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/*
* Mesa 3-D graphics library
*
* Copyright (c) 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file program_binary.c
*
* Helper functions for serializing a binary program.
*/
#include "compiler/glsl/serialize.h"
#include "main/errors.h"
#include "main/mtypes.h"
#include "main/shaderapi.h"
#include "util/bitscan.h"
#include "util/blob.h"
#include "util/crc32.h"
#include "program_binary.h"
#include "program/prog_parameter.h"
/**
* Mesa supports one binary format, but it must differentiate between formats
* produced by different drivers and different Mesa versions.
*
* Mesa uses a uint32_t value to specify an internal format. The only format
* defined has one uint32_t value of 0, followed by 20 bytes specifying a sha1
* that uniquely identifies the Mesa driver type and version.
*/
struct program_binary_header {
/* If internal_format is 0, it must be followed by the 20 byte sha1 that
* identifies the Mesa driver and version supported. If we want to support
* something besides a sha1, then a new internal_format value can be added.
*/
uint32_t internal_format;
uint8_t sha1[20];
/* Fields following sha1 can be changed since the sha1 will guarantee that
* the binary only works with the same Mesa version.
*/
uint32_t size;
uint32_t crc32;
};
/**
* Returns the header size needed for a binary
*/
static unsigned
get_program_binary_header_size(void)
{
return sizeof(struct program_binary_header);
}
static bool
write_program_binary(const void *payload, unsigned payload_size,
const void *sha1, void *binary, unsigned binary_size,
GLenum *binary_format)
{
struct program_binary_header *hdr = binary;
if (binary_size < sizeof(*hdr))
return false;
/* binary_size is the size of the buffer provided by the application.
* Make sure our program (payload) will fit in the buffer.
*/
if (payload_size > binary_size - sizeof(*hdr))
return false;
hdr->internal_format = 0;
memcpy(hdr->sha1, sha1, sizeof(hdr->sha1));
memcpy(hdr + 1, payload, payload_size);
hdr->size = payload_size;
hdr->crc32 = util_hash_crc32(hdr + 1, payload_size);
*binary_format = GL_PROGRAM_BINARY_FORMAT_MESA;
return true;
}
static bool
simple_header_checks(const struct program_binary_header *hdr, unsigned length)
{
if (hdr == NULL || length < sizeof(*hdr))
return false;
if (hdr->internal_format != 0)
return false;
return true;
}
static bool
check_crc32(const struct program_binary_header *hdr, unsigned length)
{
uint32_t crc32;
unsigned crc32_len;
crc32_len = hdr->size;
if (crc32_len > length - sizeof(*hdr))
return false;
crc32 = util_hash_crc32(hdr + 1, crc32_len);
if (hdr->crc32 != crc32)
return false;
return true;
}
static bool
is_program_binary_valid(GLenum binary_format, const void *sha1,
const struct program_binary_header *hdr,
unsigned length)
{
if (binary_format != GL_PROGRAM_BINARY_FORMAT_MESA)
return false;
if (!simple_header_checks(hdr, length))
return false;
if (memcmp(hdr->sha1, sha1, sizeof(hdr->sha1)) != 0)
return false;
if (!check_crc32(hdr, length))
return false;
return true;
}
/**
* Returns the payload within the binary.
*
* If NULL is returned, then the binary not supported. If non-NULL is
* returned, it will be a pointer contained within the specified `binary`
* buffer.
*
* This can be used to access the payload of `binary` during the
* glProgramBinary call.
