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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 Intel Corporation All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "format_utils.h"
#include "glformats.h"
static const uint8_t map_identity[7] = { 0, 1, 2, 3, 4, 5, 6 };
static const uint8_t map_3210[7] = { 3, 2, 1, 0, 4, 5, 6 };
static const uint8_t map_1032[7] = { 1, 0, 3, 2, 4, 5, 6 };
/**
* Describes a format as an array format, if possible
*
* A helper function for figuring out if a (possibly packed) format is
* actually an array format and, if so, what the array parameters are.
*
* \param[in] format the mesa format
* \param[out] type the GL type of the array (GL_BYTE, etc.)
* \param[out] num_components the number of components in the array
* \param[out] swizzle a swizzle describing how to get from the
* given format to RGBA
* \param[out] normalized for integer formats, this represents whether
* the format is a normalized integer or a
* regular integer
* \return true if this format is an array format, false otherwise
*/
bool
_mesa_format_to_array(mesa_format format, GLenum *type, int *num_components,
uint8_t swizzle[4], bool *normalized)
{
int i;
GLuint format_components;
uint8_t packed_swizzle[4];
const uint8_t *endian;
if (_mesa_is_format_compressed(format))
return false;
*normalized = !_mesa_is_format_integer(format);
_mesa_format_to_type_and_comps(format, type, &format_components);
switch (_mesa_get_format_layout(format)) {
case MESA_FORMAT_LAYOUT_ARRAY:
*num_components = format_components;
_mesa_get_format_swizzle(format, swizzle);
return true;
case MESA_FORMAT_LAYOUT_PACKED:
switch (*type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
if (_mesa_get_format_max_bits(format) != 8)
return false;
*num_components = _mesa_get_format_bytes(format);
switch (*num_components) {
case 1:
endian = map_identity;
break;
case 2:
endian = _mesa_little_endian() ? map_identity : map_1032;
break;
case 4:
endian = _mesa_little_endian() ? map_identity : map_3210;
break;
default:
endian = map_identity;
assert(!"Invalid number of components");
}
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_HALF_FLOAT:
if (_mesa_get_format_max_bits(format) != 16)
return false;
*num_components = _mesa_get_format_bytes(format) / 2;
switch (*num_components) {
case 1:
endian = map_identity;
break;
case 2:
endian = _mesa_little_endian() ? map_identity : map_1032;
break;
default:
endian = map_identity;
assert(!"Invalid number of components");
}
break;
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
/* This isn't packed. At least not really. */
assert(format_components == 1);
if (_mesa_get_format_max_bits(format) != 32)
return false;
*num_components = format_components;
endian = map_identity;
break;
default:
return false;
}
_mesa_get_format_swizzle(format, packed_swizzle);
for (i = 0; i < 4; ++i)
swizzle[i] = endian[packed_swizzle[i]];
return true;
case MESA_FORMAT_LAYOUT_OTHER:
default:
return false;
}
}
static inline unsigned
float_to_uint(float x)
{
if (x < 0.0f)
return 0;
else
return x;
}
static inline unsigned
half_to_uint(uint16_t x)
{
if (_mesa_half_is_negative(x))
return 0;
else
return _mesa_float_to_half(x);
}
/**
* Attempts to perform the given swizzle-and-convert operation with memcpy
*
* This function determines if the given swizzle-and-convert operation can
* be done with a simple memcpy and, if so, does the memcpy. If not, it
* returns false and we fall back to the standard version below.
*
* The arguments are exactly the same as for _mesa_swizzle_and_convert
*
* \return true if it successfully performed the swizzle-and-convert
* operation with memcpy, false otherwise
*/
static bool
swizzle_convert_try_memcpy(void *dst, GLenum dst_type, int num_dst_channels,
const void *src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
int i;
if (src_type != dst_type)
return false;
if (num_src_channels != num_dst_channels)
return false;
for (i = 0; i < num_dst_channels; ++i)
if (swizzle[i] != i && swizzle[i] != MESA_FORMAT_SWIZZLE_NONE)
return false;
memcpy(dst, src, count * num_src_channels * _mesa_sizeof_type(src_type));
return true;
}
/**
* Represents a single instance of the standard swizzle-and-convert loop
*
* Any swizzle-and-convert operation simply loops through the pixels and
* performs the transformation operation one pixel at a time. This macro
* embodies one instance of the conversion loop. This way we can do all
* control flow outside of the loop and allow the compiler to unroll
* everything inside the loop.
*
* Note: This loop is carefully crafted for performance. Be careful when
* changing it and run some benchmarks to ensure no performance regressions
* if you do.
