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/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file mfeatures.h
* Flags to enable/disable specific parts of the API.
*/
#ifndef FEATURES_H
#define FEATURES_H
#ifndef _HAVE_FULL_GL
#define _HAVE_FULL_GL 1
#endif
#define FEATURE_accum _HAVE_FULL_GL
#define FEATURE_attrib_stack _HAVE_FULL_GL
#define FEATURE_colortable _HAVE_FULL_GL
#define FEATURE_convolution _HAVE_FULL_GL
#define FEATURE_dispatch _HAVE_FULL_GL
#define FEATURE_dlist _HAVE_FULL_GL
#define FEATURE_draw_read_buffer _HAVE_FULL_GL
#define FEATURE_drawpix _HAVE_FULL_GL
#define FEATURE_evaluators _HAVE_FULL_GL
#define FEATURE_feedback _HAVE_FULL_GL
#define FEATURE_fixedpt 0
#define FEATURE_histogram _HAVE_FULL_GL
#define FEATURE_pixel_transfer _HAVE_FULL_GL
#define FEATURE_texgen _HAVE_FULL_GL
#define FEATURE_texture_fxt1 _HAVE_FULL_GL
#define FEATURE_texture_s3tc _HAVE_FULL_GL
#define FEATURE_userclip _HAVE_FULL_GL
#define FEATURE_windowpos _HAVE_FULL_GL
#define FEATURE_es2_glsl 0
#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
#define FEATURE_EXT_timer_query _HAVE_FULL_GL
#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
#define FEATURE_MESA_program_debug _HAVE_FULL_GL
#define FEATURE_NV_fence _HAVE_FULL_GL
#define FEATURE_NV_fragment_program _HAVE_FULL_GL
#define FEATURE_NV_vertex_program _HAVE_FULL_GL
#endif /* FEATURES_H */
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