1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
|
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "texenvprogram.h"
#include "shader/program.h"
#include "shader/program_instruction.h"
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
struct mode_opt {
unsigned Source:4;
unsigned Operand:3;
};
struct state_key {
GLuint enabled_units;
unsigned separate_specular:1;
unsigned fog_enabled:1;
unsigned fog_mode:2;
struct {
unsigned enabled:1;
unsigned source_index:3;
unsigned ScaleShiftRGB:2;
unsigned ScaleShiftA:2;
unsigned NumArgsRGB:2;
unsigned ModeRGB:4;
struct mode_opt OptRGB[3];
unsigned NumArgsA:2;
unsigned ModeA:4;
struct mode_opt OptA[3];
} unit[8];
};
#define FOG_LINEAR 0
#define FOG_EXP 1
#define FOG_EXP2 2
#define FOG_UNKNOWN 3
static GLuint translate_fog_mode( GLenum mode )
{
switch (mode) {
case GL_LINEAR: return FOG_LINEAR;
case GL_EXP: return FOG_EXP;
case GL_EXP2: return FOG_EXP2;
default: return FOG_UNKNOWN;
}
}
#define OPR_SRC_COLOR 0
#define OPR_ONE_MINUS_SRC_COLOR 1
#define OPR_SRC_ALPHA 2
#define OPR_ONE_MINUS_SRC_ALPHA 3
#define OPR_ZERO 4
#define OPR_ONE 5
#define OPR_UNKNOWN 7
static GLuint translate_operand( GLenum operand )
{
switch (operand) {
case GL_SRC_COLOR: return OPR_SRC_COLOR;
case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
case GL_ZERO: return OPR_ZERO;
case GL_ONE: return OPR_ONE;
default: return OPR_UNKNOWN;
}
}
#define SRC_TEXTURE 0
#define SRC_TEXTURE0 1
#define SRC_TEXTURE1 2
#define SRC_TEXTURE2 3
#define SRC_TEXTURE3 4
#define SRC_TEXTURE4 5
#define SRC_TEXTURE5 6
#define SRC_TEXTURE6 7
#define SRC_TEXTURE7 8
#define SRC_CONSTANT 9
#define SRC_PRIMARY_COLOR 10
#define SRC_PREVIOUS 11
#define SRC_UNKNOWN 15
static GLuint translate_source( GLenum src )
{
switch (src) {
case GL_TEXTURE: return SRC_TEXTURE;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
case GL_TEXTURE4:
case GL_TEXTURE5:
case GL_TEXTURE6:
case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
case GL_CONSTANT: return SRC_CONSTANT;
case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
case GL_PREVIOUS: return SRC_PREVIOUS;
default: return SRC_UNKNOWN;
}
}
#define MODE_REPLACE 0
#define MODE_MODULATE 1
#define MODE_ADD 2
#define MODE_ADD_SIGNED 3
#define MODE_INTERPOLATE 4
#define MODE_SUBTRACT 5
#define MODE_DOT3_RGB 6
#define MODE_DOT3_RGB_EXT 7
#define MODE_DOT3_RGBA 8
#define MODE_DOT3_RGBA_EXT 9
#define MODE_MODULATE_ADD_ATI 10
#define MODE_MODULATE_SIGNED_ADD_ATI 11
#define MODE_MODULATE_SUBTRACT_ATI 12
#define MODE_UNKNOWN 15
static GLuint translate_mode( GLenum mode )
{
switch (mode) {
case GL_REPLACE: return MODE_REPLACE;
case GL_MODULATE: return MODE_MODULATE;
case GL_ADD: return MODE_ADD;
case GL_ADD_SIGNED: return MODE_ADD_SIGNED;
case GL_INTERPOLATE: return MODE_INTERPOLATE;
case GL_SUBTRACT: return MODE_SUBTRACT;
case GL_DOT3_RGB: return MODE_DOT3_RGB;
case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
default: return MODE_UNKNOWN;
}
}
#define TEXTURE_UNKNOWN_INDEX 7
static GLuint translate_tex_src_bit( GLbitfield bit )
{
switch (bit) {
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
default: return TEXTURE_UNKNOWN_INDEX;
}
}
static struct state_key *make_state_key( GLcontext *ctx )
{
struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i, j;
for (i=0;i<MAX_TEXTURE_UNITS;i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (!texUnit->_ReallyEnabled)
continue;
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
key->unit[i].ModeRGB =
translate_mode(texUnit->_CurrentCombine->ModeRGB);
key->unit[i].ModeA =
translate_mode(texUnit->_CurrentCombine->ModeA);
key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftRGB;
for (j=0;j<3;j++) {
key->unit[i].OptRGB[j].Operand =
translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
key->unit[i].OptA[j].Operand =
translate_operand(texUnit->_CurrentCombine->OperandA[j]);
key->unit[i].OptRGB[j].Source =
translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
key->unit[i].OptA[j].Source =
translate_source(texUnit->_CurrentCombine->SourceA[j]);
}
}
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
key->separate_specular = 1;
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
}
return key;
}
/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
* than as usual by pointer reference. If this disturbs you, try
* remembering they are just 32bits in size.
