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|
/* DO NOT EDIT - This file generated automatically by glprocs.py script */
/* This file is only included by glapi.c and is used for
* the GetProcAddress() function
*/
static struct name_address_offset static_functions[] = {
{ "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
{ "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
{ "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
{ "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
{ "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
{ "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
{ "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
{ "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
{ "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
{ "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
{ "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
{ "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
{ "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
{ "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
{ "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
{ "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
{ "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
{ "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
{ "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
{ "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
{ "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
{ "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
{ "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
{ "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
{ "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
{ "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
{ "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
{ "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
{ "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
{ "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
{ "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
{ "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
{ "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
{ "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
{ "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
{ "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
{ "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
{ "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
{ "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
{ "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
{ "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
{ "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
{ "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
{ "glEnd", (GLvoid *) glEnd, _gloffset_End },
{ "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
{ "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
{ "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
{ "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
{ "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
{ "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
{ "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
{ "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
{ "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
{ "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
{ "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
{ "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
{ "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
{ "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
{ "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
{ "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
{ "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
{ "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
{ "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
{ "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
{ "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
{ "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
{ "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
{ "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
{ "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
{ "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
{ "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
{ "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
{ "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
{ "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
{ "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
{ "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
{ "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
{ "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
{ "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
{ "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
{ "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
{ "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
{ "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
{ "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
{ "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
{ "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
{ "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
{ "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
{ "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
{ "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
{ "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
{ "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
{ "glRects", (GLvoid *) glRects, _gloffset_Rects },
{ "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
{ "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
{ "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
{ "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
{ "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
{ "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
{ "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
{ "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
{ "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
{ "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
{ "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
{ "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
{ "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
{ "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
{ "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
{ "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
{ "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
{ "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
{ "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
{ "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
{ "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
{ "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
{ "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
{ "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
{ "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
{ "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
{ "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
{ "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
{ "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
{ "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
{ "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
{ "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
{ "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
{ "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
{ "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
{ "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
{ "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
{ "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
{ "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
{ "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
{ "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
{ "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
{ "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
{ "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
{ "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
{ "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
{ "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
{ "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
{ "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
{ "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
{ "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
{ "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
{ "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
{ "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
{ "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
{ "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
{ "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
{ "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
{ "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
{ "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
{ "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
{ "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
{ "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
{ "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
{ "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
{ "glHint", (GLvoid *) glHint, _gloffset_Hint },
{ "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
{ "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
{ "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
{ "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
{ "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
{ "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
{ "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
{ "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
{ "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
{ "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
{ "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
{ "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
{ "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
{ "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
{ "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
{ "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
{ "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
{ "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
{ "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
{ "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
{ "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
{ "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
{ "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
{ "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
{ "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
{ "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
{ "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
{ "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
{ "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
{ "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
{ "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
{ "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
{ "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
{ "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
{ "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
{ "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
{ "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
{ "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
{ "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
{ "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
{ "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
{ "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
{ "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
{ "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
{ "glClear", (GLvoid *) glClear, _gloffset_Clear },
{ "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
{ "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
{ "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
{ "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
{ "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
{ "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
{ "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
{ "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
{ "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
{ "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
{ "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
{ "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
{ "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
{ "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
{ "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
{ "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
{ "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
{ "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
{ "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
{ "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
{ "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
{ "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
{ "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
{ "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
{ "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
{ "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
{ "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
{ "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
{ "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
{ "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
{ "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
{ "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
{ "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
{ "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
{ "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
{ "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
{ "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
{ "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
{ "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
{ "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
{ "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
{ "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
{ "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
{ "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
{ "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
{ "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
{ "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
{ "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
{ "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
{ "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
{ "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
{ "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
{ "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
{ "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
