1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
|
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file state.c
* State management.
*
* This file manages recalculation of derived values in the __GLcontextRec.
* Also, this is where we initialize the API dispatch table.
*/
#include "glheader.h"
#include "accum.h"
#include "api_loopback.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
#include "matrix.h"
#if FEATURE_ARB_occlusion_query
#include "occlude.h"
#endif
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#include "rastpos.h"
#include "state.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
#include "nvprogram.h"
#include "program.h"
#include "texenvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaderobjects.h"
#endif
#include "debug.h"
#include "dispatch.h"
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
*
* Pointers to glBegin()/glEnd() object commands and a few others
* are provided via the GLvertexformat interface.
*
* \param ctx GL context to which \c exec belongs.
* \param exec dispatch table.
*/
void
_mesa_init_exec_table(struct _glapi_table *exec)
{
#if _HAVE_FULL_GL
_mesa_loopback_init_api_table( exec );
#endif
/* load the dispatch slots we understand */
SET_AlphaFunc(exec, _mesa_AlphaFunc);
SET_BlendFunc(exec, _mesa_BlendFunc);
SET_Clear(exec, _mesa_Clear);
SET_ClearColor(exec, _mesa_ClearColor);
SET_ClearStencil(exec, _mesa_ClearStencil);
SET_ColorMask(exec, _mesa_ColorMask);
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
SET_DrawBuffer(exec, _mesa_DrawBuffer);
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
SET_Frustum(exec, _mesa_Frustum);
SET_GetError(exec, _mesa_GetError);
SET_GetFloatv(exec, _mesa_GetFloatv);
SET_GetString(exec, _mesa_GetString);
SET_InitNames(exec, _mesa_InitNames);
SET_LineStipple(exec, _mesa_LineStipple);
SET_LineWidth(exec, _mesa_LineWidth);
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
SET_LoadName(exec, _mesa_LoadName);
SET_LogicOp(exec, _mesa_LogicOp);
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
SET_Ortho(exec, _mesa_Ortho);
SET_PixelStorei(exec, _mesa_PixelStorei);
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PopName(exec, _mesa_PopName);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_PushName(exec, _mesa_PushName);
SET_RasterPos2f(exec, _mesa_RasterPos2f);
SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
SET_RasterPos2i(exec, _mesa_RasterPos2i);
SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
SET_ReadBuffer(exec, _mesa_ReadBuffer);
SET_RenderMode(exec, _mesa_RenderMode);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
SET_Scissor(exec, _mesa_Scissor);
SET_SelectBuffer(exec, _mesa_SelectBuffer);
SET_ShadeModel(exec, _mesa_ShadeModel);
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
SET_Translatef(exec, _mesa_Translatef);
SET_Viewport(exec, _mesa_Viewport);
#if _HAVE_FULL_GL
SET_Accum(exec, _mesa_Accum);
SET_Bitmap(exec, _mesa_Bitmap);
SET_CallList(exec, _mesa_CallList);
SET_CallLists(exec, _mesa_CallLists);
SET_ClearAccum(exec, _mesa_ClearAccum);
SET_ClearDepth(exec, _mesa_ClearDepth);
SET_ClearIndex(exec, _mesa_ClearIndex);
SET_ClipPlane(exec, _mesa_ClipPlane);
SET_ColorMaterial(exec, _mesa_ColorMaterial);
SET_CopyPixels(exec, _mesa_CopyPixels);
SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
SET_DeleteLists(exec, _mesa_DeleteLists);
SET_DepthFunc(exec, _mesa_DepthFunc);
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
SET_DrawPixels(exec, _mesa_DrawPixels);
SET_EndList(exec, _mesa_EndList);
SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
SET_Fogf(exec, _mesa_Fogf);
SET_Fogfv(exec, _mesa_Fogfv);
SET_Fogi(exec, _mesa_Fogi);
SET_Fogiv(exec, _mesa_Fogiv);
SET_GenLists(exec, _mesa_GenLists);
SET_GetClipPlane(exec, _mesa_GetClipPlane);
SET_GetBooleanv(exec, _mesa_GetBooleanv);
SET_GetDoublev(exec, _mesa_GetDoublev);
SET_GetIntegerv(exec, _mesa_GetIntegerv);
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMapdv(exec, _mesa_GetMapdv);
SET_GetMapfv(exec, _mesa_GetMapfv);
SET_GetMapiv(exec, _mesa_GetMapiv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
SET_GetTexGendv(exec, _mesa_GetTexGendv);
SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
SET_GetTexImage(exec, _mesa_GetTexImage);
SET_Hint(exec, _mesa_Hint);
SET_IndexMask(exec, _mesa_IndexMask);
SET_IsEnabled(exec, _mesa_IsEnabled);
SET_IsList(exec, _mesa_IsList);
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_LightModeli(exec, _mesa_LightModeli);
SET_LightModeliv(exec, _mesa_LightModeliv);
SET_Lightf(exec, _mesa_Lightf);
SET_Lightfv(exec, _mesa_Lightfv);
SET_Lighti(exec, _mesa_Lighti);
SET_Lightiv(exec, _mesa_Lightiv);
SET_ListBase(exec, _mesa_ListBase);
SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
SET_Map1d(exec, _mesa_Map1d);
SET_Map1f(exec, _mesa_Map1f);
SET_Map2d(exec, _mesa_Map2d);
SET_Map2f(exec, _mesa_Map2f);
SET_MapGrid1d(exec, _mesa_MapGrid1d);
SET_MapGrid1f(exec, _mesa_MapGrid1f);
SET_MapGrid2d(exec, _mesa_MapGrid2d);
SET_MapGrid2f(exec, _mesa_MapGrid2f);
SET_MultMatrixd(exec, _mesa_MultMatrixd);
SET_NewList(exec, _mesa_NewList);
SET_PassThrough(exec, _mesa_PassThrough);
SET_PixelMapfv(exec, _mesa_PixelMapfv);
SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
SET_PixelMapusv(exec, _mesa_PixelMapusv);
SET_PixelStoref(exec, _mesa_PixelStoref);
SET_PixelTransferf(exec, _mesa_PixelTransferf);
SET_PixelTransferi(exec, _mesa_PixelTransferi);
SET_PixelZoom(exec, _mesa_PixelZoom);
SET_PointSize(exec, _mesa_PointSize);
SET_PolygonMode(exec, _mesa_PolygonMode);
SET_PolygonOffset(exec, _mesa_PolygonOffset);
SET_PolygonStipple(exec, _mesa_PolygonStipple);
SET_PopAttrib(exec, _mesa_PopAttrib);
SET_PushAttrib(exec, _mesa_PushAttrib);
SET_RasterPos2d(exec, _mesa_RasterPos2d);
SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
SET_RasterPos2s(exec, _mesa_RasterPos2s);
SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
SET_RasterPos3d(exec, _mesa_RasterPos3d);
SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
SET_RasterPos3f(exec, _mesa_RasterPos3f);
SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
SET_RasterPos3i(exec, _mesa_RasterPos3i);
SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
SET_RasterPos3s(exec, _mesa_RasterPos3s);
SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
SET_RasterPos4d(exec, _mesa_RasterPos4d);
SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
SET_RasterPos4f(exec, _mesa_RasterPos4f);
SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
SET_RasterPos4i(exec, _mesa_RasterPos4i);
SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
SET_RasterPos4s(exec, _mesa_RasterPos4s);
SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
SET_ReadPixels(exec, _mesa_ReadPixels);
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
SET_TexEnvf(exec, _mesa_TexEnvf);
SET_TexEnviv(exec, _mesa_TexEnviv);
SET_TexGend(exec, _mesa_TexGend);
SET_TexGendv(exec, _mesa_TexGendv);
SET_TexGenf(exec, _mesa_TexGenf);
SET_TexGenfv(exec, _mesa_TexGenfv);
SET_TexGeni(exec, _mesa_TexGeni);
SET_TexGeniv(exec, _mesa_TexGeniv);
SET_TexImage1D(exec, _mesa_TexImage1D);
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
SET_Translated(exec, _mesa_Translated);
#endif
/* 1.1 */
SET_BindTexture(exec, _mesa_BindTexture);
SET_DeleteTextures(exec, _mesa_DeleteTextures);
SET_GenTextures(exec, _mesa_GenTextures);
#if _HAVE_FULL_GL
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
SET_AreTexturesResidentEXT(exec, _mesa_AreTexturesResident);
SET_ColorPointer(exec, _mesa_ColorPointer);
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_EnableClientState(exec, _mesa_EnableClientState);
SET_GenTexturesEXT(exec, _mesa_GenTextures);
SET_GetPointerv(exec, _mesa_GetPointerv);
SET_IndexPointer(exec, _mesa_IndexPointer);
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
SET_IsTexture(exec, _mesa_IsTexture);
SET_IsTextureEXT(exec, _mesa_IsTexture);
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
SET_VertexPointer(exec, _mesa_VertexPointer);
#endif
/* 1.2 */
#if _HAVE_FULL_GL
SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
SET_TexImage3D(exec, _mesa_TexImage3D);
SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
#endif
/* OpenGL 1.2 GL_ARB_imaging */
#if _HAVE_FULL_GL
SET_BlendColor(exec, _mesa_BlendColor);
SET_BlendEquation(exec, _mesa_BlendEquation);
SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
SET_ColorSubTable(exec, _mesa_ColorSubTable);
SET_ColorTable(exec, _mesa_ColorTable);
SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
SET_CopyColorTable(exec, _mesa_CopyColorTable);
SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
SET_GetColorTable(exec, _mesa_GetColorTable);
SET_GetColorTableEXT(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
SET_GetConvolutionFilterEXT(exec, _mesa_GetConvolutionFilter);
SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
SET_GetConvolutionParameterfvEXT(exec, _mesa_GetConvolutionParameterfv);
SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
SET_GetConvolutionParameterivEXT(exec, _mesa_GetConvolutionParameteriv);
SET_GetHistogram(exec, _mesa_GetHistogram);
SET_GetHistogramEXT(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmax(exec, _mesa_GetMinmax);
SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
SET_GetSeparableFilterEXT(exec, _mesa_GetSeparableFilter);
SET_Histogram(exec, _mesa_Histogram);
SET_Minmax(exec, _mesa_Minmax);
SET_ResetHistogram(exec, _mesa_ResetHistogram);
SET_ResetMinmax(exec, _mesa_ResetMinmax);
SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
#endif
/* OpenGL 2.0 */
SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
/* 2. GL_EXT_blend_color */
#if 0
/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
#endif
/* 3. GL_EXT_polygon_offset */
#if _HAVE_FULL_GL
SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
#endif
/* 6. GL_EXT_texture3d */
#if 0
/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
#endif
/* 11. GL_EXT_histogram */
#if _HAVE_FULL_GL
SET_GetHistogramEXT(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
#endif
/* 30. GL_EXT_vertex_array */
#if _HAVE_FULL_GL
SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
#endif
/* 37. GL_EXT_blend_minmax */
#if 0
SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */
#if _HAVE_FULL_GL
SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT);
#endif
/* 78. GL_EXT_paletted_texture */
#if 0
SET_ColorTableEXT(exec, _mesa_ColorTableEXT);
SET_ColorSubTableEXT(exec, _mesa_ColorSubTableEXT);
#endif
#if _HAVE_FULL_GL
SET_GetColorTableEXT(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfvEXT(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameterivEXT(exec, _mesa_GetColorTableParameteriv);
#endif
/* 97. GL_EXT_compiled_vertex_array */
#if _HAVE_FULL_GL
SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
#endif
/* 148. GL_EXT_multi_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
#endif
/* 173. GL_INGR_blend_func_separate */
#if _HAVE_FULL_GL
SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
#endif
/* 196. GL_MESA_resize_buffers */
#if _HAVE_FULL_GL
SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
#endif
/* 197. GL_MESA_window_pos */
#if _HAVE_FULL_GL
SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
#endif
/* 200. GL_IBM_multimode_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
#endif
/* 233. GL_NV_vertex_program */
#if FEATURE_NV_vertex_program
SET_BindProgramNV(exec, _mesa_BindProgram);
SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
SET_GenProgramsNV(exec, _mesa_GenPrograms);
SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
SET_IsProgramNV(exec, _mesa_IsProgram);
SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
/* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
#endif
/* 262. GL_NV_point_sprite */
#if _HAVE_FULL_GL
SET_PointParameteriNV(exec, _mesa_PointParameteriNV);
SET_PointParameterivNV(exec, _mesa_PointParameterivNV);
#endif
/* 268. GL_EXT_stencil_two_side */
#if _HAVE_FULL_GL
SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
#endif
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
#endif
/* ARB 3. GL_ARB_transpose_matrix */
#if _HAVE_FULL_GL
SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
#endif
/* ARB 5. GL_ARB_multisample */
#if _HAVE_FULL_GL
SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
#endif
/* ARB 12. GL_ARB_texture_compression */
#if _HAVE_FULL_GL
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
#endif
