summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/stencil.c
blob: 78a09072b29deb1fb8f2cbb2cf7352d77ce7396e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file stencil.c
 * Stencil operations.
 *
 * Note: There's some conflict between GL_EXT_stencil_two_side and
 * OpenGL 2.0's two-sided stencil feature.
 *
 * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
 * front OR back face state (as set by glActiveStencilFaceEXT) is set.
 *
 * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
 * front AND back state.
 *
 * Also, note that GL_ATI_separate_stencil is different as well:
 * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...)  vs.
 * glStencilFuncSeparate(GLenum face, GLenum func, ...).
 *
 * This problem is solved by keeping three sets of stencil state:
 *  state[0] = GL_FRONT state.
 *  state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
 *  state[2] = GL_EXT_stencil_two_side GL_BACK state.
 */


#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "stencil.h"
#include "mtypes.h"


static GLboolean
validate_stencil_op(struct gl_context *ctx, GLenum op)
{
   switch (op) {
   case GL_KEEP:
   case GL_ZERO:
   case GL_REPLACE:
   case GL_INCR:
   case GL_DECR:
   case GL_INVERT:
   case GL_INCR_WRAP:
   case GL_DECR_WRAP:
      return GL_TRUE;
   default:
      return GL_FALSE;
   }
}


static GLboolean
validate_stencil_func(struct gl_context *ctx, GLenum func)
{
   switch (func) {
   case GL_NEVER:
   case GL_LESS:
   case GL_LEQUAL:
   case GL_GREATER:
   case GL_GEQUAL:
   case GL_EQUAL:
   case GL_NOTEQUAL:
   case GL_ALWAYS:
      return GL_TRUE;
   default:
      return GL_FALSE;
   }
}


/**
 * Set the clear value for the stencil buffer.
 *
 * \param s clear value.
 *
 * \sa glClearStencil().
 *
 * Updates gl_stencil_attrib::Clear. On change
 * flushes the vertices and notifies the driver via
 * the dd_function_table::ClearStencil callback.
 */
void GLAPIENTRY
_mesa_ClearStencil( GLint s )
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glClearStencil(%d)\n", s);

   ctx->Stencil.Clear = (GLuint) s;
}


/**
 * Set the function and reference value for stencil testing.
 *
 * \param frontfunc front test function.
 * \param backfunc back test function.
 * \param ref front and back reference value.
 * \param mask front and back bitmask.
 *
 * \sa glStencilFunc().
 *
 * Verifies the parameters and updates the respective values in
 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
 * the driver via the dd_function_table::StencilFunc callback.
 */
void GLAPIENTRY
_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");

   if (!validate_stencil_func(ctx, frontfunc)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glStencilFuncSeparateATI(frontfunc)");
      return;
   }
   if (!validate_stencil_func(ctx, backfunc)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glStencilFuncSeparateATI(backfunc)");
      return;
   }

   /* set both front and back state */
   if (ctx->Stencil.Function[0] == frontfunc &&
       ctx->Stencil.Function[1] == backfunc &&
       ctx->Stencil.ValueMask[0] == mask &&
       ctx->Stencil.ValueMask[1] == mask &&
       ctx->Stencil.Ref[0] == ref &&
       ctx->Stencil.Ref[1] == ref)
      return;
   FLUSH_VERTICES(ctx, _NEW_STENCIL);
   ctx->Stencil.Function[0]  = frontfunc;
   ctx->Stencil.Function[1]  = backfunc;
   ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
   ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
   if (ctx->Driver.StencilFuncSeparate) {
      ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
                                      frontfunc, ref, mask);
      ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
                                      backfunc, ref, mask);
   }
}


/**
 * Set the function and reference value for stencil testing.
 *
 * \param func test function.
 * \param ref reference value.
 * \param mask bitmask.
 *
 * \sa glStencilFunc().
 *
 * Verifies the parameters and updates the respective values in
 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
 * the driver via the dd_function_table::StencilFunc callback.
 */
void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
   GET_CURRENT_CONTEXT(ctx);
   const GLint face = ctx->Stencil.ActiveFace;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilFunc()\n");

   if (!validate_stencil_func(ctx, func)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
      return;
   }

   if (face != 0) {
      if (ctx->Stencil.Function[face] == func &&
          ctx->Stencil.ValueMask[face] == mask &&
          ctx->Stencil.Ref[face] == ref)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.Function[face] = func;
      ctx->Stencil.Ref[face] = ref;
      ctx->Stencil.ValueMask[face] = mask;

      /* Only propagate the change to the driver if EXT_stencil_two_side
       * is enabled.
       */
      if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
         ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
      }
   }
   else {
      /* set both front and back state */
      if (ctx->Stencil.Function[0] == func &&
          ctx->Stencil.Function[1] == func &&
          ctx->Stencil.ValueMask[0] == mask &&
          ctx->Stencil.ValueMask[1] == mask &&
          ctx->Stencil.Ref[0] == ref &&
          ctx->Stencil.Ref[1] == ref)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.Function[0]  = ctx->Stencil.Function[1]  = func;
      ctx->Stencil.Ref[0]       = ctx->Stencil.Ref[1]       = ref;
      ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
      if (ctx->Driver.StencilFuncSeparate) {
         ctx->Driver.StencilFuncSeparate(ctx,
					 ((ctx->Stencil.TestTwoSide)
					  ? GL_FRONT : GL_FRONT_AND_BACK),
                                         func, ref, mask);
      }
   }
}