{ "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
{ "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
{ "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
{ "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
{ "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
{ "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
{ "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
{ "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
{ "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
{ "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
{ "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
{ "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
{ "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
{ "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
{ "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
{ "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
{ "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
{ "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
{ "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
{ "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
{ "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
{ "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
{ "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
{ "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
{ "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
{ "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
{ "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
{ "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
{ "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
{ "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
{ "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
{ "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
{ "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
{ "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
{ "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
{ "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
{ "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
{ "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
{ "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
{ "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
{ "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
{ "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
{ "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
{ "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
{ "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
{ "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
{ "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
{ "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
{ "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
{ "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
{ "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
{ "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
{ "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
{ "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
{ "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
{ "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
{ "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
{ "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
{ "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
{ "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
{ "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
{ "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
{ "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
{ "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
{ "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
{ "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
{ "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
{ "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
{ "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
{ "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
{ "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
{ "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
{ "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
{ "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
{ "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
{ "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
{ "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
{ "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
{ "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor },
{ "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation },
{ "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements },
{ "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable },
{ "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv },
{ "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv },
{ "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable },
{ "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable },
{ "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv },
{ "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv },
{ "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable },
{ "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable },
{ "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D },
{ "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D },
{ "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf },
{ "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv },
{ "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri },
{ "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv },
{ "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D },
{ "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D },
{ "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter },
{ "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv },
{ "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv },
{ "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter },
{ "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D },
{ "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram },
{ "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv },
{ "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv },
{ "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax },
{ "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv },
{ "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv },
{ "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram },
{ "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax },
{ "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram },
{ "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax },
{ "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
{ "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
{ "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
{ "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
{ "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
{ "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
{ "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
{ "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
{ "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
{ "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
{ "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
{ "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
{ "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
{ "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
{ "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
{ "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
{ "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
{ "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
{ "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
{ "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
{ "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
{ "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
{ "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
{ "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
{ "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
{ "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
{ "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
{ "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
{ "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
{ "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
{ "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
{ "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
{ "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
{ "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
{ "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
{ "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
{ "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
{ "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
{ "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
{ "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
{ "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
{ "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
{ "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
{ "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
{ "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
{ "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
{ "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
{ "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
{ "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
{ "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
{ "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
{ "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
{ "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
{ "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
{ "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
{ "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
{ "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
{ "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
{ "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
{ "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
{ "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
{ "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
{ "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
{ "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
{ "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
{ "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D },
{ "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS },
{ "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS },
{ "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D },
{ "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D },
{ "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D },
{ "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D },
{ "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D },
{ "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D },
{ "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D },
{ "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT },
{ "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT },
{ "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT },
{ "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT },
{ "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT },
{ "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT },
{ "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram },
{ "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax },
{ "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram },
{ "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax },
{ "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D },
{ "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D },
{ "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf },
{ "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv },
{ "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri },
{ "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv },
{ "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D },
{ "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D },
{ "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT },
{ "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT },
{ "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT },
{ "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT },
{ "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D },
{ "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable },
{ "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv },
{ "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv },
{ "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable },
{ "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI },
{ "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI },
{ "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI },
{ "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX },
{ "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS },
{ "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS },
{ "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS },
{ "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS },
{ "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS },
{ "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS },
{ "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS },
{ "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS },
{ "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT },
{ "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture },
{ "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures },
{ "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT },
{ "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT },
{ "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures },
{ "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS },
{ "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS },
{ "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS },
{ "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS },
{ "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS },
{ "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS },
{ "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement },
{ "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT },
{ "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays },
{ "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT },
{ "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv },
{ "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT },
{ "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT },
{ "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT },
{ "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT },
{ "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation },
{ "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX },
{ "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
{ "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
{ "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