*
* \param DST_TYPE the C datatype of the destination
* \param DST_CHANS the number of destination channels
* \param SRC_TYPE the C datatype of the source
* \param SRC_CHANS the number of source channels
* \param CONV an expression for converting from the source data,
* storred in the variable "src", to the destination
* format
*/
#define SWIZZLE_CONVERT_LOOP(DST_TYPE, DST_CHANS, SRC_TYPE, SRC_CHANS, CONV) \
do { \
int s, j; \
for (s = 0; s < count; ++s) { \
for (j = 0; j < SRC_CHANS; ++j) { \
SRC_TYPE src = typed_src[j]; \
tmp[j] = CONV; \
} \
\
typed_dst[0] = tmp[swizzle_x]; \
if (DST_CHANS > 1) { \
typed_dst[1] = tmp[swizzle_y]; \
if (DST_CHANS > 2) { \
typed_dst[2] = tmp[swizzle_z]; \
if (DST_CHANS > 3) { \
typed_dst[3] = tmp[swizzle_w]; \
} \
} \
} \
typed_src += SRC_CHANS; \
typed_dst += DST_CHANS; \
} \
} while (0)
/**
* Represents a single swizzle-and-convert operation
*
* This macro represents everything done in a single swizzle-and-convert
* operation. The actual work is done by the SWIZZLE_CONVERT_LOOP macro.
* This macro acts as a wrapper that uses a nested switch to ensure that
* all looping parameters get unrolled.
*
* This macro makes assumptions about variables etc. in the calling
* function. Changes to _mesa_swizzle_and_convert may require changes to
* this macro.
*
* \param DST_TYPE the C datatype of the destination
* \param SRC_TYPE the C datatype of the source
* \param CONV an expression for converting from the source data,
* storred in the variable "src", to the destination
* format
*/
#define SWIZZLE_CONVERT(DST_TYPE, SRC_TYPE, CONV) \
do { \
const uint8_t swizzle_x = swizzle[0]; \
const uint8_t swizzle_y = swizzle[1]; \
const uint8_t swizzle_z = swizzle[2]; \
const uint8_t swizzle_w = swizzle[3]; \
const SRC_TYPE *typed_src = void_src; \
DST_TYPE *typed_dst = void_dst; \
DST_TYPE tmp[7]; \
tmp[4] = 0; \
tmp[5] = one; \
switch (num_dst_channels) { \
case 1: \
switch (num_src_channels) { \
case 1: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 1, SRC_TYPE, 1, CONV); \
break; \
case 2: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 1, SRC_TYPE, 2, CONV); \
break; \
case 3: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 1, SRC_TYPE, 3, CONV); \
break; \
case 4: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 1, SRC_TYPE, 4, CONV); \
break; \
} \
break; \
case 2: \
switch (num_src_channels) { \
case 1: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 2, SRC_TYPE, 1, CONV); \
break; \
case 2: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 2, SRC_TYPE, 2, CONV); \
break; \
case 3: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 2, SRC_TYPE, 3, CONV); \
break; \
case 4: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 2, SRC_TYPE, 4, CONV); \
break; \
} \
break; \
case 3: \
switch (num_src_channels) { \
case 1: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 3, SRC_TYPE, 1, CONV); \
break; \
case 2: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 3, SRC_TYPE, 2, CONV); \
break; \
case 3: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 3, SRC_TYPE, 3, CONV); \
break; \
case 4: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 3, SRC_TYPE, 4, CONV); \
break; \
} \
break; \
case 4: \
switch (num_src_channels) { \
case 1: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 4, SRC_TYPE, 1, CONV); \
break; \
case 2: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 4, SRC_TYPE, 2, CONV); \
break; \
case 3: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 4, SRC_TYPE, 3, CONV); \
break; \
case 4: \
SWIZZLE_CONVERT_LOOP(DST_TYPE, 4, SRC_TYPE, 4, CONV); \
break; \
} \
break; \
} \
} while (0)
static void
convert_float(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const float one = 1.0f;
switch (src_type) {
case GL_FLOAT:
SWIZZLE_CONVERT(float, float, src);
break;
case GL_HALF_FLOAT:
SWIZZLE_CONVERT(float, uint16_t, _mesa_half_to_float(src));
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(float, uint8_t, _mesa_unorm_to_float(src, 8));
} else {
SWIZZLE_CONVERT(float, uint8_t, src);
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(float, int8_t, _mesa_snorm_to_float(src, 8));
} else {
SWIZZLE_CONVERT(float, int8_t, src);
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(float, uint16_t, _mesa_unorm_to_float(src, 16));
} else {
SWIZZLE_CONVERT(float, uint16_t, src);
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(float, int16_t, _mesa_snorm_to_float(src, 16));
} else {
SWIZZLE_CONVERT(float, int16_t, src);
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(float, uint32_t, _mesa_unorm_to_float(src, 32));
} else {
SWIZZLE_CONVERT(float, uint32_t, src);
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(float, int32_t, _mesa_snorm_to_float(src, 32));
} else {
SWIZZLE_CONVERT(float, int32_t, src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_half_float(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const uint16_t one = _mesa_float_to_half(1.0f);
switch (src_type) {
case GL_FLOAT:
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_half(src));
break;
case GL_HALF_FLOAT:
SWIZZLE_CONVERT(uint16_t, uint16_t, src);
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_unorm_to_half(src, 8));
} else {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_float_to_half(src));
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_snorm_to_half(src, 8));
} else {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_float_to_half(src));
