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|
/*
* Mesa 3-D graphics library
* Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "formats.h"
#include "config.h"
#include "texstore.h"
/**
* Information about texture formats.
*/
struct gl_format_info
{
gl_format Name;
/**
* Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE,
* GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT.
*/
GLenum BaseFormat;
/**
* Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
* GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT.
*/
GLenum DataType;
GLubyte RedBits;
GLubyte GreenBits;
GLubyte BlueBits;
GLubyte AlphaBits;
GLubyte LuminanceBits;
GLubyte IntensityBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
/**
* To describe compressed formats. If not compressed, Width=Height=1.
*/
GLubyte BlockWidth, BlockHeight;
GLubyte BytesPerBlock;
};
/**
* Info about each format.
* These must be in the same order as the MESA_FORMAT_* enums so that
* we can do lookups without searching.
*/
static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
{
{
MESA_FORMAT_NONE, /* Name */
GL_NONE, /* BaseFormat */
GL_NONE, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
0, 0, 0 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGBA8888, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGBA8888_REV, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB8888, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB8888_REV, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_XRGB8888, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGB888, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 3 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_BGR888, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 3 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGB565, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGB565_REV, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB4444, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB4444_REV, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGBA5551, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB1555, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_ARGB1555_REV, /* Name */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_AL88, /* Name */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_AL88_REV, /* Name */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_RGB332, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_A8, /* Name */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_L8, /* Name */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_I8, /* Name */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_CI8, /* Name */
GL_COLOR_INDEX, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_YCBCR, /* Name */
GL_YCBCR_MESA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_YCBCR_REV, /* Name */
GL_YCBCR_MESA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_Z24_S8, /* Name */
GL_DEPTH_STENCIL, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_S8_Z24, /* Name */
GL_DEPTH_STENCIL, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_Z16, /* Name */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_Z32, /* Name */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_S8, /* Name */
GL_STENCIL_INDEX, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 1 /* BlockWidth/Height,Bytes */
},
{
MESA_FORMAT_SRGB8,
GL_RGB,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 0,
0, 0, 0, 0, 0,
1, 1, 3
},
{
MESA_FORMAT_SRGBA8,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 8,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_SARGB8,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 8,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_SL8,
GL_LUMINANCE_ALPHA,
GL_UNSIGNED_NORMALIZED,
0, 0, 0, 8,
8, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_SLA8,
GL_LUMINANCE_ALPHA,
GL_UNSIGNED_NORMALIZED,
0, 0, 0, 8,
8, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_SRGB_DXT1, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
4, 4, 8 /* 8 bytes per 4x4 block */
},
{
MESA_FORMAT_SRGBA_DXT1,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
{
MESA_FORMAT_SRGBA_DXT3,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
{
MESA_FORMAT_SRGBA_DXT5,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
{
MESA_FORMAT_RGB_FXT1,
GL_RGB,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 0,
0, 0, 0, 0, 0,
8, 4, 16 /* 16 bytes per 8x4 block */
},
{
MESA_FORMAT_RGBA_FXT1,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
8, 8, 8, 8,
0, 0, 0, 0, 0,
8, 4, 16 /* 16 bytes per 8x4 block */
},
{