/**
 * Set the stencil writing mask.
 *
 * \param mask bit-mask to enable/disable writing of individual bits in the
 * stencil planes.
 *
 * \sa glStencilMask().
 *
 * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and
 * notifies the driver via the dd_function_table::StencilMask callback.
 */
void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
   GET_CURRENT_CONTEXT(ctx);
   const GLint face = ctx->Stencil.ActiveFace;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilMask()\n");

   if (face != 0) {
      /* Only modify the EXT_stencil_two_side back-face state.
       */
      if (ctx->Stencil.WriteMask[face] == mask)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.WriteMask[face] = mask;

      /* Only propagate the change to the driver if EXT_stencil_two_side
       * is enabled.
       */
      if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
         ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
      }
   }
   else {
      /* set both front and back state */
      if (ctx->Stencil.WriteMask[0] == mask &&
          ctx->Stencil.WriteMask[1] == mask)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
      if (ctx->Driver.StencilMaskSeparate) {
         ctx->Driver.StencilMaskSeparate(ctx,
					 ((ctx->Stencil.TestTwoSide)
					  ? GL_FRONT : GL_FRONT_AND_BACK),
					  mask);
      }
   }
}


/**
 * Set the stencil test actions.
 *
 * \param fail action to take when stencil test fails.
 * \param zfail action to take when stencil test passes, but depth test fails.
 * \param zpass action to take when stencil test passes and the depth test
 * passes (or depth testing is not enabled).
 * 
 * \sa glStencilOp().
 * 
 * Verifies the parameters and updates the respective fields in
 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
 * the driver via the dd_function_table::StencilOp callback.
 */
void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLint face = ctx->Stencil.ActiveFace;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilOp()\n");

   if (!validate_stencil_op(ctx, fail)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
      return;
   }
   if (!validate_stencil_op(ctx, zfail)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
      return;
   }
   if (!validate_stencil_op(ctx, zpass)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)");
      return;
   }

   if (face != 0) {
      /* only set active face state */
      if (ctx->Stencil.ZFailFunc[face] == zfail &&
          ctx->Stencil.ZPassFunc[face] == zpass &&
          ctx->Stencil.FailFunc[face] == fail)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.ZFailFunc[face] = zfail;
      ctx->Stencil.ZPassFunc[face] = zpass;
      ctx->Stencil.FailFunc[face] = fail;

      /* Only propagate the change to the driver if EXT_stencil_two_side
       * is enabled.
       */
      if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
         ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
      }
   }
   else {
      /* set both front and back state */
      if (ctx->Stencil.ZFailFunc[0] == zfail &&
          ctx->Stencil.ZFailFunc[1] == zfail &&
          ctx->Stencil.ZPassFunc[0] == zpass &&
          ctx->Stencil.ZPassFunc[1] == zpass &&
          ctx->Stencil.FailFunc[0] == fail &&
          ctx->Stencil.FailFunc[1] == fail)
         return;
      FLUSH_VERTICES(ctx, _NEW_STENCIL);
      ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
      ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
      ctx->Stencil.FailFunc[0]  = ctx->Stencil.FailFunc[1]  = fail;
      if (ctx->Driver.StencilOpSeparate) {
         ctx->Driver.StencilOpSeparate(ctx,
				       ((ctx->Stencil.TestTwoSide)
					? GL_FRONT : GL_FRONT_AND_BACK),
                                       fail, zfail, zpass);
      }
   }
}



/* GL_EXT_stencil_two_side */
void GLAPIENTRY
_mesa_ActiveStencilFaceEXT(GLenum face)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");

   if (!ctx->Extensions.EXT_stencil_two_side) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
      return;
   }

   if (face == GL_FRONT || face == GL_BACK) {
      ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
   }
}



void GLAPIENTRY
_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
   GLboolean set = GL_FALSE;
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilOpSeparate()\n");

   if (!validate_stencil_op(ctx, sfail)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
      return;
   }
   if (!validate_stencil_op(ctx, zfail)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)");
      return;
   }
   if (!validate_stencil_op(ctx, zpass)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)");
      return;
   }
   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)");
      return;
   }