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_unorm_to_half(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_float_to_half(src));
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_snorm_to_half(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_float_to_half(src));
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_unorm_to_half(src, 32));
} else {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_float_to_half(src));
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int32_t, _mesa_snorm_to_half(src, 32));
} else {
SWIZZLE_CONVERT(uint16_t, int32_t, _mesa_float_to_half(src));
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_ubyte(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const uint8_t one = normalized ? UINT8_MAX : 1;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_unorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, float, (src < 0) ? 0 : src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_unorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, half_to_uint(src));
}
break;
case GL_UNSIGNED_BYTE:
SWIZZLE_CONVERT(uint8_t, uint8_t, src);
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int8_t, _mesa_snorm_to_unorm(src, 8, 8));
} else {
SWIZZLE_CONVERT(uint8_t, int8_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_unorm_to_unorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, src);
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int16_t, _mesa_snorm_to_unorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(uint8_t, int16_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint32_t, _mesa_unorm_to_unorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint32_t, src);
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, int32_t, _mesa_snorm_to_unorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(uint8_t, int32_t, (src < 0) ? 0 : src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_byte(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const int8_t one = normalized ? INT8_MAX : 1;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, float, _mesa_float_to_snorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, float, src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_snorm(src, 8));
} else {
SWIZZLE_CONVERT(uint8_t, uint16_t, _mesa_half_to_float(src));
}
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint8_t, src);
}
break;
case GL_BYTE:
SWIZZLE_CONVERT(int8_t, int8_t, src);
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint16_t, src);
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, int16_t, _mesa_snorm_to_snorm(src, 16, 8));
} else {
SWIZZLE_CONVERT(int8_t, int16_t, src);
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(int8_t, uint32_t, src);
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(int8_t, int32_t, _mesa_snorm_to_snorm(src, 32, 8));
} else {
SWIZZLE_CONVERT(int8_t, int32_t, src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_ushort(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const uint16_t one = normalized ? UINT16_MAX : 1;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_unorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, float, (src < 0) ? 0 : src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_unorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, half_to_uint(src));
}
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint8_t, _mesa_unorm_to_unorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint8_t, src);
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int8_t, _mesa_snorm_to_unorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int8_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_SHORT:
SWIZZLE_CONVERT(uint16_t, uint16_t, src);
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int16_t, _mesa_snorm_to_unorm(src, 16, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int16_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint32_t, _mesa_unorm_to_unorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint32_t, src);
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, int32_t, _mesa_snorm_to_unorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(uint16_t, int32_t, (src < 0) ? 0 : src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_short(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const int16_t one = normalized ? INT16_MAX : 1;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, float, _mesa_float_to_snorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, float, src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_snorm(src, 16));
} else {
SWIZZLE_CONVERT(uint16_t, uint16_t, _mesa_half_to_float(src));
}
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint8_t, src);
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int16_t, int8_t, _mesa_snorm_to_snorm(src, 8, 16));
} else {
SWIZZLE_CONVERT(int16_t, int8_t, src);
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint16_t, src);
}
break;
case GL_SHORT:
SWIZZLE_CONVERT(int16_t, int16_t, src);
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(int16_t, uint32_t, src);
}
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(int16_t, int32_t, _mesa_snorm_to_snorm(src, 32, 16));
} else {
SWIZZLE_CONVERT(int16_t, int32_t, src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_uint(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const uint32_t one = normalized ? UINT32_MAX : 1;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_unorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, float, (src < 0) ? 0 : src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_unorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, half_to_uint(src));
