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|
/*
* Copyright 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Francisco Jerez <currojerez@riseup.net>
*/
#include <assert.h>
#include "shaderimage.h"
#include "mtypes.h"
#include "formats.h"
#include "errors.h"
#include "context.h"
#include "texobj.h"
#include "teximage.h"
#include "enums.h"
/*
* Define endian-invariant aliases for some mesa formats that are
* defined in terms of their channel layout from LSB to MSB in a
* 32-bit word. The actual byte offsets matter here because the user
* is allowed to bit-cast one format into another and get predictable
* results.
*/
#ifdef MESA_BIG_ENDIAN
# define MESA_FORMAT_RGBA_8 MESA_FORMAT_A8B8G8R8_UNORM
# define MESA_FORMAT_RG_16 MESA_FORMAT_G16R16_UNORM
# define MESA_FORMAT_RG_8 MESA_FORMAT_G8R8_UNORM
# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_A8B8G8R8_SNORM
# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_G16R16_SNORM
# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_G8R8_SNORM
#else
# define MESA_FORMAT_RGBA_8 MESA_FORMAT_R8G8B8A8_UNORM
# define MESA_FORMAT_RG_16 MESA_FORMAT_R16G16_UNORM
# define MESA_FORMAT_RG_8 MESA_FORMAT_R8G8_UNORM
# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_R8G8B8A8_SNORM
# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_R16G16_SNORM
# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM
#endif
mesa_format
_mesa_get_shader_image_format(GLenum format)
{
switch (format) {
case GL_RGBA32F:
return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA16F:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RG32F:
return MESA_FORMAT_RG_FLOAT32;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_R11F_G11F_B10F:
return MESA_FORMAT_R11G11B10_FLOAT;
case GL_R32F:
return MESA_FORMAT_R_FLOAT32;
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
case GL_RGBA32UI:
return MESA_FORMAT_RGBA_UINT32;
case GL_RGBA16UI:
return MESA_FORMAT_RGBA_UINT16;
case GL_RGB10_A2UI:
return MESA_FORMAT_R10G10B10A2_UINT;
case GL_RGBA8UI:
return MESA_FORMAT_RGBA_UINT8;
case GL_RG32UI:
return MESA_FORMAT_RG_UINT32;
case GL_RG16UI:
return MESA_FORMAT_RG_UINT16;
case GL_RG8UI:
return MESA_FORMAT_RG_UINT8;
case GL_R32UI:
return MESA_FORMAT_R_UINT32;
case GL_R16UI:
return MESA_FORMAT_R_UINT16;
case GL_R8UI:
return MESA_FORMAT_R_UINT8;
case GL_RGBA32I:
return MESA_FORMAT_RGBA_SINT32;
case GL_RGBA16I:
return MESA_FORMAT_RGBA_SINT16;
case GL_RGBA8I:
return MESA_FORMAT_RGBA_SINT8;
case GL_RG32I:
return MESA_FORMAT_RG_SINT32;
case GL_RG16I:
return MESA_FORMAT_RG_SINT16;
case GL_RG8I:
return MESA_FORMAT_RG_SINT8;
case GL_R32I:
return MESA_FORMAT_R_SINT32;
case GL_R16I:
return MESA_FORMAT_R_SINT16;
case GL_R8I:
return MESA_FORMAT_R_SINT8;
case GL_RGBA16:
return MESA_FORMAT_RGBA_UNORM16;
case GL_RGB10_A2:
return MESA_FORMAT_R10G10B10A2_UNORM;
case GL_RGBA8:
return MESA_FORMAT_RGBA_8;
case GL_RG16:
return MESA_FORMAT_RG_16;
case GL_RG8:
return MESA_FORMAT_RG_8;
case GL_R16:
return MESA_FORMAT_R_UNORM16;
case GL_R8:
return MESA_FORMAT_R_UNORM8;
case GL_RGBA16_SNORM:
return MESA_FORMAT_RGBA_SNORM16;
case GL_RGBA8_SNORM:
return MESA_FORMAT_SIGNED_RGBA_8;
case GL_RG16_SNORM:
return MESA_FORMAT_SIGNED_RG_16;
case GL_RG8_SNORM:
return MESA_FORMAT_SIGNED_RG_8;
case GL_R16_SNORM:
return MESA_FORMAT_R_SNORM16;
case GL_R8_SNORM:
return MESA_FORMAT_R_SNORM8;
default:
return MESA_FORMAT_NONE;
}
}
enum image_format_class
{
/** Not a valid image format. */
IMAGE_FORMAT_CLASS_NONE = 0,
