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/*
* Copyright 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Francisco Jerez <currojerez@riseup.net>
*/
#include <assert.h>
#include "shaderimage.h"
#include "mtypes.h"
#include "formats.h"
#include "errors.h"
#include "context.h"
#include "texobj.h"
#include "teximage.h"
/*
* Define endian-invariant aliases for some mesa formats that are
* defined in terms of their channel layout from LSB to MSB in a
* 32-bit word. The actual byte offsets matter here because the user
* is allowed to bit-cast one format into another and get predictable
* results.
*/
#ifdef MESA_BIG_ENDIAN
# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888
# define MESA_FORMAT_RG_16 MESA_FORMAT_RG1616
# define MESA_FORMAT_RG_8 MESA_FORMAT_RG88
# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888
# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_RG1616
# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88
#else
# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888_REV
# define MESA_FORMAT_RG_16 MESA_FORMAT_GR1616
# define MESA_FORMAT_RG_8 MESA_FORMAT_GR88
# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888_REV
# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_GR1616
# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88_REV
#endif
static mesa_format
get_image_format(GLenum format)
{
switch (format) {
case GL_RGBA32F:
return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA16F:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RG32F:
return MESA_FORMAT_RG_FLOAT32;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_R11F_G11F_B10F:
return MESA_FORMAT_R11_G11_B10_FLOAT;
case GL_R32F:
return MESA_FORMAT_R_FLOAT32;
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
case GL_RGBA32UI:
return MESA_FORMAT_RGBA_UINT32;
case GL_RGBA16UI:
return MESA_FORMAT_RGBA_UINT16;
case GL_RGB10_A2UI:
return MESA_FORMAT_ABGR2101010_UINT;
case GL_RGBA8UI:
return MESA_FORMAT_RGBA_UINT8;
case GL_RG32UI:
return MESA_FORMAT_RG_UINT32;
case GL_RG16UI:
return MESA_FORMAT_RG_UINT16;
case GL_RG8UI:
return MESA_FORMAT_RG_UINT8;
case GL_R32UI:
return MESA_FORMAT_R_UINT32;
case GL_R16UI:
return MESA_FORMAT_R_UINT16;
case GL_R8UI:
return MESA_FORMAT_R_UINT8;
case GL_RGBA32I:
return MESA_FORMAT_RGBA_INT32;
case GL_RGBA16I:
return MESA_FORMAT_RGBA_INT16;
case GL_RGBA8I:
return MESA_FORMAT_RGBA_INT8;
case GL_RG32I:
return MESA_FORMAT_RG_INT32;
case GL_RG16I:
return MESA_FORMAT_RG_INT16;
case GL_RG8I:
return MESA_FORMAT_RG_INT8;
case GL_R32I:
return MESA_FORMAT_R_INT32;
case GL_R16I:
return MESA_FORMAT_R_INT16;
case GL_R8I:
return MESA_FORMAT_R_INT8;
case GL_RGBA16:
return MESA_FORMAT_RGBA_16;
case GL_RGB10_A2:
return MESA_FORMAT_ABGR2101010;
case GL_RGBA8:
return MESA_FORMAT_RGBA_8;
case GL_RG16:
return MESA_FORMAT_RG_16;
case GL_RG8:
return MESA_FORMAT_RG_8;
case GL_R16:
return MESA_FORMAT_R16;
case GL_R8:
return MESA_FORMAT_R8;
case GL_RGBA16_SNORM:
return MESA_FORMAT_SIGNED_RGBA_16;
case GL_RGBA8_SNORM:
return MESA_FORMAT_SIGNED_RGBA_8;
case GL_RG16_SNORM:
return MESA_FORMAT_SIGNED_RG_16;
case GL_RG8_SNORM:
return MESA_FORMAT_SIGNED_RG_8;
case GL_R16_SNORM:
return MESA_FORMAT_SIGNED_R16;
case GL_R8_SNORM:
return MESA_FORMAT_SIGNED_R8;
default:
return MESA_FORMAT_NONE;
}
}
enum image_format_class
{
/** Not a valid image format. */
IMAGE_FORMAT_CLASS_NONE = 0,
/** Classes of image formats you can cast into each other. */
/** \{ */
IMAGE_FORMAT_CLASS_1X8,
IMAGE_FORMAT_CLASS_1X16,
IMAGE_FORMAT_CLASS_1X32,
IMAGE_FORMAT_CLASS_2X8,
IMAGE_FORMAT_CLASS_2X16,
IMAGE_FORMAT_CLASS_2X32,
IMAGE_FORMAT_CLASS_10_11_11,
IMAGE_FORMAT_CLASS_4X8,
IMAGE_FORMAT_CLASS_4X16,
IMAGE_FORMAT_CLASS_4X32,
IMAGE_FORMAT_CLASS_2_10_10_10
/** \} */
};
static enum image_format_class
get_image_format_class(mesa_format format)
{
switch (format) {
case MESA_FORMAT_RGBA_FLOAT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_FLOAT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_RG_FLOAT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_FLOAT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_R11_G11_B10_FLOAT:
return IMAGE_FORMAT_CLASS_10_11_11;
case MESA_FORMAT_R_FLOAT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_FLOAT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_RGBA_UINT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_UINT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_ABGR2101010_UINT:
return IMAGE_FORMAT_CLASS_2_10_10_10;
case MESA_FORMAT_RGBA_UINT8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_UINT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_UINT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_UINT8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_UINT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_UINT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_UINT8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_RGBA_INT32:
return IMAGE_FORMAT_CLASS_4X32;
case MESA_FORMAT_RGBA_INT16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_RGBA_INT8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_INT32:
return IMAGE_FORMAT_CLASS_2X32;
case MESA_FORMAT_RG_INT16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_INT8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R_INT32:
return IMAGE_FORMAT_CLASS_1X32;
case MESA_FORMAT_R_INT16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R_INT8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_RGBA_16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_ABGR2101010:
return IMAGE_FORMAT_CLASS_2_10_10_10;
case MESA_FORMAT_RGBA_8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_RG_16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_RG_8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_R16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_R8:
return IMAGE_FORMAT_CLASS_1X8;
case MESA_FORMAT_SIGNED_RGBA_16:
return IMAGE_FORMAT_CLASS_4X16;
case MESA_FORMAT_SIGNED_RGBA_8:
return IMAGE_FORMAT_CLASS_4X8;
case MESA_FORMAT_SIGNED_RG_16:
return IMAGE_FORMAT_CLASS_2X16;
case MESA_FORMAT_SIGNED_RG_8:
return IMAGE_FORMAT_CLASS_2X8;
case MESA_FORMAT_SIGNED_R16:
return IMAGE_FORMAT_CLASS_1X16;
case MESA_FORMAT_SIGNED_R8:
return IMAGE_FORMAT_CLASS_1X8;
default:
return IMAGE_FORMAT_CLASS_NONE;
}
}
static GLboolean
validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
{
struct gl_texture_object *t = u->TexObj;
struct gl_texture_image *img;
if (!t || u->Level < t->BaseLevel ||
u->Level > t->_MaxLevel)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
if (_mesa_tex_target_is_layered(t->Target) &&
u->Layer >= _mesa_get_texture_layers(t, u->Level))
return GL_FALSE;
if (t->Target == GL_TEXTURE_CUBE_MAP)
img = t->Image[u->Layer][u->Level];
else
img = t->Image[0][u->Level];
if (!img || img->Border ||
get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE ||
img->NumSamples > ctx->Const.MaxImageSamples)
return GL_FALSE;
switch (t->ImageFormatCompatibilityType) {
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
if (_mesa_get_format_bytes(img->TexFormat) !=
_mesa_get_format_bytes(u->_ActualFormat))
return GL_FALSE;
break;
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
if (get_image_format_class(img->TexFormat) !=
get_image_format_class(u->_ActualFormat))
return GL_FALSE;
break;
default:
assert(!"Unexpected image format compatibility type");
}
return GL_TRUE;
}
void
_mesa_validate_image_units(struct gl_context *ctx)
{
int i;
for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
struct gl_image_unit *u = &ctx->ImageUnits[i];
u->_Valid = validate_image_unit(ctx, u);
}
}
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
GLuint texture, GLint level, GLboolean layered,
GLint layer, GLenum access, GLenum format)
{
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
if (unit >= ctx->Const.MaxImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)");
return GL_FALSE;
}
if (level < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
return GL_FALSE;
}
if (layer < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
return GL_FALSE;
}
if (access != GL_READ_ONLY &&
access != GL_WRITE_ONLY &&
access != GL_READ_WRITE) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)");
return GL_FALSE;
}
if (!get_image_format(format)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
return GL_FALSE;
}
return GL_TRUE;
}
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLboolean layered, GLint layer, GLenum access,
GLenum format)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_object *t = NULL;
struct gl_image_unit *u;
if (!validate_bind_image_texture(ctx, unit, texture, level,
layered, layer, access, format))
return;
u = &ctx->ImageUnits[unit];
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
if (texture) {
t = _mesa_lookup_texture(ctx, texture);
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
return;
}
_mesa_reference_texobj(&u->TexObj, t);
u->Level = level;
u->Access = access;
u->Format = format;
u->_ActualFormat = get_image_format(format);
if (_mesa_tex_target_is_layered(t->Target)) {
u->Layered = layered;
u->Layer = (layered ? 0 : layer);
} else {
u->Layered = GL_FALSE;
u->Layer = 0;
}
} else {
_mesa_reference_texobj(&u->TexObj, NULL);
}
u->_Valid = validate_image_unit(ctx, u);
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
layer, access, format);
}
void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->Driver.MemoryBarrier)
ctx->Driver.MemoryBarrier(ctx, barriers);
}
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