{ "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
{ "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
{ "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
{ "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
{ "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
{ "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
{ "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
{ "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
{ "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX },
{ "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX },
{ "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX },
{ "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX },
{ "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX },
{ "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX },
{ "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX },
{ "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable },
{ "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable },
{ "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI },
{ "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable },
{ "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT },
{ "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT },
{ "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT },
{ "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX },
{ "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX },
{ "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX },
{ "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX },
{ "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX },
{ "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX },
{ "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT },
{ "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT },
{ "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT },
{ "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT },
{ "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT },
{ "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT },
{ "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX },
{ "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX },
{ "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX },
{ "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX },
{ "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX },
{ "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX },
{ "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX },
{ "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX },
{ "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX },
{ "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX },
{ "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX },
{ "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX },
{ "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX },
{ "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX },
{ "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX },
{ "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX },
{ "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX },
{ "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX },
{ "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements },
{ "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT },
{ "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT },
{ "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT },
{ "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT },
{ "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT },
{ "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT },
{ "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT },
{ "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT },
{ "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT },
{ "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT },
{ "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT },
{ "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT },
{ "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT },
{ "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT },
{ "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT },
{ "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT },
{ "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT },
{ "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT },
{ "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT },
{ "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT },
{ "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT },
{ "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT },
{ "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT },
{ "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT },
{ "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT },
{ "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT },
{ "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT },
{ "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT },
{ "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT },
{ "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV },
{ "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV },
{ "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV },
{ "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV },
{ "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV },
{ "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV },
{ "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV },
{ "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV },
{ "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV },
{ "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV },
{ "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV },
{ "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV },
{ "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV },
{ "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV },
{ "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV },
{ "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA },
{ "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA },
{ "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA },
{ "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA },
{ "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA },
{ "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA },
{ "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA },
{ "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA },
{ "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA },
{ "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA },
{ "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA },
{ "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA },
{ "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA },
{ "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA },
{ "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA },
{ "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA },
{ "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA },
{ "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA },
{ "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA },
{ "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA },
{ "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA },
{ "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA },
{ "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA },
{ "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA },
{ "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA },
{ "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
{ "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
{ "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
{ "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA },
{ "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA },
{ "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA },
{ "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA },
{ "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA },
{ "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA },
{ "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA },
{ "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA },
{ "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA },
{ "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA },
{ "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA },
{ "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA },
{ "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA },
{ "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA },
{ "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA },
{ "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA },
{ "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV },
{ "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV },
{ "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV },
{ "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV },
{ "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV },
{ "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV },
{ "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV },
{ "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV },
{ "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV },
{ "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV },
{ "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV },
{ "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV },
{ "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV },
{ "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV },
{ "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV },
{ "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV },
{ "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV },
{ "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV },
{ "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV },
{ "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV },
{ "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV },
{ "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV },
{ "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV },
{ "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV },
{ "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV },
{ "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV },
{ "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV },
{ "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV },
{ "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV },
{ "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV },
{ "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV },
{ "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV },
{ "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV },
{ "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV },
{ "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV },
{ "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV },
{ "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV },
{ "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV },
{ "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV },
{ "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV },
{ "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV },
{ "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV },
{ "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV },
{ "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV },
{ "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV },
{ "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV },
{ "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV },
{ "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV },
{ "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV },
{ "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV },
{ "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV },
{ "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV },
{ "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV },
{ "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV },
{ "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV },
{ "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV },
{ "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV },
{ "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV },
{ "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV },
{ "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV },
{ "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV },
{ "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV },
{ "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV },
{ "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV },
{ "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV },
{ "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV },
{ "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT },
{ "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT },
{ "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV },
{ "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV },
{ "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT },
{ "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT },
{ "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT },
{ "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT },
{ "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT },
{ "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT },
{ "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT },
{ "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT },
{ "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT },
{ "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT },
{ "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT },
{ "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT },
{ "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT },
{ "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT },
{ "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT },
{ "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT },
{ "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT },
{ "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA },
{ "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA },
{ "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA },
{ "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA },
{ "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA },
{ "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA },
{ "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA },
{ "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA },
{ "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA },
{ "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA },
{ "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA },
{ "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA },
{ "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA },
{ "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA },
{ "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA },
{ "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA },
{ NULL, NULL } /* end of list marker */
};
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