/** Classes of image formats you can cast into each other. */
/** \{ */
IMAGE_FORMAT_CLASS_1X8,
IMAGE_FORMAT_CLASS_1X16,
IMAGE_FORMAT_CLASS_1X32,
IMAGE_FORMAT_CLASS_2X8,
IMAGE_FORMAT_CLASS_2X16,
IMAGE_FORMAT_CLASS_2X32,
IMAGE_FORMAT_CLASS_10_11_11,
IMAGE_FORMAT_CLASS_4X8,
IMAGE_FORMAT_CLASS_4X16,
IMAGE_FORMAT_CLASS_4X32,
IMAGE_FORMAT_CLASS_2_10_10_10
/** \} */
};
static enum image_format_class
get_image_format_class(mesa_format format)
{
switch (format) {
case MESA_FORMAT_RGBA_FLOAT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_FLOAT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_RG_FLOAT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_FLOAT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_R11G11B10_FLOAT:
return IMAGE_FORMAT_CLASS_10_11_11;
case MESA_FORMAT_R_FLOAT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_FLOAT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_RGBA_UINT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_UINT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_R10G10B10A2_UINT:
return IMAGE_FORMAT_CLASS_2_10_10_10;
case MESA_FORMAT_RGBA_UINT8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_UINT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_UINT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_UINT8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_UINT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_UINT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_UINT8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_RGBA_SINT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_SINT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_RGBA_SINT8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_SINT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_SINT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_SINT8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_SINT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_SINT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_SINT8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_RGBA_UNORM16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_R10G10B10A2_UNORM:
return IMAGE_FORMAT_CLASS_2_10_10_10;
case MESA_FORMAT_RGBA_8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_UNORM16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_UNORM8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_RGBA_SNORM16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_SIGNED_RGBA_8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_SIGNED_RG_16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_SIGNED_RG_8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_SNORM16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_SNORM8:
return IMAGE_FORMAT_CLASS_1X8;
default:
return IMAGE_FORMAT_CLASS_NONE;
}
}
/**
* Return whether an image format should be supported based on the current API
* version of the context.
*/
static bool
is_image_format_supported(const struct gl_context *ctx, GLenum format)
{
switch (format) {
/* Formats supported on both desktop and ES GL, c.f. table 8.27 of the
* OpenGL ES 3.1 specification.
*/
case GL_RGBA32F:
case GL_RGBA16F:
case GL_R32F:
case GL_RGBA32UI:
case GL_RGBA16UI:
case GL_RGBA8UI:
case GL_R32UI:
case GL_RGBA32I:
case GL_RGBA16I:
case GL_RGBA8I:
case GL_R32I:
case GL_RGBA8:
case GL_RGBA8_SNORM:
return true;
/* Formats supported on unextended desktop GL and the original
* ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
* specification.
