexImage%dD(border)", dimensions);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   /* Width */
   if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize
       || logbase2( width - 2 * border ) < 0) {
      char message[100];
      sprintf(message, "glCopyTexImage%dD(width=%d)", dimensions, width);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   /* Height */
   if (dimensions >= 2) {
      if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize
          || logbase2( height - 2 * border ) < 0) {
         char message[100];
         sprintf(message, "glCopyTexImage%dD(height=%d)", dimensions, height);
         gl_error(ctx, GL_INVALID_VALUE, message);
         return GL_TRUE;
      }
   }

   /* For cube map, width must equal height */
   if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
       target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
      if (width != height) {
         gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
         return GL_TRUE;
      }
   }

   /* Level */
   if (level<0 || level>=ctx->Const.MaxTextureLevels) {
      char message[100];
      sprintf(message, "glCopyTexImage%dD(level=%d)", dimensions, level);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   iformat = _mesa_base_tex_format( ctx, internalFormat );
   if (iformat < 0) {
      char message[100];
      sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   /* if we get here, the parameters are OK */
   return GL_FALSE;
}


static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
                             GLenum target, GLint level,
                             GLint xoffset, GLint yoffset, GLint zoffset,
                             GLsizei width, GLsizei height )
{
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   struct gl_texture_image *teximage;

   if (dimensions == 1) {
      if (target != GL_TEXTURE_1D) {
         gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 2) {
      if (ctx->Extensions.ARB_texture_cube_map) {
         if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
              target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
             target != GL_TEXTURE_2D) {
            gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
            return GL_TRUE;
         }
      }
      else if (target != GL_TEXTURE_2D) {
         gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
         return GL_TRUE;
      }
   }
   else if (dimensions == 3) {
      if (target != GL_TEXTURE_3D) {
         gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
         return GL_TRUE;
      }
   }

   if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(level=%d)", dimensions, level);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   if (width < 0) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(width=%d)", dimensions, width);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }
   if (dimensions > 1 && height < 0) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(height=%d)", dimensions, height);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }

   teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
   if (!teximage) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions);
      gl_error(ctx, GL_INVALID_OPERATION, message);
      return GL_TRUE;
   }

   if (xoffset < -((GLint)teximage->Border)) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }
   if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) {
      char message[100];
      sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions);
      gl_error(ctx, GL_INVALID_VALUE, message);
      return GL_TRUE;
   }
   if (dimensions > 1) {
      if (yoffset < -((GLint)teximage->Border)) {
         char message[100];
         sprintf(message, "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
         gl_error(ctx, GL_INVALID_VALUE, message);
         return GL_TRUE;
      }
      /* NOTE: we're adding the border here, not subtracting! */
      if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) {
         char message[100];
         sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions);
         gl_error(ctx, GL_INVALID_VALUE, message);
         return GL_TRUE;
      }
   }

   if (dimensions > 2) {
      if (zoffset < -((GLint)teximage->Border)) {
         char message[100];
         sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions);
         gl_error(ctx, GL_INVALID_VALUE, message);
         return GL_TRUE;
      }
      if (zoffset > (GLint) (teximage->Depth+teximage->Border)) {
         char message[100];
         sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions);
         gl_error(ctx, GL_INVALID_VALUE, message);
         return GL_TRUE;
      }
   }

   /* if we get here, the parameters are OK */
   return GL_FALSE;
}




/*
 * Turn generic compressed formats into specific compressed format.
 * Some of the compressed formats we don't support, so we
 * fall back to the uncompressed format.  (See issue 15 of
 * the GL_ARB_texture_compression specification.)
 */
static GLint
get_specific_compressed_tex_format(GLcontext *ctx,
                                   GLint ifmt, GLint numDimensions,
                                   GLint     *levelp,
                                   GLsizei   *widthp,
                                   GLsizei   *heightp,
                                   GLsizei   *depthp,
                                   GLint     *borderp,
                                   GLenum    *formatp,
                                   GLenum    *typep)
{
   char message[100];
   GLint internalFormat = ifmt;

   if (ctx->Extensions.ARB_texture_compression
       && ctx->Driver.SpecificCompressedTexFormat) {
      /*
       * First, ask the driver for the specific format.
       * We do this for all formats, since we may want to
       * fake one compressed format for another.
       */
       internalFormat = (*ctx->Driver.SpecificCompressedTexFormat)
                               (ctx, internalFormat, numDimensions,
                                levelp,
                                widthp, heightp, depthp,
                                borderp, formatp, typep);
   }

   /*
    * Now, convert any generic format left to an uncompressed
    * specific format.  If the driver does not support compression
    * of the format, we must drop back to the uncompressed format.
    * See issue 15 of the GL_ARB_texture_compression specification.
    */
   switch (internalFormat) {
      case GL_COMPRESSED_ALPHA_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_ALPHA;
         break;
      case GL_COMPRESSED_LUMINANCE_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_LUMINANCE;
         break;
      case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_LUMINANCE_ALPHA;
         break;
      case GL_COMPRESSED_INTENSITY_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_INTENSITY;
         break;
      case GL_COMPRESSED_RGB_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_RGB;
         break;
      case GL_COMPRESSED_RGBA_ARB:
         if (ctx && !ctx->Extensions.ARB_texture_compression) {
            sprintf(message, "glTexImage%dD(internalFormat)", numDimensions);
            gl_error(ctx, GL_INVALID_VALUE, message);
            return -1;
         }
         internalFormat = GL_RGBA;
         break;
      default:
         /* silence compiler warning */
         ;
   }
   return internalFormat;
}