*
* GCC is smart enough to deal with these dword-sized structures in
* much the same way as if I had defined them as dwords and was using
* macros to access and set the fields. This is much nicer and easier
* to evolve.
*/
struct ureg {
GLuint file:4;
GLuint idx:8;
GLuint negatebase:1;
GLuint abs:1;
GLuint negateabs:1;
GLuint swz:12;
GLuint pad:5;
};
const static struct ureg undef = {
~0,
~0,
0,
0,
0,
0,
0
};
#define X 0
#define Y 1
#define Z 2
#define W 3
/* State used to build the fragment program:
*/
struct texenv_fragment_program {
struct fragment_program *program;
GLcontext *ctx;
struct state_key *state;
GLuint alu_temps; /* Track texture indirections, see spec. */
GLuint temps_output; /* Track texture indirections, see spec. */
GLuint temp_in_use; /* Tracks temporary regs which are in
* use.
*/
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_UNITS];
/* Reg containing each texture unit's sampled texture color,
* else undef.
*/
struct ureg src_previous; /* Reg containing color from previous
* stage. May need to be decl'd.
*/
GLuint last_tex_stage; /* Number of last enabled texture unit */
struct ureg half;
struct ureg one;
struct ureg zero;
};
static struct ureg make_ureg(GLuint file, GLuint idx)
{
struct ureg reg;
reg.file = file;
reg.idx = idx;
reg.negatebase = 0;
reg.abs = 0;
reg.negateabs = 0;
reg.swz = SWIZZLE_NOOP;
reg.pad = 0;
return reg;
}
static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
{
reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
GET_SWZ(reg.swz, y),
GET_SWZ(reg.swz, z),
GET_SWZ(reg.swz, w));
return reg;
}
static struct ureg swizzle1( struct ureg reg, int x )
{
return swizzle(reg, x, x, x, x);
}
static struct ureg negate( struct ureg reg )
{
reg.negatebase ^= 1;
return reg;
}
static GLboolean is_undef( struct ureg reg )
{
return reg.file == 0xf;
}
static struct ureg get_temp( struct texenv_fragment_program *p )
{
int bit;
/* First try and reuse temps which have been used already:
*/
bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
/* Then any unused temporary:
*/
if (!bit)
bit = _mesa_ffs( ~p->temp_in_use );
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
_mesa_exit(1);
}
if (bit > p->program->Base.NumTemporaries)
p->program->Base.NumTemporaries = bit;
p->temp_in_use |= 1<<(bit-1);
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
}
static struct ureg get_tex_temp( struct texenv_fragment_program *p )
{
int bit;
/* First try to find availble temp not previously used (to avoid
* starting a new texture indirection). According to the spec, the
* ~p->temps_output isn't necessary, but will keep it there for
* now:
*/
bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
/* Then any unused temporary:
*/
if (!bit)
bit = _mesa_ffs( ~p->temp_in_use );
if (!bit) {
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
_mesa_exit(1);
}
if (bit > p->program->Base.NumTemporaries)
p->program->Base.NumTemporaries = bit;
p->temp_in_use |= 1<<(bit-1);
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
}
static void release_temps( struct texenv_fragment_program *p )
{
GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps;
/* KW: To support tex_env_crossbar, don't release the registers in
* temps_output.