*/
case GL_RG32F:
case GL_RG16F:
case GL_R11F_G11F_B10F:
case GL_R16F:
case GL_RGB10_A2UI:
case GL_RG32UI:
case GL_RG16UI:
case GL_RG8UI:
case GL_R16UI:
case GL_R8UI:
case GL_RG32I:
case GL_RG16I:
case GL_RG8I:
case GL_R16I:
case GL_R8I:
case GL_RGBA16:
case GL_RGB10_A2:
case GL_RG16:
case GL_RG8:
case GL_R16:
case GL_R8:
case GL_RGBA16_SNORM:
case GL_RG16_SNORM:
case GL_RG8_SNORM:
case GL_R16_SNORM:
case GL_R8_SNORM:
return _mesa_is_desktop_gl(ctx);
default:
return false;
}
}
void
_mesa_init_image_units(struct gl_context *ctx)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) {
struct gl_image_unit *u = &ctx->ImageUnits[i];
u->Access = GL_READ_ONLY;
u->Format = GL_R8;
u->_ActualFormat = _mesa_get_shader_image_format(u->Format);
}
}
static GLboolean
validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
{
struct gl_texture_object *t = u->TexObj;
mesa_format tex_format;
if (!t)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
if (u->Level < t->BaseLevel ||
u->Level > t->_MaxLevel ||
(u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
if (_mesa_tex_target_is_layered(t->Target) &&
u->_Layer >= _mesa_get_texture_layers(t, u->Level))
return GL_FALSE;
if (t->Target == GL_TEXTURE_BUFFER) {
tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
} else {
struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
t->Image[u->_Layer][u->Level] :
t->Image[0][u->Level]);
if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
return GL_FALSE;
tex_format = _mesa_get_shader_image_format(img->InternalFormat);
}
if (!tex_format)
return GL_FALSE;
switch (t->ImageFormatCompatibilityType) {
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
if (_mesa_get_format_bytes(tex_format) !=
_mesa_get_format_bytes(u->_ActualFormat))
return GL_FALSE;
break;
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
if (get_image_format_class(tex_format) !=
get_image_format_class(u->_ActualFormat))
return GL_FALSE;
break;
default:
assert(!"Unexpected image format compatibility type");
}
return GL_TRUE;
}
void
_mesa_validate_image_units(struct gl_context *ctx)
{
unsigned i;
for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
struct gl_image_unit *u = &ctx->ImageUnits[i];
u->_Valid = validate_image_unit(ctx, u);
}
}
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
GLuint texture, GLint level, GLboolean layered,
GLint layer, GLenum access, GLenum format)
{
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
if (unit >= ctx->Const.MaxImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)");
return GL_FALSE;
}
if (level < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
return GL_FALSE;
}
if (layer < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
return GL_FALSE;
}
if (access != GL_READ_ONLY &&
access != GL_WRITE_ONLY &&
access != GL_READ_WRITE) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)");
return GL_FALSE;
}
if (!is_image_format_supported(ctx, format)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
return GL_FALSE;
}
return GL_TRUE;
}
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLboolean layered, GLint layer, GLenum access,
GLenum format)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_image_unit *u;
if (!validate_bind_image_texture(ctx, unit, texture, level,
layered, layer, access, format))
return;
u = &ctx->ImageUnits[unit];
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
if (texture) {
struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
return;
}
_mesa_reference_texobj(&u->TexObj, t);
} else {
_mesa_reference_texobj(&u->TexObj, NULL);
}
u->Level = level;
u->Access = access;
u->Format = format;
u->_ActualFormat = _mesa_get_shader_image_format(format);
u->_Valid = validate_image_unit(ctx, u);
if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
u->Layered = layered;
u->Layer = layer;
u->_Layer = (u->Layered ? 0 : u->Layer);
} else {
u->Layered = GL_FALSE;
u->Layer = 0;
}
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
layer, access, format);
}
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
GET_CURRENT_CONTEXT(ctx);
int i;
if (!ctx->Extensions.ARB_shader_image_load_store) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
return;
}
if (first + count > ctx->Const.MaxImageUnits) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if <first> + <count>
* is greater than the number of image units supported by
* the implementation."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(first=%u + count=%d > the value of "
"GL_MAX_IMAGE_UNITS=%u)",
first, count, ctx->Const.MaxImageUnits);
return;
}
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by
* a command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require
* a first pass to scan the entire list of bound objects for
* errors and then a second pass to actually perform the
* bindings. Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding
* point is not updated and an error will be generated. However,
* other binding points in the same command will be updated if
* their parameters are valid and no other error occurs."