/*
 * Called from the API.  Note that width includes the border.
 */
void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
                  GLsizei width, GLint border, GLenum format,
                  GLenum type, const GLvoid *pixels )
{
   GLsizei postConvWidth = width;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);

   if (target==GL_TEXTURE_1D) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLint ifmt;

      ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 1,
                                                &level,
                                                &width, 0, 0,
                                                &border, &format, &type);
      if (ifmt < 0) {
         /*
          * The error here is that we were sent a generic compressed
          * format, but the extension is not supported.
          */
         return;
      }
      else {
         internalFormat = ifmt;
      }

      if (texture_error_check(ctx, target, level, internalFormat,
                              format, type, 1, postConvWidth, 1, 1, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = texUnit->Current1D;
      texImage = texObj->Image[level];

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         texObj->Image[level] = texImage;
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat);

      if (ctx->NewState & _NEW_PIXEL)
         gl_update_state(ctx);

      /* process the texture image */
      if (pixels) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (!ctx->_ImageTransferState && ctx->Driver.TexImage1D) {
            /* let device driver try to use raw image */
            success = (*ctx->Driver.TexImage1D)( ctx, target, level, format,
                                                 type, pixels, &ctx->Unpack,
                                                 texObj, texImage, &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            make_texture_image(ctx, 1, texImage, width, 1, 1,
                               format, type, pixels, &ctx->Unpack);
            if (!success && ctx->Driver.TexImage1D) {
               /* let device driver try to use unpacked image */
               (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
                                          GL_UNSIGNED_BYTE, texImage->Data,
                                          &_mesa_native_packing,
                                          texObj, texImage, &retain);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.TexImage1D) {
            GLboolean retain;
            (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
                                       GL_UNSIGNED_BYTE, texImage->Data,
                                       &_mesa_native_packing,
                                       texObj, texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_1D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                                         format, type, 1, width, 1, 1, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                                  internalFormat, format, type,
                                                  width, 1, 1, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
                            width, 1, 1, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
      return;
   }
}


void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
                  GLsizei width, GLsizei height, GLint border,
                  GLenum format, GLenum type,
                  const GLvoid *pixels )
{
   GLsizei postConvWidth = width, postConvHeight = height;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);

   if (target==GL_TEXTURE_2D ||
       (ctx->Extensions.ARB_texture_cube_map &&
        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
        target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLint ifmt;

      ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 2,
                                                &level,
                                                &width, &height, 0,
                                                &border, &format, &type);
      if (ifmt < 0) {
         /*
          * The error here is that we were sent a generic compressed
          * format, but the extension is not supported.
          */
         return;
      }
      else {
         internalFormat = ifmt;
      }

      if (texture_error_check(ctx, target, level, internalFormat,
                              format, type, 2, postConvWidth, postConvHeight,
                              1, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = _mesa_select_tex_object(ctx, texUnit, target);
      texImage = _mesa_select_tex_image(ctx, texUnit, target, level);

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         set_tex_image(texObj, target, level, texImage);
         /*texObj->Image[level] = texImage;*/
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, postConvWidth, postConvHeight,
                         1, border, internalFormat);

      if (ctx->NewState & _NEW_PIXEL)
         gl_update_state(ctx);

      /* process the texture image */
      if (pixels) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (!ctx->_ImageTransferState && ctx->Driver.TexImage2D) {
            /* let device driver try to use raw image */
            success = (*ctx->Driver.TexImage2D)( ctx, target, level, format,
                                                 type, pixels, &ctx->Unpack,
                                                 texObj, texImage, &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            make_texture_image(ctx, 2, texImage, width, height, 1,
                               format, type, pixels, &ctx->Unpack);
            if (!success && ctx->Driver.TexImage2D) {
               /* let device driver try to use unpacked image */
               (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
                                          GL_UNSIGNED_BYTE, texImage->Data,
                                          &_mesa_native_packing,
                                          texObj, texImage, &retain);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.TexImage2D) {
            GLboolean retain;
            (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
                                       GL_UNSIGNED_BYTE, texImage->Data,
                                       &_mesa_native_packing,
                                       texObj, texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_2D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                                    format, type, 2, width, height, 1, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                                  internalFormat, format, type,
                                                  width, height, 1, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx,
                            ctx->Texture.Proxy2D->Image[level],
                            width, height, 1, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
      return;
   }
}


/*
 * Called by the API or display list executor.
 * Note that width and height include the border.
 */
void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
                  GLsizei width, GLsizei height, GLsizei depth,
                  GLint border, GLenum format, GLenum type,
                  const GLvoid *pixels )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (target==GL_TEXTURE_3D_EXT) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLint ifmt;

      ifmt = get_specific_compressed_tex_format(ctx, internalFormat, 3,
                                                &level,
                                                &width, &height, &depth,
                                                &border, &format, &type);
      if (ifmt < 0) {
         /*
          * The error here is that we were sent a generic compressed
          * format, but the extension is not supported.
          */
         return;
      }
      else {
         internalFormat = ifmt;
      }

      if (texture_error_check(ctx, target, level, internalFormat,
                              format, type, 3, width, height, depth, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = texUnit->Current3D;
      texImage = texObj->Image[level];

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         texObj->Image[level] = texImage;
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, width, height, depth,
                         border, internalFormat);

      if (ctx->NewState & _NEW_PIXEL)
         gl_update_state(ctx);

