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|
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file marshal.c
*
* Custom functions for marshalling GL calls from the main thread to a worker
* thread when automatic code generation isn't appropriate.
*/
#include "main/enums.h"
#include "main/macros.h"
#include "marshal.h"
#include "dispatch.h"
#include "marshal_generated.h"
struct marshal_cmd_Flush
{
struct marshal_cmd_base cmd_base;
};
void
_mesa_unmarshal_Flush(struct gl_context *ctx,
const struct marshal_cmd_Flush *cmd)
{
CALL_Flush(ctx->CurrentServerDispatch, ());
}
void GLAPIENTRY
_mesa_marshal_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
struct marshal_cmd_Flush *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
sizeof(struct marshal_cmd_Flush));
(void) cmd;
_mesa_post_marshal_hook(ctx);
/* Flush() needs to be handled specially. In addition to telling the
* background thread to flush, we need to ensure that our own buffer is
* submitted to the background thread so that it will complete in a finite
* amount of time.
*/
_mesa_glthread_flush_batch(ctx);
}
/* Enable: marshalled asynchronously */
struct marshal_cmd_Enable
{
struct marshal_cmd_base cmd_base;
GLenum cap;
};
void
_mesa_unmarshal_Enable(struct gl_context *ctx,
const struct marshal_cmd_Enable *cmd)
{
const GLenum cap = cmd->cap;
CALL_Enable(ctx->CurrentServerDispatch, (cap));
}
void GLAPIENTRY
_mesa_marshal_Enable(GLenum cap)
{
GET_CURRENT_CONTEXT(ctx);
struct marshal_cmd_Enable *cmd;
debug_print_marshal("Enable");
if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
_mesa_glthread_finish(ctx);
_mesa_glthread_restore_dispatch(ctx);
} else {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
sizeof(*cmd));
cmd->cap = cap;
_mesa_post_marshal_hook(ctx);
return;
}
_mesa_glthread_finish(ctx);
debug_print_sync_fallback("Enable");
CALL_Enable(ctx->CurrentServerDispatch, (cap));
}
struct marshal_cmd_ShaderSource
{
struct marshal_cmd_base cmd_base;
GLuint shader;
GLsizei count;
/* Followed by GLint length[count], then the contents of all strings,
* concatenated.
*/
};
void
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd)
{
const GLint *cmd_length = (const GLint *) (cmd + 1);
const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count);
/* TODO: how to deal with malloc failure? */
const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *));
int i;
for (i = 0; i < cmd->count; ++i) {
string[i] = cmd_strings;
cmd_strings += cmd_length[i];
}
CALL_ShaderSource(ctx->CurrentServerDispatch,
(cmd->shader, cmd->count, string, cmd_length));
free(string);
}
static size_t
measure_ShaderSource_strings(GLsizei count, const GLchar * const *string,
const GLint *length_in, GLint *length_out)
{
int i;
size_t total_string_length = 0;
for (i = 0; i < count; ++i) {
if (length_in == NULL || length_in[i] < 0) {
if (string[i])
length_out[i] = strlen(string[i]);
} else {
length_out[i] = length_in[i];
}
total_string_length += length_out[i];
}
return total_string_length;
}
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
const GLchar * const *string, const GLint *length)
{
/* TODO: how to report an error if count < 0? */
GET_CURRENT_CONTEXT(ctx);
/* TODO: how to deal with malloc failure? */
const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource);
STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0);
size_t length_size = count * sizeof(GLint);
GLint *length_tmp = malloc(length_size);
size_t total_string_length =
measure_ShaderSource_strings(count, string, length, length_tmp);
size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_ShaderSource *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
total_cmd_size);
GLint *cmd_length = (GLint *) (cmd + 1);
GLchar *cmd_strings = (GLchar *) (cmd_length + count);
int i;
cmd->shader = shader;
cmd->count = count;
memcpy(cmd_length, length_tmp, length_size);
for (i = 0; i < count; ++i) {
memcpy(cmd_strings, string[i], cmd_length[i]);
cmd_strings += cmd_length[i];
}
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_ShaderSource(ctx->CurrentServerDispatch,
(shader, count, string, length_tmp));
}
free(length_tmp);
}
/* BindBufferBase: marshalled asynchronously */
struct marshal_cmd_BindBufferBase
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint index;
GLuint buffer;
};
/** Tracks the current bindings for the vertex array and index array buffers.
*
* This is part of what we need to enable glthread on compat-GL contexts that
* happen to use VBOs, without also supporting the full tracking of VBO vs
* user vertex array bindings per attribute on each vertex array for
* determining what to upload at draw call time.
