summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/marshal.c
blob: ae4efb5ecbb76465d8a020ed3c03545fe042cf76 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
/*
 * Copyright © 2012 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/** \file marshal.c
 *
 * Custom functions for marshalling GL calls from the main thread to a worker
 * thread when automatic code generation isn't appropriate.
 */

#include "main/enums.h"
#include "main/macros.h"
#include "marshal.h"
#include "dispatch.h"
#include "marshal_generated.h"

#ifdef HAVE_PTHREAD

struct marshal_cmd_Flush
{
   struct marshal_cmd_base cmd_base;
};


void
_mesa_unmarshal_Flush(struct gl_context *ctx,
                      const struct marshal_cmd_Flush *cmd)
{
   CALL_Flush(ctx->CurrentServerDispatch, ());
}


void GLAPIENTRY
_mesa_marshal_Flush(void)
{
   GET_CURRENT_CONTEXT(ctx);
   struct marshal_cmd_Flush *cmd =
      _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
                                      sizeof(struct marshal_cmd_Flush));
   (void) cmd;
   _mesa_post_marshal_hook(ctx);

   /* Flush() needs to be handled specially.  In addition to telling the
    * background thread to flush, we need to ensure that our own buffer is
    * submitted to the background thread so that it will complete in a finite
    * amount of time.
    */
   _mesa_glthread_flush_batch(ctx);
}

/* Enable: marshalled asynchronously */
struct marshal_cmd_Enable
{
   struct marshal_cmd_base cmd_base;
   GLenum cap;
};

void
_mesa_unmarshal_Enable(struct gl_context *ctx,
                       const struct marshal_cmd_Enable *cmd)
{
   const GLenum cap = cmd->cap;
   CALL_Enable(ctx->CurrentServerDispatch, (cap));
}

void GLAPIENTRY
_mesa_marshal_Enable(GLenum cap)
{
   GET_CURRENT_CONTEXT(ctx);
   struct marshal_cmd_Enable *cmd;
   debug_print_marshal("Enable");

   if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
      _mesa_glthread_finish(ctx);
      _mesa_glthread_restore_dispatch(ctx);
   } else {
      cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
                                            sizeof(*cmd));
      cmd->cap = cap;
      _mesa_post_marshal_hook(ctx);
      return;
   }

   _mesa_glthread_finish(ctx);
   debug_print_sync_fallback("Enable");
   CALL_Enable(ctx->CurrentServerDispatch, (cap));
}

struct marshal_cmd_ShaderSource
{
   struct marshal_cmd_base cmd_base;
   GLuint shader;
   GLsizei count;
   /* Followed by GLint length[count], then the contents of all strings,
    * concatenated.
    */
};


void
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
                             const struct marshal_cmd_ShaderSource *cmd)
{
   const GLint *cmd_length = (const GLint *) (cmd + 1);
   const GLchar *cmd_strings = (const GLchar *) (cmd_length + cmd->count);
   /* TODO: how to deal with malloc failure? */
   const GLchar * *string = malloc(cmd->count * sizeof(const GLchar *));
   int i;

   for (i = 0; i < cmd->count; ++i) {
      string[i] = cmd_strings;
      cmd_strings += cmd_length[i];
   }
   CALL_ShaderSource(ctx->CurrentServerDispatch,
                     (cmd->shader, cmd->count, string, cmd_length));
   free(string);
}


static size_t
measure_ShaderSource_strings(GLsizei count, const GLchar * const *string,
                             const GLint *length_in, GLint *length_out)
{
   int i;
   size_t total_string_length = 0;

   for (i = 0; i < count; ++i) {
      if (length_in == NULL || length_in[i] < 0) {
         if (string[i])
            length_out[i] = strlen(string[i]);
      } else {
         length_out[i] = length_in[i];
      }
      total_string_length += length_out[i];
   }
   return total_string_length;
}


void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
                           const GLchar * const *string, const GLint *length)
{
   /* TODO: how to report an error if count < 0? */