}
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint8_t, _mesa_unorm_to_unorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint8_t, src);
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int8_t, _mesa_snorm_to_unorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(uint32_t, int8_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_unorm_to_unorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, src);
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int16_t, _mesa_snorm_to_unorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(uint32_t, int16_t, (src < 0) ? 0 : src);
}
break;
case GL_UNSIGNED_INT:
SWIZZLE_CONVERT(uint32_t, uint32_t, src);
break;
case GL_INT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, int32_t, _mesa_snorm_to_unorm(src, 32, 32));
} else {
SWIZZLE_CONVERT(uint32_t, int32_t, (src < 0) ? 0 : src);
}
break;
default:
assert(!"Invalid channel type combination");
}
}
static void
convert_int(void *void_dst, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
const int32_t one = normalized ? INT32_MAX : 12;
switch (src_type) {
case GL_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, float, _mesa_float_to_snorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, float, src);
}
break;
case GL_HALF_FLOAT:
if (normalized) {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_snorm(src, 32));
} else {
SWIZZLE_CONVERT(uint32_t, uint16_t, _mesa_half_to_float(src));
}
break;
case GL_UNSIGNED_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint8_t, _mesa_unorm_to_snorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint8_t, src);
}
break;
case GL_BYTE:
if (normalized) {
SWIZZLE_CONVERT(int32_t, int8_t, _mesa_snorm_to_snorm(src, 8, 32));
} else {
SWIZZLE_CONVERT(int32_t, int8_t, src);
}
break;
case GL_UNSIGNED_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint16_t, _mesa_unorm_to_snorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint16_t, src);
}
break;
case GL_SHORT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, int16_t, _mesa_snorm_to_snorm(src, 16, 32));
} else {
SWIZZLE_CONVERT(int32_t, int16_t, src);
}
break;
case GL_UNSIGNED_INT:
if (normalized) {
SWIZZLE_CONVERT(int32_t, uint32_t, _mesa_unorm_to_snorm(src, 32, 32));
} else {
SWIZZLE_CONVERT(int32_t, uint32_t, src);
}
break;
case GL_INT:
SWIZZLE_CONVERT(int32_t, int32_t, src);
break;
default:
assert(!"Invalid channel type combination");
}
}
/**
* Convert between array-based color formats.
*
* Most format conversion operations required by GL can be performed by
* converting one channel at a time, shuffling the channels around, and
* optionally filling missing channels with zeros and ones. This function
* does just that in a general, yet efficient, way.
*
* The swizzle parameter is an array of 4 numbers (see
* _mesa_get_format_swizzle) that describes where each channel in the
* destination should come from in the source. If swizzle[i] < 4 then it
* means that dst[i] = CONVERT(src[swizzle[i]]). If swizzle[i] is
* MESA_FORMAT_SWIZZLE_ZERO or MESA_FORMAT_SWIZZLE_ONE, the corresponding
* dst[i] will be filled with the appropreate representation of zero or one
* respectively.
*
* Under most circumstances, the source and destination images must be
* different as no care is taken not to clobber one with the other.
* However, if they have the same number of bits per pixel, it is safe to
* do an in-place conversion.
*
* \param[out] dst pointer to where the converted data should
* be stored
*
* \param[in] dst_type the destination GL type of the converted
* data (GL_BYTE, etc.)
*
* \param[in] num_dst_channels the number of channels in the converted
* data
*
* \param[in] src pointer to the source data
*
* \param[in] src_type the GL type of the source data (GL_BYTE,
* etc.)
*
* \param[in] num_src_channels the number of channels in the source data
* (the number of channels total, not just
* the number used)
*
* \param[in] swizzle describes how to get the destination data
* from the source data.
*
* \param[in] normalized for integer types, this indicates whether
* the data should be considered as integers
* or as normalized integers;
*
* \param[in] count the number of pixels to convert
*/
void
_mesa_swizzle_and_convert(void *void_dst, GLenum dst_type, int num_dst_channels,
const void *void_src, GLenum src_type, int num_src_channels,
const uint8_t swizzle[4], bool normalized, int count)
{
if (swizzle_convert_try_memcpy(void_dst, dst_type, num_dst_channels,
void_src, src_type, num_src_channels,
swizzle, normalized, count))
return;
switch (dst_type) {
case GL_FLOAT:
convert_float(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_HALF_FLOAT:
convert_half_float(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_UNSIGNED_BYTE:
convert_ubyte(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_BYTE:
convert_byte(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_UNSIGNED_SHORT:
convert_ushort(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_SHORT:
convert_short(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_UNSIGNED_INT:
convert_uint(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
case GL_INT:
convert_int(void_dst, num_dst_channels, void_src, src_type,
num_src_channels, swizzle, normalized, count);
break;
default:
assert(!"Invalid channel type");
}
}
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