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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/context.h"
#include "program_resource.h"
#include "compiler/glsl/ir_uniform.h"
static bool
supported_interface_enum(struct gl_context *ctx, GLenum iface)
{
switch (iface) {
case GL_UNIFORM:
case GL_UNIFORM_BLOCK:
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_BUFFER_VARIABLE:
case GL_SHADER_STORAGE_BLOCK:
return true;
case GL_VERTEX_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
return _mesa_has_shader_subroutine(ctx);
case GL_GEOMETRY_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
return _mesa_has_geometry_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
case GL_COMPUTE_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
return _mesa_has_compute_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return _mesa_has_tessellation(ctx) && _mesa_has_shader_subroutine(ctx);
default:
return false;
}
}
static struct gl_shader_program *
lookup_linked_program(GLuint program,
const char *caller,
bool raise_link_error)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *prog =
_mesa_lookup_shader_program_err(ctx, program, caller);
if (!prog)
return NULL;
if (prog->LinkStatus == GL_FALSE) {
if (raise_link_error)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
caller);
return NULL;
}
return prog;
}
static GLenum
stage_from_program_interface(GLenum programInterface)
{
switch(programInterface) {
case GL_VERTEX_SUBROUTINE_UNIFORM:
return MESA_SHADER_VERTEX;
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
return MESA_SHADER_TESS_CTRL;
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return MESA_SHADER_TESS_EVAL;
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
return MESA_SHADER_GEOMETRY;
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
return MESA_SHADER_FRAGMENT;
case GL_COMPUTE_SUBROUTINE_UNIFORM:
return MESA_SHADER_COMPUTE;
default:
assert(!"unexpected programInterface value");
}
}
static struct gl_linked_shader *
lookup_linked_shader(GLuint program,
GLenum programInterface,
const char *caller)
{
struct gl_shader_program *shLinkedProg =
lookup_linked_program(program, caller, false);
gl_shader_stage stage = stage_from_program_interface(programInterface);
if (!shLinkedProg)
return NULL;
return shLinkedProg->_LinkedShaders[stage];
}
static bool
is_subroutine_uniform_program_interface(GLenum programInterface)
{
switch(programInterface) {
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
return true;
default:
return false;
}
}
void GLAPIENTRY
_mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n",
program, _mesa_enum_to_string(programInterface),
_mesa_enum_to_string(pname), params);
}
unsigned i;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glGetProgramInterfaceiv");
if (!shProg)
return;
if (!params) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(params NULL)");
return;
}
/* Validate interface. */
if (!supported_interface_enum(ctx, programInterface)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s)",
_mesa_enum_to_string(programInterface));
return;
}
/* Validate pname against interface. */
switch(pname) {
case GL_ACTIVE_RESOURCES:
if (is_subroutine_uniform_program_interface(programInterface)) {
/* ARB_program_interface_query doesn't explicitly says that those
* uniforms would need a linked shader, or that should fail if it is
* not the case, but Section 7.6 (Uniform Variables) of the OpenGL
* 4.4 Core Profile says:
*
* "A uniform is considered an active uniform if the compiler and
* linker determine that the uniform will actually be accessed
* when the executable code is executed. In cases where the
* compiler and linker cannot make a conclusive determination,
* the uniform will be considered active."
*
* So in order to know the real number of active subroutine uniforms
* we would need a linked shader .
*
* At the same time, Section 7.3 (Program Objects) of the OpenGL 4.4
* Core Profile says:
*
* "The GL provides various commands allowing applications to
* enumerate and query properties of active variables and in-
* terface blocks for a specified program. If one of these
* commands is called with a program for which LinkProgram
* succeeded, the information recorded when the program was
* linked is returned. If one of these commands is called with a
* program for which LinkProgram failed, no error is generated
* unless otherwise noted."
* <skip>
* "If one of these commands is called with a program for which
* LinkProgram had never been called, no error is generated
* unless otherwise noted, and the program object is considered
* to have no active variables or interface blocks."
