1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
/**
* \file stencil.h
* Stencil operations.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef STENCIL_H
#define STENCIL_H
#include "glheader.h"
#include "macros.h"
struct gl_context;
extern void GLAPIENTRY
_mesa_ClearStencil( GLint s );
void GLAPIENTRY
_mesa_StencilFunc_no_error(GLenum func, GLint ref, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilFunc(GLenum func, GLint ref, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilMask( GLuint mask );
void GLAPIENTRY
_mesa_StencilOp_no_error(GLenum fail, GLenum zfail, GLenum zpass);
extern void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
extern void GLAPIENTRY
_mesa_ActiveStencilFaceEXT(GLenum face);
void GLAPIENTRY
_mesa_StencilOpSeparate_no_error(GLenum face, GLenum fail, GLenum zfail,
GLenum zpass);
extern void GLAPIENTRY
_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void GLAPIENTRY
_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref,
GLuint mask);
extern void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY
_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask);
extern void
_mesa_update_stencil(struct gl_context *ctx);
extern void
_mesa_init_stencil( struct gl_context * ctx );
/* From the GL 4.3 spec, 17.3.5:
* "Stencil comparison operations and queries of <ref> clamp its value
* to the range [0, 2^s-1], where <s> is the number of bits in the
* stencil buffer attached to the draw framebuffer."
*/
static inline GLint
_mesa_get_stencil_ref(struct gl_context const *ctx, int face)
{
GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
GLint ref = ctx->Stencil.Ref[face];
return CLAMP(ref, 0, stencilMax);
}
#endif
|