      /* process the texture image */
      if (pixels) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (!ctx->_ImageTransferState && ctx->Driver.TexImage3D) {
            /* let device driver try to use raw image */
            success = (*ctx->Driver.TexImage3D)( ctx, target, level, format,
                                                 type, pixels, &ctx->Unpack,
                                                 texObj, texImage, &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            make_texture_image(ctx, 3, texImage, width, height, depth,
                               format, type, pixels, &ctx->Unpack);
            if (!success && ctx->Driver.TexImage3D) {
               /* let device driver try to use unpacked image */
               (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
                                          GL_UNSIGNED_BYTE, texImage->Data,
                                          &_mesa_native_packing,
                                          texObj, texImage, &retain);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.TexImage3D) {
            GLboolean retain;
            (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
                                       GL_UNSIGNED_BYTE, texImage->Data,
                                       &_mesa_native_packing,
                                       texObj, texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_3D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                                format, type, 3, width, height, depth, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                                 internalFormat, format, type,
                                                 width, height, depth, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
                            width, height, depth, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
      return;
   }
}


void
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
                     GLsizei width, GLsizei height, GLsizei depth,
                     GLint border, GLenum format, GLenum type,
                     const GLvoid *pixels )
{
   _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
                    depth, border, format, type, pixels);
}


/*
 * Fetch a texture image from the device driver.
 * Store the results in the given texture object at the given mipmap level.
 */
void
_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
                                const struct gl_texture_object *texObj )
{
   GLvoid *image;
   GLenum imgFormat, imgType;
   GLboolean freeImage;
   struct gl_texture_image *texImage;
   GLint destComponents, numPixels, srcBytesPerTexel;

   if (!ctx->Driver.GetTexImage)
      return;

   image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj,
                                       &imgFormat, &imgType, &freeImage);
   if (!image)
      return;

   texImage = texObj->Image[level];
   ASSERT(texImage);
   if (!texImage)
      return;

   destComponents = components_in_intformat(texImage->Format);
   assert(destComponents > 0);
   numPixels = texImage->Width * texImage->Height * texImage->Depth;
   assert(numPixels > 0);
   srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType);
   assert(srcBytesPerTexel > 0);

   if (!texImage->Data) {
      /* Allocate memory for the texture image data */
      texImage->Data = (GLchan *) MALLOC(numPixels * destComponents
                                         * sizeof(GLchan) + EXTRA_BYTE);
   }

   if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) {
      /* We got lucky!  The driver's format and type match Mesa's format. */
      if (texImage->Data) {
         MEMCPY(texImage->Data, image, numPixels * destComponents);
      }
   }
   else {
      /* Convert the texture image from the driver's format to Mesa's
       * internal format.
       */
      const GLint width = texImage->Width;
      const GLint height = texImage->Height;
      const GLint depth = texImage->Depth;
      const GLint destBytesPerRow = width * destComponents * sizeof(GLchan);
      const GLint srcBytesPerRow = width * srcBytesPerTexel;
      const GLenum dstType = GL_UNSIGNED_BYTE;
      const GLenum dstFormat = texImage->Format;
      const GLchan *srcPtr = (const GLchan *) image;
      GLchan *destPtr = texImage->Data;

      if (texImage->Format == GL_COLOR_INDEX) {
         /* color index texture */
         GLint img, row;
         assert(imgFormat == GL_COLOR_INDEX);
         for (img = 0; img < depth; img++) {
            for (row = 0; row < height; row++) {
               _mesa_unpack_index_span(ctx, width, dstType, destPtr,
                             imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
               destPtr += destBytesPerRow;
               srcPtr += srcBytesPerRow;
            }
         }
      }
      else {
         /* color texture */
         GLint img, row;
         for (img = 0; img < depth; img++) {
            for (row = 0; row < height; row++) {
               _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr,
                  imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
               destPtr += destBytesPerRow;
               srcPtr += srcBytesPerRow;
            }
         }
      }
   }

   if (freeImage)
      FREE(image);
}


/*
 * Get all the mipmap images for a texture object from the device driver.
 * Actually, only get mipmap images if we're using a mipmap filter.
 */
GLboolean
_mesa_get_teximages_from_driver(GLcontext *ctx,
                                struct gl_texture_object *texObj)
{
   if (ctx->Driver.GetTexImage) {
      static const GLenum targets[] = {
         GL_TEXTURE_1D,
         GL_TEXTURE_2D,
         GL_TEXTURE_3D,
         GL_TEXTURE_CUBE_MAP_ARB,
         GL_TEXTURE_CUBE_MAP_ARB,
         GL_TEXTURE_CUBE_MAP_ARB
      };
      GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter);
      GLenum target = targets[texObj->Dimensions - 1];
      if (needLambda) {
         GLint level;
         /* Get images for all mipmap levels.  We might not need them
          * all but this is easier.  We're on a (slow) software path
          * anyway.
          */
         for (level = texObj->BaseLevel; level <= texObj->_MaxLevel; level++) {
            struct gl_texture_image *texImg = texObj->Image[level];
            if (texImg && !texImg->Data) {
               _mesa_get_teximage_from_driver(ctx, target, level, texObj);
               if (!texImg->Data)
                  return GL_FALSE;  /* out of memory */
            }
         }
      }
      else {
         GLint level = texObj->BaseLevel;
         struct gl_texture_image *texImg = texObj->Image[level];
         if (texImg && !texImg->Data) {
            _mesa_get_teximage_from_driver(ctx, target, level, texObj);
            if (!texImg->Data)
               return GL_FALSE;  /* out of memory */
         }
      }
      return GL_TRUE;
   }
   return GL_FALSE;
}



void
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
                   GLenum type, GLvoid *pixels )
{
   GET_CURRENT_CONTEXT(ctx);
   const struct gl_texture_unit *texUnit;
   const struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean discardImage;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
      gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
      return;
   }

   if (_mesa_sizeof_type(type) <= 0) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
      return;
   }

   if (_mesa_components_in_format(format) <= 0) {
      gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
      return;
   }

   if (!pixels)
      return;

   texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   if (!texObj ||
       target == GL_PROXY_TEXTURE_1D ||
       target == GL_PROXY_TEXTURE_2D ||
       target == GL_PROXY_TEXTURE_3D) {
      gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
      return;
   }

