aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/state.h
blob: 5814c659a31e6f2242358a4c35d183baf68fdf77 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef STATE_H
#define STATE_H

#include "mtypes.h"

extern void
_mesa_update_state(struct gl_context *ctx);

/* As above but can only be called between _mesa_lock_context_textures() and 
 * _mesa_unlock_context_textures().
 */
extern void
_mesa_update_state_locked(struct gl_context *ctx);


extern void
_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);


extern void
_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);


static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
{
   return ctx->ATIFragmentShader.Enabled &&
          ctx->ATIFragmentShader.Current->Instructions[0];
}

/**
 * Is the secondary color needed?
 */
static inline GLboolean
_mesa_need_secondary_color(const struct gl_context *ctx)
{
   if (ctx->Light.Enabled &&
       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
       return GL_TRUE;

   if (ctx->Fog.ColorSumEnabled)
      return GL_TRUE;

   if (ctx->VertexProgram._Current &&
       (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
       (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
      return GL_TRUE;

   if (ctx->FragmentProgram._Current &&
       (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
       (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
      return GL_TRUE;

   if (_mesa_ati_fragment_shader_enabled(ctx))
      return GL_TRUE;

   return GL_FALSE;
}

static inline bool
_mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
{
   return ctx->VertexProgram.Enabled &&
          ctx->VertexProgram.Current->arb.Instructions;
}

/** Compute two sided lighting state for fixed function or programs. */
static inline bool
_mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
{
   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
       _mesa_arb_vertex_program_enabled(ctx))
      return ctx->VertexProgram.TwoSideEnabled;

   return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
}

/** Return 0=GL_CCW or 1=GL_CW */
static inline bool
_mesa_polygon_get_front_bit(const struct gl_context *ctx)
{
   if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
      return ctx->Polygon.FrontFace == GL_CW;

   return ctx->Polygon.FrontFace == GL_CCW;
}

static inline bool
_mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
{
   return ctx->FragmentProgram.Enabled &&
          ctx->FragmentProgram.Current->arb.Instructions;
}

#endif