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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FBOBJECT_H
#define FBOBJECT_H
#include "compiler.h"
#include "glheader.h"
#include <stdbool.h>
struct gl_context;
struct gl_texture_object;
/**
* Is the given FBO a user-created FBO?
*/
static inline GLboolean
_mesa_is_user_fbo(const struct gl_framebuffer *fb)
{
return fb->Name != 0;
}
/**
* Is the given FBO a window system FBO (like an X window)?
*/
static inline GLboolean
_mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
{
return fb->Name == 0;
}
extern void
_mesa_init_fbobjects(struct gl_context *ctx);
extern struct gl_framebuffer *
_mesa_get_incomplete_framebuffer(void);
extern struct gl_renderbuffer *
_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
extern struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
void
_mesa_update_texture_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
extern void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
extern GLboolean
_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
extern void
_mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_framebuffer *fb);
extern GLboolean
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
extern GLenum
_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
extern bool
_mesa_detach_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
const void *att);
extern GLboolean GLAPIENTRY
_mesa_IsRenderbuffer(GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
extern void GLAPIENTRY
_mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
GLint *params);
extern GLboolean GLAPIENTRY
_mesa_IsFramebuffer(GLuint framebuffer);
extern void GLAPIENTRY
_mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
extern void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
extern void GLAPIENTRY
_mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
extern void GLAPIENTRY
_mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
extern GLenum GLAPIENTRY
_mesa_CheckFramebufferStatus(GLenum target);
extern void GLAPIENTRY
_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments);
extern void GLAPIENTRY
_mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
const GLenum *attachments);
#endif /* FBOBJECT_H */
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