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|
/*
* Mesa 3-D graphics library
* Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Code for glGetTexImage() and glGetCompressedTexImage().
*/
#include "glheader.h"
#include "bufferobj.h"
#include "enums.h"
#include "context.h"
#include "formats.h"
#include "image.h"
#include "texcompress.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texstate.h"
#if FEATURE_EXT_texture_sRGB
/**
* Convert a float value from linear space to a
* non-linear sRGB value in [0, 255].
* Not terribly efficient.
*/
static INLINE GLfloat
linear_to_nonlinear(GLfloat cl)
{
/* can't have values outside [0, 1] */
GLfloat cs;
if (cl < 0.0031308f) {
cs = 12.92f * cl;
}
else {
cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055);
}
return cs;
}
#endif /* FEATURE_EXT_texture_sRGB */
/**
* Can the given type represent negative values?
*/
static INLINE GLboolean
type_with_negative_values(GLenum type)
{
switch (type) {
case GL_BYTE:
case GL_SHORT:
case GL_INT:
case GL_FLOAT:
case GL_HALF_FLOAT_ARB:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* This is the software fallback for Driver.GetTexImage().
* All error checking will have been done before this routine is called.
*/
void
_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
* A hardware driver might use a sophisticated blit to move the
* texture data to the PBO if the PBO is in VRAM along with the texture.
*/
GLubyte *buf = (GLubyte *)
ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
if (!buf) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
return;
}
/* <pixels> was an offset into the PBO.
* Now make it a real, client-side pointer inside the mapped region.
*/
pixels = ADD_POINTERS(buf, pixels);
}
else if (!pixels) {
/* not an error */
return;
}
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
GLvoid *dest = _mesa_image_address( dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
assert(dest);
if (format == GL_COLOR_INDEX) {
GLuint indexRow[MAX_WIDTH];
GLint col;
GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
/* Can't use FetchTexel here because that returns RGBA */
if (indexBits == 8) {
const GLubyte *src = (const GLubyte *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
else if (indexBits == 16) {
const GLushort *src = (const GLushort *) texImage->Data;
src += width * (img * texImage->Height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
else {
_mesa_problem(ctx,
"Color index problem in _mesa_GetTexImage");
}
_mesa_pack_index_span(ctx, width, type, dest,
indexRow, &ctx->Pack,
0 /* no image transfer */);
}
else if (format == GL_DEPTH_COMPONENT) {
GLfloat depthRow[MAX_WIDTH];
GLint col;
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img,
depthRow + col);
}
_mesa_pack_depth_span(ctx, width, dest, type,
depthRow, &ctx->Pack);
}
else if (format == GL_DEPTH_STENCIL_EXT) {
/* XXX Note: we're bypassing texImage->FetchTexel()! */
const GLuint *src = (const GLuint *) texImage->Data;
src += width * row + width * height * img;
_mesa_memcpy(dest, src, width * sizeof(GLuint));
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}
}
else if (format == GL_YCBCR_MESA) {
/* No pixel transfer */
const GLint rowstride = texImage->RowStride;
MEMCPY(dest,
(const GLushort *) texImage->Data + row * rowstride,
width * sizeof(GLushort));
/* check for byte swapping */
if ((texImage->TexFormat == MESA_FORMAT_YCBCR
&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
(texImage->TexFormat == MESA_FORMAT_YCBCR_REV
&& type == GL_UNSIGNED_SHORT_8_8_MESA)) {
if (!ctx->Pack.SwapBytes)
_mesa_swap2((GLushort *) dest, width);
}
else if (ctx->Pack.SwapBytes) {
_mesa_swap2((GLushort *) dest, width);
}
}
#if FEATURE_EXT_texture_sRGB
else if (_mesa_get_format_color_encoding(texImage->TexFormat)
== GL_SRGB) {
/* special case this since need to backconvert values */
/* convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];
GLint col;
GLbitfield transferOps = 0x0;
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
if (texImage->_BaseFormat == GL_LUMINANCE) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->_BaseFormat == GL_RGB ||
texImage->_BaseFormat == GL_RGBA) {
rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
}
}
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
format, type, dest,
&ctx->Pack, transferOps);
}
#endif /* FEATURE_EXT_texture_sRGB */
else {
/* general case: convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];
GLint col;
GLbitfield transferOps = 0x0;
GLenum dataType =
_mesa_get_format_datatype(texImage->TexFormat);
/* clamp does not apply to GetTexImage (final conversion)?
* Looks like we need clamp though when going from format
* containing negative values to unsigned format.
