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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADERAPI_H
#define SHADERAPI_H
#include "glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
struct gl_context;
struct gl_shader_program;
extern GLbitfield
_mesa_get_shader_flags(void);
extern const char *
_mesa_get_shader_capture_path(void);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
extern void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
extern void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller);
extern void
_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
extern void
_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
extern unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg);
extern size_t
_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
extern void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_CompileShader(GLuint);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
extern GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
extern void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);
extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
extern void GLAPIENTRY
_mesa_UseProgram(GLuint);
extern void GLAPIENTRY
_mesa_ValidateProgram(GLuint);
extern void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name);
extern void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name);
extern void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
GLenum *, GLchar *);
extern GLint GLAPIENTRY
_mesa_GetAttribLocation(GLuint, const GLchar *);
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);
extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj);
extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint *range, GLint *precision);
extern void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void);
extern void GLAPIENTRY
_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
const void* binary, GLint length);
extern void GLAPIENTRY
_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, GLvoid *binary);
extern void GLAPIENTRY
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg,
struct gl_pipeline_object *shTarget);
extern void
_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst);
extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
/* GL_ARB_separate_shader_objects */
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* const *strings);
/* GL_ARB_program_resource_query */
extern const char*
_mesa_program_resource_name(struct gl_program_resource *res);
extern unsigned
_mesa_program_resource_array_size(struct gl_program_resource *res);
extern GLuint
_mesa_program_resource_index(struct gl_shader_program *shProg,
struct gl_program_resource *res);
extern struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
GLenum programInterface, const char *name,
unsigned *array_index);
extern struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index);
extern bool
_mesa_get_program_resource_name(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index,
GLsizei bufSize, GLsizei *length,
GLchar *name, const char *caller);
extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res);
extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);
extern GLint
_mesa_program_resource_location_index(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);
extern unsigned
_mesa_program_resource_prop(struct gl_shader_program *shProg,
struct gl_program_resource *res, GLuint index,
const GLenum prop, GLint *val, const char *caller);
extern void
_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index,
GLsizei propCount, const GLenum *props,
GLsizei bufSize, GLsizei *length,
GLint *params);
/* GL_ARB_tessellation_shader */
extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname, GLint value);
extern void GLAPIENTRY
_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
/* GL_ARB_shader_subroutine */
void
_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern GLint GLAPIENTRY
_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
extern GLuint GLAPIENTRY
_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
GLuint index, GLenum pname, GLint *values);
extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
GLuint index, GLsizei bufsize,
GLsizei *length, GLchar *name);
extern GLvoid GLAPIENTRY
_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
GLuint index, GLsizei bufsize,
GLsizei *length, GLchar *name);
extern GLvoid GLAPIENTRY
_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
extern GLvoid GLAPIENTRY
_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
GLuint *params);
extern GLvoid GLAPIENTRY
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values);
#ifdef __cplusplus
}
#endif
#endif /* SHADERAPI_H */
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