*
* So if the program is not linked we will return 0.
*/
struct gl_linked_shader *sh =
lookup_linked_shader(program, programInterface, "glGetProgramInterfaceiv");
*params = sh ? sh->NumSubroutineUniforms : 0;
} else {
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++)
if (shProg->ProgramResourceList[i].Type == programInterface)
(*params)++;
}
break;
case GL_MAX_NAME_LENGTH:
if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(%s pname %s)",
_mesa_enum_to_string(programInterface),
_mesa_enum_to_string(pname));
return;
}
/* Name length consists of base name, 3 additional chars '[0]' if
* resource is an array and finally 1 char for string terminator.
*/
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type != programInterface)
continue;
unsigned len =
_mesa_program_resource_name_len(&shProg->ProgramResourceList[i]);
*params = MAX2(*params, len + 1);
}
break;
case GL_MAX_NUM_ACTIVE_VARIABLES:
switch (programInterface) {
case GL_UNIFORM_BLOCK:
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type == programInterface) {
struct gl_uniform_block *block =
(struct gl_uniform_block *)
shProg->ProgramResourceList[i].Data;
*params = MAX2(*params, block->NumUniforms);
}
}
break;
case GL_SHADER_STORAGE_BLOCK:
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type == programInterface) {
struct gl_uniform_block *block =
(struct gl_uniform_block *)
shProg->ProgramResourceList[i].Data;
GLint block_params = 0;
for (unsigned j = 0; j < block->NumUniforms; j++) {
const char *iname = block->Uniforms[j].IndexName;
struct gl_program_resource *uni =
_mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
iname, NULL);
if (!uni)
continue;
block_params++;
}
*params = MAX2(*params, block_params);
}
}
break;
case GL_ATOMIC_COUNTER_BUFFER:
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type == programInterface) {
struct gl_active_atomic_buffer *buffer =
(struct gl_active_atomic_buffer *)
shProg->ProgramResourceList[i].Data;
*params = MAX2(*params, buffer->NumUniforms);
}
}
break;
case GL_TRANSFORM_FEEDBACK_BUFFER:
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type == programInterface) {
struct gl_transform_feedback_buffer *buffer =
(struct gl_transform_feedback_buffer *)
shProg->ProgramResourceList[i].Data;
*params = MAX2(*params, buffer->NumVaryings);
}
}
break;
default:
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(%s pname %s)",
_mesa_enum_to_string(programInterface),
_mesa_enum_to_string(pname));
};
break;
case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
switch (programInterface) {
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
if (shProg->ProgramResourceList[i].Type == programInterface) {
struct gl_uniform_storage *uni =
(struct gl_uniform_storage *)
shProg->ProgramResourceList[i].Data;
*params = MAX2(*params, uni->num_compatible_subroutines);
}
}
break;
}
default:
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(%s pname %s)",
_mesa_enum_to_string(programInterface),
_mesa_enum_to_string(pname));
}
break;
default:
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(pname %s)",
_mesa_enum_to_string(pname));
}
}
static bool
is_xfb_marker(const char *str)
{
static const char *markers[] = {
"gl_NextBuffer",
"gl_SkipComponents1",
"gl_SkipComponents2",
"gl_SkipComponents3",
"gl_SkipComponents4",
NULL
};
const char **m = markers;
if (strncmp(str, "gl_", 3) != 0)
return false;
for (; *m; m++)
if (strcmp(*m, str) == 0)
return true;
return false;
}
GLuint GLAPIENTRY
_mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n",
program, _mesa_enum_to_string(programInterface), name);
}
unsigned array_index = 0;
struct gl_program_resource *res;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glGetProgramResourceIndex");
if (!shProg || !name)
return GL_INVALID_INDEX;
if (!supported_interface_enum(ctx, programInterface)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
_mesa_enum_to_string(programInterface));
return GL_INVALID_INDEX;
}
/*
* For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
* should be returned when querying the index assigned to the special names
* "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2",
* "gl_SkipComponents3", and "gl_SkipComponents4".
