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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FBOBJECT_H
#define FBOBJECT_H
struct gl_render_buffer_object
{
GLint RefCount;
GLuint Name;
GLuint Width, Height;
GLenum InternalFormat;
GLvoid *Data;
};
struct gl_render_buffer_attachment
{
GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
/* IF Type == GL_RENDERBUFFER_EXT: */
struct gl_render_buffer_object *Renderbuffer;
/* IF Type == GL_TEXTURE: */
struct gl_texture_object *Texture;
GLuint TextureLevel;
GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
GLuint Zoffset; /* for 3D textures */
};
struct gl_frame_buffer_object
{
GLint RefCount;
GLuint Name;
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
struct gl_render_buffer_attachment DepthAttachment;
struct gl_render_buffer_attachment StencilAttachment;
};
extern GLboolean
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
extern void
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
extern void
_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
extern void
_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
extern void
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
extern void
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
extern GLboolean
_mesa_IsFramebufferEXT(GLuint framebuffer);
extern void
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
extern void
_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
extern void
_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
extern GLenum
_mesa_CheckFramebufferStatusEXT(GLenum target);
extern void
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void
_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
extern void
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
extern void
_mesa_GenerateMipmapEXT(GLenum target);
#endif /* FBOBJECT_H */
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