   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
   if (!texImage) {
      /* invalid mipmap level, not an error */
      return;
   }

   if (!texImage->Data) {
      /* try to get the texture image from the device driver */
      _mesa_get_teximage_from_driver(ctx, target, level, texObj);
      discardImage = GL_TRUE;
   }
   else {
      discardImage = GL_FALSE;
   }

   if (texImage->Data) {
      GLint width = texImage->Width;
      GLint height = texImage->Height;
      GLint depth = texImage->Depth;
      GLint img, row;

      if (ctx->NewState & _NEW_PIXEL)
         gl_update_state(ctx);

      if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
         /* convert texture image to GL_RGBA, GL_FLOAT */
         GLfloat *tmpImage, *convImage;
         const GLint comps = components_in_intformat(texImage->Format);

         tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
         if (!tmpImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
            return;
         }
         convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
         if (!convImage) {
            FREE(tmpImage);
            gl_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
            return;
         }

         for (img = 0; img < depth; img++) {
            GLint convWidth, convHeight;

            /* convert to GL_RGBA */
            for (row = 0; row < height; row++) {
               const GLchan *src = texImage->Data
                                  + (img * height + row ) * width * comps;
               GLfloat *dst = tmpImage + row * width * 4;
               _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
                          texImage->Format, GL_UNSIGNED_BYTE,
                          src, &_mesa_native_packing,
                          ctx->_ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS,
                          GL_FALSE);
            }

            convWidth = width;
            convHeight = height;

            /* convolve */
            if (target == GL_TEXTURE_1D) {
               if (ctx->Pixel.Convolution1DEnabled) {
                  _mesa_convolve_1d_image(ctx, &convWidth, tmpImage, convImage);
               }
            }
            else {
               if (ctx->Pixel.Convolution2DEnabled) {
                  _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
                                          tmpImage, convImage);
               }
               else if (ctx->Pixel.Separable2DEnabled) {
                  _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
                                           tmpImage, convImage);
               }
            }

            /* pack convolved image */
            for (row = 0; row < convHeight; row++) {
               const GLfloat *src = convImage + row * convWidth * 4;
               GLvoid *dest = _mesa_image_address(&ctx->Pack, pixels,
                                                  convWidth, convHeight,
                                                  format, type, img, row, 0);
               _mesa_pack_float_rgba_span(ctx, convWidth,
                        (const GLfloat(*)[4]) src,
                        format, type, dest, &ctx->Pack,
                        ctx->_ImageTransferState & IMAGE_POST_CONVOLUTION_BITS);
            }
         }

         FREE(tmpImage);
         FREE(convImage);
      }
      else {
         /* no convolution */
         for (img = 0; img < depth; img++) {
            for (row = 0; row < height; row++) {
               /* compute destination address in client memory */
               GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
                                  width, height, format, type, img, row, 0);
               assert(dest);
               if (texImage->Format == GL_RGBA) {
                  /* simple case */
                  const GLchan *src = texImage->Data
                                     + (img * height + row ) * width * 4;
                  _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src,
                                        format, type, dest, &ctx->Pack,
                                        ctx->_ImageTransferState );
               }
               else {
                  /* general case:  convert row to RGBA format */
                  GLchan rgba[MAX_WIDTH][4];
                  GLint i;
                  const GLchan *src;
                  switch (texImage->Format) {
                     case GL_ALPHA:
                        src = texImage->Data + row * width;
                        for (i = 0; i < width; i++) {
                           rgba[i][RCOMP] = CHAN_MAX;
                           rgba[i][GCOMP] = CHAN_MAX;
                           rgba[i][BCOMP] = CHAN_MAX;
                           rgba[i][ACOMP] = src[i];
                        }
                        break;
                     case GL_LUMINANCE:
                        src = texImage->Data + row * width;
                        for (i = 0; i < width; i++) {
                           rgba[i][RCOMP] = src[i];
                           rgba[i][GCOMP] = src[i];
                           rgba[i][BCOMP] = src[i];
                           rgba[i][ACOMP] = CHAN_MAX;
                         }
                        break;
                     case GL_LUMINANCE_ALPHA:
                        src = texImage->Data + row * 2 * width;
                        for (i = 0; i < width; i++) {
                           rgba[i][RCOMP] = src[i*2+0];
                           rgba[i][GCOMP] = src[i*2+0];
                           rgba[i][BCOMP] = src[i*2+0];
                           rgba[i][ACOMP] = src[i*2+1];
                        }
                        break;
                     case GL_INTENSITY:
                        src = texImage->Data + row * width;
                        for (i = 0; i < width; i++) {
                           rgba[i][RCOMP] = src[i];
                           rgba[i][GCOMP] = src[i];
                           rgba[i][BCOMP] = src[i];
                           rgba[i][ACOMP] = CHAN_MAX;
                        }
                        break;
                     case GL_RGB:
                        src = texImage->Data + row * 3 * width;
                        for (i = 0; i < width; i++) {
                           rgba[i][RCOMP] = src[i*3+0];
                           rgba[i][GCOMP] = src[i*3+1];
                           rgba[i][BCOMP] = src[i*3+2];
                           rgba[i][ACOMP] = CHAN_MAX;
                        }
                        break;
                     case GL_COLOR_INDEX:
                        gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" );
                        break;
                     case GL_RGBA:
                     default:
                        gl_problem( ctx, "bad format in gl_GetTexImage" );
                  }
                  _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
                                        format, type, dest, &ctx->Pack,
                                        ctx->_ImageTransferState );
               } /* format */
            } /* row */
         } /* img */
      } /* convolution */

