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/*
* Copyright (C) 2011 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file texcompress_etc.c
* GL_OES_compressed_ETC1_RGB8_texture support.
* Supported ETC2 texture formats are:
* GL_COMPRESSED_RGB8_ETC2
*/
#include <stdbool.h>
#include "mfeatures.h"
#include "texcompress.h"
#include "texcompress_etc.h"
#include "texstore.h"
#include "macros.h"
#include "swrast/s_context.h"
struct etc2_block {
int distance;
uint32_t pixel_indices;
const int *modifier_tables[2];
bool flipped;
bool is_ind_mode;
bool is_diff_mode;
bool is_t_mode;
bool is_h_mode;
bool is_planar_mode;
uint8_t base_colors[3][3];
uint8_t paint_colors[4][3];
};
static const int etc2_distance_table[8] = {
3, 6, 11, 16, 23, 32, 41, 64 };
/* define etc1_parse_block and etc. */
#define UINT8_TYPE GLubyte
#define TAG(x) x
#include "texcompress_etc_tmp.h"
#undef TAG
#undef UINT8_TYPE
GLboolean
_mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS)
{
/* GL_ETC1_RGB8_OES is only valid in glCompressedTexImage2D */
ASSERT(0);
return GL_FALSE;
}
void
_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
struct etc1_block block;
GLubyte dst[3];
const GLubyte *src;
src = (const GLubyte *) texImage->Map +
(((texImage->RowStride + 3) / 4) * (j / 4) + (i / 4)) * 8;
etc1_parse_block(&block, src);
etc1_fetch_texel(&block, i % 4, j % 4, dst);
texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]);
texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]);
texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]);
texel[ACOMP] = 1.0f;
}
/**
* Decode texture data in format `MESA_FORMAT_ETC1_RGB8` to
* `MESA_FORMAT_ABGR8888`.
*
* The size of the source data must be a multiple of the ETC1 block size,
* which is 8, even if the texture image's dimensions are not aligned to 4.
* From the GL_OES_compressed_ETC1_RGB8_texture spec:
* The texture is described as a number of 4x4 pixel blocks. If the
* texture (or a particular mip-level) is smaller than 4 pixels in
* any dimension (such as a 2x2 or a 8x1 texture), the texture is
* found in the upper left part of the block(s), and the rest of the
* pixels are not used. For instance, a texture of size 4x2 will be
* placed in the upper half of a 4x4 block, and the lower half of the
* pixels in the block will not be accessed.
*
* \param src_width in pixels
* \param src_height in pixels
* \param dst_stride in bytes
*/
void
_mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
unsigned dst_stride,
const uint8_t *src_row,
unsigned src_stride,
unsigned src_width,
unsigned src_height)
{
etc1_unpack_rgba8888(dst_row, dst_stride,
src_row, src_stride,
src_width, src_height);
}
static uint8_t
etc2_base_color1_t_mode(const uint8_t *in, GLuint index)
{
uint8_t R1a = 0, x = 0;
/* base col 1 = extend_4to8bits( (R1a << 2) | R1b, G1, B1) */
switch(index) {
case 0:
R1a = (in[0] >> 3) & 0x3;
x = ((R1a << 2) | (in[0] & 0x3));
break;
case 1:
x = ((in[1] >> 4) & 0xf);
break;
case 2:
x = (in[1] & 0xf);
break;
default:
/* invalid index */
break;
}
return ((x << 4) | (x & 0xf));
}
static uint8_t
etc2_base_color2_t_mode(const uint8_t *in, GLuint index)
{
uint8_t x = 0;
/*extend 4to8bits(R2, G2, B2)*/
switch(index) {
