summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/state.h
blob: 589c6650add7734a37e6ee1c283f30a89073af30 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef STATE_H
#define STATE_H

#include "mtypes.h"

extern void
_mesa_update_state(struct gl_context *ctx);

/* As above but can only be called between _mesa_lock_context_textures() and 
 * _mesa_unlock_context_textures().
 */
extern void
_mesa_update_state_locked(struct gl_context *ctx);


extern void
_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);


extern void
_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);


/**
 * Update ctx->VertexProgram._VertexProgramMode.
 */
extern void
_mesa_update_vertex_processing_mode(struct gl_context *ctx);


/**
 * Set the _DrawVAO and the net enabled arrays.
 */
void
_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
                   GLbitfield filter);


static inline bool
_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
{
   return ctx->ATIFragmentShader.Enabled &&
          ctx->ATIFragmentShader.Current->Instructions[0];
}

/**
 * Is the secondary color needed?
 */
static inline GLboolean
_mesa_need_secondary_color(const struct gl_context *ctx)
{
   if (ctx->Light.Enabled &&
       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
       return GL_TRUE;

   if (ctx->Fog.ColorSumEnabled)
      return GL_TRUE;

   if (ctx->VertexProgram._Current &&
       (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
       (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
      return GL_TRUE;

   if (ctx->FragmentProgram._Current &&
       (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
       (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
      return GL_TRUE;

   if (_mesa_ati_fragment_shader_enabled(ctx))
      return GL_TRUE;

   return GL_FALSE;
}

static inline bool
_mesa_arb_vertex_program_enabled(const struct gl_context *ctx)
{
   return ctx->VertexProgram.Enabled &&
          ctx->VertexProgram.Current->arb.Instructions;
}

/** Compute two sided lighting state for fixed function or programs. */
static inline bool
_mesa_vertex_program_two_side_enabled(const struct gl_context *ctx)
{
   if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] ||
       _mesa_arb_vertex_program_enabled(ctx))
      return ctx->VertexProgram.TwoSideEnabled;

   return ctx->Light.Enabled && ctx->Light.Model.TwoSide;
}

/** Return 0=GL_CCW or 1=GL_CW */
static inline bool
_mesa_polygon_get_front_bit(const struct gl_context *ctx)
{
   if (ctx->Transform.ClipOrigin == GL_LOWER_LEFT)
      return ctx->Polygon.FrontFace == GL_CW;

   return ctx->Polygon.FrontFace == GL_CCW;
}

static inline bool
_mesa_arb_fragment_program_enabled(const struct gl_context *ctx)
{
   return ctx->FragmentProgram.Enabled &&
          ctx->FragmentProgram.Current->arb.Instructions;
}

#endif