*
* Note that GL core makes it so that a buffer binding with an invalid handle
* in the "buffer" parameter will throw an error, and then a
* glVertexAttribPointer() that followsmight not end up pointing at a VBO.
* However, in GL core the draw call would throw an error as well, so we don't
* really care if our tracking is wrong for this case -- we never need to
* marshal user data for draw calls, and the unmarshal will just generate an
* error or not as appropriate.
*
* For compatibility GL, we do need to accurately know whether the draw call
* on the unmarshal side will dereference a user pointer or load data from a
* VBO per vertex. That would make it seem like we need to track whether a
* "buffer" is valid, so that we can know when an error will be generated
* instead of updating the binding. However, compat GL has the ridiculous
* feature that if you pass a bad name, it just gens a buffer object for you,
* so we escape without having to know if things are valid or not.
*/
static void
track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct glthread_state *glthread = ctx->GLThread;
switch (target) {
case GL_ARRAY_BUFFER:
glthread->vertex_array_is_vbo = (buffer != 0);
break;
case GL_ELEMENT_ARRAY_BUFFER:
/* The current element array buffer binding is actually tracked in the
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
glthread->element_array_is_vbo = (buffer != 0);
break;
}
}
struct marshal_cmd_BindBuffer
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLuint buffer;
};
/**
* This is just like the code-generated glBindBuffer() support, except that we
* call track_vbo_binding().
*/
void
_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
const struct marshal_cmd_BindBuffer *cmd)
{
const GLenum target = cmd->target;
const GLuint buffer = cmd->buffer;
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
void GLAPIENTRY
_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
struct marshal_cmd_BindBuffer *cmd;
debug_print_marshal("BindBuffer");
track_vbo_binding(ctx, target, buffer);
if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
cmd_size);
cmd->target = target;
cmd->buffer = buffer;
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
}
/* BufferData: marshalled asynchronously */
struct marshal_cmd_BufferData
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLsizeiptr size;
GLenum usage;
bool data_null; /* If set, no data follows for "data" */
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_BufferData(struct gl_context *ctx,
const struct marshal_cmd_BufferData *cmd)
{
const GLenum target = cmd->target;
const GLsizeiptr size = cmd->size;
const GLenum usage = cmd->usage;
const void *data;
if (cmd->data_null)
data = NULL;
else
data = (const void *) (cmd + 1);
CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage));
}
void GLAPIENTRY
_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
GLenum usage)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size =
sizeof(struct marshal_cmd_BufferData) + (data ? size : 0);
debug_print_marshal("BufferData");
if (unlikely(size < 0)) {
_mesa_glthread_finish(ctx);
_mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
return;
}
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_BufferData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
cmd_size);
cmd->target = target;
cmd->size = size;
cmd->usage = usage;
cmd->data_null = !data;
if (data) {
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
}
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BufferData(ctx->CurrentServerDispatch,
(target, size, data, usage));
}
}
/* BufferSubData: marshalled asynchronously */
struct marshal_cmd_BufferSubData
{
struct marshal_cmd_base cmd_base;
GLenum target;
GLintptr offset;
GLsizeiptr size;
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
const struct marshal_cmd_BufferSubData *cmd)
{
const GLenum target = cmd->target;
const GLintptr offset = cmd->offset;
const GLsizeiptr size = cmd->size;
const void *data = (const void *) (cmd + 1);
CALL_BufferSubData(ctx->CurrentServerDispatch,
(target, offset, size, data));
}
void GLAPIENTRY
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid * data)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
debug_print_marshal("BufferSubData");
if (unlikely(size < 0)) {
_mesa_glthread_finish(ctx);
_mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
return;
}
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_BufferSubData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
cmd_size);
cmd->target = target;
cmd->offset = offset;
cmd->size = size;
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BufferSubData(ctx->CurrentServerDispatch,
(target, offset, size, data));
}
}
/* NamedBufferData: marshalled asynchronously */
struct marshal_cmd_NamedBufferData
{
struct marshal_cmd_base cmd_base;
GLuint name;
GLsizei size;
GLenum usage;
bool data_null; /* If set, no data follows for "data" */
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferData *cmd)
{
const GLuint name = cmd->name;
const GLsizei size = cmd->size;
const GLenum usage = cmd->usage;
const void *data;
if (cmd->data_null)
data = NULL;
else
data = (const void *) (cmd + 1);
CALL_NamedBufferData(ctx->CurrentServerDispatch,
(name, size, data, usage));
}
void GLAPIENTRY
_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
const GLvoid * data, GLenum usage)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_NamedBufferData) + (data ? size : 0);