case 0:
x = ((in[2] >> 4) & 0xf );
break;
case 1:
x = (in[2] & 0xf);
break;
case 2:
x = ((in[3] >> 4) & 0xf);
break;
default:
/* invalid index */
break;
}
return ((x << 4) | (x & 0xf));
}
static uint8_t
etc2_base_color1_h_mode(const uint8_t *in, GLuint index)
{
uint8_t x = 0;
/* base col 1 = extend 4to8bits(R1, (G1a << 1) | G1b, (B1a << 3) | B1b) */
switch(index) {
case 0:
x = ((in[0] >> 3) & 0xf);
break;
case 1:
x = (((in[0] & 0x7) << 1) | ((in[1] >> 4) & 0x1));
break;
case 2:
x = ((in[1] & 0x8) |
(((in[1] & 0x3) << 1) | ((in[2] >> 7) & 0x1)));
break;
default:
/* invalid index */
break;
}
return ((x << 4) | (x & 0xf));
}
static uint8_t
etc2_base_color2_h_mode(const uint8_t *in, GLuint index)
{
uint8_t x = 0;
/* base col 2 = extend 4to8bits(R2, G2, B2) */
switch(index) {
case 0:
x = ((in[2] >> 3) & 0xf );
break;
case 1:
x = (((in[2] & 0x7) << 1) | ((in[3] >> 7) & 0x1));
break;
case 2:
x = ((in[3] >> 3) & 0xf);
break;
default:
/* invalid index */
break;
}
return ((x << 4) | (x & 0xf));
}
static uint8_t
etc2_base_color_o_planar(const uint8_t *in, GLuint index)
{
GLuint tmp;
switch(index) {
case 0:
tmp = ((in[0] >> 1) & 0x3f); /* RO */
return ((tmp << 2) | (tmp >> 4));
case 1:
tmp = (((in[0] & 0x1) << 6) | /* GO1 */
((in[1] >> 1) & 0x3f)); /* GO2 */
return ((tmp << 1) | (tmp >> 6));
case 2:
tmp = (((in[1] & 0x1) << 5) | /* BO1 */
(in[2] & 0x18) | /* BO2 */
(((in[2] & 0x3) << 1) | ((in[3] >> 7) & 0x1))); /* BO3 */
return ((tmp << 2) | (tmp >> 4));
default:
/* invalid index */
return 0;
}
}
static uint8_t
etc2_base_color_h_planar(const uint8_t *in, GLuint index)
{
GLuint tmp;
switch(index) {
case 0:
tmp = (((in[3] & 0x7c) >> 1) | /* RH1 */
(in[3] & 0x1)); /* RH2 */
return ((tmp << 2) | (tmp >> 4));
case 1:
tmp = (in[4] >> 1) & 0x7f; /* GH */
return ((tmp << 1) | (tmp >> 6));
case 2:
tmp = (((in[4] & 0x1) << 5) |
((in[5] >> 3) & 0x1f)); /* BH */
return ((tmp << 2) | (tmp >> 4));
default:
/* invalid index */
return 0;
}
}
static uint8_t
etc2_base_color_v_planar(const uint8_t *in, GLuint index)
{
GLuint tmp;
switch(index) {
case 0:
tmp = (((in[5] & 0x7) << 0x3) |
((in[6] >> 5) & 0x7)); /* RV */
return ((tmp << 2) | (tmp >> 4));
case 1:
tmp = (((in[6] & 0x1f) << 2) |
((in[7] >> 6) & 0x3)); /* GV */
return ((tmp << 1) | (tmp >> 6));
case 2:
tmp = in[7] & 0x3f; /* BV */
return ((tmp << 2) | (tmp >> 4));
default:
/* invalid index */
return 0;
}
}
static uint8_t
etc2_clamp(int color)
{
/* CLAMP(color, 0, 255) */
return (uint8_t) CLAMP(color, 0, 255);
}
static void
etc2_rgb8_parse_block(struct etc2_block *block, const uint8_t *src)
{
unsigned i;
GLboolean diffbit = src[3] & 0x2;
static const int lookup[8] = { 0, 1, 2, 3, -4, -3, -2, -1 };
const int R_plus_dR = (src[0] >> 3) + lookup[src[0] & 0x7];
const int G_plus_dG = (src[1] >> 3) + lookup[src[1] & 0x7];
const int B_plus_dB = (src[2] >> 3) + lookup[src[2] & 0x7];
/* Reset the mode flags */
block->is_ind_mode = false;
block->is_diff_mode = false;
block->is_t_mode = false;
block->is_h_mode = false;
block->is_planar_mode = false;
if (!diffbit) {
/* individual mode */
block->is_ind_mode = true;
for (i = 0; i < 3; i++) {
/* Texture decode algorithm is same for individual mode in etc1
* & etc2.