/* ARB 14. GL_ARB_point_parameters */
/* reuse EXT_point_parameters functions */
/* ARB 26. GL_ARB_vertex_program */
/* ARB 27. GL_ARB_fragment_program */
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
/* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
/* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
/* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
/* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
/* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
/* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
/* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
/* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
/* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
/* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
/* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
/* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
/* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
/* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
/* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
/* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
/* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
/* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
/* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
/* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
/* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
/* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
/* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
/* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
/* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
/* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
/* glVertexAttrib4bvARB handled in api_loopback.c */
/* glVertexAttrib4ivARB handled in api_loopback.c */
/* glVertexAttrib4ubvARB handled in api_loopback.c */
/* glVertexAttrib4usvARB handled in api_loopback.c */
/* glVertexAttrib4uivARB handled in api_loopback.c */
/* glVertexAttrib4NbvARB handled in api_loopback.c */
/* glVertexAttrib4NsvARB handled in api_loopback.c */
/* glVertexAttrib4NivARB handled in api_loopback.c */
/* glVertexAttrib4NusvARB handled in api_loopback.c */
/* glVertexAttrib4NuivARB handled in api_loopback.c */
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
#endif
/* ARB 28. GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
SET_BindBufferARB(exec, _mesa_BindBufferARB);
SET_BufferDataARB(exec, _mesa_BufferDataARB);
SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
SET_IsBufferARB(exec, _mesa_IsBufferARB);
SET_MapBufferARB(exec, _mesa_MapBufferARB);
SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
#endif
/* ARB 29. GL_ARB_occlusion_query */
#if FEATURE_ARB_occlusion_query
SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
SET_IsQueryARB(exec, _mesa_IsQueryARB);
SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
SET_EndQueryARB(exec, _mesa_EndQueryARB);
SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
#endif
/* ARB 37. GL_ARB_draw_buffers */
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#if FEATURE_ARB_shader_objects
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
SET_GetHandleARB(exec, _mesa_GetHandleARB);
SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
#endif /* FEATURE_ARB_shader_objects */
#if FEATURE_ARB_vertex_shader
SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#endif /* FEATURE_ARB_vertex_shader */
/* GL_ATI_fragment_shader */
#if FEATURE_ATI_fragment_shader
SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
SET_SampleMapATI(exec, _mesa_SampleMapATI);
SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
#endif
#if FEATURE_EXT_framebuffer_object
SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
#endif
/* GL_EXT_timer_query */
SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
}
/**********************************************************************/
/** \name State update logic */
/*@{*/
static void
update_separate_specular( GLcontext *ctx )
{
if (NEED_SECONDARY_COLOR(ctx))
ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
else
ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
}
/**
* Update state dependent on vertex arrays.