      /* if we got the teximage from the device driver we'll discard it now */
      if (discardImage) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }
   }
}



void
_mesa_TexSubImage1D( GLenum target, GLint level,
                     GLint xoffset, GLsizei width,
                     GLenum format, GLenum type,
                     const GLvoid *pixels )
{
   GLsizei postConvWidth = width;
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);

   if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
                              postConvWidth, 1, 1, format, type)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = texUnit->Current1D;
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || !pixels)
      return;  /* no-op, not an error */

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage1D) {
      success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset,
                                              width, format, type, pixels,
                                              &ctx->Unpack, texObj, texImage );
   }
   if (!success) {
      /* XXX if Driver.TexSubImage1D, unpack image and try again? */
      GLboolean retain = GL_TRUE;
      if (!texImage->Data) {
         _mesa_get_teximage_from_driver( ctx, target, level, texObj );
         if (!texImage->Data) {
            make_null_texture(texImage);
         }
         if (!texImage->Data)
            return;  /* we're really out of luck! */
      }

      fill_texture_image(ctx, 1, texImage->Format, texImage->Data,
                         width, 1, 1, xoffset + texImage->Border, 0, 0, /* size and offsets */
                         0, 0, /* strides */
                         format, type, pixels, &ctx->Unpack);

      if (ctx->Driver.TexImage1D) {
         (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
                                    GL_UNSIGNED_BYTE, texImage->Data,
                                    &_mesa_native_packing, texObj, texImage,
                                    &retain );
      }

      if (!retain && texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }
   }
}


void
_mesa_TexSubImage2D( GLenum target, GLint level,
                     GLint xoffset, GLint yoffset,
                     GLsizei width, GLsizei height,
                     GLenum format, GLenum type,
                     const GLvoid *pixels )
{
   GLsizei postConvWidth = width, postConvHeight = height;
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);

   if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
                             postConvWidth, postConvHeight, 1, format, type)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || height == 0 || !pixels)
      return;  /* no-op, not an error */

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage2D) {
      success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset,
                                     yoffset, width, height, format, type,
                                     pixels, &ctx->Unpack, texObj, texImage );
   }
   if (!success) {
      /* XXX if Driver.TexSubImage2D, unpack image and try again? */
      const GLint texComps = components_in_intformat(texImage->Format);
      const GLint texRowStride = texImage->Width * texComps;
      GLboolean retain = GL_TRUE;

      if (!texImage->Data) {
         _mesa_get_teximage_from_driver( ctx, target, level, texObj );
         if (!texImage->Data) {
            make_null_texture(texImage);
         }
         if (!texImage->Data)
            return;  /* we're really out of luck! */
      }

      fill_texture_image(ctx, 2, texImage->Format, texImage->Data,
                         width, height, 1, xoffset + texImage->Border,
                         yoffset + texImage->Border, 0, texRowStride, 0,
                         format, type, pixels, &ctx->Unpack);

      if (ctx->Driver.TexImage2D) {
         (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format,
                                   GL_UNSIGNED_BYTE, texImage->Data,
                                   &_mesa_native_packing, texObj, texImage,
                                   &retain);
      }

      if (!retain && texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }
   }
}



void
_mesa_TexSubImage3D( GLenum target, GLint level,
                     GLint xoffset, GLint yoffset, GLint zoffset,
                     GLsizei width, GLsizei height, GLsizei depth,
                     GLenum format, GLenum type,
                     const GLvoid *pixels )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
                              width, height, depth, format, type)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = texUnit->Current3D;
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || height == 0 || height == 0 || !pixels)
      return;  /* no-op, not an error */

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   if (!ctx->_ImageTransferState && ctx->Driver.TexSubImage3D) {
      success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset,
                                yoffset, zoffset, width, height, depth, format,
                                type, pixels, &ctx->Unpack, texObj, texImage );
   }
   if (!success) {
      /* XXX if Driver.TexSubImage3D, unpack image and try again? */
      const GLint texComps = components_in_intformat(texImage->Format);
      const GLint texRowStride = texImage->Width * texComps;
      const GLint texImgStride = texRowStride * texImage->Height;
      GLboolean retain = GL_TRUE;

      if (!texImage->Data) {
         _mesa_get_teximage_from_driver( ctx, target, level, texObj );
         if (!texImage->Data) {
            make_null_texture(texImage);
         }
         if (!texImage->Data)
            return;  /* we're really out of luck! */
      }

      fill_texture_image(ctx, 3, texImage->Format, texImage->Data,
                         width, height, depth, xoffset + texImage->Border,
                         yoffset + texImage->Border,
                         zoffset + texImage->Border, texRowStride,
                         texImgStride, format, type, pixels, &ctx->Unpack);

      if (ctx->Driver.TexImage3D) {
         (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format,
                                   GL_UNSIGNED_BYTE, texImage->Data,
                                   &_mesa_native_packing, texObj, texImage,
                                   &retain);
      }

      if (!retain && texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }
   }
}



/*
 * Read an RGBA image from the frame buffer.
 * This is used by glCopyTex[Sub]Image[12]D().
 * Input:  ctx - the context
 *         x, y - lower left corner
 *         width, height - size of region to read
 * Return: pointer to block of GL_RGBA, GLchan data.
 */
static GLchan *
read_color_image( GLcontext *ctx, GLint x, GLint y,
                  GLsizei width, GLsizei height )
{
   GLint stride, i;
   GLchan *image, *dst;

   image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
   if (!image)
      return NULL;