   GET_CURRENT_CONTEXT(ctx);
   /* TODO: how to deal with malloc failure? */
   const size_t fixed_cmd_size = sizeof(struct marshal_cmd_ShaderSource);
   STATIC_ASSERT(sizeof(struct marshal_cmd_ShaderSource) % sizeof(GLint) == 0);
   size_t length_size = count * sizeof(GLint);
   GLint *length_tmp = malloc(length_size);
   size_t total_string_length =
      measure_ShaderSource_strings(count, string, length, length_tmp);
   size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;

   if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
      struct marshal_cmd_ShaderSource *cmd =
         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
                                         total_cmd_size);
      GLint *cmd_length = (GLint *) (cmd + 1);
      GLchar *cmd_strings = (GLchar *) (cmd_length + count);
      int i;

      cmd->shader = shader;
      cmd->count = count;
      memcpy(cmd_length, length_tmp, length_size);
      for (i = 0; i < count; ++i) {
         memcpy(cmd_strings, string[i], cmd_length[i]);
         cmd_strings += cmd_length[i];
      }
      _mesa_post_marshal_hook(ctx);
   } else {
      _mesa_glthread_finish(ctx);
      CALL_ShaderSource(ctx->CurrentServerDispatch,
                        (shader, count, string, length_tmp));
   }
   free(length_tmp);
}


/* BindBufferBase: marshalled asynchronously */
struct marshal_cmd_BindBufferBase
{
   struct marshal_cmd_base cmd_base;
   GLenum target;
   GLuint index;
   GLuint buffer;
};

/** Tracks the current bindings for the vertex array and index array buffers.
 *
 * This is part of what we need to enable glthread on compat-GL contexts that
 * happen to use VBOs, without also supporting the full tracking of VBO vs
 * user vertex array bindings per attribute on each vertex array for
 * determining what to upload at draw call time.
 *
 * Note that GL core makes it so that a buffer binding with an invalid handle
 * in the "buffer" parameter will throw an error, and then a
 * glVertexAttribPointer() that followsmight not end up pointing at a VBO.
 * However, in GL core the draw call would throw an error as well, so we don't
 * really care if our tracking is wrong for this case -- we never need to
 * marshal user data for draw calls, and the unmarshal will just generate an
 * error or not as appropriate.
 *
 * For compatibility GL, we do need to accurately know whether the draw call
 * on the unmarshal side will dereference a user pointer or load data from a
 * VBO per vertex.  That would make it seem like we need to track whether a
 * "buffer" is valid, so that we can know when an error will be generated
 * instead of updating the binding.  However, compat GL has the ridiculous
 * feature that if you pass a bad name, it just gens a buffer object for you,
 * so we escape without having to know if things are valid or not.
 */
static void
track_vbo_binding(struct gl_context *ctx, GLenum target, GLuint buffer)
{
   struct glthread_state *glthread = ctx->GLThread;

   switch (target) {
   case GL_ARRAY_BUFFER:
      glthread->vertex_array_is_vbo = (buffer != 0);
      break;
   case GL_ELEMENT_ARRAY_BUFFER:
      /* The current element array buffer binding is actually tracked in the
       * vertex array object instead of the context, so this would need to
       * change on vertex array object updates.
       */
      glthread->element_array_is_vbo = (buffer != 0);
      break;
   }
}


struct marshal_cmd_BindBuffer
{
   struct marshal_cmd_base cmd_base;
   GLenum target;
   GLuint buffer;
};

/**
 * This is just like the code-generated glBindBuffer() support, except that we
 * call track_vbo_binding().
 */
void
_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
                           const struct marshal_cmd_BindBuffer *cmd)
{
   const GLenum target = cmd->target;
   const GLuint buffer = cmd->buffer;
   CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
}
void GLAPIENTRY
_mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
{
   GET_CURRENT_CONTEXT(ctx);
   size_t cmd_size = sizeof(struct marshal_cmd_BindBuffer);
   struct marshal_cmd_BindBuffer *cmd;
   debug_print_marshal("BindBuffer");

   track_vbo_binding(ctx, target, buffer);

   if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
      cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer,
                                            cmd_size);
      cmd->target = target;
      cmd->buffer = buffer;
      _mesa_post_marshal_hook(ctx);
   } else {
      _mesa_glthread_finish(ctx);
      CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
   }
}

/* BufferData: marshalled asynchronously */
struct marshal_cmd_BufferData
{
   struct marshal_cmd_base cmd_base;
   GLenum target;
   GLsizeiptr size;
   GLenum usage;
   bool data_null; /* If set, no data follows for "data" */
   /* Next size bytes are GLubyte data[size] */
};

void
_mesa_unmarshal_BufferData(struct gl_context *ctx,
                           const struct marshal_cmd_BufferData *cmd)
{
   const GLenum target = cmd->target;
   const GLsizeiptr size = cmd->size;
   const GLenum usage = cmd->usage;
   const void *data;

   if (cmd->data_null)
      data = NULL;
   else
      data = (const void *) (cmd + 1);

   CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage));
}

void GLAPIENTRY
_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
                         GLenum usage)
{
   GET_CURRENT_CONTEXT(ctx);
   size_t cmd_size =
      sizeof(struct marshal_cmd_BufferData) + (data ? size : 0);
   debug_print_marshal("BufferData");

   if (unlikely(size < 0)) {
      _mesa_glthread_finish(ctx);
      _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
      return;
   }

   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
      struct marshal_cmd_BufferData *cmd =
         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
                                         cmd_size);

      cmd->target = target;
      cmd->size = size;
      cmd->usage = usage;
      cmd->data_null = !data;
      if (data) {
         char *variable_data = (char *) (cmd + 1);
         memcpy(variable_data, data, size);
      }
      _mesa_post_marshal_hook(ctx);
   } else {
      _mesa_glthread_finish(ctx);
      CALL_BufferData(ctx->CurrentServerDispatch,
                      (target, size, data, usage));
   }
}

/* BufferSubData: marshalled asynchronously */
struct marshal_cmd_BufferSubData
{
   struct marshal_cmd_base cmd_base;
   GLenum target;
   GLintptr offset;
   GLsizeiptr size;
   /* Next size bytes are GLubyte data[size] */
};

void
_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
                              const struct marshal_cmd_BufferSubData *cmd)
{
   const GLenum target = cmd->target;
   const GLintptr offset = cmd->offset;
   const GLsizeiptr size = cmd->size;
   const void *data = (const void *) (cmd + 1);

   CALL_BufferSubData(ctx->CurrentServerDispatch,
                      (target, offset, size, data));
}

void GLAPIENTRY
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
                            const GLvoid * data)
{
   GET_CURRENT_CONTEXT(ctx);
   size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;

   debug_print_marshal("BufferSubData");
   if (unlikely(size < 0)) {
      _mesa_glthread_finish(ctx);
      _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
      return;
   }

   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
      struct marshal_cmd_BufferSubData *cmd =
         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
                                         cmd_size);
      cmd->target = target;
      cmd->offset = offset;
      cmd->size = size;
      char *variable_data = (char *) (cmd + 1);
      memcpy(variable_data, data, size);
      _mesa_post_marshal_hook(ctx);
   } else {
      _mesa_glthread_finish(ctx);
      CALL_BufferSubData(ctx->CurrentServerDispatch,
                         (target, offset, size, data));
   }
}

/* ClearBufferfv: marshalled asynchronously */
struct marshal_cmd_ClearBufferfv
{
   struct marshal_cmd_base cmd_base;
   GLenum buffer;
   GLint drawbuffer;
};

void
_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
                              const struct marshal_cmd_ClearBufferfv *cmd)
{
   const GLenum buffer = cmd->buffer;
   const GLint drawbuffer = cmd->drawbuffer;
   const char *variable_data = (const char *) (cmd + 1);
   const GLfloat *value = (const GLfloat *) variable_data;

   CALL_ClearBufferfv(ctx->CurrentServerDispatch,
                      (buffer, drawbuffer, value));
}

void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
                            const GLfloat *value)
{
   GET_CURRENT_CONTEXT(ctx);
   debug_print_marshal("ClearBufferfv");

   size_t size;
   switch (buffer) {
   case GL_DEPTH:
      size = sizeof(GLfloat);
      break;
   case GL_COLOR:
      size = sizeof(GLfloat) * 4;
      break;
   default:
      _mesa_glthread_finish(ctx);

      /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
       * of the OpenGL 4.5 spec states:
       *
       *    "An INVALID_ENUM error is generated by ClearBufferfv and
       *     ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
       */
      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
                  _mesa_enum_to_string(buffer));
      return;
   }

   size_t cmd_size = sizeof(struct marshal_cmd_ClearBufferfv) + size;
   if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
      struct marshal_cmd_ClearBufferfv *cmd =
         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ClearBufferfv,
                                         cmd_size);
      cmd->buffer = buffer;
      cmd->drawbuffer = drawbuffer;
      GLfloat *variable_data = (GLfloat *) (cmd + 1);
      if (buffer == GL_COLOR)
         COPY_4V(variable_data, value);
      else
         *variable_data = *value;

      _mesa_post_marshal_hook(ctx);
   } else {
      debug_print_sync("ClearBufferfv");
      _mesa_glthread_finish(ctx);
      CALL_ClearBufferfv(ctx->CurrentServerDispatch,
                         (buffer, drawbuffer, value));
   }
}

#endif