MESA_FORMAT_RGB_DXT1, /* Name */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_NORMALIZED, /* DataType */
4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
4, 4, 8 /* 8 bytes per 4x4 block */
},
{
MESA_FORMAT_RGBA_DXT1,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 8 /* 8 bytes per 4x4 block */
},
{
MESA_FORMAT_RGBA_DXT3,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
{
MESA_FORMAT_RGBA_DXT5,
GL_RGBA,
GL_UNSIGNED_NORMALIZED,
4, 4, 4, 4,
0, 0, 0, 0, 0,
4, 4, 16 /* 16 bytes per 4x4 block */
},
{
MESA_FORMAT_RGBA_FLOAT32,
GL_RGBA,
GL_FLOAT,
32, 32, 32, 32,
0, 0, 0, 0, 0,
1, 1, 16
},
{
MESA_FORMAT_RGBA_FLOAT16,
GL_RGBA,
GL_FLOAT,
16, 16, 16, 16,
0, 0, 0, 0, 0,
1, 1, 8
},
{
MESA_FORMAT_RGB_FLOAT32,
GL_RGB,
GL_FLOAT,
32, 32, 32, 0,
0, 0, 0, 0, 0,
1, 1, 12
},
{
MESA_FORMAT_RGB_FLOAT16,
GL_RGB,
GL_FLOAT,
16, 16, 16, 0,
0, 0, 0, 0, 0,
1, 1, 6
},
{
MESA_FORMAT_ALPHA_FLOAT32,
GL_ALPHA,
GL_FLOAT,
0, 0, 0, 32,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_ALPHA_FLOAT16,
GL_ALPHA,
GL_FLOAT,
0, 0, 0, 16,
0, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_LUMINANCE_FLOAT32,
GL_ALPHA,
GL_FLOAT,
0, 0, 0, 0,
32, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_LUMINANCE_FLOAT16,
GL_ALPHA,
GL_FLOAT,
0, 0, 0, 0,
16, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
GL_LUMINANCE_ALPHA,
GL_FLOAT,
0, 0, 0, 32,
32, 0, 0, 0, 0,
1, 1, 8
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
GL_LUMINANCE_ALPHA,
GL_FLOAT,
0, 0, 0, 16,
16, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_INTENSITY_FLOAT32,
GL_INTENSITY,
GL_FLOAT,
0, 0, 0, 0,
0, 32, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_INTENSITY_FLOAT16,
GL_INTENSITY,
GL_FLOAT,
0, 0, 0, 0,
0, 16, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_DUDV8,
GL_DUDV_ATI,
GL_SIGNED_NORMALIZED,
0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_SIGNED_RGBA8888,
GL_RGBA,
GL_SIGNED_NORMALIZED,
8, 8, 8, 8,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_SIGNED_RGBA8888_REV,
GL_RGBA,
GL_SIGNED_NORMALIZED,
8, 8, 8, 8,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_SIGNED_RGBA_16,
GL_RGBA,
GL_SIGNED_NORMALIZED,
16, 16, 16, 16,
0, 0, 0, 0, 0,
1, 1, 8
}
};
static const struct gl_format_info *
_mesa_get_format_info(gl_format format)
{
const struct gl_format_info *info = &format_info[format];
assert(info->Name == format);
return info;
}
GLuint
_mesa_get_format_bytes(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
ASSERT(info->BytesPerBlock);
return info->BytesPerBlock;
}
GLint
_mesa_get_format_bits(gl_format format, GLenum pname)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
switch (pname) {
case GL_RED_BITS:
case GL_TEXTURE_RED_SIZE:
case GL_RENDERBUFFER_RED_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
return info->RedBits;
case GL_GREEN_BITS:
case GL_TEXTURE_GREEN_SIZE:
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
return info->GreenBits;
case GL_BLUE_BITS:
case GL_TEXTURE_BLUE_SIZE:
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
return info->BlueBits;
case GL_ALPHA_BITS:
case GL_TEXTURE_ALPHA_SIZE:
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
return info->AlphaBits;
case GL_TEXTURE_INTENSITY_SIZE:
return info->IntensityBits;
case GL_TEXTURE_LUMINANCE_SIZE:
return info->LuminanceBits;
case GL_INDEX_BITS:
case GL_TEXTURE_INDEX_SIZE_EXT:
return info->IndexBits;
case GL_DEPTH_BITS:
case GL_TEXTURE_DEPTH_SIZE_ARB:
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
return info->DepthBits;
case GL_STENCIL_BITS:
case GL_TEXTURE_STENCIL_SIZE_EXT:
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
return info->StencilBits;
default:
_mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
return 0;
}
}
GLenum
_mesa_get_format_datatype(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->DataType;
}
GLenum
_mesa_get_format_base_format(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->BaseFormat;
}
GLboolean
_mesa_is_format_compressed(gl_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
return info->BlockWidth > 1 || info->BlockHeight > 1;
}
/**
* Return color encoding for given format.
* \return GL_LINEAR or GL_SRGB
*/
GLenum
_mesa_get_format_color_encoding(gl_format format)
{
/* XXX this info should be encoded in gl_format_info */
switch (format) {
case MESA_FORMAT_SRGB8:
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
case MESA_FORMAT_SL8:
case MESA_FORMAT_SLA8:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
return GL_SRGB;
default:
return GL_LINEAR;
}
}
/**
* Return number of bytes needed to store an image of the given size
* in the given format.
