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/**
* \file polygon.h
* Polygon operations.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef POLYGON_H
#define POLYGON_H
#include "glheader.h"
struct gl_context;
extern void GLAPIENTRY
_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest );
void GLAPIENTRY
_mesa_CullFace_no_error(GLenum mode);
extern void GLAPIENTRY
_mesa_CullFace(GLenum mode);
void GLAPIENTRY
_mesa_FrontFace_no_error(GLenum mode);
extern void GLAPIENTRY
_mesa_FrontFace(GLenum mode);
void GLAPIENTRY
_mesa_PolygonMode_no_error(GLenum face, GLenum mode);
extern void GLAPIENTRY
_mesa_PolygonMode( GLenum face, GLenum mode );
extern void GLAPIENTRY
_mesa_PolygonOffset( GLfloat factor, GLfloat units );
extern void GLAPIENTRY
_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias );
extern void GLAPIENTRY
_mesa_PolygonOffsetClampEXT( GLfloat factor, GLfloat units, GLfloat clamp );
extern void GLAPIENTRY
_mesa_PolygonStipple( const GLubyte *mask );
extern void GLAPIENTRY
_mesa_GetPolygonStipple( GLubyte *mask );
extern void
_mesa_polygon_offset_clamp(struct gl_context *ctx,
GLfloat factor, GLfloat units, GLfloat clamp);
extern void
_mesa_init_polygon( struct gl_context * ctx );
#endif
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