*/
if (max_temp >= sizeof(int) * 8)
p->temp_in_use = p->temps_output;
else
p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
}
static struct ureg register_param6( struct texenv_fragment_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4,
GLint s5)
{
GLint tokens[6];
GLuint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
tokens[5] = s5;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
{
p->program->Base.InputsRead |= (1 << input);
return make_ureg(PROGRAM_INPUT, input);
}
static void emit_arg( struct prog_src_register *reg,
struct ureg ureg )
{
reg->File = ureg.file;
reg->Index = ureg.idx;
reg->Swizzle = ureg.swz;
reg->NegateBase = ureg.negatebase ? 0xf : 0x0;
reg->Abs = ureg.abs;
reg->NegateAbs = ureg.negateabs;
}
static void emit_dst( struct prog_dst_register *dst,
struct ureg ureg, GLuint mask )
{
dst->File = ureg.file;
dst->Index = ureg.idx;
dst->WriteMask = mask;
dst->CondMask = 0;
dst->CondSwizzle = 0;
}
static struct prog_instruction *
emit_op(struct texenv_fragment_program *p,
GLuint op,
struct ureg dest,
GLuint mask,
GLuint saturate,
struct ureg src0,
struct ureg src1,
struct ureg src2 )
{
GLuint nr = p->program->Base.NumInstructions++;
struct prog_instruction *inst = &p->program->Base.Instructions[nr];
_mesa_memset(inst, 0, sizeof(*inst));
inst->Opcode = op;
emit_arg( &inst->SrcReg[0], src0 );
emit_arg( &inst->SrcReg[1], src1 );
emit_arg( &inst->SrcReg[2], src2 );
inst->Saturate = saturate;
emit_dst( &inst->DstReg, dest, mask );
/* Accounting for indirection tracking:
*/
if (dest.file == PROGRAM_TEMPORARY)
p->temps_output |= 1 << dest.idx;
return inst;
}
static struct ureg emit_arith( struct texenv_fragment_program *p,
GLuint op,
struct ureg dest,
GLuint mask,
GLuint saturate,
struct ureg src0,
struct ureg src1,
struct ureg src2 )
{
emit_op(p, op, dest, mask, saturate, src0, src1, src2);
/* Accounting for indirection tracking:
*/
if (src0.file == PROGRAM_TEMPORARY)
p->alu_temps |= 1 << src0.idx;
if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
p->alu_temps |= 1 << src1.idx;
if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
p->alu_temps |= 1 << src2.idx;
if (dest.file == PROGRAM_TEMPORARY)
p->alu_temps |= 1 << dest.idx;
p->program->NumAluInstructions++;
return dest;
}
static struct ureg emit_texld( struct texenv_fragment_program *p,
GLuint op,
struct ureg dest,
GLuint destmask,
GLuint tex_unit,
GLuint tex_idx,
struct ureg coord )
{
struct prog_instruction *inst = emit_op( p, op,
dest, destmask,
0, /* don't saturate? */
coord, /* arg 0? */
undef,
undef);
inst->TexSrcTarget = tex_idx;
inst->TexSrcUnit = tex_unit;
p->program->NumTexInstructions++;
/* Is this a texture indirection?
*/
if ((coord.file == PROGRAM_TEMPORARY &&
(p->temps_output & (1<<coord.idx))) ||
(dest.file == PROGRAM_TEMPORARY &&
(p->alu_temps & (1<<dest.idx)))) {
p->program->NumTexIndirections++;
p->temps_output = 1<<coord.idx;
p->alu_temps = 0;
assert(0); /* KW: texture env crossbar */
}
return dest;
}
static struct ureg register_const4f( struct texenv_fragment_program *p,
GLfloat s0,
GLfloat s1,
GLfloat s2,
GLfloat s3)
{
GLfloat values[4];
GLuint idx;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
static struct ureg get_one( struct texenv_fragment_program *p )
{
if (is_undef(p->one))
p->one = register_scalar_const(p, 1.0);
return p->one;
}
static struct ureg get_half( struct texenv_fragment_program *p )
{
if (is_undef(p->half))
p->one = register_scalar_const(p, 0.5);
return p->half;