   /* Select buffer to read from */
   (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
                                 ctx->Pixel.DriverReadBuffer );

   RENDER_START(ctx);

   dst = image;
   stride = width * 4;
   for (i = 0; i < height; i++) {
      gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
                         (GLchan (*)[4]) dst );
      dst += stride;
   }

   RENDER_FINISH(ctx);

   /* Read from draw buffer (the default) */
   (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
                                 ctx->Color.DriverDrawBuffer );

   return image;
}



void
_mesa_CopyTexImage1D( GLenum target, GLint level,
                      GLenum internalFormat,
                      GLint x, GLint y,
                      GLsizei width, GLint border )
{
   GLsizei postConvWidth = width;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);

   if (copytexture_error_check(ctx, 1, target, level, internalFormat,
                               postConvWidth, 1, border))
      return;

   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D
       || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
                         internalFormat, x, y, width, border)) {
      struct gl_pixelstore_attrib unpackSave;

      /* get image from framebuffer */
      GLchan *image = read_color_image( ctx, x, y, width, 1 );
      if (!image) {
         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
         return;
      }

      /* call glTexImage1D to redefine the texture */
      unpackSave = ctx->Unpack;
      ctx->Unpack = _mesa_native_packing;
      (*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
                                border, GL_RGBA, GL_UNSIGNED_BYTE, image );
      ctx->Unpack = unpackSave;

      FREE(image);
   }
}



void
_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
                      GLint x, GLint y, GLsizei width, GLsizei height,
                      GLint border )
{
   GLsizei postConvWidth = width, postConvHeight = height;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);

   if (copytexture_error_check(ctx, 2, target, level, internalFormat,
                               postConvWidth, postConvHeight, border))
      return;

   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D
       || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
                         internalFormat, x, y, width, height, border)) {
      struct gl_pixelstore_attrib unpackSave;

      /* get image from framebuffer */
      GLchan *image = read_color_image( ctx, x, y, width, height );
      if (!image) {
         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
         return;
      }

      /* call glTexImage2D to redefine the texture */
      unpackSave = ctx->Unpack;
      ctx->Unpack = _mesa_native_packing;
      (ctx->Exec->TexImage2D)( target, level, internalFormat, width,
                      height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
      ctx->Unpack = unpackSave;

      FREE(image);
   }
}



void
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
                         GLint xoffset, GLint x, GLint y, GLsizei width )
{
   GLsizei postConvWidth = width;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL);

   if (copytexsubimage_error_check(ctx, 1, target, level,
                                   xoffset, 0, 0, postConvWidth, 1))
      return;

   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D
       || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
                                            xoffset, x, y, width)) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_image *teximage;
      struct gl_pixelstore_attrib unpackSave;
      GLchan *image;

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      teximage = texUnit->Current1D->Image[level];
      assert(teximage);

      /* get image from frame buffer */
      image = read_color_image(ctx, x, y, width, 1);
      if (!image) {
         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
         return;
      }

      /* now call glTexSubImage1D to do the real work */
      unpackSave = ctx->Unpack;
      ctx->Unpack = _mesa_native_packing;
      _mesa_TexSubImage1D(target, level, xoffset, width,
                          GL_RGBA, GL_UNSIGNED_BYTE, image);
      ctx->Unpack = unpackSave;

      FREE(image);
   }
}



void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
                         GLint xoffset, GLint yoffset,
                         GLint x, GLint y, GLsizei width, GLsizei height )
{
   GLsizei postConvWidth = width, postConvHeight = height;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);

   if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
                                   postConvWidth, postConvHeight))
      return;

   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D
       || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
                                xoffset, yoffset, x, y, width, height )) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_image *teximage;
      struct gl_pixelstore_attrib unpackSave;
      GLchan *image;

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      teximage = texUnit->Current2D->Image[level];
      assert(teximage);

      /* get image from frame buffer */
      image = read_color_image(ctx, x, y, width, height);
      if (!image) {
         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
         return;
      }

      /* now call glTexSubImage2D to do the real work */
      unpackSave = ctx->Unpack;
      ctx->Unpack = _mesa_native_packing;
      _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
                          GL_RGBA, GL_UNSIGNED_BYTE, image);
      ctx->Unpack = unpackSave;

      FREE(image);
   }
}



void
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
                         GLint xoffset, GLint yoffset, GLint zoffset,
                         GLint x, GLint y, GLsizei width, GLsizei height )
{
   GLsizei postConvWidth = width, postConvHeight = height;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState & _NEW_PIXEL)
      gl_update_state(ctx);

   adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);

   if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
                                   zoffset, postConvWidth, postConvHeight))
      return;

   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D
       || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
                     xoffset, yoffset, zoffset, x, y, width, height )) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_image *teximage;
      struct gl_pixelstore_attrib unpackSave;
      GLchan *image;

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      teximage = texUnit->Current3D->Image[level];
      assert(teximage);

      /* get image from frame buffer */
      image = read_color_image(ctx, x, y, width, height);
      if (!image) {
         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
         return;
      }