*/
GLuint
_mesa_format_image_size(gl_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1) {
/* compressed format */
const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
const GLuint wblocks = (width + bw - 1) / bw;
const GLuint hblocks = (height + bh - 1) / bh;
const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
return sz;
}
else {
/* non-compressed */
const GLuint sz = width * height * depth * info->BytesPerBlock;
return sz;
}
}
GLint
_mesa_format_row_stride(gl_format format, GLsizei width)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1) {
/* compressed format */
const GLuint bw = info->BlockWidth;
const GLuint wblocks = (width + bw - 1) / bw;
const GLint stride = wblocks * info->BytesPerBlock;
return stride;
}
else {
const GLint stride = width * info->BytesPerBlock;
return stride;
}
}
/**
* Do sanity checking of the format info table.
*/
void
_mesa_test_formats(void)
{
GLuint i;
assert(Elements(format_info) == MESA_FORMAT_COUNT);
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
const struct gl_format_info *info = _mesa_get_format_info(i);
assert(info);
assert(info->Name == i);
if (info->Name == MESA_FORMAT_NONE)
continue;
if (info->BlockWidth == 1 && info->BlockHeight == 1) {
if (info->RedBits > 0) {
GLuint t = info->RedBits + info->GreenBits
+ info->BlueBits + info->AlphaBits;
assert(t / 8 == info->BytesPerBlock);
}
}
assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
info->DataType == GL_SIGNED_NORMALIZED ||
info->DataType == GL_UNSIGNED_INT ||
info->DataType == GL_FLOAT);
if (info->BaseFormat == GL_RGB) {
assert(info->RedBits > 0);
assert(info->GreenBits > 0);
assert(info->BlueBits > 0);
assert(info->AlphaBits == 0);
assert(info->LuminanceBits == 0);
assert(info->IntensityBits == 0);
}
else if (info->BaseFormat == GL_RGBA) {
assert(info->RedBits > 0);
assert(info->GreenBits > 0);
assert(info->BlueBits > 0);
assert(info->AlphaBits > 0);
assert(info->LuminanceBits == 0);
assert(info->IntensityBits == 0);
}
else if (info->BaseFormat == GL_LUMINANCE) {
assert(info->RedBits == 0);
assert(info->GreenBits == 0);
assert(info->BlueBits == 0);
assert(info->AlphaBits == 0);
assert(info->LuminanceBits > 0);
assert(info->IntensityBits == 0);
}
else if (info->BaseFormat == GL_INTENSITY) {
assert(info->RedBits == 0);
assert(info->GreenBits == 0);
assert(info->BlueBits == 0);
assert(info->AlphaBits == 0);
assert(info->LuminanceBits == 0);
assert(info->IntensityBits > 0);
}
}
}
/**
* Return datatype and number of components per texel for the given gl_format.
* Only used for mipmap generation code.
*/
void
_mesa_format_to_type_and_comps(gl_format format,
GLenum *datatype, GLuint *comps)
{
switch (format) {
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
case MESA_FORMAT_XRGB8888:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
case MESA_FORMAT_RGB888:
case MESA_FORMAT_BGR888:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB1555_REV:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 4;
return;
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
case MESA_FORMAT_RGB332:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_CI8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
case MESA_FORMAT_Z24_S8:
*datatype = GL_UNSIGNED_INT;
*comps = 1; /* XXX OK? */
return;
case MESA_FORMAT_S8_Z24:
*datatype = GL_UNSIGNED_INT;
*comps = 1; /* XXX OK? */
return;
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
case MESA_FORMAT_DUDV8:
*datatype = GL_BYTE;
*comps = 2;
return;
case MESA_FORMAT_SIGNED_RGBA8888:
case MESA_FORMAT_SIGNED_RGBA8888_REV:
*datatype = GL_BYTE;
*comps = 4;
return;
case MESA_FORMAT_SIGNED_RGBA_16:
*datatype = GL_SHORT;
*comps = 4;
return;
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
case MESA_FORMAT_SL8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_SLA8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
#endif
#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
#endif
#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
#endif
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
#endif
case MESA_FORMAT_RGBA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
return;
case MESA_FORMAT_RGBA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 4;
return;
case MESA_FORMAT_RGB_FLOAT32:
*datatype = GL_FLOAT;
*comps = 3;
return;
case MESA_FORMAT_RGB_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;
default:
_mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps");
*datatype = 0;
*comps = 1;
}
}
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