}
static struct ureg get_zero( struct texenv_fragment_program *p )
{
if (is_undef(p->zero))
p->one = register_scalar_const(p, 0.0);
return p->zero;
}
static void program_error( struct texenv_fragment_program *p, const char *msg )
{
_mesa_problem(NULL, msg);
p->error = 1;
}
static struct ureg get_source( struct texenv_fragment_program *p,
GLuint src, GLuint unit )
{
switch (src) {
case SRC_TEXTURE:
assert(!is_undef(p->src_texture[unit]));
return p->src_texture[unit];
case SRC_TEXTURE0:
case SRC_TEXTURE1:
case SRC_TEXTURE2:
case SRC_TEXTURE3:
case SRC_TEXTURE4:
case SRC_TEXTURE5:
case SRC_TEXTURE6:
case SRC_TEXTURE7:
assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
return p->src_texture[src - SRC_TEXTURE0];
case SRC_CONSTANT:
return register_param2(p, STATE_TEXENV_COLOR, unit);
case SRC_PRIMARY_COLOR:
return register_input(p, FRAG_ATTRIB_COL0);
case SRC_PREVIOUS:
default:
if (is_undef(p->src_previous))
return register_input(p, FRAG_ATTRIB_COL0);
else
return p->src_previous;
}
}
static struct ureg emit_combine_source( struct texenv_fragment_program *p,
GLuint mask,
GLuint unit,
GLuint source,
GLuint operand )
{
struct ureg arg, src, one;
src = get_source(p, source, unit);
switch (operand) {
case OPR_ONE_MINUS_SRC_COLOR:
/* Get unused tmp,
* Emit tmp = 1.0 - arg.xyzw
*/
arg = get_temp( p );
one = get_one( p );
return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
case OPR_SRC_ALPHA:
if (mask == WRITEMASK_W)
return src;
else
return swizzle1( src, W );
case OPR_ONE_MINUS_SRC_ALPHA:
/* Get unused tmp,
* Emit tmp = 1.0 - arg.wwww
*/
arg = get_temp(p);
one = get_one(p);
return emit_arith(p, OPCODE_SUB, arg, mask, 0,
one, swizzle1(src, W), undef);
case OPR_ZERO:
return get_zero(p);
case OPR_ONE:
return get_one(p);
case OPR_SRC_COLOR:
default:
return src;
}
}
static GLboolean args_match( struct state_key *key, GLuint unit )
{
int i, nr = key->unit[unit].NumArgsRGB;
for (i = 0 ; i < nr ; i++) {
if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
return GL_FALSE;
switch(key->unit[unit].OptA[i].Operand) {
case OPR_SRC_ALPHA:
switch(key->unit[unit].OptRGB[i].Operand) {
case OPR_SRC_COLOR:
case OPR_SRC_ALPHA:
break;
default:
return GL_FALSE;
}
break;
case OPR_ONE_MINUS_SRC_ALPHA:
switch(key->unit[unit].OptRGB[i].Operand) {
case OPR_ONE_MINUS_SRC_COLOR:
case OPR_ONE_MINUS_SRC_ALPHA:
break;
default:
return GL_FALSE;
}
break;
default:
return GL_FALSE; /* impossible */
}
}
return GL_TRUE;
}
static struct ureg emit_combine( struct texenv_fragment_program *p,
struct ureg dest,
GLuint mask,
GLuint saturate,
GLuint unit,
GLuint nr,
GLuint mode,
struct mode_opt *opt)
{
struct ureg src[3];
struct ureg tmp, half;
int i;
for (i = 0; i < nr; i++)
src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
switch (mode) {
case MODE_REPLACE:
if (mask == WRITEMASK_XYZW && !saturate)
return src[0];
else
return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
case MODE_MODULATE:
return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
src[0], src[1], undef );
case MODE_ADD:
return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
src[0], src[1], undef );
case MODE_ADD_SIGNED:
/* tmp = arg0 + arg1
* result = tmp - .5
*/
half = get_half(p);
emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
return dest;
case MODE_INTERPOLATE:
/* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
*/
return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
case MODE_SUBTRACT:
