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/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TEXCOMPRESS_H
#define TEXCOMPRESS_H
#include "mtypes.h"
#include "formats.h"
#if _HAVE_FULL_GL
extern GLuint
_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
extern GLuint
_mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLsizei width, GLsizei height,
GLsizei depth, GLenum glformat);
extern GLint
_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width);
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
gl_format mesaFormat,
GLsizei width, const GLubyte *image);
extern void
_mesa_init_texture_s3tc( GLcontext *ctx );
extern void
_mesa_init_texture_fxt1( GLcontext *ctx );
#else /* _HAVE_FULL_GL */
/* no-op macros */
#define _mesa_get_compressed_formats( c, f ) 0
#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
#define _mesa_compressed_row_stride( f, w) 0
#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
#define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
#endif /* _HAVE_FULL_GL */
#endif /* TEXCOMPRESS_H */
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