   if (face != GL_BACK) {
      /* set front */
      if (ctx->Stencil.ZFailFunc[0] != zfail ||
          ctx->Stencil.ZPassFunc[0] != zpass ||
          ctx->Stencil.FailFunc[0] != sfail){
         FLUSH_VERTICES(ctx, _NEW_STENCIL);
         ctx->Stencil.ZFailFunc[0] = zfail;
         ctx->Stencil.ZPassFunc[0] = zpass;
         ctx->Stencil.FailFunc[0] = sfail;
         set = GL_TRUE;
      }
   }
   if (face != GL_FRONT) {
      /* set back */
      if (ctx->Stencil.ZFailFunc[1] != zfail ||
          ctx->Stencil.ZPassFunc[1] != zpass ||
          ctx->Stencil.FailFunc[1] != sfail) {
         FLUSH_VERTICES(ctx, _NEW_STENCIL);
         ctx->Stencil.ZFailFunc[1] = zfail;
         ctx->Stencil.ZPassFunc[1] = zpass;
         ctx->Stencil.FailFunc[1] = sfail;
         set = GL_TRUE;
      }
   }
   if (set && ctx->Driver.StencilOpSeparate) {
      ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
   }
}


static void
stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
                      GLint ref, GLuint mask)
{
   FLUSH_VERTICES(ctx, _NEW_STENCIL);

   if (face != GL_BACK) {
      /* set front */
      ctx->Stencil.Function[0] = func;
      ctx->Stencil.Ref[0] = ref;
      ctx->Stencil.ValueMask[0] = mask;
   }

   if (face != GL_FRONT) {
      /* set back */
      ctx->Stencil.Function[1] = func;
      ctx->Stencil.Ref[1] = ref;
      ctx->Stencil.ValueMask[1] = mask;
   }

   if (ctx->Driver.StencilFuncSeparate) {
      ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
   }
}


/* OpenGL 2.0 */
void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilFuncSeparate()\n");

   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
      return;
   }

   if (!validate_stencil_func(ctx, func)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
      return;
   }

   stencil_func_separate(ctx, face, func, ref, mask);
}


/* OpenGL 2.0 */
void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glStencilMaskSeparate()\n");

   if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
      return;
   }

   FLUSH_VERTICES(ctx, _NEW_STENCIL);

   if (face != GL_BACK) {
      ctx->Stencil.WriteMask[0] = mask;
   }
   if (face != GL_FRONT) {
      ctx->Stencil.WriteMask[1] = mask;
   }
   if (ctx->Driver.StencilMaskSeparate) {
      ctx->Driver.StencilMaskSeparate(ctx, face, mask);
   }
}


/**
 * Update derived stencil state.
 */
void
_mesa_update_stencil(struct gl_context *ctx)
{
   const GLint face = ctx->Stencil._BackFace;

   ctx->Stencil._Enabled = (ctx->Stencil.Enabled &&
                            ctx->DrawBuffer->Visual.stencilBits > 0);

    ctx->Stencil._TestTwoSide =
       ctx->Stencil._Enabled &&
       (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
	ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
	ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
	ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
	ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
	ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
	ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);

   ctx->Stencil._WriteEnabled =
      ctx->Stencil._Enabled &&
      (ctx->Stencil.WriteMask[0] != 0 ||
       (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0));
}


/**
 * Initialize the context stipple state.
 *
 * \param ctx GL context.
 *
 * Initializes __struct gl_contextRec::Stencil attribute group.
 */
void
_mesa_init_stencil(struct gl_context *ctx)
{
   ctx->Stencil.Enabled = GL_FALSE;
   ctx->Stencil.TestTwoSide = GL_FALSE;
   ctx->Stencil.ActiveFace = 0;  /* 0 = GL_FRONT, 2 = GL_BACK */
   ctx->Stencil.Function[0] = GL_ALWAYS;
   ctx->Stencil.Function[1] = GL_ALWAYS;
   ctx->Stencil.Function[2] = GL_ALWAYS;
   ctx->Stencil.FailFunc[0] = GL_KEEP;
   ctx->Stencil.FailFunc[1] = GL_KEEP;
   ctx->Stencil.FailFunc[2] = GL_KEEP;
   ctx->Stencil.ZPassFunc[0] = GL_KEEP;
   ctx->Stencil.ZPassFunc[1] = GL_KEEP;
   ctx->Stencil.ZPassFunc[2] = GL_KEEP;
   ctx->Stencil.ZFailFunc[0] = GL_KEEP;
   ctx->Stencil.ZFailFunc[1] = GL_KEEP;
   ctx->Stencil.ZFailFunc[2] = GL_KEEP;
   ctx->Stencil.Ref[0] = 0;
   ctx->Stencil.Ref[1] = 0;
   ctx->Stencil.Ref[2] = 0;

   /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says:
    *
    *     "In the initial state, [...] the front and back stencil mask are both
    *     set to the value 2^s − 1, where s is greater than or equal to the
    *     number of bits in the deepest stencil buffer* supported by the GL
    *     implementation."
    *
    * Since the maximum supported precision for stencil buffers is 8 bits,
    * mask values should be initialized to 2^8 - 1 = 0xFF.
    */
   ctx->Stencil.ValueMask[0] = 0xFF;
   ctx->Stencil.ValueMask[1] = 0xFF;
   ctx->Stencil.ValueMask[2] = 0xFF;
   ctx->Stencil.WriteMask[0] = 0xFF;
   ctx->Stencil.WriteMask[1] = 0xFF;
   ctx->Stencil.WriteMask[2] = 0xFF;

   ctx->Stencil.Clear = 0;
   ctx->Stencil._BackFace = 1;
}