return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
case MODE_DOT3_RGBA:
case MODE_DOT3_RGBA_EXT:
case MODE_DOT3_RGB_EXT:
case MODE_DOT3_RGB: {
struct ureg tmp0 = get_temp( p );
struct ureg tmp1 = get_temp( p );
struct ureg neg1 = register_scalar_const(p, -1);
struct ureg two = register_scalar_const(p, 2);
/* tmp0 = 2*src0 - 1
* tmp1 = 2*src1 - 1
*
* dst = tmp0 dot3 tmp1
*/
emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
two, src[0], neg1);
if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
tmp1 = tmp0;
else
emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
two, src[1], neg1);
emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
return dest;
}
case MODE_MODULATE_ADD_ATI:
/* Arg0 * Arg2 + Arg1 */
return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
src[0], src[2], src[1] );
case MODE_MODULATE_SIGNED_ADD_ATI: {
/* Arg0 * Arg2 + Arg1 - 0.5 */
struct ureg tmp0 = get_temp(p);
half = get_half(p);
emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
return dest;
}
case MODE_MODULATE_SUBTRACT_ATI:
/* Arg0 * Arg2 - Arg1 */
emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
return dest;
default:
return src[0];
}
}
static struct ureg emit_texenv( struct texenv_fragment_program *p, int unit )
{
struct state_key *key = p->state;
GLuint saturate = (unit < p->last_tex_stage);
GLuint rgb_shift, alpha_shift;
struct ureg out, shift;
struct ureg dest;
if (!key->unit[unit].enabled) {
return get_source(p, SRC_PREVIOUS, 0);
}
switch (key->unit[unit].ModeRGB) {
case MODE_DOT3_RGB_EXT:
alpha_shift = key->unit[unit].ScaleShiftA;
rgb_shift = 0;
break;
case MODE_DOT3_RGBA_EXT:
alpha_shift = 0;
rgb_shift = 0;
break;
default:
rgb_shift = key->unit[unit].ScaleShiftRGB;
alpha_shift = key->unit[unit].ScaleShiftA;
break;
}
/* If this is the very last calculation, emit direct to output reg:
*/
if (key->separate_specular ||
unit != p->last_tex_stage ||
alpha_shift ||
rgb_shift)
dest = get_temp( p );
else
dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
/* Emit the RGB and A combine ops
*/
if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
args_match(key, unit)) {
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
key->unit[unit].OptRGB);
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
key->unit[unit].ModeA == MODE_DOT3_RGBA) {
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
key->unit[unit].OptRGB);
}
else {
/* Need to do something to stop from re-emitting identical
* argument calculations here:
*/
out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
unit,
key->unit[unit].NumArgsRGB,
key->unit[unit].ModeRGB,
key->unit[unit].OptRGB);
out = emit_combine( p, dest, WRITEMASK_W, saturate,
unit,
key->unit[unit].NumArgsA,
key->unit[unit].ModeA,
key->unit[unit].OptA);
}
/* Deal with the final shift:
*/
if (alpha_shift || rgb_shift) {
if (rgb_shift == alpha_shift) {
shift = register_scalar_const(p, 1<<rgb_shift);
}
else {
shift = register_const4f(p,
1<<rgb_shift,
1<<rgb_shift,
1<<rgb_shift,
1<<alpha_shift);
}
return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
saturate, out, shift, undef );
}
else
return out;
}
static void load_texture( struct texenv_fragment_program *p, GLuint unit )
{
if (is_undef(p->src_texture[unit])) {
GLuint dim = p->state->unit[unit].source_index;
struct ureg texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
struct ureg tmp = get_tex_temp( p );
if (dim == TEXTURE_UNKNOWN_INDEX)
program_error(p, "TexSrcBit");
/* TODO: Use D0_MASK_XY where possible.