*/
block->base_colors[0][i] = etc1_base_color_ind_hi(src[i]);
block->base_colors[1][i] = etc1_base_color_ind_lo(src[i]);
}
}
else if (R_plus_dR < 0 || R_plus_dR > 31){
/* T mode */
block->is_t_mode = true;
for(i = 0; i < 3; i++) {
block->base_colors[0][i] = etc2_base_color1_t_mode(src, i);
block->base_colors[1][i] = etc2_base_color2_t_mode(src, i);
}
/* pick distance */
block->distance =
etc2_distance_table[(((src[3] >> 2) & 0x3) << 1) |
(src[3] & 0x1)];
for (i = 0; i < 3; i++) {
block->paint_colors[0][i] = etc2_clamp(block->base_colors[0][i]);
block->paint_colors[1][i] = etc2_clamp(block->base_colors[1][i] +
block->distance);
block->paint_colors[2][i] = etc2_clamp(block->base_colors[1][i]);
block->paint_colors[3][i] = etc2_clamp(block->base_colors[1][i] -
block->distance);
}
}
else if (G_plus_dG < 0 || G_plus_dG > 31){
/* H mode */
block->is_h_mode = true;
int base_color_1_value, base_color_2_value;
for(i = 0; i < 3; i++) {
block->base_colors[0][i] = etc2_base_color1_h_mode(src, i);
block->base_colors[1][i] = etc2_base_color2_h_mode(src, i);
}
base_color_1_value = (block->base_colors[0][0] << 16) +
(block->base_colors[0][1] << 8) +
block->base_colors[0][2];
base_color_2_value = (block->base_colors[1][0] << 16) +
(block->base_colors[1][1] << 8) +
block->base_colors[1][2];
/* pick distance */
block->distance =
etc2_distance_table[(src[3] & 0x4) |
((src[3] & 0x1) << 1) |
(base_color_1_value >= base_color_2_value)];
for (i = 0; i < 3; i++) {
block->paint_colors[0][i] = etc2_clamp(block->base_colors[0][i] +
block->distance);
block->paint_colors[1][i] = etc2_clamp(block->base_colors[0][i] -
block->distance);
block->paint_colors[2][i] = etc2_clamp(block->base_colors[1][i] +
block->distance);
block->paint_colors[3][i] = etc2_clamp(block->base_colors[1][i] -
block->distance);
}
}
else if (B_plus_dB < 0 || B_plus_dB > 31){
/* Planar mode */
block->is_planar_mode = true;
for (i = 0; i < 3; i++) {
block->base_colors[0][i] = etc2_base_color_o_planar(src, i);
block->base_colors[1][i] = etc2_base_color_h_planar(src, i);
block->base_colors[2][i] = etc2_base_color_v_planar(src, i);
}
}
else if (diffbit) {
/* differential mode */
block->is_diff_mode = true;
for (i = 0; i < 3; i++) {
/* Texture decode algorithm is same for differential mode in etc1
* & etc2.
