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/* $Id: glheader.h,v 1.1 1999/11/11 01:22:26 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef GLHEADER_H
#define GLHEADER_H


/*
 * This is the top-most include file of the Mesa sources.
 * It includes gl.h and all system headers which are needed.
 * Other Mesa source files should _not_ directly include any system
 * headers.  This allows Mesa to be integrated into XFree86 and
 * allows system-dependent hacks/work-arounds to be collected in one place.
 *
 * If you touch this file, everything gets recompiled!
 *
 * This file should be included before any other header in the .c files.
 */


#ifdef XFree86LOADER
#include "xf86_ansic.h"
#else
#include <assert.h>
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#endif

#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif

#include <GL/gl.h>


#endif