*/
static const void*
get_program_binary_payload(GLenum binary_format, const void *sha1,
const void *binary, unsigned length)
{
const struct program_binary_header *hdr = binary;
if (!is_program_binary_valid(binary_format, sha1, hdr, length))
return NULL;
return (const uint8_t*)binary + sizeof(*hdr);
}
static void
write_program_payload(struct gl_context *ctx, struct blob *blob,
struct gl_shader_program *sh_prog)
{
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
if (shader)
ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, sh_prog,
shader->Program);
}
blob_write_uint32(blob, sh_prog->SeparateShader);
serialize_glsl_program(blob, ctx, sh_prog);
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
if (shader) {
struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
ralloc_free(prog->driver_cache_blob);
prog->driver_cache_blob = NULL;
prog->driver_cache_blob_size = 0;
}
}
}
static bool
read_program_payload(struct gl_context *ctx, struct blob_reader *blob,
GLenum binary_format, struct gl_shader_program *sh_prog)
{
sh_prog->SeparateShader = blob_read_uint32(blob);
if (!deserialize_glsl_program(blob, ctx, sh_prog))
return false;
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(sh_prog->_LinkedShaders); stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
if (!shader)
continue;
ctx->Driver.ProgramBinaryDeserializeDriverBlob(ctx, sh_prog,
shader->Program);
}
return true;
}
void
_mesa_get_program_binary_length(struct gl_context *ctx,
struct gl_shader_program *sh_prog,
GLint *length)
{
struct blob blob;
blob_init_fixed(&blob, NULL, SIZE_MAX);
write_program_payload(ctx, &blob, sh_prog);
*length = get_program_binary_header_size() + blob.size;
blob_finish(&blob);
}
void
_mesa_get_program_binary(struct gl_context *ctx,
struct gl_shader_program *sh_prog,
GLsizei buf_size, GLsizei *length,
GLenum *binary_format, GLvoid *binary)
{
struct blob blob;
uint8_t driver_sha1[20];
unsigned header_size = get_program_binary_header_size();
ctx->Driver.GetProgramBinaryDriverSHA1(ctx, driver_sha1);
blob_init(&blob);
if (buf_size < header_size)
goto fail;
write_program_payload(ctx, &blob, sh_prog);
if (blob.size + header_size > buf_size ||
blob.out_of_memory)
goto fail;
bool written = write_program_binary(blob.data, blob.size, driver_sha1,
binary, buf_size, binary_format);
if (!written || blob.out_of_memory)
goto fail;
*length = header_size + blob.size;
blob_finish(&blob);
return;
fail:
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramBinary(buffer too small)");
*length = 0;
blob_finish(&blob);
}
void
_mesa_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog,
GLenum binary_format, const GLvoid *binary,
GLsizei length)
{
uint8_t driver_sha1[20];
unsigned header_size = get_program_binary_header_size();
ctx->Driver.GetProgramBinaryDriverSHA1(ctx, driver_sha1);
const void *payload = get_program_binary_payload(binary_format, driver_sha1,
binary, length);
if (payload == NULL) {
sh_prog->data->LinkStatus = LINKING_FAILURE;
return;
}
struct blob_reader blob;
blob_reader_init(&blob, payload, length - header_size);
unsigned programs_in_use = 0;
if (ctx->_Shader)
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
if (ctx->_Shader->CurrentProgram[stage] &&
ctx->_Shader->CurrentProgram[stage]->Id == sh_prog->Name) {
programs_in_use |= 1 << stage;
}
}
if (!read_program_payload(ctx, &blob, binary_format, sh_prog)) {
sh_prog->data->LinkStatus = LINKING_FAILURE;
return;
}
/* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
*
* "If LinkProgram or ProgramBinary successfully re-links a program
* object that is active for any shader stage, then the newly generated
* executable code will be installed as part of the current rendering
* state for all shader stages where the program is active.
* Additionally, the newly generated executable code is made part of
* the state of any program pipeline for all stages where the program
* is attached."
*/
while (programs_in_use) {
const int stage = u_bit_scan(&programs_in_use);
struct gl_program *prog = NULL;
if (sh_prog->_LinkedShaders[stage])
prog = sh_prog->_LinkedShaders[stage]->Program;
_mesa_use_program(ctx, stage, sh_prog, prog, ctx->_Shader);
}
sh_prog->data->LinkStatus = LINKING_SKIPPED;
}
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