*/
if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING &&
is_xfb_marker(name))
return GL_INVALID_INDEX;
switch (programInterface) {
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_VERTEX_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
case GL_BUFFER_VARIABLE:
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_UNIFORM_BLOCK:
case GL_SHADER_STORAGE_BLOCK:
res = _mesa_program_resource_find_name(shProg, programInterface, name,
&array_index);
if (!res || array_index > 0)
return GL_INVALID_INDEX;
return _mesa_program_resource_index(shProg, res);
case GL_ATOMIC_COUNTER_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
_mesa_enum_to_string(programInterface));
}
return GL_INVALID_INDEX;
}
void GLAPIENTRY
_mesa_GetProgramResourceName(GLuint program, GLenum programInterface,
GLuint index, GLsizei bufSize, GLsizei *length,
GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramResourceName(%u, %s, %u, %d, %p, %p)\n",
program, _mesa_enum_to_string(programInterface), index,
bufSize, length, name);
}
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
"glGetProgramResourceName");
if (!shProg || !name)
return;
if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
programInterface == GL_TRANSFORM_FEEDBACK_BUFFER ||
!supported_interface_enum(ctx, programInterface)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceName(%s)",
_mesa_enum_to_string(programInterface));
return;
}
_mesa_get_program_resource_name(shProg, programInterface, index, bufSize,
length, name, "glGetProgramResourceName");
}
void GLAPIENTRY
_mesa_GetProgramResourceiv(GLuint program, GLenum programInterface,
GLuint index, GLsizei propCount,
const GLenum *props, GLsizei bufSize,
GLsizei *length, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramResourceiv(%u, %s, %u, %d, %p, %d, %p, %p)\n",
program, _mesa_enum_to_string(programInterface), index,
propCount, props, bufSize, length, params);
}
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv");
if (!shProg || !params)
return;
/* The error INVALID_VALUE is generated if <propCount> is zero.
* Note that we check < 0 here because it makes sense to bail early.
*/
if (propCount <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetProgramResourceiv(propCount <= 0)");
return;
}
_mesa_get_program_resourceiv(shProg, programInterface, index,
propCount, props, bufSize, length, params);
}
GLint GLAPIENTRY
_mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramResourceLocation(%u, %s, %s)\n",
program, _mesa_enum_to_string(programInterface), name);
}
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocation", true);
if (!shProg || !name)
return -1;
/* Validate programInterface. */
switch (programInterface) {
case GL_UNIFORM:
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
break;
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
if (!_mesa_has_shader_subroutine(ctx))
goto fail;
break;
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
if (!_mesa_has_geometry_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
goto fail;
break;
case GL_COMPUTE_SUBROUTINE_UNIFORM:
if (!_mesa_has_compute_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
goto fail;
break;
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
if (!_mesa_has_tessellation(ctx) || !_mesa_has_shader_subroutine(ctx))
goto fail;
break;
default:
goto fail;
}
return _mesa_program_resource_location(shProg, programInterface, name);
fail:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)",
_mesa_enum_to_string(programInterface), name);
return -1;
}
/**
* Returns output index for dual source blending.
*/
GLint GLAPIENTRY
_mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "glGetProgramResourceLocationIndex(%u, %s, %s)\n",
program, _mesa_enum_to_string(programInterface), name);
}
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocationIndex", true);
if (!shProg || !name)
return -1;
/* From the GL_ARB_program_interface_query spec:
*
* "For GetProgramResourceLocationIndex, <programInterface> must be
* PROGRAM_OUTPUT."
*/
if (programInterface != GL_PROGRAM_OUTPUT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetProgramResourceLocationIndex(%s)",
_mesa_enum_to_string(programInterface));
return -1;
}
return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
name);
}
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