*/
p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
tmp, WRITEMASK_XYZW,
unit, dim, texcoord );
}
}
static GLboolean load_texenv_source( struct texenv_fragment_program *p,
GLuint src, GLuint unit )
{
switch (src) {
case SRC_TEXTURE:
load_texture(p, unit);
break;
case SRC_TEXTURE0:
case SRC_TEXTURE1:
case SRC_TEXTURE2:
case SRC_TEXTURE3:
case SRC_TEXTURE4:
case SRC_TEXTURE5:
case SRC_TEXTURE6:
case SRC_TEXTURE7:
if (!p->state->unit[src - SRC_TEXTURE0].enabled)
return GL_FALSE;
load_texture(p, src - SRC_TEXTURE0);
break;
default:
break;
}
return GL_TRUE;
}
static GLboolean load_texunit_sources( struct texenv_fragment_program *p, int unit )
{
struct state_key *key = p->state;
int i, nr = key->unit[unit].NumArgsRGB;
for (i = 0; i < nr; i++) {
if (!load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit) ||
!load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ))
return GL_FALSE;
}
return GL_TRUE;
}
static void create_new_program(struct state_key *key, GLcontext *ctx,
struct fragment_program *program)
{
struct texenv_fragment_program p;
GLuint unit;
struct ureg cf, out;
_mesa_memset(&p, 0, sizeof(p));
p.ctx = ctx;
p.state = key;
p.program = program;
p.program->Base.Instructions = MALLOC(sizeof(struct prog_instruction) * 100);
p.program->Base.NumInstructions = 0;
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
p.program->NumTexIndirections = 1; /* correct? */
p.program->NumTexInstructions = 0;
p.program->NumAluInstructions = 0;
p.program->Base.String = 0;
p.program->Base.NumInstructions =
p.program->Base.NumTemporaries =
p.program->Base.NumParameters =
p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0;
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR;
for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++)
p.src_texture[unit] = undef;
p.src_previous = undef;
p.last_tex_stage = 0;
release_temps(&p);
if (key->enabled_units) {
/* First pass - to support texture_env_crossbar, first identify
* all referenced texture sources and emit texld instructions
* for each:
*/
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
if (key->unit[unit].enabled) {
if (load_texunit_sources( &p, unit ))
p.last_tex_stage = unit;
}
/* Second pass - emit combine instructions to build final color:
*/
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (key->enabled_units & (1<<unit)) {
p.src_previous = emit_texenv( &p, unit );
release_temps(&p); /* release all temps */
}
}
cf = get_source( &p, SRC_PREVIOUS, 0 );
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLR );
if (key->separate_specular) {
/* Emit specular add.
*/
struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
}
else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
/* Will wind up in here if no texture enabled or a couple of
* other scenarios (GL_REPLACE for instance).
*/
emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
}
/* Finish up:
*/
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
if (key->fog_enabled) {
/* Pull fog mode from GLcontext, the value in the state key is
* a reduced value and not what is expected in FogOption
*/
p.program->FogOption = ctx->Fog.Mode;
} else
p.program->FogOption = GL_NONE;
if (p.program->NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
program_error(&p, "Exceeded max nr indirect texture lookups");
if (p.program->NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
program_error(&p, "Exceeded max TEX instructions");
if (p.program->NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
program_error(&p, "Exceeded max ALU instructions");
/* Notify driver the fragment program has (actually) changed.
*/
if (ctx->Driver.ProgramStringNotify || DISASSEM) {
if (ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
&p.program->Base );
if (DISASSEM) {
_mesa_print_program(&p.program->Base);
_mesa_printf("\n");
}
}
}
static void *search_cache( struct texenvprog_cache *cache,
GLuint hash,
const void *key,
GLuint keysize)
{
struct texenvprog_cache *c;
for (c = cache; c; c = c->next) {
if (c->hash == hash && _mesa_memcmp(c->key, key, keysize) == 0)
return c->data;
}
return NULL;
}
static void cache_item( struct texenvprog_cache **cache,
GLuint hash,
void *key,
void *data )
{
struct texenvprog_cache *c = MALLOC(sizeof(*c));
c->hash = hash;
c->key = key;
c->data = data;
c->next = *cache;
*cache = c;
}
static GLuint hash_key( struct state_key *key )
{
GLuint *ikey = (GLuint *)key;
GLuint hash = 0, i;
/* I'm sure this can be improved on, but speed is important:
*/
for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
hash ^= ikey[i];
return hash;
}
void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
{
struct state_key *key;
GLuint hash;
struct fragment_program *prev = ctx->FragmentProgram._Current;
if (!ctx->FragmentProgram._Enabled) {
key = make_state_key(ctx);
hash = hash_key(key);
ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
(struct fragment_program *)
search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
if (!ctx->_TexEnvProgram) {
if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
(struct fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
create_new_program(key, ctx, ctx->_TexEnvProgram);
cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
} else {
FREE(key);
if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
}
}
else {
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
}
/* Tell the driver about the change. Could define a new target for
* this?
*/
if (ctx->FragmentProgram._Current != prev)
ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, (struct program *)
ctx->FragmentProgram._Current);
}
void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx )
{
struct texenvprog_cache *a, *tmp;
for (a = ctx->Texture.env_fp_cache; a; a = tmp) {
tmp = a->next;
FREE(a->key);
FREE(a->data);
FREE(a);
}
}
|