aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/shaderapi.h
blob: bba737868ef290b7eb81b8237fc7ababb9013dd5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
 * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef SHADERAPI_H
#define SHADERAPI_H


#include "glheader.h"
#include "main/mtypes.h"
#include "compiler/shader_enums.h"

#ifdef __cplusplus
extern "C" {
#endif


struct _glapi_table;
struct gl_context;
struct gl_linked_shader;
struct gl_pipeline_object;
struct gl_program;
struct gl_program_resource;
struct gl_shader;
struct gl_shader_program;

extern GLbitfield
_mesa_get_shader_flags(void);

extern const char *
_mesa_get_shader_capture_path(void);

extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
                  GLsizei *length, const GLchar *src);

extern void
_mesa_use_shader_program(struct gl_context *ctx,
                         struct gl_shader_program *shProg);

extern void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
		     const char *caller);

extern void
_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);

extern void
_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);

extern unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg);

extern size_t
_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);

extern void
_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
                                      gl_shader_stage stage);

void GLAPIENTRY
_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);

extern void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);

extern void  GLAPIENTRY
_mesa_CompileShader(GLuint);

extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);

GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB_no_error(GLenum type);

extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);

extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);

void GLAPIENTRY
_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);

extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);

extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);

extern GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name);

extern GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program, const GLchar *name);

extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);

extern void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);

extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);

extern void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);

extern void GLAPIENTRY
_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);

extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);

extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);

void GLAPIENTRY
_mesa_LinkProgram_no_error(GLuint programObj);

extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);

void GLAPIENTRY
_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
                            const GLint *);

extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);

void GLAPIENTRY
_mesa_UseProgram_no_error(GLuint);
extern void GLAPIENTRY
_mesa_UseProgram(GLuint);

extern void GLAPIENTRY
_mesa_ValidateProgram(GLuint);


void GLAPIENTRY
_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);

extern void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);

extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
                           const GLchar *name);

extern void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                  GLuint index, const GLchar *name);

extern void GLAPIENTRY
_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
                                    const GLchar *name);

extern void GLAPIENTRY
_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
                                           GLuint index, const GLchar *name);

extern void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
                         GLenum *, GLchar *);

extern GLint GLAPIENTRY
_mesa_GetAttribLocation(GLuint, const GLchar *);

void GLAPIENTRY
_mesa_AttachShader_no_error(GLuint program, GLuint shader);

extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);

GLuint GLAPIENTRY
_mesa_CreateShader_no_error(GLenum);

extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);

extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);

extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);

extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);

void GLAPIENTRY
_mesa_DetachShader_no_error(GLuint program, GLuint shader);

extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);

extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
                         GLsizei *count, GLuint *obj);

extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
                        GLsizei *length, GLchar *infoLog);

extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);

extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
                       GLsizei *length, GLchar *infoLog);


extern void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
                               GLint *range, GLint *precision);

extern void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void);

extern void GLAPIENTRY
_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
                   const void* binary, GLint length);

extern void GLAPIENTRY
_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
                       GLenum *binaryFormat, GLvoid *binary);

extern void GLAPIENTRY
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
                    const GLvoid *binary, GLsizei length);

void GLAPIENTRY
_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);

extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);

void
_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
                  struct gl_shader_program *shProg, struct gl_program *prog,
                  struct gl_pipeline_object *shTarget);

extern void
_mesa_copy_linked_program_data(const struct gl_shader_program *src,
                               struct gl_linked_shader *dst_sh);

extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);


/* GL_ARB_separate_shader_objects */
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
                           const GLchar* const *strings);

/* GL_ARB_program_resource_query */
extern const char*
_mesa_program_resource_name(struct gl_program_resource *res);

extern unsigned
_mesa_program_resource_array_size(struct gl_program_resource *res);

extern GLuint
_mesa_program_resource_index(struct gl_shader_program *shProg,
                             struct gl_program_resource *res);

extern struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
                                 GLenum programInterface, const char *name,
                                 unsigned *array_index);

extern struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                  GLenum programInterface, GLuint index);

extern struct gl_program_resource *
_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
                                            GLenum programInterface,
                                            const struct gl_uniform_block *block,
                                            unsigned index);

extern bool
_mesa_get_program_resource_name(struct gl_shader_program *shProg,
                                GLenum programInterface, GLuint index,
                                GLsizei bufSize, GLsizei *length,
                                GLchar *name, const char *caller);

extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res);

extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
                                GLenum programInterface, const char *name);

extern GLint
_mesa_program_resource_location_index(struct gl_shader_program *shProg,
                                      GLenum programInterface, const char *name);

extern unsigned
_mesa_program_resource_prop(struct gl_shader_program *shProg,
                            struct gl_program_resource *res, GLuint index,
                            const GLenum prop, GLint *val, const char *caller);

extern void
_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
                             GLenum programInterface, GLuint index,
                             GLsizei propCount, const GLenum *props,
                             GLsizei bufSize, GLsizei *length,
                             GLint *params);

extern void
_mesa_create_program_resource_hash(struct gl_shader_program *shProg);

/* GL_ARB_tessellation_shader */
void GLAPIENTRY
_mesa_PatchParameteri_no_error(GLenum pname, GLint value);

extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname, GLint value);

extern void GLAPIENTRY
_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);

/* GL_ARB_shader_subroutine */
void
_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
                                       struct gl_program *prog);

extern GLint GLAPIENTRY
_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
                                   const GLchar *name);

extern GLuint GLAPIENTRY
_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
                         const GLchar *name);

extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
                                   GLuint index, GLenum pname, GLint *values);

extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
                                     GLuint index, GLsizei bufsize,
                                     GLsizei *length, GLchar *name);

extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
                              GLuint index, GLsizei bufsize,
                              GLsizei *length, GLchar *name);

extern GLvoid GLAPIENTRY
_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
                            const GLuint *indices);

extern GLvoid GLAPIENTRY
_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
                              GLuint *params);

extern GLvoid GLAPIENTRY
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
                        GLenum pname, GLint *values);

extern GLvoid GLAPIENTRY
_mesa_NamedStringARB(GLenum type, GLint namelen, const GLchar *name,
                     GLint stringlen, const GLchar *string);

extern GLvoid GLAPIENTRY
_mesa_DeleteNamedStringARB(GLint namelen, const GLchar *name);

extern GLvoid GLAPIENTRY
_mesa_CompileShaderIncludeARB(GLuint shader, GLsizei count,
                              const GLchar* const *path, const GLint *length);

extern GLboolean GLAPIENTRY
_mesa_IsNamedStringARB(GLint namelen, const GLchar *name);

extern GLvoid GLAPIENTRY
_mesa_GetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize,
                        GLint *stringlen, GLchar *string);

extern GLvoid GLAPIENTRY
_mesa_GetNamedStringivARB(GLint namelen, const GLchar *name,
                          GLenum pname, GLint *params);

GLcharARB *
_mesa_read_shader_source(const gl_shader_stage stage, const char *source);

void
_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);

void
_mesa_init_shader_includes(struct gl_shared_state *shared);

size_t
_mesa_get_shader_include_cursor(struct gl_shared_state *shared);

void
_mesa_set_shader_include_cursor(struct gl_shared_state *shared, size_t cusor);

void
_mesa_destroy_shader_includes(struct gl_shared_state *shared);

const char *
_mesa_lookup_shader_include(struct gl_context *ctx, char *path,
                            bool error_check);

#ifdef __cplusplus
}
#endif

#endif /* SHADERAPI_H */