      /* now call glTexSubImage2D to do the real work */
      unpackSave = ctx->Unpack;
      ctx->Unpack = _mesa_native_packing;
      _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
                          width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
      ctx->Unpack = unpackSave;

      FREE(image);
   }
}



void
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
                              GLenum internalFormat, GLsizei width,
                              GLint border, GLsizei imageSize,
                              const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   switch (internalFormat) {
      case GL_COMPRESSED_ALPHA_ARB:
      case GL_COMPRESSED_LUMINANCE_ARB:
      case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
      case GL_COMPRESSED_INTENSITY_ARB:
      case GL_COMPRESSED_RGB_ARB:
      case GL_COMPRESSED_RGBA_ARB:
         gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB");
         return;
      default:
         /* silence compiler warning */
         ;
   }

   if (target == GL_TEXTURE_1D) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLsizei computedImageSize;

      if (texture_error_check(ctx, target, level, internalFormat,
                              GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = texUnit->Current1D;
      texImage = texObj->Image[level];

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         texObj->Image[level] = texImage;
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, width, 1, 1,
                         border, internalFormat);

      /* process the texture image */
      if (data) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (ctx->Driver.CompressedTexImage1D) {
            success = (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
                               imageSize, data, texObj, texImage, &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            computedImageSize = _mesa_compressed_image_size(ctx,
                                                        internalFormat,
                                                        1,    /* num dims */
                                                        width,
                                                        1,    /* height   */
                                                        1);   /* depth    */
            if (computedImageSize != imageSize) {
                gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage1DARB(imageSize)");
                return;
            }
            texImage->Data = MALLOC(computedImageSize);
            if (texImage->Data) {
               MEMCPY(texImage->Data, data, computedImageSize);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.CompressedTexImage1D) {
            GLboolean retain;
            (*ctx->Driver.CompressedTexImage1D)(ctx, target, level, 0,
                                                texImage->Data, texObj,
                                                texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_1D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                                    GL_NONE, GL_NONE, 1, width, 1, 1, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                             internalFormat, GL_NONE, GL_NONE,
                                             width, 1, 1, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy1D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx, ctx->Texture.Proxy1D->Image[level],
                            width, 1, 1, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
      return;
   }
}


void
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
                              GLenum internalFormat, GLsizei width,
                              GLsizei height, GLint border, GLsizei imageSize,
                              const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   switch (internalFormat) {
      case GL_COMPRESSED_ALPHA_ARB:
      case GL_COMPRESSED_LUMINANCE_ARB:
      case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
      case GL_COMPRESSED_INTENSITY_ARB:
      case GL_COMPRESSED_RGB_ARB:
      case GL_COMPRESSED_RGBA_ARB:
         gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB");
         return;
      default:
         /* silence compiler warning */
         ;
   }

   if (target==GL_TEXTURE_2D ||
       (ctx->Extensions.ARB_texture_cube_map &&
        target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
        target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLsizei computedImageSize;

      if (texture_error_check(ctx, target, level, internalFormat,
                              GL_NONE, GL_NONE, 1, width, height, 1, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = texUnit->Current2D;
      texImage = texObj->Image[level];

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         texObj->Image[level] = texImage;
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, width, height, 1, border, internalFormat);

      /* process the texture image */
      if (data) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (ctx->Driver.CompressedTexImage2D) {
            success = (*ctx->Driver.CompressedTexImage2D)( ctx,
                                                           target,
                                                           level,
                                                           imageSize,
                                                           data,
                                                           texObj,
                                                           texImage,
                                                           &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            computedImageSize = _mesa_compressed_image_size(ctx,
                                                           internalFormat,
                                                           2,    /* num dims */
                                                           width,
                                                           height,
                                                           1);   /* depth    */
            if (computedImageSize != imageSize) {
                gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2DARB(imageSize)");
                return;
            }
            texImage->Data = MALLOC(computedImageSize);
            if (texImage->Data) {
               MEMCPY(texImage->Data, data, computedImageSize);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.CompressedTexImage2D) {
            GLboolean retain;
            (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, 0,
                                                 texImage->Data, texObj,
                                                 texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_2D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                                GL_NONE, GL_NONE, 2, width, height, 1, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                              internalFormat, GL_NONE, GL_NONE,
                                              width, height, 1, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy2D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx, ctx->Texture.Proxy2D->Image[level],
                            width, 1, 1, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
      return;
   }
}


void
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
                              GLenum internalFormat, GLsizei width,
                              GLsizei height, GLsizei depth, GLint border,
                              GLsizei imageSize, const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   switch (internalFormat) {
      case GL_COMPRESSED_ALPHA_ARB:
      case GL_COMPRESSED_LUMINANCE_ARB:
      case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
      case GL_COMPRESSED_INTENSITY_ARB:
      case GL_COMPRESSED_RGB_ARB:
      case GL_COMPRESSED_RGBA_ARB:
         gl_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB");
         return;
      default:
         /* silence compiler warning */
         ;
   }

   if (target == GL_TEXTURE_3D) {
      struct gl_texture_unit *texUnit;
      struct gl_texture_object *texObj;
      struct gl_texture_image *texImage;
      GLsizei computedImageSize;

      if (texture_error_check(ctx, target, level, internalFormat,
                          GL_NONE, GL_NONE, 1, width, height, depth, border)) {
         return;   /* error in texture image was detected */
      }

