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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "glthread_marshal.h"
#include "dispatch.h"
/** Tracks the current bindings for the vertex array and index array buffers.
*
* This is part of what we need to enable glthread on compat-GL contexts that
* happen to use VBOs, without also supporting the full tracking of VBO vs
* user vertex array bindings per attribute on each vertex array for
* determining what to upload at draw call time.
*
* Note that GL core makes it so that a buffer binding with an invalid handle
* in the "buffer" parameter will throw an error, and then a
* glVertexAttribPointer() that followsmight not end up pointing at a VBO.
* However, in GL core the draw call would throw an error as well, so we don't
* really care if our tracking is wrong for this case -- we never need to
* marshal user data for draw calls, and the unmarshal will just generate an
* error or not as appropriate.
*
* For compatibility GL, we do need to accurately know whether the draw call
* on the unmarshal side will dereference a user pointer or load data from a
* VBO per vertex. That would make it seem like we need to track whether a
* "buffer" is valid, so that we can know when an error will be generated
* instead of updating the binding. However, compat GL has the ridiculous
* feature that if you pass a bad name, it just gens a buffer object for you,
* so we escape without having to know if things are valid or not.
*/
void
_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer)
{
struct glthread_state *glthread = ctx->GLThread;
switch (target) {
case GL_ARRAY_BUFFER:
glthread->vertex_array_is_vbo = (buffer != 0);
break;
case GL_ELEMENT_ARRAY_BUFFER:
/* The current element array buffer binding is actually tracked in the
* vertex array object instead of the context, so this would need to
* change on vertex array object updates.
*/
glthread->CurrentVAO->IndexBufferIsUserPointer = buffer != 0;
break;
case GL_DRAW_INDIRECT_BUFFER:
glthread->draw_indirect_buffer_is_vbo = buffer != 0;
break;
}
}
/* BufferData: marshalled asynchronously */
struct marshal_cmd_BufferData
{
struct marshal_cmd_base cmd_base;
GLuint target_or_name;
GLsizeiptr size;
GLenum usage;
const GLvoid *data_external_mem;
bool data_null; /* If set, no data follows for "data" */
bool named;
bool ext_dsa;
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_BufferData(struct gl_context *ctx,
const struct marshal_cmd_BufferData *cmd)
{
const GLuint target_or_name = cmd->target_or_name;
const GLsizei size = cmd->size;
const GLenum usage = cmd->usage;
const void *data;
if (cmd->data_null)
data = NULL;
else if (!cmd->named && target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
data = cmd->data_external_mem;
else
data = (const void *) (cmd + 1);
if (cmd->ext_dsa) {
CALL_NamedBufferDataEXT(ctx->CurrentServerDispatch,
(target_or_name, size, data, usage));
} else if (cmd->named) {
CALL_NamedBufferData(ctx->CurrentServerDispatch,
(target_or_name, size, data, usage));
} else {
CALL_BufferData(ctx->CurrentServerDispatch,
(target_or_name, size, data, usage));
}
}
void
_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferData *cmd)
{
unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
}
void
_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferDataEXT *cmd)
{
unreachable("never used - all BufferData variants use DISPATCH_CMD_BufferData");
}
static void
_mesa_marshal_BufferData_merged(GLuint target_or_name, GLsizeiptr size,
const GLvoid *data, GLenum usage, bool named,
bool ext_dsa, const char *func)
{
GET_CURRENT_CONTEXT(ctx);
bool external_mem = !named &&
target_or_name == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD;
bool copy_data = data && !external_mem;
int cmd_size = sizeof(struct marshal_cmd_BufferData) + (copy_data ? size : 0);
if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
cmd_size > MARSHAL_MAX_CMD_SIZE ||
(named && target_or_name == 0))) {
_mesa_glthread_finish_before(ctx, func);
if (named) {
CALL_NamedBufferData(ctx->CurrentServerDispatch,
(target_or_name, size, data, usage));
} else {
CALL_BufferData(ctx->CurrentServerDispatch,
(target_or_name, size, data, usage));
}
return;
}
struct marshal_cmd_BufferData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
cmd_size);
cmd->target_or_name = target_or_name;
cmd->size = size;
cmd->usage = usage;
cmd->data_null = !data;
cmd->named = named;
cmd->ext_dsa = ext_dsa;
cmd->data_external_mem = data;
if (copy_data) {
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
}
}
void GLAPIENTRY
_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
GLenum usage)
{
_mesa_marshal_BufferData_merged(target, size, data, usage, false, false,
"BufferData");
}
void GLAPIENTRY
_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
const GLvoid * data, GLenum usage)
{
_mesa_marshal_BufferData_merged(buffer, size, data, usage, true, false,
"NamedBufferData");
}
void GLAPIENTRY
_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage)
{
_mesa_marshal_BufferData_merged(buffer, size, data, usage, true, true,
"NamedBufferDataEXT");
}
/* BufferSubData: marshalled asynchronously */
struct marshal_cmd_BufferSubData
{
struct marshal_cmd_base cmd_base;
GLenum target_or_name;
GLintptr offset;
GLsizeiptr size;
bool named;
bool ext_dsa;
/* Next size bytes are GLubyte data[size] */
};
void
_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
const struct marshal_cmd_BufferSubData *cmd)
{
const GLenum target_or_name = cmd->target_or_name;
const GLintptr offset = cmd->offset;
const GLsizeiptr size = cmd->size;
const void *data = (const void *) (cmd + 1);
if (cmd->ext_dsa) {
CALL_NamedBufferSubDataEXT(ctx->CurrentServerDispatch,
(target_or_name, offset, size, data));
} else if (cmd->named) {
CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
(target_or_name, offset, size, data));
} else {
CALL_BufferSubData(ctx->CurrentServerDispatch,
(target_or_name, offset, size, data));
}
}
void
_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferSubData *cmd)
{
unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
}
void
_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
const struct marshal_cmd_NamedBufferSubDataEXT *cmd)
{
unreachable("never used - all BufferSubData variants use DISPATCH_CMD_BufferSubData");
}
static void
_mesa_marshal_BufferSubData_merged(GLuint target_or_name, GLintptr offset,
GLsizeiptr size, const GLvoid *data,
bool named, bool ext_dsa, const char *func)
{
GET_CURRENT_CONTEXT(ctx);
size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
if (unlikely(size < 0 || size > INT_MAX || cmd_size < 0 ||
cmd_size > MARSHAL_MAX_CMD_SIZE || !data ||
(named && target_or_name == 0))) {
_mesa_glthread_finish_before(ctx, func);
if (named) {
CALL_NamedBufferSubData(ctx->CurrentServerDispatch,
(target_or_name, offset, size, data));
} else {
CALL_BufferSubData(ctx->CurrentServerDispatch,
(target_or_name, offset, size, data));
}
return;
}
struct marshal_cmd_BufferSubData *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
cmd_size);
cmd->target_or_name = target_or_name;
cmd->offset = offset;
cmd->size = size;
cmd->named = named;
cmd->ext_dsa = ext_dsa;
char *variable_data = (char *) (cmd + 1);
memcpy(variable_data, data, size);
}
void GLAPIENTRY
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid * data)
{
_mesa_marshal_BufferSubData_merged(target, offset, size, data, false,
false, "BufferSubData");
}
void GLAPIENTRY
_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr size, const GLvoid * data)
{
_mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
false, "NamedBufferSubData");
}
void GLAPIENTRY
_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
GLsizeiptr size, const GLvoid * data)
{
_mesa_marshal_BufferSubData_merged(buffer, offset, size, data, true,
true, "NamedBufferSubDataEXT");
}
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