*/
if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA)
transferOps |= IMAGE_CLAMP_BIT;
else if (!type_with_negative_values(type) &&
(dataType == GL_FLOAT ||
dataType == GL_SIGNED_NORMALIZED))
transferOps |= IMAGE_CLAMP_BIT;
for (col = 0; col < width; col++) {
(*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
if (texImage->_BaseFormat == GL_ALPHA) {
rgba[col][RCOMP] = 0.0;
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->_BaseFormat == GL_LUMINANCE) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;
}
else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
}
else if (texImage->_BaseFormat == GL_INTENSITY) {
rgba[col][GCOMP] = 0.0;
rgba[col][BCOMP] = 0.0;
rgba[col][ACOMP] = 1.0;
}
}
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
format, type, dest,
&ctx->Pack, transferOps);
} /* format */
} /* row */
} /* img */
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
}
/**
* This is the software fallback for Driver.GetCompressedTexImage().
* All error checking will have been done before this routine is called.
*/
void
_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
GLvoid *img,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
const GLuint size = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
GLubyte *buf = (GLubyte *)
ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);
if (!buf) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glGetCompresssedTexImage(map PBO failed)");
return;
}
img = ADD_POINTERS(buf, img);
}
else if (!img) {
/* not an error */
return;
}
/* just memcpy, no pixelstore or pixel transfer */
_mesa_memcpy(img, texImage->Data, size);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
}
/**
* Do error checking for a glGetTexImage() call.
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels )
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
GLenum baseFormat;
if (maxLevels == 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
return GL_TRUE;
}
if (level < 0 || level >= maxLevels) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
return GL_TRUE;
}
if (_mesa_sizeof_packed_type(type) <= 0) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return GL_TRUE;
}
if (_mesa_components_in_format(format) <= 0 ||
format == GL_STENCIL_INDEX) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return GL_TRUE;
}
if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return GL_TRUE;
}
if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return GL_TRUE;
}
if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return GL_TRUE;
}
if (!ctx->Extensions.EXT_packed_depth_stencil
&& _mesa_is_depthstencil_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return GL_TRUE;
}
if (!ctx->Extensions.ATI_envmap_bumpmap
&& _mesa_is_dudv_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return GL_TRUE;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj || _mesa_is_proxy_texture(target)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
return GL_TRUE;
}
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
/* out of memory */
return GL_TRUE;
}
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/* Make sure the requested image format is compatible with the
* texture's format. Note that a color index texture can be converted
* to RGBA so that combo is allowed.
*/
if (_mesa_is_color_format(format)
&& !_mesa_is_color_format(baseFormat)
&& !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_index_format(format)
&& !_mesa_is_index_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depth_format(format)
&& !_mesa_is_depth_format(baseFormat)
&& !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_ycbcr_format(format)
&& !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_depthstencil_format(format)
&& !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
else if (_mesa_is_dudv_format(format)
&& !_mesa_is_dudv_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* packing texture image into a PBO */
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
texImage->Height, texImage->Depth,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(out of bounds PBO write)");
return GL_TRUE;
}
/* PBO should not be mapped */
if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTexImage(PBO is mapped)");
return GL_TRUE;
}
}
return GL_FALSE;
}
/**
* Get texture image. Called by glGetTexImage.
*
* \param target texture target.
* \param level image level.
* \param format pixel data format for returned image.
* \param type pixel data type for returned image.
* \param pixels returned pixel data.
*/
void GLAPIENTRY
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
_mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
" dstFmt=0x%x, dstType=0x%x\n",
texObj->Name,
_mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height,
format, type);
}
_mesa_lock_texture(ctx, texObj);
{
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
/* typically, this will call _mesa_get_teximage() */
ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
texObj, texImage);
}
_mesa_unlock_texture(ctx, texObj);
}
/**
* Do error checking for a glGetCompressedTexImage() call.
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
GLvoid *img)
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
target);
return GL_TRUE;
}
if (level < 0 || level >= maxLevels) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetCompressedTexImageARB(bad level = %d)", level);
return GL_TRUE;
}
if (_mesa_is_proxy_texture(target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetCompressedTexImageARB(bad target = %s)",
_mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
return GL_TRUE;
}
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
/* probably invalid mipmap level */
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetCompressedTexImageARB(level)");
return GL_TRUE;
}
if (!_mesa_is_format_compressed(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImageARB(texture is not compressed)");
return GL_TRUE;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
GLuint compressedSize;
/* make sure PBO is not mapped */
if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImage(PBO is mapped)");
return GL_TRUE;
}
compressedSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth);
/* do bounds checking on PBO write */
if ((const GLubyte *) img + compressedSize >
(const GLubyte *) ctx->Pack.BufferObj->Size) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTexImage(out of bounds PBO write)");
return GL_TRUE;
}
}
return GL_FALSE;
}
void GLAPIENTRY
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (getcompressedteximage_error_check(ctx, target, level, img)) {
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
_mesa_debug(ctx,
"glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
texObj->Name,
_mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height);
}
_mesa_lock_texture(ctx, texObj);
{
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
/* this typically calls _mesa_get_compressed_teximage() */
ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
texObj, texImage);
}
_mesa_unlock_texture(ctx, texObj);
}
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