      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
      texObj = texUnit->Current3D;
      texImage = texObj->Image[level];

      if (!texImage) {
         texImage = _mesa_alloc_texture_image();
         texObj->Image[level] = texImage;
         if (!texImage) {
            gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
            return;
         }
      }
      else if (texImage->Data) {
         FREE(texImage->Data);
         texImage->Data = NULL;
      }

      /* setup the teximage struct's fields */
      init_texture_image(ctx, texImage, width, height, depth,
                         border, internalFormat);

      /* process the texture image */
      if (data) {
         GLboolean retain = GL_TRUE;
         GLboolean success = GL_FALSE;
         if (ctx->Driver.CompressedTexImage3D) {
            success = (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
                                                          imageSize, data,
                                                          texObj, texImage,
                                                          &retain);
         }
         if (retain || !success) {
            /* make internal copy of the texture image */
            computedImageSize = _mesa_compressed_image_size(ctx,
                                                            internalFormat,
                                                            3,  /* num dims */
                                                            width,
                                                            height,
                                                            depth);
            if (computedImageSize != imageSize) {
                gl_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage3DARB(imageSize)");
                return;
            }
            texImage->Data = MALLOC(computedImageSize);
            if (texImage->Data) {
               MEMCPY(texImage->Data, data, computedImageSize);
            }
         }
         if (!retain && texImage->Data) {
            FREE(texImage->Data);
            texImage->Data = NULL;
         }
      }
      else {
         make_null_texture(texImage);
         if (ctx->Driver.CompressedTexImage3D) {
            GLboolean retain;
            (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, 0,
                                                 texImage->Data, texObj,
                                                 texImage, &retain);
         }
      }

      /* state update */
      texObj->Complete = GL_FALSE;
      ctx->NewState |= _NEW_TEXTURE;
   }
   else if (target == GL_PROXY_TEXTURE_3D) {
      /* Proxy texture: check for errors and update proxy state */
      GLenum error = texture_error_check(ctx, target, level, internalFormat,
                            GL_NONE, GL_NONE, 1, width, height, depth, border);
      if (!error && ctx->Driver.TestProxyTexImage) {
         error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level,
                                             internalFormat, GL_NONE, GL_NONE,
                                             width, height, depth, border);
      }
      if (error) {
         /* if error, clear all proxy texture image parameters */
         if (level>=0 && level<ctx->Const.MaxTextureLevels) {
            clear_proxy_teximage(ctx->Texture.Proxy3D->Image[level]);
         }
      }
      else {
         /* if no error, update proxy texture image parameters */
         init_texture_image(ctx, ctx->Texture.Proxy3D->Image[level],
                            width, 1, 1, border, internalFormat);
      }
   }
   else {
      gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
      return;
   }
}


void
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
                                 GLsizei width, GLenum format,
                                 GLsizei imageSize, const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
                              width, 1, 1, format, GL_NONE)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || !data)
      return;  /* no-op, not an error */

   if (ctx->Driver.CompressedTexSubImage1D) {
      success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
                   xoffset, width, format, imageSize, data, texObj, texImage);
   }
   if (!success) {
      /* XXX what else can we do? */
      gl_problem(ctx, "glCompressedTexSubImage1DARB failed!");
      return;
   }
}


void
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
                                 GLint yoffset, GLsizei width, GLsizei height,
                                 GLenum format, GLsizei imageSize,
                                 const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
                              width, height, 1, format, GL_NONE)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || height == 0 || !data)
      return;  /* no-op, not an error */

   if (ctx->Driver.CompressedTexSubImage2D) {
      success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
                                       xoffset, yoffset, width, height, format,
                                       imageSize, data, texObj, texImage);
   }
   if (!success) {
      /* XXX what else can we do? */
      gl_problem(ctx, "glCompressedTexSubImage2DARB failed!");
      return;
   }
}


void
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
                                 GLint yoffset, GLint zoffset, GLsizei width,
                                 GLsizei height, GLsizei depth, GLenum format,
                                 GLsizei imageSize, const GLvoid *data)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   GLboolean success = GL_FALSE;

   if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
                              width, height, depth, format, GL_NONE)) {
      return;   /* error was detected */
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   texImage = texObj->Image[level];
   assert(texImage);

   if (width == 0 || height == 0 || depth == 0 || !data)
      return;  /* no-op, not an error */

   if (ctx->Driver.CompressedTexSubImage3D) {
      success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
                               xoffset, yoffset, zoffset, width, height, depth,
                               format, imageSize, data, texObj, texImage);
   }
   if (!success) {
      /* XXX what else can we do? */
      gl_problem(ctx, "glCompressedTexSubImage3DARB failed!");
      return;
   }
}


void
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
   GET_CURRENT_CONTEXT(ctx);
   const struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
      gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
      return;
   }

   switch (target) {
      case GL_TEXTURE_1D:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D;
         texImage = texObj->Image[level];
         break;
      case GL_TEXTURE_2D:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D;
         texImage = texObj->Image[level];
         break;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->Image[level];
         break;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->NegX[level];
         break;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->PosY[level];
         break;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->NegY[level];
         break;
      case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->PosZ[level];
         break;
      case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
         texImage = texObj->NegZ[level];
         break;
      case GL_TEXTURE_3D:
         texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D;
         texImage = texObj->Image[level];
         break;
      default:
         gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
         return;
   }

   if (!texImage) {
      /* invalid mipmap level */
      gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
      return;
   }

   if (!texImage->IsCompressed) {
      gl_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
      return;
   }

   if (!img)
      return;

   if (ctx->Driver.GetCompressedTexImage) {
      (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
                                           texImage);
   }
   else {
      gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage");
   }
}