debug_print_marshal("NamedBufferData");
if (unlikely(size < 0)) {
_mesa_glthread_finish(ctx);
_mesa_error(ctx, GL_INVALID_VALUE, "NamedBufferData(size < 0)");
return;
}
if (buffer > 0 && cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_NamedBufferData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferData,
cmd_size);
cmd->name = buffer;
cmd->size = size;
cmd->usage = usage;
cmd->data_null = !data;
if (data) {
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
}
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_NamedBufferData(ctx->CurrentServerDispatch,
(buffer, size, data, usage));
}
}
/* NamedBufferSubData: marshalled asynchronously */
struct marshal_cmd_NamedBufferSubData
{
struct marshal_cmd_base cmd_base;
GLuint name;
GLintptr offset;
GLsizei size;
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferSubData *cmd)
{
const GLuint name = cmd->name;
const GLintptr offset = cmd->offset;
const GLsizei size = cmd->size;
const void *data = (const void *) (cmd + 1);
CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
(name, offset, size, data));
}
void GLAPIENTRY
_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr size, const GLvoid * data)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_NamedBufferSubData) + size;
debug_print_marshal("NamedBufferSubData");
if (unlikely(size < 0)) {
_mesa_glthread_finish(ctx);
_mesa_error(ctx, GL_INVALID_VALUE, "NamedBufferSubData(size < 0)");
return;
}
if (buffer > 0 && cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_NamedBufferSubData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_NamedBufferSubData,
cmd_size);
cmd->name = buffer;
cmd->offset = offset;
cmd->size = size;
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
(buffer, offset, size, data));
}
}
/* ClearBuffer* (all variants): marshalled asynchronously */
struct marshal_cmd_ClearBuffer
{
struct marshal_cmd_base cmd_base;
GLenum buffer;
GLint drawbuffer;
};
void
_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLfloat *value = (const GLfloat *) variable_data;
CALL_ClearBufferfv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLint *value = (const GLint *) variable_data;
CALL_ClearBufferiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLuint *value = (const GLuint *) variable_data;
CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLfloat *depth = (const GLfloat *) variable_data;
const GLint *stencil = (const GLint *) (variable_data + 4);
CALL_ClearBufferfi(ctx->CurrentServerDispatch,
(buffer, drawbuffer, *depth, *stencil));
}
static inline size_t buffer_to_size(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
return 4;
case GL_DEPTH_STENCIL:
return 2;
case GL_STENCIL:
case GL_DEPTH:
return 1;
default:
return 0;
}
}
static inline bool clear_buffer_add_command(struct gl_context *ctx, uint16_t id,
GLenum buffer, GLint drawbuffer,
const GLuint *value, size_t size)
{
size_t cmd_size = sizeof(struct marshal_cmd_ClearBuffer) + 4 * size;
if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_ClearBuffer *cmd =
_mesa_glthread_allocate_command(ctx, id,
cmd_size);
cmd->buffer = buffer;
cmd->drawbuffer = drawbuffer;
GLuint *variable_data = (GLuint *) (cmd + 1);
if (size == 4)
COPY_4V(variable_data, value);
else if (size == 2)
COPY_2V(variable_data, value);
else
*variable_data = *value;
_mesa_post_marshal_hook(ctx);
return true;
}
return false;
}
void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferfv");
if (!(buffer == GL_DEPTH || buffer == GL_COLOR)) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferfv and
* ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
size_t size = buffer_to_size(buffer);
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferfv, buffer,
drawbuffer, (GLuint *)value, size)) {
debug_print_sync("ClearBufferfv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferfv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferiv");
if (!(buffer == GL_STENCIL || buffer == GL_COLOR)) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferiv and
* ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
size_t size = buffer_to_size(buffer);
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferiv, buffer,
drawbuffer, (GLuint *)value, size)) {
debug_print_sync("ClearBufferiv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferuiv");
if (buffer != GL_COLOR) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferuiv and
* ClearNamedFramebufferuiv if buffer is not COLOR."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferuiv, buffer,
drawbuffer, (GLuint *)value, 4)) {
debug_print_sync("ClearBufferuiv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
const GLfloat depth, const GLint stencil)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferfi");
if (buffer != GL_DEPTH_STENCIL) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferfi and
* ClearNamedFramebufferfi if buffer is not DEPTH_STENCIL."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
_mesa_enum_to_string(buffer));
}
fi_type value[2];
value[0].f = depth;
value[1].i = stencil;
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferfi, buffer,
drawbuffer, (GLuint *)value, 2)) {
debug_print_sync("ClearBufferfi");
_mesa_glthread_finish(ctx);
CALL_ClearBufferfi(ctx->CurrentServerDispatch,
(buffer, drawbuffer, depth, stencil));
}
}
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