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/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texcompress_fxt1.c
* GL_EXT_texture_compression_fxt1 support.
*/
#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texstore.h"
void
_mesa_init_texture_fxt1( GLcontext *ctx )
{
/* called during context initialization */
}
static GLboolean
texstore_rgb_fxt1(STORE_PARAMS)
{
/* XXX to do */
return GL_FALSE;
}
static GLboolean
texstore_rgba_fxt1(STORE_PARAMS)
{
/* XXX to do */
return GL_FALSE;
}
static void
fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
/* XXX to do */
}
static void
fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgba_fxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
/* XXX to do */
}
static void
fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
fetch_texel_2d_rgb_fxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
const struct gl_texture_format _mesa_texformat_rgb_fxt1 = {
MESA_FORMAT_RGB_FXT1, /* MesaFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
0, /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* TexelBytes */
texstore_rgb_fxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
};
const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
MESA_FORMAT_RGBA_FXT1, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
4, /*approx*/ /* GreenBits */
4, /*approx*/ /* BlueBits */
1, /*approx*/ /* AlphaBits */
0, /* LuminanceBits */
0, /* IntensityBits */
0, /* IndexBits */
0, /* DepthBits */
0, /* TexelBytes */
texstore_rgba_fxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
};
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