*/
block->base_colors[0][i] = etc1_base_color_diff_hi(src[i]);
block->base_colors[1][i] = etc1_base_color_diff_lo(src[i]);
}
}
if (block->is_ind_mode || block->is_diff_mode) {
/* pick modifier tables. same for etc1 & etc2 textures */
block->modifier_tables[0] = etc1_modifier_tables[(src[3] >> 5) & 0x7];
block->modifier_tables[1] = etc1_modifier_tables[(src[3] >> 2) & 0x7];
block->flipped = (src[3] & 0x1);
}
block->pixel_indices =
(src[4] << 24) | (src[5] << 16) | (src[6] << 8) | src[7];
}
static void
etc2_rgb8_fetch_texel(const struct etc2_block *block,
int x, int y, uint8_t *dst)
{
const uint8_t *base_color;
int modifier, bit, idx, blk;
/* get pixel index */
bit = y + x * 4;
idx = ((block->pixel_indices >> (15 + bit)) & 0x2) |
((block->pixel_indices >> (bit)) & 0x1);
if (block->is_ind_mode || block->is_diff_mode) {
/* Use pixel index and subblock to get the modifier */
blk = (block->flipped) ? (y >= 2) : (x >= 2);
base_color = block->base_colors[blk];
modifier = block->modifier_tables[blk][idx];
dst[0] = etc2_clamp(base_color[0] + modifier);
dst[1] = etc2_clamp(base_color[1] + modifier);
dst[2] = etc2_clamp(base_color[2] + modifier);
}
else if (block->is_t_mode || block->is_h_mode) {
/* Use pixel index to pick one of the paint colors */
dst[0] = block->paint_colors[idx][0];
dst[1] = block->paint_colors[idx][1];
dst[2] = block->paint_colors[idx][2];
}
else if (block->is_planar_mode) {
/* {R(x, y) = clamp255((x × (RH − RO) + y × (RV − RO) + 4 × RO + 2) >> 2)
* {G(x, y) = clamp255((x × (GH − GO) + y × (GV − GO) + 4 × GO + 2) >> 2)
* {B(x, y) = clamp255((x × (BH − BO) + y × (BV − BO) + 4 × BO + 2) >> 2)
*/
int red, green, blue;
red = (x * (block->base_colors[1][0] - block->base_colors[0][0]) +
y * (block->base_colors[2][0] - block->base_colors[0][0]) +
4 * block->base_colors[0][0] + 2) >> 2;
green = (x * (block->base_colors[1][1] - block->base_colors[0][1]) +
y * (block->base_colors[2][1] - block->base_colors[0][1]) +
4 * block->base_colors[0][1] + 2) >> 2;
blue = (x * (block->base_colors[1][2] - block->base_colors[0][2]) +
y * (block->base_colors[2][2] - block->base_colors[0][2]) +
4 * block->base_colors[0][2] + 2) >> 2;
dst[0] = etc2_clamp(red);
dst[1] = etc2_clamp(green);
dst[2] = etc2_clamp(blue);
}
}
static void
etc2_unpack_rgb8(uint8_t *dst_row,
unsigned dst_stride,
const uint8_t *src_row,
unsigned src_stride,
unsigned width,
unsigned height)
{
const unsigned bw = 4, bh = 4, bs = 8, comps = 4;
struct etc2_block block;
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
etc2_rgb8_parse_block(&block, src);
for (j = 0; j < bh; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
for (i = 0; i < bw; i++) {
etc2_rgb8_fetch_texel(&block, i, j, dst);
dst[3] = 255;
dst += comps;
}
}
src += bs;
}
src_row += src_stride;
}
}
/* ETC2 texture formats are valid in glCompressedTexImage2D and
* glCompressedTexSubImage2D functions */
GLboolean
_mesa_texstore_etc2_rgb8(TEXSTORE_PARAMS)
{
ASSERT(0);
return GL_FALSE;
}
void
_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
struct etc2_block block;
uint8_t dst[3];
const uint8_t *src;
src = texImage->Map +
(((texImage->RowStride + 3) / 4) * (j / 4) + (i / 4)) * 8;
etc2_rgb8_parse_block(&block, src);
etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst);
texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]);
texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]);
texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]);
texel[ACOMP] = 1.0f;
}
/**
* Decode texture data in format `MESA_FORMAT_ETC2_RGB8`
*
* The size of the source data must be a multiple of the ETC2 block size
* even if the texture image's dimensions are not aligned to 4.
*
* \param src_width in pixels
* \param src_height in pixels
* \param dst_stride in bytes
*/
void
_mesa_unpack_etc2_format(uint8_t *dst_row,
unsigned dst_stride,
const uint8_t *src_row,
unsigned src_stride,
unsigned src_width,
unsigned src_height,
gl_format format)
{
etc2_unpack_rgb8(dst_row, dst_stride,
src_row, src_stride,
src_width, src_height);
}
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