1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FEEDBACK_H
#define FEEDBACK_H
#include "mtypes.h"
#define FEEDBACK_TOKEN( CTX, T ) \
if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
} \
CTX->Feedback.Count++;
extern void _mesa_feedback_vertex( GLcontext *ctx,
const GLfloat win[4],
const GLfloat color[4],
GLuint index,
const GLfloat texcoord[4] );
extern void _mesa_update_hitflag( GLcontext *ctx, GLfloat z );
extern void
_mesa_PassThrough( GLfloat token );
extern void
_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
extern void
_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
extern void
_mesa_InitNames( void );
extern void
_mesa_LoadName( GLuint name );
extern void
_mesa_PushName( GLuint name );
extern void
_mesa_PopName( void );
extern GLint
_mesa_RenderMode( GLenum mode );
#endif
|