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/* $Id: glheader.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLHEADER_H
#define GLHEADER_H
/*
* This is the top-most include file of the Mesa sources.
* It includes gl.h and all system headers which are needed.
* Other Mesa source files should _not_ directly include any system
* headers. This allows Mesa to be integrated into XFree86 and
* allows system-dependent hacks/work-arounds to be collected in one place.
*
* If you touch this file, everything gets recompiled!
*
* This file should be included before any other header in the .c files.
*/
#ifdef XFree86LOADER
#include "xf86_ansic.h"
#else
#include <assert.h>
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#endif
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include <GL/gl.h>
#endif
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