*/
static void
update_arrays( GLcontext *ctx )
{
GLuint i, min;
/* find min of _MaxElement values for all enabled arrays */
/* 0 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
else if (ctx->Array.Vertex.Enabled) {
min = ctx->Array.Vertex._MaxElement;
}
else {
/* can't draw anything without vertex positions! */
min = 0;
}
/* 1 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
else if (ctx->Array.Normal.Enabled) {
min = MIN2(min, ctx->Array.Normal._MaxElement);
}
/* 3 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
else if (ctx->Array.Color.Enabled) {
min = MIN2(min, ctx->Array.Color._MaxElement);
}
/* 4 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
else if (ctx->Array.SecondaryColor.Enabled) {
min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
}
/* 5 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
else if (ctx->Array.FogCoord.Enabled) {
min = MIN2(min, ctx->Array.FogCoord._MaxElement);
}
/* 6 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
}
/* 7 */
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
if (ctx->VertexProgram._Enabled
&& ctx->Array.VertexAttrib[i].Enabled) {
min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
&& ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
if (ctx->Array.Index.Enabled) {
min = MIN2(min, ctx->Array.Index._MaxElement);
}
if (ctx->Array.EdgeFlag.Enabled) {
min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
}
/* _MaxElement is one past the last legal array element */
ctx->Array._MaxElement = min;
}
/**
* Update derived vertex/fragment program state.
*/
static void
update_program(GLcontext *ctx)
{
/* For now, just set the _Enabled (really enabled) flags.
* In the future we may have to check other state to be sure we really
* have a runable program or shader.
*/
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
&& ctx->VertexProgram.Current->Base.Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
&& ctx->ATIFragmentShader.Current->Instructions;
ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
if (ctx->_MaintainTexEnvProgram && !ctx->FragmentProgram._Enabled) {
if (!ctx->_TexEnvProgram)
ctx->_TexEnvProgram = (struct fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
if (ctx->_UseTexEnvProgram)
ctx->FragmentProgram._Active = GL_TRUE;
}
}
/**
* If __GLcontextRec::NewState is non-zero then this function \b must be called
* before rendering any primitive. Basically, function pointers and
* miscellaneous flags are updated to reflect the current state of the state
* machine.
*
* Calls dd_function_table::UpdateState to perform any internal state
* management necessary.
*
* \sa _mesa_update_modelview_project(), _mesa_update_texture(),
* _mesa_update_buffer_bounds(), _mesa_update_polygon(),
* _mesa_update_lighting() and _mesa_update_tnl_spaces().
*/
void
_mesa_update_state( GLcontext *ctx )
{
GLuint new_state = ctx->NewState;
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
if (new_state & _NEW_PROGRAM)
update_program( ctx );
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
_mesa_update_modelview_project( ctx, new_state );
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
_mesa_update_framebuffer(ctx);
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
_mesa_update_draw_buffer_bounds( ctx );
if (new_state & _NEW_POINT)
_mesa_update_point( ctx );
if (new_state & _NEW_POLYGON)
_mesa_update_polygon( ctx );
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
if (new_state & _NEW_STENCIL)
_mesa_update_stencil( ctx );
if (new_state & _IMAGE_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
update_arrays( ctx );
if (ctx->_MaintainTexEnvProgram) {
if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG))
_mesa_UpdateTexEnvProgram(ctx);
}
/* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the
* new lighting space and recompute the positions of lights and the
* normal transform.
*
* If the lighting space hasn't changed, may still need to recompute
* light positions & normal transforms for other reasons.
*/
if (new_state & _MESA_NEW_NEED_EYE_COORDS)
_mesa_update_tnl_spaces( ctx, new_state );
/*
* Give the driver a chance to act upon the new_state flags.
* The driver might plug in different span functions, for example.
* Also, this is where the driver can invalidate the state of any
* active modules (such as swrast_setup, swrast, tnl, etc).
*
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
}
/*@}*/
|