*/
_mesa_begin_texture_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_image_unit *u = &ctx->ImageUnits[first + i];
const GLuint texture = textures ? textures[i] : 0;
if (texture != 0) {
struct gl_texture_object *texObj;
GLenum tex_format;
if (!u->TexObj || u->TexObj->Name != texture) {
texObj = _mesa_lookup_texture_locked(ctx, texture);
if (!texObj) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if any value
* in <textures> is not zero or the name of an existing
* texture object (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(textures[%d]=%u "
"is not zero or the name of an existing texture "
"object)", i, texture);
continue;
}
} else {
texObj = u->TexObj;
}
if (texObj->Target == GL_TEXTURE_BUFFER) {
tex_format = texObj->BufferObjectFormat;
} else {
struct gl_texture_image *image = texObj->Image[0][0];
if (!image || image->Width == 0 || image->Height == 0 ||
image->Depth == 0) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the width,
* height, or depth of the level zero texture image of
* any texture in <textures> is zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(the width, height or depth "
"of the level zero texture image of "
"textures[%d]=%u is zero)", i, texture);
continue;
}
tex_format = image->InternalFormat;
}
if (!is_image_format_supported(ctx, tex_format)) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the internal
* format of the level zero texture image of any texture
* in <textures> is not found in table 8.33 (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(the internal format %s of "
"the level zero texture image of textures[%d]=%u "
"is not supported)",
_mesa_enum_to_string(tex_format),
i, texture);
continue;
}
/* Update the texture binding */
_mesa_reference_texobj(&u->TexObj, texObj);
u->Level = 0;
u->Layered = _mesa_tex_target_is_layered(texObj->Target);
u->_Layer = u->Layer = 0;
u->Access = GL_READ_WRITE;
u->Format = tex_format;
u->_ActualFormat = _mesa_get_shader_image_format(tex_format);
u->_Valid = validate_image_unit(ctx, u);
} else {
/* Unbind the texture from the unit */
_mesa_reference_texobj(&u->TexObj, NULL);
u->Level = 0;
u->Layered = GL_FALSE;
u->_Layer = u->Layer = 0;
u->Access = GL_READ_ONLY;
u->Format = GL_R8;
u->_ActualFormat = MESA_FORMAT_R_UNORM8;
u->_Valid = GL_FALSE;
}
/* Pass the BindImageTexture call down to the device driver */
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
u->Layer, u->Access, u->Format);
}
_mesa_end_texture_lookups(ctx);
}
void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->Driver.MemoryBarrier)
ctx->Driver.MemoryBarrier(ctx, barriers);
}
void GLAPIENTRY
_mesa_MemoryBarrierByRegion(GLbitfield barriers)
{
GET_CURRENT_CONTEXT(ctx);
GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
GL_FRAMEBUFFER_BARRIER_BIT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
GL_SHADER_STORAGE_BARRIER_BIT |
GL_TEXTURE_FETCH_BARRIER_BIT |
GL_UNIFORM_BARRIER_BIT;
if (ctx->Driver.MemoryBarrier) {
/* From section 7.11.2 of the OpenGL ES 3.1 specification:
*
* "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
* synchronized relative to all these barrier bits, but not to other
* barrier bits specific to MemoryBarrier."
*
* That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
* barriers allowed by glMemoryBarrierByRegion should be activated."
*/
if (barriers == GL_ALL_BARRIER_BITS)
return ctx->Driver.MemoryBarrier(ctx, all_allowed_bits);
/* From section 7.11.2 of the OpenGL ES 3.1 specification:
*
* "An INVALID_VALUE error is generated if barriers is not the special
* value ALL_BARRIER_BITS, and has any bits set other than those
* described above."
*/
if ((barriers & ~all_allowed_bits) != 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glMemoryBarrierByRegion(unsupported barrier bit");
}
ctx->Driver.MemoryBarrier(ctx, barriers);
}
}
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